Beginning Microsoft Kinect for Windows SDK 2.0

Beginning Microsoft Kinect for Windows SDK 2.0 PDF Author: Mansib Rahman
Publisher: Apress
ISBN: 1484223160
Category : Computers
Languages : en
Pages : 311

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Book Description
Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system) Who This Book Is For Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers

Beginning Microsoft Kinect for Windows SDK 2.0

Beginning Microsoft Kinect for Windows SDK 2.0 PDF Author: Mansib Rahman
Publisher: Apress
ISBN: 1484223160
Category : Computers
Languages : en
Pages : 311

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Book Description
Develop applications in Microsoft Kinect 2 using gesture and speech recognition, scanning of objects in 3D, and body tracking. Create motion-sensing applications for entertainment and practical uses, including for commercial products and industrial applications. Beginning Microsoft Kinect for Windows SDK 2.0 is dense with code and examples to ensure that you understand how to build Kinect applications that can be used in the real world. Techniques and ideas are presented to facilitate incorporation of the Kinect with other technologies. What You Will Learn Set up Kinect 2 and a workspace for Kinect application development Access audio, color, infrared, and skeletal data streams from Kinect Use gesture and speech recognition Perform computer vision manipulations on image data streams Develop Windows Store apps and Unity3D applications with Kinect 2 Take advantage of Kinect Fusion (3D object mapping technology) and Kinect Ripple (Kinect projector infotainment system) Who This Book Is For Developers who want to include the simple but powerful Kinect technology into their projects, including amateurs and hobbyists, and professional developers

Beginning Kinect Programming with the Microsoft Kinect SDK

Beginning Kinect Programming with the Microsoft Kinect SDK PDF Author: Jarrett Webb
Publisher: Apress
ISBN: 1430241055
Category : Computers
Languages : en
Pages : 320

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Book Description
Beginning Kinect Programming with the Microsoft Kinect SDK gets you up and running developing Kinect applications for your PC using Microsoft tools and the official SDK. You will have a working Kinect program by the end of the first chapter! The following chapters will open up the secrets of three-dimensional vision, skeleton tracking, audio through the Kinect, and more. Examples illustrate the concepts in the form of simple games that react to your body movements. The result is a fun read that helps you learn one of the hottest technologies out there today. Beginning Kinect Programming with the Microsoft Kinect SDK also provides building blocks and ideas for mashing up the Kinect with other technologies to create art, interactive games, 3D models and enhanced office automation. You'll learn the fundamental code basic to almost all Kinect applications. You'll learn to integrate that code with other tools and manipulate data to create amazing Kinect applications. Beginning Kinect Programming with the Microsoft Kinect SDK is your gateway into the exciting world of three-dimensional, real-time computer interaction. Helps you create a proper development environment for Kinect applications. Covers the basics of three-dimensional vision, skeleton tracking, gesture recognition, and audio Provides fun examples that keep you engaged and learning

Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide PDF Author: Abhijit Jana
Publisher: Packt Publishing Ltd
ISBN: 1849692394
Category : Computers
Languages : en
Pages : 569

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Book Description
This book is a practical tutorial that explains all the features of Kinect SDK by creating sample applications throughout the book. It includes a detailed discussion of APIs with step-by-step explanation of development of a real-world sample application. The purpose of this book is to explain how to develop applications using the Kinect for Windows SDK. If you are a beginner and looking to start developing applications using the Kinect for Windows SDK, and if you want to build motion-sensing, speech-recognizing applications with Kinect, this book is for you. This book uses C♯ and WPF (Windows P.

Start Here! Learn the Kinect API

Start Here! Learn the Kinect API PDF Author: Rob Miles
Publisher: Pearson Education
ISBN: 0735674000
Category : Computers
Languages : en
Pages : 500

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Book Description
Ready to learn Kinect programming? Start Here! Learn the fundamentals of programming with the Kinect API—and begin building apps that use motion tracking, voice recognition, and more. If you have experience programming with C#—simply start here! This book introduces must-know concepts and techniques through easy-to-follow explanations, examples, and exercises. Here’s where you start learning Kinect Build an application to display Kinect video on your PC Have Kinect take photographs when it detects movement Draw on a computer screen by moving your finger in the air Track your body gestures and use them to control a program Make a program that understands your speech and talks back to you Play a part in your own augmented reality game Create an "air piano" using Kinect with a MIDI device

KINECT for Windows SDKプログラミングKinect for Windows v2センサー対応版

KINECT for Windows SDKプログラミングKinect for Windows v2センサー対応版 PDF Author: 中村薫
Publisher: 秀和システム
ISBN: 4798043958
Category : Reference
Languages : en
Pages : 485

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Book Description
非接触バイタル・センシング―Kinect Contest 2013技術賞受賞作の実装―「ハードの限界を超える」アプリの開発方法。

Kinect in Motion – Audio and Visual Tracking by Example

Kinect in Motion – Audio and Visual Tracking by Example PDF Author: Clemente Giori
Publisher: Packt Publishing Ltd
ISBN: 1849697191
Category : Computers
Languages : en
Pages : 173

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Book Description
The book includes a series of step-by-step illustrated tutorials supported by detailed explanations for building a multimodal user interface based on Kinect for Windows.Kinect in Motion - Audio and Visual Tracking by Example is great for developers new to the Kinect for Windows SDK, and who are looking to get a good grounding in how to master video and audio tracking. It’s assumed that you have some experience in C# and XAML already.

Programming with the Kinect for Windows Software Development Kit

Programming with the Kinect for Windows Software Development Kit PDF Author: David Catuhe
Publisher: Pearson Education
ISBN: 0735667810
Category : Computers
Languages : en
Pages : 380

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Book Description
Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit (SDK). The author, a developer evangelist for Microsoft, walks you through Kinect sensor technology and the SDK—providing hands-on insights for how to add gesture and posture recognition to your apps. If you’re skilled in C# and Windows Presentation Foundation, you’ll learn how to integrate Kinect in your applications and begin writing Uis and controls that can handle Kinect interaction. This book introduces the Kinect for Windows Software Development Kit to developers looking to enrich applications they build for Windows 7 and later with human motion tracking Teaches developers with core C# and WPF skills how to program gesture and posture recognition in Kinect Describes how to integrate 3D representation on top of a real scene Provides expert insights and code samples to get you up and running

Serious Games

Serious Games PDF Author: Stefan Göbel
Publisher: Springer
ISBN: 3030027627
Category : Computers
Languages : en
Pages : 302

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Book Description
This book constitutes the proceedings of the 4th International Conference on Serious Games, JCSG 2018, held in Darmstadt, Germany, in November 2018. The 15 full and 12 short papers presented in this volume were carefully reviewed and selected from 40 submissions. They were organized in topical sections named: serious games studies; game-based learning and teaching; game development - serious games design, models, tools and emerging technologies; and serious games for health.

Augmented Reality with Kinect

Augmented Reality with Kinect PDF Author: Rui Wang
Publisher: Packt Pub Limited
ISBN: 9781849694384
Category : Computers
Languages : en
Pages : 122

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Book Description
This book is a mini tutorial with plenty of code examples and strategies to give you many options when building your own applications.This book is meant for readers who are familiar with C/C++ programming and want to write simple programs with Kinect. The standard template library can also be used as it is simple enough to understand.

Data Management, Analytics and Innovation

Data Management, Analytics and Innovation PDF Author: Neha Sharma
Publisher: Springer Nature
ISBN: 981162934X
Category : Technology & Engineering
Languages : en
Pages : 460

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Book Description
This book presents the latest findings in the areas of data management and smart computing, machine learning, big data management, artificial intelligence, and data analytics, along with advances in network technologies. The book is a collection of peer-reviewed research papers presented at Fifth International Conference on Data Management, Analytics and Innovation (ICDMAI 2021), held during January 15–17, 2021, in a virtual mode. It addresses state-of-the-art topics and discusses challenges and solutions for future development. Gathering original, unpublished contributions by scientists from around the globe, the book is mainly intended for a professional audience of researchers and practitioners in academia and industry.