Author: Bernie Williams
Publisher: Hal Leonard Corporation
ISBN: 1458429172
Category : Sports & Recreation
Languages : en
Pages : 227
Book Description
(Book). Bernie Williams' ability to play major league baseball at a high level was directly influenced by his musical training and his deep understanding of the similarities between musical artistry and athletic performance. Through a series of conversations, narratives, and sidebars, the authors (Bernie Williams, Dave Gluck, and Bob Thompson) discover and reveal the influence of music and its rhythms on the game of baseball. Readers of Rhythms of the Game will gain an insight into the similarities between musical artistry and athletic performance. The book is written for musicians and athletes looking to improve their level of performance on the stage or on the field, as well as for a general audience interested in gaining a deeper understanding of the underlying influence of music on the game of baseball.
Rhythms of the Game
Author: Bernie Williams
Publisher: Hal Leonard Corporation
ISBN: 1458429172
Category : Sports & Recreation
Languages : en
Pages : 227
Book Description
(Book). Bernie Williams' ability to play major league baseball at a high level was directly influenced by his musical training and his deep understanding of the similarities between musical artistry and athletic performance. Through a series of conversations, narratives, and sidebars, the authors (Bernie Williams, Dave Gluck, and Bob Thompson) discover and reveal the influence of music and its rhythms on the game of baseball. Readers of Rhythms of the Game will gain an insight into the similarities between musical artistry and athletic performance. The book is written for musicians and athletes looking to improve their level of performance on the stage or on the field, as well as for a general audience interested in gaining a deeper understanding of the underlying influence of music on the game of baseball.
Publisher: Hal Leonard Corporation
ISBN: 1458429172
Category : Sports & Recreation
Languages : en
Pages : 227
Book Description
(Book). Bernie Williams' ability to play major league baseball at a high level was directly influenced by his musical training and his deep understanding of the similarities between musical artistry and athletic performance. Through a series of conversations, narratives, and sidebars, the authors (Bernie Williams, Dave Gluck, and Bob Thompson) discover and reveal the influence of music and its rhythms on the game of baseball. Readers of Rhythms of the Game will gain an insight into the similarities between musical artistry and athletic performance. The book is written for musicians and athletes looking to improve their level of performance on the stage or on the field, as well as for a general audience interested in gaining a deeper understanding of the underlying influence of music on the game of baseball.
The Well-Played Game
Author: Bernard De Koven
Publisher: MIT Press
ISBN: 0262019175
Category : Games & Activities
Languages : en
Pages : 173
Book Description
The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven’s classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.
Publisher: MIT Press
ISBN: 0262019175
Category : Games & Activities
Languages : en
Pages : 173
Book Description
The return of the classic book on games and play that illuminates the relationship between the well-played game and the well-lived life. In The Well-Played Game, games guru Bernard De Koven explores the interaction of play and games, offering players—as well as game designers, educators, and scholars—a guide to how games work. De Koven’s classic treatise on how human beings play together, first published in 1978, investigates many issues newly resonant in the era of video and computer games, including social gameplay and player modification. The digital game industry, now moving beyond its emphasis on graphic techniques to focus on player interaction, has much to learn from The Well-Played Game. De Koven explains that when players congratulate each other on a “well-played” game, they are expressing a unique and profound synthesis that combines the concepts of play (with its associations of playfulness and fun) and game (with its associations of rule-following). This, he tells us, yields a larger concept: the experience and expression of excellence. De Koven—affectionately and appreciatively hailed by Eric Zimmerman as “our shaman of play”—explores the experience of a well-played game, how we share it, and how we can experience it again; issues of cheating, fairness, keeping score, changing old games (why not change the rules in pursuit of new ways to play?), and making up new games; playing for keeps; and winning. His book belongs on the bookshelves of players who want to find a game in which they can play well, who are looking for others with whom they can play well, and who have discovered the relationship between the well-played game and the well-lived life.
They Call It a Game
Author: Bernie Parrish
Publisher: iUniverse
ISBN: 0595130763
Category : Sports & Recreation
Languages : en
Pages : 263
Book Description
This is the book the NFL thought they had buried! Bernie Parrish’s account of the 1964 World Championship — the last time the Cleveland Browns won it all – is an unauthorized history of the NFL by a most unconventional player. The most controversial sports book ever written, this bestselling book was the first to expose the NFL owners symbiotic relationships and connections with Organized Crime and illegal gambling. The only thing that’s changed since its original publication are the dollar figures involved …now they’re exponentially bigger! “Eight years of playing and nine years of activity in the players union have convinced (Parrish) that the hierarchy of the NFL is a basket of snakes. As St. Patrick swept Ireland clean of wriggly reptiles by flinging his bell at them, so Parrish hopes to change the leadership of the league by brazen clangor of a no-holds-barred book, They Call It A Game.” -Life Magazine A national bestseller and a Literary Guild Book of the Month Club selection
Publisher: iUniverse
ISBN: 0595130763
Category : Sports & Recreation
Languages : en
Pages : 263
Book Description
This is the book the NFL thought they had buried! Bernie Parrish’s account of the 1964 World Championship — the last time the Cleveland Browns won it all – is an unauthorized history of the NFL by a most unconventional player. The most controversial sports book ever written, this bestselling book was the first to expose the NFL owners symbiotic relationships and connections with Organized Crime and illegal gambling. The only thing that’s changed since its original publication are the dollar figures involved …now they’re exponentially bigger! “Eight years of playing and nine years of activity in the players union have convinced (Parrish) that the hierarchy of the NFL is a basket of snakes. As St. Patrick swept Ireland clean of wriggly reptiles by flinging his bell at them, so Parrish hopes to change the leadership of the league by brazen clangor of a no-holds-barred book, They Call It A Game.” -Life Magazine A national bestseller and a Literary Guild Book of the Month Club selection
Junkyard Sports
Author: Bernie DeKoven
Publisher: Human Kinetics
ISBN: 9780736052078
Category : Education
Languages : en
Pages : 184
Book Description
This resource offers more than 75 innovative, creative, and challenging demonstration games in six traditional team sports (soccer, football, basketball, baseball, hockey, and volleyball), while employing nontraditional approaches.
Publisher: Human Kinetics
ISBN: 9780736052078
Category : Education
Languages : en
Pages : 184
Book Description
This resource offers more than 75 innovative, creative, and challenging demonstration games in six traditional team sports (soccer, football, basketball, baseball, hockey, and volleyball), while employing nontraditional approaches.
Shut Out
Author: Bernie Saunders
Publisher: Patrick Crean Editions
ISBN: 9781443465243
Category :
Languages : en
Pages : 304
Book Description
Shut Out is a hockey love story. But it's a love that was unrequited. Bernie Saunders had a passion for hockey. His prodigious talent was on display at all levels. But because he was Black, he was stymied at every turn and experienced nothing but taunting from opponents, spectators, coaches and even his own teammates. Despite this malevolence, Saunders continued to play, adopting a style akin to that of the historic house slave: serve but remain invisible. Signed by the Quebec Nordiques, he played with them for two years, but spent most of his career playing collegiately at Western Michigan University and in the minor leagues in Canada and the US. In the end, it was all too much for Saunders. Dogged and overwhelmed by racism, he finally left hockey to work in the corporate sector. This is a memoir about professional hockey by a player who had the potential to become a star but was blocked at almost every opportunity because of his race. In spite of this, Shut Out is a hopeful and uplifting book about facing adversity, overcoming it and moving ahead. Woven throughout the book is Saunders's love of his family, especially his brother, John, who died at age sixty-one. Now retired, Bernie Saunders is still sought out by the hockey community for his observations and advice.
Publisher: Patrick Crean Editions
ISBN: 9781443465243
Category :
Languages : en
Pages : 304
Book Description
Shut Out is a hockey love story. But it's a love that was unrequited. Bernie Saunders had a passion for hockey. His prodigious talent was on display at all levels. But because he was Black, he was stymied at every turn and experienced nothing but taunting from opponents, spectators, coaches and even his own teammates. Despite this malevolence, Saunders continued to play, adopting a style akin to that of the historic house slave: serve but remain invisible. Signed by the Quebec Nordiques, he played with them for two years, but spent most of his career playing collegiately at Western Michigan University and in the minor leagues in Canada and the US. In the end, it was all too much for Saunders. Dogged and overwhelmed by racism, he finally left hockey to work in the corporate sector. This is a memoir about professional hockey by a player who had the potential to become a star but was blocked at almost every opportunity because of his race. In spite of this, Shut Out is a hopeful and uplifting book about facing adversity, overcoming it and moving ahead. Woven throughout the book is Saunders's love of his family, especially his brother, John, who died at age sixty-one. Now retired, Bernie Saunders is still sought out by the hockey community for his observations and advice.
A Playful Path
Author: Bernard De Koven
Publisher: Lulu.com
ISBN: 1304351823
Category : Education
Languages : en
Pages : 305
Book Description
A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.
Publisher: Lulu.com
ISBN: 1304351823
Category : Education
Languages : en
Pages : 305
Book Description
A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.
Bernie's Game
Author: Terry Lovell
Publisher: Viking
ISBN: 9780670041220
Category : Businessmen
Languages : en
Pages : 374
Book Description
Bernie's Game tells the extraordinary story of how a street-sharp, working-class kid became one of the most powerful and wealthiest figures in the world of sport. For more that 30 years, Bernie Eccleston has ruthlessly exploited and dominated Formula One motor racing to become the third-richest man in the UK with a fortune worth 3 billion pounds. To those within his elite circle he is both feared and admired for the way in which he has masterminded the transformation of Formula One from an amateur sport of the 1950s into a global billion-dollar industry of the 21st century. To them, he is the fixer extraordinaire, the poker-faced deal-maker who set his throne on the backs of international companies, major car manufacturers and leading politicians. And that's okay - because what is good for Bernie has to be good for Formula One. But along the way, there have been many, not only in Formula One but in motor sports at large, who have suffered at his hands and they have a different story to tell.
Publisher: Viking
ISBN: 9780670041220
Category : Businessmen
Languages : en
Pages : 374
Book Description
Bernie's Game tells the extraordinary story of how a street-sharp, working-class kid became one of the most powerful and wealthiest figures in the world of sport. For more that 30 years, Bernie Eccleston has ruthlessly exploited and dominated Formula One motor racing to become the third-richest man in the UK with a fortune worth 3 billion pounds. To those within his elite circle he is both feared and admired for the way in which he has masterminded the transformation of Formula One from an amateur sport of the 1950s into a global billion-dollar industry of the 21st century. To them, he is the fixer extraordinaire, the poker-faced deal-maker who set his throne on the backs of international companies, major car manufacturers and leading politicians. And that's okay - because what is good for Bernie has to be good for Formula One. But along the way, there have been many, not only in Formula One but in motor sports at large, who have suffered at his hands and they have a different story to tell.
Game Theory and Behavior
Author: Jeffrey Carpenter
Publisher: MIT Press
ISBN: 0262047292
Category : Mathematics
Languages : en
Pages : 725
Book Description
An introduction to game theory that offers not only theoretical tools but also the intuition and behavioral insights to apply these tools to real-world situations. This introductory text on game theory provides students with both the theoretical tools to analyze situations through the logic of game theory and the intuition and behavioral insights to apply these tools to real-world situations. It is unique among game theory texts in offering a clear, formal introduction to standard game theory while incorporating evidence from experimental data and introducing recent behavioral models. Students will not only learn about incentives, how to represent situations as games, and what agents “should” do in these situations, but they will also be presented with evidence that either confirms the theoretical assumptions or suggests a way in which the theory might be updated. Features: Each chapter begins with a motivating example that can be run as an experiment and ends with a discussion of the behavior in the example. Parts I–IV cover the fundamental “nuts and bolts” of any introductory game theory course, including the theory of games, simple games with simultaneous decision making by players, sequential move games, and incomplete information in simultaneous and sequential move games. Parts V–VII apply the tools developed in previous sections to bargaining, cooperative game theory, market design, social dilemmas, and social choice and voting. Part VIII offers a more in-depth discussion of behavioral game theory models including evolutionary and psychological game theory. Instructor resources include solutions to end-of-chapter exercises, worksheets for running each chapter's experimental games using pencil and paper, and the oTree codes for running the games online.
Publisher: MIT Press
ISBN: 0262047292
Category : Mathematics
Languages : en
Pages : 725
Book Description
An introduction to game theory that offers not only theoretical tools but also the intuition and behavioral insights to apply these tools to real-world situations. This introductory text on game theory provides students with both the theoretical tools to analyze situations through the logic of game theory and the intuition and behavioral insights to apply these tools to real-world situations. It is unique among game theory texts in offering a clear, formal introduction to standard game theory while incorporating evidence from experimental data and introducing recent behavioral models. Students will not only learn about incentives, how to represent situations as games, and what agents “should” do in these situations, but they will also be presented with evidence that either confirms the theoretical assumptions or suggests a way in which the theory might be updated. Features: Each chapter begins with a motivating example that can be run as an experiment and ends with a discussion of the behavior in the example. Parts I–IV cover the fundamental “nuts and bolts” of any introductory game theory course, including the theory of games, simple games with simultaneous decision making by players, sequential move games, and incomplete information in simultaneous and sequential move games. Parts V–VII apply the tools developed in previous sections to bargaining, cooperative game theory, market design, social dilemmas, and social choice and voting. Part VIII offers a more in-depth discussion of behavioral game theory models including evolutionary and psychological game theory. Instructor resources include solutions to end-of-chapter exercises, worksheets for running each chapter's experimental games using pencil and paper, and the oTree codes for running the games online.
The Infinite Playground
Author: Bernard De Koven
Publisher: MIT Press
ISBN: 0262543869
Category : Games & Activities
Languages : en
Pages : 207
Book Description
This final work from a visionary game designer reveals how a surprising range of play-based experiences can unlock our imagination and help us capture the power of fun and delight. Bernard De Koven (1941-2018) was a pioneering designer of games and theorist of fun. He studied games long before the field of game studies existed. For De Koven, games could not be reduced to artifacts and rules; they were also about experiencing fun. His final book, The Infinite Playground, is about the power of the imagination: the imagination as a playground, a possibility space, and a gateway to wonder. De Koven guides the readers through a series of observations and techniques, interspersed with games. He begins with the fundamentals of play, and proceeds through the private imagination, the shared imagination, and imagining the world—observing, “the things we imagine can become the world.” Along the way, he reminisces about playing ping-pong with basketball great Bill Russell; begins the instructions for a game called Reception Line with “Mill around”; and introduces blathering games—Blather, Group Blather, Singing Blather, and The Blather Chorale—that allow the player's consciousness to meander freely. The Infinite Playground extends a play-centered invitation to experience the power and delight unlocked by imagination, offering a curriculum for playful learning.
Publisher: MIT Press
ISBN: 0262543869
Category : Games & Activities
Languages : en
Pages : 207
Book Description
This final work from a visionary game designer reveals how a surprising range of play-based experiences can unlock our imagination and help us capture the power of fun and delight. Bernard De Koven (1941-2018) was a pioneering designer of games and theorist of fun. He studied games long before the field of game studies existed. For De Koven, games could not be reduced to artifacts and rules; they were also about experiencing fun. His final book, The Infinite Playground, is about the power of the imagination: the imagination as a playground, a possibility space, and a gateway to wonder. De Koven guides the readers through a series of observations and techniques, interspersed with games. He begins with the fundamentals of play, and proceeds through the private imagination, the shared imagination, and imagining the world—observing, “the things we imagine can become the world.” Along the way, he reminisces about playing ping-pong with basketball great Bill Russell; begins the instructions for a game called Reception Line with “Mill around”; and introduces blathering games—Blather, Group Blather, Singing Blather, and The Blather Chorale—that allow the player's consciousness to meander freely. The Infinite Playground extends a play-centered invitation to experience the power and delight unlocked by imagination, offering a curriculum for playful learning.
Bernie's Story
Author: Hubert Spann
Publisher: Xlibris Corporation
ISBN: 1469133857
Category : Fiction
Languages : en
Pages : 309
Book Description
This story covers a black baby born in the south in the early 1950s. Having been partially nursed by a wolf, he learns to communicate with all animals and birds. Forced to leave his home at the age of twelve due to racism, he walks, with the help of his animal friends, to Philadelphia. Along the way, he rescues a girl from an attempted rape and has other adventures. He also discovers a gold mine. The remainder of the novel covers his attempts to right the wrongs that are being done to other blacks.
Publisher: Xlibris Corporation
ISBN: 1469133857
Category : Fiction
Languages : en
Pages : 309
Book Description
This story covers a black baby born in the south in the early 1950s. Having been partially nursed by a wolf, he learns to communicate with all animals and birds. Forced to leave his home at the age of twelve due to racism, he walks, with the help of his animal friends, to Philadelphia. Along the way, he rescues a girl from an attempted rape and has other adventures. He also discovers a gold mine. The remainder of the novel covers his attempts to right the wrongs that are being done to other blacks.