Author: Mansour Ayouni
Publisher: Apress
ISBN: 1484258339
Category : Computers
Languages : en
Pages : 678
Book Description
Gain a gentle introduction to the world of Ring programming with clarity as a first concern using a lot of practical examples. The first part lays the foundations of the language and its basic features (data types, control structures, functions, and classes). The unique way to rigorously structure Ring programs is also explained. Then, in the second part you’ll discover Ring inputs, outputs, and what is in between. You’ll use the basic constructs of computer logic (sequence, selection, and iteration) to build simple and complex logic flows. You’ll go over the common mistakes that lead to code complexity, by example, and cover several strategies to solve them (refactoring, code cleansing, and good variable naming). Then, you’ll see a visual illustration of how Ring deals with scopes at the local, object, and global levels. In part three, you’ll play with two artifacts vital to Ring programming: functions and objects. You’ll learn how they can be composed to solve a problem and how advanced programming paradigms, such as declarative and natural, are beautifully implemented on top of them. As part of the discussion, you’ll also work on game programming. You’ll learn how you design your game declaratively, in Ring code, just as if you were designing it in visual software. Finally, the author lays out how programming can be understood in a gamified context. You will be told the truth about how gaming can be a better metaphor to achieve mastery of Ring programming. This book is for those who are passionate about writing beautiful, expressive, and learnable code. It has been designed so you can enjoy a beginner-friendly set of knowledge about Ring, and benefit from a one-stop collection of lessons learned from real-world, customer-facing programming projects. What You Will Learn Get started with Ring and master its data types, I/O, functions, and classesCarry out structural, object-oriented, functional, declarative, natural, and meta programming in RingUse the full power of Ring to refactor program code and develop clean program architecturesQuickly design professional-grade video games on top of the Ring game engine Who This Book Is For Beginners looking for a consistent and hackable programming environment with a strong flavor of learnability and expressiveness.
Beginning Ring Programming
Author: Mansour Ayouni
Publisher: Apress
ISBN: 1484258339
Category : Computers
Languages : en
Pages : 678
Book Description
Gain a gentle introduction to the world of Ring programming with clarity as a first concern using a lot of practical examples. The first part lays the foundations of the language and its basic features (data types, control structures, functions, and classes). The unique way to rigorously structure Ring programs is also explained. Then, in the second part you’ll discover Ring inputs, outputs, and what is in between. You’ll use the basic constructs of computer logic (sequence, selection, and iteration) to build simple and complex logic flows. You’ll go over the common mistakes that lead to code complexity, by example, and cover several strategies to solve them (refactoring, code cleansing, and good variable naming). Then, you’ll see a visual illustration of how Ring deals with scopes at the local, object, and global levels. In part three, you’ll play with two artifacts vital to Ring programming: functions and objects. You’ll learn how they can be composed to solve a problem and how advanced programming paradigms, such as declarative and natural, are beautifully implemented on top of them. As part of the discussion, you’ll also work on game programming. You’ll learn how you design your game declaratively, in Ring code, just as if you were designing it in visual software. Finally, the author lays out how programming can be understood in a gamified context. You will be told the truth about how gaming can be a better metaphor to achieve mastery of Ring programming. This book is for those who are passionate about writing beautiful, expressive, and learnable code. It has been designed so you can enjoy a beginner-friendly set of knowledge about Ring, and benefit from a one-stop collection of lessons learned from real-world, customer-facing programming projects. What You Will Learn Get started with Ring and master its data types, I/O, functions, and classesCarry out structural, object-oriented, functional, declarative, natural, and meta programming in RingUse the full power of Ring to refactor program code and develop clean program architecturesQuickly design professional-grade video games on top of the Ring game engine Who This Book Is For Beginners looking for a consistent and hackable programming environment with a strong flavor of learnability and expressiveness.
Publisher: Apress
ISBN: 1484258339
Category : Computers
Languages : en
Pages : 678
Book Description
Gain a gentle introduction to the world of Ring programming with clarity as a first concern using a lot of practical examples. The first part lays the foundations of the language and its basic features (data types, control structures, functions, and classes). The unique way to rigorously structure Ring programs is also explained. Then, in the second part you’ll discover Ring inputs, outputs, and what is in between. You’ll use the basic constructs of computer logic (sequence, selection, and iteration) to build simple and complex logic flows. You’ll go over the common mistakes that lead to code complexity, by example, and cover several strategies to solve them (refactoring, code cleansing, and good variable naming). Then, you’ll see a visual illustration of how Ring deals with scopes at the local, object, and global levels. In part three, you’ll play with two artifacts vital to Ring programming: functions and objects. You’ll learn how they can be composed to solve a problem and how advanced programming paradigms, such as declarative and natural, are beautifully implemented on top of them. As part of the discussion, you’ll also work on game programming. You’ll learn how you design your game declaratively, in Ring code, just as if you were designing it in visual software. Finally, the author lays out how programming can be understood in a gamified context. You will be told the truth about how gaming can be a better metaphor to achieve mastery of Ring programming. This book is for those who are passionate about writing beautiful, expressive, and learnable code. It has been designed so you can enjoy a beginner-friendly set of knowledge about Ring, and benefit from a one-stop collection of lessons learned from real-world, customer-facing programming projects. What You Will Learn Get started with Ring and master its data types, I/O, functions, and classesCarry out structural, object-oriented, functional, declarative, natural, and meta programming in RingUse the full power of Ring to refactor program code and develop clean program architecturesQuickly design professional-grade video games on top of the Ring game engine Who This Book Is For Beginners looking for a consistent and hackable programming environment with a strong flavor of learnability and expressiveness.
Beginning Linux?Programming
Author: Neil Matthew
Publisher: John Wiley & Sons
ISBN: 0764544977
Category : Computers
Languages : en
Pages : 891
Book Description
The book starts with the basics, explaining how to compile and run your first program. First, each concept is explained to give you a solid understanding of the material. Practical examples are then presented, so you see how to apply the knowledge in real applications.
Publisher: John Wiley & Sons
ISBN: 0764544977
Category : Computers
Languages : en
Pages : 891
Book Description
The book starts with the basics, explaining how to compile and run your first program. First, each concept is explained to give you a solid understanding of the material. Practical examples are then presented, so you see how to apply the knowledge in real applications.
Professional Programming From the Beginning
Author: Wilfried Koch
Publisher: BoD – Books on Demand
ISBN: 3945899311
Category : Computers
Languages : en
Pages : 449
Book Description
CONTENTS: This volume among others covers the following topics: - Installation of the development environment Lazarus - Basics of programming in (Free) Pascal - Modular programming with units - Creation of simple graphical user interfaces - Using the printer from your own programs - Creation and editing of simple graphics - Visualization of dynamic processes By numerous characteristic application examples the reader is quickly enabled to create individual applications with Lazarus by himself. Of course, typical pitfalls are clearly pointed out. Future volumes that deal with database techniques, internet applications and software technological aspects are under preparation. Further information about the book can be found at www.informatik-ganz-einfach.de. TARGETED GROUPS: Students of computer science, mathematics, engineering and natural sciences, both beginners and those who are changing from other programming languages or development environments, who would like to get to know the possibilities of the free development environment Lazarus more intensively or are planning to switch to this development tool.
Publisher: BoD – Books on Demand
ISBN: 3945899311
Category : Computers
Languages : en
Pages : 449
Book Description
CONTENTS: This volume among others covers the following topics: - Installation of the development environment Lazarus - Basics of programming in (Free) Pascal - Modular programming with units - Creation of simple graphical user interfaces - Using the printer from your own programs - Creation and editing of simple graphics - Visualization of dynamic processes By numerous characteristic application examples the reader is quickly enabled to create individual applications with Lazarus by himself. Of course, typical pitfalls are clearly pointed out. Future volumes that deal with database techniques, internet applications and software technological aspects are under preparation. Further information about the book can be found at www.informatik-ganz-einfach.de. TARGETED GROUPS: Students of computer science, mathematics, engineering and natural sciences, both beginners and those who are changing from other programming languages or development environments, who would like to get to know the possibilities of the free development environment Lazarus more intensively or are planning to switch to this development tool.
Beginning Ring Programming
Author: Mansour Ayouni
Publisher: Apress
ISBN: 9781484258323
Category : Computers
Languages : en
Pages : 480
Book Description
Gain a gentle introduction to the world of Ring programming with clarity as a first concern using a lot of practical examples. The first part lays the foundations of the language and its basic features (data types, control structures, functions, and classes). The unique way to rigorously structure Ring programs is also explained. Then, in the second part you’ll discover how declarative, natural, and metaprogramming are beautifully implemented on top of Ring objects, and how functional programming and meta-programming can be embraced. It’s magic regarding how they are implemented and how easy they can be used, but mainly because these paradigms open new possibilities for writing software. Hence, they provide a pragmatic bridge to the historical gap between programming as a technical construct (be executable by machines) and the problem to solve (usually expressed as a declarative rules-oriented business requirement or in plain natural language). The third part is where real programs are made. From desktop to mobile to web programming, you’ll cover every application domain. Game programming is explained in more detail through the impressive yet comprehensive 2D declarative game engine written in Ring and shipped within the language. To conclude this part, the TextParser sample application is introduced to show you how multiple paradigms can be combined in Ring to completely change the rules when solving complex algorithmic problems. Finally, the fourth part of the book analyzes some advanced features of the language such as error handling and debugging, multilingual support, and extending Ring’s capabilities using external C and C++ code and libraries. Beginning Ring Programming is for anyone who is passionate about innovation in programming, critical thinking in computer science, and capacity building in coding and software craftsmanship. What You Will Learn Get started with the Ring programming language Master data types, I/O, controls, functions, classes, operators, and structure Carry out functional, declarative, natural, and meta-programming with Ring Apply Ring to game development Build web, desktop, and mobile applications with Ring Extend Ring with C/C++ Who This Book Is For Beginners looking for a consistent and hackable programming environment with a strong flavor of learnability and expressiveness.
Publisher: Apress
ISBN: 9781484258323
Category : Computers
Languages : en
Pages : 480
Book Description
Gain a gentle introduction to the world of Ring programming with clarity as a first concern using a lot of practical examples. The first part lays the foundations of the language and its basic features (data types, control structures, functions, and classes). The unique way to rigorously structure Ring programs is also explained. Then, in the second part you’ll discover how declarative, natural, and metaprogramming are beautifully implemented on top of Ring objects, and how functional programming and meta-programming can be embraced. It’s magic regarding how they are implemented and how easy they can be used, but mainly because these paradigms open new possibilities for writing software. Hence, they provide a pragmatic bridge to the historical gap between programming as a technical construct (be executable by machines) and the problem to solve (usually expressed as a declarative rules-oriented business requirement or in plain natural language). The third part is where real programs are made. From desktop to mobile to web programming, you’ll cover every application domain. Game programming is explained in more detail through the impressive yet comprehensive 2D declarative game engine written in Ring and shipped within the language. To conclude this part, the TextParser sample application is introduced to show you how multiple paradigms can be combined in Ring to completely change the rules when solving complex algorithmic problems. Finally, the fourth part of the book analyzes some advanced features of the language such as error handling and debugging, multilingual support, and extending Ring’s capabilities using external C and C++ code and libraries. Beginning Ring Programming is for anyone who is passionate about innovation in programming, critical thinking in computer science, and capacity building in coding and software craftsmanship. What You Will Learn Get started with the Ring programming language Master data types, I/O, controls, functions, classes, operators, and structure Carry out functional, declarative, natural, and meta-programming with Ring Apply Ring to game development Build web, desktop, and mobile applications with Ring Extend Ring with C/C++ Who This Book Is For Beginners looking for a consistent and hackable programming environment with a strong flavor of learnability and expressiveness.
Beginning Lua Programming
Author: Kurt Jung
Publisher: John Wiley & Sons
ISBN: 1118079116
Category : Computers
Languages : en
Pages : 677
Book Description
This book is for students and professionals who are intrigued by the prospect of learning and using a powerful language that provides a rich infrastructure for creating programs. No programming knowledge is necessary to benefit from this book except for the section on Lua bindings, which requires some familiarity with the C programming language. A certain comfort level with command-line operations, text editing, and directory structures is assumed. You need surprisingly little in the way of computer resources to learn and use Lua. This book focuses on Windows and Unix-like (including Linux) systems, but any operating system that supports a command shell should be suitable. You'll need a text editor to prepare and save Lua scripts. If you choose to extend Lua with libraries written in a programming language like C, you'll need a suitable software development kit. Many of these kits are freely available on the Internet but, unlike Lua, they can consume prodigious amounts of disk space and memory.
Publisher: John Wiley & Sons
ISBN: 1118079116
Category : Computers
Languages : en
Pages : 677
Book Description
This book is for students and professionals who are intrigued by the prospect of learning and using a powerful language that provides a rich infrastructure for creating programs. No programming knowledge is necessary to benefit from this book except for the section on Lua bindings, which requires some familiarity with the C programming language. A certain comfort level with command-line operations, text editing, and directory structures is assumed. You need surprisingly little in the way of computer resources to learn and use Lua. This book focuses on Windows and Unix-like (including Linux) systems, but any operating system that supports a command shell should be suitable. You'll need a text editor to prepare and save Lua scripts. If you choose to extend Lua with libraries written in a programming language like C, you'll need a suitable software development kit. Many of these kits are freely available on the Internet but, unlike Lua, they can consume prodigious amounts of disk space and memory.
Beginning C# 2008
Author: Christian Gross
Publisher: Apress
ISBN: 1430210346
Category : Computers
Languages : en
Pages : 501
Book Description
This book is for anyone who wants to write good C# code—even if you have never programmed before. Writing good code can be a challenge—there are so many options, especially in a .NET language like C#. If you want to really get the best from a programming language, you need to know which features work best in which situations, and understand their strengths and weaknesses. It is this understanding that makes the difference between coding and coding well. Beginning C# 2008: From Novice to Professional, Second Edition has been written to teach you how to use the C# programming language to solve problems. From the earliest chapters and the first introductory concepts, you'll be looking at real–world programming challenges and learning how C# can be used to overcome them. As you progress through the book, the problems become more involved and interesting, while the solutions become correspondingly more complex and powerful as C# features interact to achieve the results that you want. This second edition has been revised and improved to now include the SQL Server 2008 release and explain how you can integrate SQL Server 2008 with your C# applications. By the time you've finished reading this book and worked through the sample exercises, you'll be a confident and very competent C# programmer. You will still have many explorations of the .NET Framework API to look forward to, but you will have a firm foundation to build from, and you will know exactly where to go to find the things that you need to progress confidently in your projects.
Publisher: Apress
ISBN: 1430210346
Category : Computers
Languages : en
Pages : 501
Book Description
This book is for anyone who wants to write good C# code—even if you have never programmed before. Writing good code can be a challenge—there are so many options, especially in a .NET language like C#. If you want to really get the best from a programming language, you need to know which features work best in which situations, and understand their strengths and weaknesses. It is this understanding that makes the difference between coding and coding well. Beginning C# 2008: From Novice to Professional, Second Edition has been written to teach you how to use the C# programming language to solve problems. From the earliest chapters and the first introductory concepts, you'll be looking at real–world programming challenges and learning how C# can be used to overcome them. As you progress through the book, the problems become more involved and interesting, while the solutions become correspondingly more complex and powerful as C# features interact to achieve the results that you want. This second edition has been revised and improved to now include the SQL Server 2008 release and explain how you can integrate SQL Server 2008 with your C# applications. By the time you've finished reading this book and worked through the sample exercises, you'll be a confident and very competent C# programmer. You will still have many explorations of the .NET Framework API to look forward to, but you will have a firm foundation to build from, and you will know exactly where to go to find the things that you need to progress confidently in your projects.
Beginning VB 2008
Author: Christian Gross
Publisher: Apress
ISBN: 1430205423
Category : Computers
Languages : en
Pages : 458
Book Description
The VB 2008 language is your gateway to the powerful .NET platform. VB combined with Visual Studio gives you the freedom to create your applications faster and with a greater range of tools than any other coding environment. In this book, author Christian Gross will walk you through everything you need to know in order to feel at home in the VB 2008 coding environment. You’ll start creating real applications in the first few pages of Beginning VB 2008 and encounter good design and testing habits in every chapter. You’ll not only learn the language, but also appreciate the mindset of an accomplished developer as you progress through the book.
Publisher: Apress
ISBN: 1430205423
Category : Computers
Languages : en
Pages : 458
Book Description
The VB 2008 language is your gateway to the powerful .NET platform. VB combined with Visual Studio gives you the freedom to create your applications faster and with a greater range of tools than any other coding environment. In this book, author Christian Gross will walk you through everything you need to know in order to feel at home in the VB 2008 coding environment. You’ll start creating real applications in the first few pages of Beginning VB 2008 and encounter good design and testing habits in every chapter. You’ll not only learn the language, but also appreciate the mindset of an accomplished developer as you progress through the book.
OOP - Learn Object Oriented Thinking & Programming
Author: Rudolf Pecinovsky
Publisher: Tomáš Bruckner
ISBN: 8090466184
Category : Computers
Languages : en
Pages : 527
Book Description
You can find a whole range of programming textbooks intended for complete beginners. However, this one is exceptional to certain extent. The whole textbook is designed as a record of the dialogue of the author with his daughter who wants to learn programming. The author endeavors not to explain the Java programming language to the readers, but to teach them real programming. To teach them how to think and design the program as the experienced programmers do. Entire matter is explained in a very illustrative way which means even a current secondary school student can understand it quite simply.
Publisher: Tomáš Bruckner
ISBN: 8090466184
Category : Computers
Languages : en
Pages : 527
Book Description
You can find a whole range of programming textbooks intended for complete beginners. However, this one is exceptional to certain extent. The whole textbook is designed as a record of the dialogue of the author with his daughter who wants to learn programming. The author endeavors not to explain the Java programming language to the readers, but to teach them real programming. To teach them how to think and design the program as the experienced programmers do. Entire matter is explained in a very illustrative way which means even a current secondary school student can understand it quite simply.
Processing
Author: Casey Reas
Publisher: MIT Press
ISBN: 0262182629
Category : Art
Languages : en
Pages : 737
Book Description
An introduction to the ideas of computer programming within the context of the visual arts that also serves as a reference and text for Processing, an open-source programming language designed for creating images, animation, and interactivity.
Publisher: MIT Press
ISBN: 0262182629
Category : Art
Languages : en
Pages : 737
Book Description
An introduction to the ideas of computer programming within the context of the visual arts that also serves as a reference and text for Processing, an open-source programming language designed for creating images, animation, and interactivity.
Formalization of Programming Concepts
Author: J. Diaz
Publisher: Springer Science & Business Media
ISBN: 9783540106999
Category : Computers
Languages : en
Pages : 492
Book Description
Publisher: Springer Science & Business Media
ISBN: 9783540106999
Category : Computers
Languages : en
Pages : 492
Book Description