Author: Matthew Knott
Publisher: Apress
ISBN: 1484205383
Category : Computers
Languages : en
Pages : 544
Book Description
Beginning Xcode, Swift Edition will not only get you up and running with Apple's latest version of Xcode, but it also shows you how to use Swift in Xcode and includes a variety of projects to build. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple’s new programming language, Swift, then Beginning Xcode, Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 6, to complement the latest iOS 8 SDK. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode.
Beginning Xcode: Swift Edition
Author: Matthew Knott
Publisher: Apress
ISBN: 1484205383
Category : Computers
Languages : en
Pages : 544
Book Description
Beginning Xcode, Swift Edition will not only get you up and running with Apple's latest version of Xcode, but it also shows you how to use Swift in Xcode and includes a variety of projects to build. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple’s new programming language, Swift, then Beginning Xcode, Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 6, to complement the latest iOS 8 SDK. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode.
Publisher: Apress
ISBN: 1484205383
Category : Computers
Languages : en
Pages : 544
Book Description
Beginning Xcode, Swift Edition will not only get you up and running with Apple's latest version of Xcode, but it also shows you how to use Swift in Xcode and includes a variety of projects to build. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple’s new programming language, Swift, then Beginning Xcode, Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 6, to complement the latest iOS 8 SDK. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode.
Beginning Xcode
Author: James Bucanek
Publisher: John Wiley & Sons
ISBN: 0470043172
Category : Computers
Languages : en
Pages : 621
Book Description
Xcode is a powerful suite of free development tools from Apple Computer that will allow you to create Macintosh applications, plug-ins, web components, applets, and more using languages such as C, C++, Objective-C, Java, and AppleScript. What you will learn from this book: Control window layout to match your development style. Master source file organization. How to access a source control management system, right in the Xcode interface. How to quickly navigate to files, symbols, bookmarks, declarations, and definitions within your project; find reference documents and instantly access API documentation. Harness Xcode’s smart editing features, such as auto-indent, code completion, and text macros. Discover how easy it is to browse class information and create dynamic class diagrams. Get started using Xcode’s Interface Builder and Data Modeling design tools. Learn to customize target build phases, add your own compilers, write your own build processes, and integrate Xcode with other build tools like Ant and gnumake. How to create and integrate unit tests into your projects. Harness the full power of the debugger with smart breakpoints and custom data formatters. Learn how to change variables, and even fix bugs, while your program is still running. Start using Xcode’s suite of performance analysis tools to find problems and accelerate your code. Customize scores of hidden, and often undocumented, Xcode features. Learn how to remap keyboard commands, create your own project and file templates, and even add your own commands to the Xcode menus. Instead of "cookbook" projects specific to a particular language, developer James Bucanek details each Xcode feature with step-by-step instructions that can be applied directly to your projects. Example projects that demonstrate a single concept make it easy to explore each feature.
Publisher: John Wiley & Sons
ISBN: 0470043172
Category : Computers
Languages : en
Pages : 621
Book Description
Xcode is a powerful suite of free development tools from Apple Computer that will allow you to create Macintosh applications, plug-ins, web components, applets, and more using languages such as C, C++, Objective-C, Java, and AppleScript. What you will learn from this book: Control window layout to match your development style. Master source file organization. How to access a source control management system, right in the Xcode interface. How to quickly navigate to files, symbols, bookmarks, declarations, and definitions within your project; find reference documents and instantly access API documentation. Harness Xcode’s smart editing features, such as auto-indent, code completion, and text macros. Discover how easy it is to browse class information and create dynamic class diagrams. Get started using Xcode’s Interface Builder and Data Modeling design tools. Learn to customize target build phases, add your own compilers, write your own build processes, and integrate Xcode with other build tools like Ant and gnumake. How to create and integrate unit tests into your projects. Harness the full power of the debugger with smart breakpoints and custom data formatters. Learn how to change variables, and even fix bugs, while your program is still running. Start using Xcode’s suite of performance analysis tools to find problems and accelerate your code. Customize scores of hidden, and often undocumented, Xcode features. Learn how to remap keyboard commands, create your own project and file templates, and even add your own commands to the Xcode menus. Instead of "cookbook" projects specific to a particular language, developer James Bucanek details each Xcode feature with step-by-step instructions that can be applied directly to your projects. Example projects that demonstrate a single concept make it easy to explore each feature.
Beginning Xcode
Author: Matthew Knott
Publisher: Apress
ISBN: 1430250054
Category : Computers
Languages : en
Pages : 476
Book Description
Get up and running with Apple's latest version of Xcode, and see how to use Swift in Xcode to build a variety of projects. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple’s new programming language, Swift, then Beginning Xcode: Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 8, to complement the latest iOS 10. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode. What You’ll learn Use Swift and new Swift-related features in Xcode Get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more Take advantage of Xcode's vast libraries, frameworks and bundles Create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies Share your app using organizer, localization, auto layout, and more Who this book is for Those with some Objective-C/Cocoa and/or iOS SDK app development experience, but want to be more efficient in writing and testing their code, and people who want to know in-depth examples of Swift in Xcode.
Publisher: Apress
ISBN: 1430250054
Category : Computers
Languages : en
Pages : 476
Book Description
Get up and running with Apple's latest version of Xcode, and see how to use Swift in Xcode to build a variety of projects. If you already have some programming experience with iOS SDK and Objective-C, but want a more in-depth tutorial on Xcode, especially Xcode with Apple’s new programming language, Swift, then Beginning Xcode: Swift Edition is for you. The book focuses on the new technologies, tools and features that Apple has bundled into the new Xcode 8, to complement the latest iOS 10. By the end of this book, you'll have all of the skills and a variety of examples to draft from to get your Swift app from idea to App Store with all the power of Xcode. What You’ll learn Use Swift and new Swift-related features in Xcode Get started with Xcode, using Workspaces, Interface Builder, storyboarding, tables/collection views and more Take advantage of Xcode's vast libraries, frameworks and bundles Create exciting interactive apps for iPhone or iPad using Sprite Kit, Map Kit, and other Apple technologies Share your app using organizer, localization, auto layout, and more Who this book is for Those with some Objective-C/Cocoa and/or iOS SDK app development experience, but want to be more efficient in writing and testing their code, and people who want to know in-depth examples of Swift in Xcode.
Xcode 5 Start to Finish
Author: Fritz Anderson
Publisher: Pearson Education
ISBN: 0321967208
Category : Computers
Languages : en
Pages : 622
Book Description
Most books about Apple development focus on coding for the iOS and Mac APIs, and only incidentally cover Apple's Xcode development tools. But Xcode offers developers many powerful opportunities to become more productive and write more reliable, efficient code. With Xcode 5, Apple's development toolset is more powerful than ever. What's more, Xcode 5 is required for developers who want to create apps that take full advantage of the new iOS 7 or Mac OS X Mavericks operating systems. This book focuses squarely on Xcode 5, helping both iOS and OS X programmers gain a deep understanding of this remarkable toolset, so they can use it to become far more effective developers
Publisher: Pearson Education
ISBN: 0321967208
Category : Computers
Languages : en
Pages : 622
Book Description
Most books about Apple development focus on coding for the iOS and Mac APIs, and only incidentally cover Apple's Xcode development tools. But Xcode offers developers many powerful opportunities to become more productive and write more reliable, efficient code. With Xcode 5, Apple's development toolset is more powerful than ever. What's more, Xcode 5 is required for developers who want to create apps that take full advantage of the new iOS 7 or Mac OS X Mavericks operating systems. This book focuses squarely on Xcode 5, helping both iOS and OS X programmers gain a deep understanding of this remarkable toolset, so they can use it to become far more effective developers
Xcode 5 Start to Finish
Author: Fritz F. Anderson
Publisher: Addison-Wesley Professional
ISBN: 0133751023
Category : Computers
Languages : en
Pages : 622
Book Description
Use Xcode 5 to Write Great iOS and OS X Apps! Xcode 5 Start to Finish will help you use the tools in Apple’s Xcode 5 to improve productivity, write great code, and leverage the newest iOS 7 and OS X Mavericks features. Drawing on thirty years of experience developing for Apple platforms and helping others do so, Fritz Anderson shows you a complete best-practice Xcode workflow. Through three full sample projects, you’ll learn to integrate testing, source control, and other key skills into a high-efficiency process that works. Anderson shows you better ways to storyboard, instrument, build, and compile code, and helps you apply innovations ranging from Quick Look to Preview Assistant. By the time you’re finished, you’ll have the advanced Xcode skills to develop outstanding software. Coverage includes Setting breakpoints and tracing execution for active debugging Creating libraries by adding and building new targets Integrating Git or Subversion version control Creating iOS projects with MVC design Designing Core Data schemas for iOS apps Linking data models to views Designing UI views with Interface Builder Using the improved Xcode 5 Autolayout editor Improving reliability with unit testing Simplifying iOS provisioning Leveraging refactoring and continual error checking Using OS X bindings, bundles, packages, frameworks, and property lists Localizing your apps Controlling how Xcode builds source code into executables Analyzing processor and memory usage with Instruments Integrating with Mavericks Server’s sleek continuous integration system Register your book at www.informit.com/register for access to this title’s downloadable code.
Publisher: Addison-Wesley Professional
ISBN: 0133751023
Category : Computers
Languages : en
Pages : 622
Book Description
Use Xcode 5 to Write Great iOS and OS X Apps! Xcode 5 Start to Finish will help you use the tools in Apple’s Xcode 5 to improve productivity, write great code, and leverage the newest iOS 7 and OS X Mavericks features. Drawing on thirty years of experience developing for Apple platforms and helping others do so, Fritz Anderson shows you a complete best-practice Xcode workflow. Through three full sample projects, you’ll learn to integrate testing, source control, and other key skills into a high-efficiency process that works. Anderson shows you better ways to storyboard, instrument, build, and compile code, and helps you apply innovations ranging from Quick Look to Preview Assistant. By the time you’re finished, you’ll have the advanced Xcode skills to develop outstanding software. Coverage includes Setting breakpoints and tracing execution for active debugging Creating libraries by adding and building new targets Integrating Git or Subversion version control Creating iOS projects with MVC design Designing Core Data schemas for iOS apps Linking data models to views Designing UI views with Interface Builder Using the improved Xcode 5 Autolayout editor Improving reliability with unit testing Simplifying iOS provisioning Leveraging refactoring and continual error checking Using OS X bindings, bundles, packages, frameworks, and property lists Localizing your apps Controlling how Xcode builds source code into executables Analyzing processor and memory usage with Instruments Integrating with Mavericks Server’s sleek continuous integration system Register your book at www.informit.com/register for access to this title’s downloadable code.
Beginning DevOps on AWS for IOS Development
Author: Abdullahi Olaoye
Publisher:
ISBN: 9781484280249
Category :
Languages : en
Pages : 0
Book Description
Apply the principles of DevOps in software development-automated builds, automated tests, and continuous deployment and delivery-to iOS application development on Amazon Web Services (AWS) cloud. This book provides detailed walkthroughs and example source code is provided for the concepts discussed so you can put theory into practical application. You'll start by building a basic iOS application and then dive deep into key AWS Developer tools and services to see how they can be used in iOS application development. Then review the details of the integration of these fully managed AWS services with open-source tools such as Jenkins and Fastlane that allow developers to get the best of both worlds and further help to enhance and increase agility in the development lifecycle of iOS apps. You'll also investigate the Amazon EC2 Mac instance, which allows you to run XCode in a cloud environment for the first time to leverage the flexibility, elasticity, and scale of AWS. It also allows for seamless integration of XCode with fully managed AWS Services from source code control to application deployment. Finally, the book covers how a fully managed Continuous Integration Continuous Deployment (CICD) pipeline can be used to orchestrate all the different components of iOS application development to achieve a fully automated development lifecycle. Get started building your iOS applications using a fully automated process on the AWS Cloud today! You will: Build an iOS application using AWS DevOps tools Incorporate continuous deployment in your iOS application development Integrate AWS tooling with Xcode and open source tools such as Jenkins and Fastlane.
Publisher:
ISBN: 9781484280249
Category :
Languages : en
Pages : 0
Book Description
Apply the principles of DevOps in software development-automated builds, automated tests, and continuous deployment and delivery-to iOS application development on Amazon Web Services (AWS) cloud. This book provides detailed walkthroughs and example source code is provided for the concepts discussed so you can put theory into practical application. You'll start by building a basic iOS application and then dive deep into key AWS Developer tools and services to see how they can be used in iOS application development. Then review the details of the integration of these fully managed AWS services with open-source tools such as Jenkins and Fastlane that allow developers to get the best of both worlds and further help to enhance and increase agility in the development lifecycle of iOS apps. You'll also investigate the Amazon EC2 Mac instance, which allows you to run XCode in a cloud environment for the first time to leverage the flexibility, elasticity, and scale of AWS. It also allows for seamless integration of XCode with fully managed AWS Services from source code control to application deployment. Finally, the book covers how a fully managed Continuous Integration Continuous Deployment (CICD) pipeline can be used to orchestrate all the different components of iOS application development to achieve a fully automated development lifecycle. Get started building your iOS applications using a fully automated process on the AWS Cloud today! You will: Build an iOS application using AWS DevOps tools Incorporate continuous deployment in your iOS application development Integrate AWS tooling with Xcode and open source tools such as Jenkins and Fastlane.
Beginning IOS Game Development
Author: Patrick Alessi
Publisher: John Wiley & Sons
ISBN: 1118107322
Category : Computers
Languages : en
Pages : 434
Book Description
Covers the fundamentals of iOS game development, with information on such topics as Xcode, Objective-C, Cocoa, user interaction, animation, audio apps, and networking.
Publisher: John Wiley & Sons
ISBN: 1118107322
Category : Computers
Languages : en
Pages : 434
Book Description
Covers the fundamentals of iOS game development, with information on such topics as Xcode, Objective-C, Cocoa, user interaction, animation, audio apps, and networking.
Apple Game Frameworks and Technologies
Author: Tammy Coron
Publisher: Pragmatic Bookshelf
ISBN: 9781680507843
Category : Computers
Languages : en
Pages : 500
Book Description
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer
Publisher: Pragmatic Bookshelf
ISBN: 9781680507843
Category : Computers
Languages : en
Pages : 500
Book Description
Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer
iOS 14 Programming for Beginners
Author: Ahmad Sahar
Publisher: Packt Publishing Ltd
ISBN: 1800202067
Category : Computers
Languages : en
Pages : 766
Book Description
Publisher's note: This edition from 2020 is outdated and does not make use of the most recent iOS and swift features. A new sixth edition, updated for iOS 15 and including new advanced topics, such as Mac Catalyst, SwiftUI, Swift Concurrency, and SharePlay, has now been published Key FeaturesExplore the latest features of Xcode 12 and the Swift 5.3 programming language in this updated fifth editionKick-start your iOS programming career and have fun building your own iOS appsDiscover the new features of iOS 14 such as Mac Catalyst, SwiftUI, widgets and App ClipsBook Description If you're looking to work and experiment with powerful iOS 14 features such as widgets and App Clips to create your own apps, this iOS programming guide is for you. The book offers a comprehensive introduction for experienced programmers who are new to iOS, taking you through the entire process of learning the Swift language, writing your own apps, and publishing them on the App Store. Fully updated to cover the new iOS 14 features, along with Xcode 12 and Swift 5.3, this fifth edition of iOS 14 Programming for Beginners starts with an introduction to the Swift programming language and shows you how to accomplish common programming tasks with it. You'll then start building the user interface (UI) of a complete real-world app using the storyboards feature in the latest version of Xcode and implement the code for views, view controllers, data managers, and other aspects of mobile apps. The book will also help you apply iOS 14 features to existing apps and introduce you to SwiftUI, a new way to build apps for all Apple devices. Finally, you’ll set up testers for your app and understand what you need to do to publish your app on the App Store. By the end of this book, you'll not only be well versed in writing and publishing applications, but you’ll also be able to apply your iOS development skills to enhance existing apps. What you will learnGet to grips with the fundamentals of Xcode 12 and Swift 5.3, the building blocks of iOS developmentUnderstand how to prototype an app using storyboardsDiscover the Model-View-Controller design pattern and how to implement the desired functionality within an appImplement the latest iOS features, such as widgets and App ClipsConvert an existing iPad app into an Apple Silicon Mac appDesign, deploy, and test your iOS applications with design patterns and best practicesWho this book is for This book is for anyone who has programming experience but is new to Swift and iOS app development. Experienced programmers looking to explore the latest iOS 14 features will also find this book useful.
Publisher: Packt Publishing Ltd
ISBN: 1800202067
Category : Computers
Languages : en
Pages : 766
Book Description
Publisher's note: This edition from 2020 is outdated and does not make use of the most recent iOS and swift features. A new sixth edition, updated for iOS 15 and including new advanced topics, such as Mac Catalyst, SwiftUI, Swift Concurrency, and SharePlay, has now been published Key FeaturesExplore the latest features of Xcode 12 and the Swift 5.3 programming language in this updated fifth editionKick-start your iOS programming career and have fun building your own iOS appsDiscover the new features of iOS 14 such as Mac Catalyst, SwiftUI, widgets and App ClipsBook Description If you're looking to work and experiment with powerful iOS 14 features such as widgets and App Clips to create your own apps, this iOS programming guide is for you. The book offers a comprehensive introduction for experienced programmers who are new to iOS, taking you through the entire process of learning the Swift language, writing your own apps, and publishing them on the App Store. Fully updated to cover the new iOS 14 features, along with Xcode 12 and Swift 5.3, this fifth edition of iOS 14 Programming for Beginners starts with an introduction to the Swift programming language and shows you how to accomplish common programming tasks with it. You'll then start building the user interface (UI) of a complete real-world app using the storyboards feature in the latest version of Xcode and implement the code for views, view controllers, data managers, and other aspects of mobile apps. The book will also help you apply iOS 14 features to existing apps and introduce you to SwiftUI, a new way to build apps for all Apple devices. Finally, you’ll set up testers for your app and understand what you need to do to publish your app on the App Store. By the end of this book, you'll not only be well versed in writing and publishing applications, but you’ll also be able to apply your iOS development skills to enhance existing apps. What you will learnGet to grips with the fundamentals of Xcode 12 and Swift 5.3, the building blocks of iOS developmentUnderstand how to prototype an app using storyboardsDiscover the Model-View-Controller design pattern and how to implement the desired functionality within an appImplement the latest iOS features, such as widgets and App ClipsConvert an existing iPad app into an Apple Silicon Mac appDesign, deploy, and test your iOS applications with design patterns and best practicesWho this book is for This book is for anyone who has programming experience but is new to Swift and iOS app development. Experienced programmers looking to explore the latest iOS 14 features will also find this book useful.
IOS Apprentice
Author: Matthijs Hollemans
Publisher:
ISBN: 9780989675154
Category : Application software
Languages : en
Pages : 804
Book Description
Learn iPhone and iPad Programming via Tutorials! If you're new to iOS and Swift, or to programming in general, learning how to write an app can seem incredibly overwhelming. That's why you need a book that: Shows you how to write an app step-by-step Has tons of illustrations and screenshots to make everything clear Is written in a fun and easygoing manner! In this book, you will learn how to make your own iPhone and iPad apps, through a series of four epic-length hands-on tutorials. These hands-on tutorials describe in full detail how to build a new app from scratch. Four tutorials, four apps. Each new app will be a little more advanced than the one before, and together they cover everything you need to know to make your own apps. By the end of the series you'll be experienced enough to turn your ideas into real apps that you can sell on the App Store. Tutorial 1: Bull's Eye. In the first tutorial in the book, you'll start off by building a simple but fun game to learn the basics of iPhone programming. In the process, you'll get familiar with Xcode, Interface Builder, and Swift in an easygoing manner. Tutorial 2: Checklists. In the second tutorial in the series, you'll create your own to-do list app. In the process, you'll learn about the fundamental design patterns that all iOS apps use and about table views, navigation controllers and delegates. Now you're making apps for real! Tutorial 3: MyLocations. In the third tutorial, you'll develop a location-aware app that lets you keep a list of spots that you find interesting. In the process, you'll learn about Core Location, Core Data, Map Kit, and much more! Tutorial 4: StoreSearch. Mobile apps often need to talk to web services and that's what you'll do in this final tutorial of the book. You'll make a stylish app for iPhone and iPad that lets you search for products on the iTunes store using HTTP requests and JSON. It is my sincere belief that this series can turn you from a complete newbie into an accomplished iOS developer, but you do have to put in the time and effort. By writing this book I've done my part, now it's up to you...
Publisher:
ISBN: 9780989675154
Category : Application software
Languages : en
Pages : 804
Book Description
Learn iPhone and iPad Programming via Tutorials! If you're new to iOS and Swift, or to programming in general, learning how to write an app can seem incredibly overwhelming. That's why you need a book that: Shows you how to write an app step-by-step Has tons of illustrations and screenshots to make everything clear Is written in a fun and easygoing manner! In this book, you will learn how to make your own iPhone and iPad apps, through a series of four epic-length hands-on tutorials. These hands-on tutorials describe in full detail how to build a new app from scratch. Four tutorials, four apps. Each new app will be a little more advanced than the one before, and together they cover everything you need to know to make your own apps. By the end of the series you'll be experienced enough to turn your ideas into real apps that you can sell on the App Store. Tutorial 1: Bull's Eye. In the first tutorial in the book, you'll start off by building a simple but fun game to learn the basics of iPhone programming. In the process, you'll get familiar with Xcode, Interface Builder, and Swift in an easygoing manner. Tutorial 2: Checklists. In the second tutorial in the series, you'll create your own to-do list app. In the process, you'll learn about the fundamental design patterns that all iOS apps use and about table views, navigation controllers and delegates. Now you're making apps for real! Tutorial 3: MyLocations. In the third tutorial, you'll develop a location-aware app that lets you keep a list of spots that you find interesting. In the process, you'll learn about Core Location, Core Data, Map Kit, and much more! Tutorial 4: StoreSearch. Mobile apps often need to talk to web services and that's what you'll do in this final tutorial of the book. You'll make a stylish app for iPhone and iPad that lets you search for products on the iTunes store using HTTP requests and JSON. It is my sincere belief that this series can turn you from a complete newbie into an accomplished iOS developer, but you do have to put in the time and effort. By writing this book I've done my part, now it's up to you...