Author: WOLFGANG F.ENGEL 외
Publisher:
ISBN: 9788989366096
Category :
Languages : ko
Pages : 504
Book Description
BEGINNING DIRECT3D GAME PROGRAMMING(CD-ROM 1장 포함)
Author: WOLFGANG F.ENGEL 외
Publisher:
ISBN: 9788989366096
Category :
Languages : ko
Pages : 504
Book Description
Publisher:
ISBN: 9788989366096
Category :
Languages : ko
Pages : 504
Book Description
LEARN COMPUTER GAME PROGRAMMING WITH DIRECTX(CD-ROM 1장 포함)
Author: LAN PARBERRY
Publisher:
ISBN: 9788989366027
Category :
Languages : ko
Pages : 558
Book Description
Publisher:
ISBN: 9788989366027
Category :
Languages : ko
Pages : 558
Book Description
ISOMETRIC GAME PROGRAMMING WITH DIRECTX(CD-ROM 1장 포함)
Author: ERNEST PAZERA
Publisher:
ISBN: 9788989366058
Category :
Languages : ko
Pages : 720
Book Description
Publisher:
ISBN: 9788989366058
Category :
Languages : ko
Pages : 720
Book Description
Beginning Direct3d Game Programming
Author: Wolfgang Engel
Publisher: Createspace Independent Publishing Platform
ISBN: 9781548879853
Category :
Languages : en
Pages : 128
Book Description
3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D, Direct3D tears down the barriers to entry. Requiring only a background in C++, author Chris Rose will guide you through the process of developing your own 3-D applications. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781548879853
Category :
Languages : en
Pages : 128
Book Description
3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D, Direct3D tears down the barriers to entry. Requiring only a background in C++, author Chris Rose will guide you through the process of developing your own 3-D applications. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.
ADVANCED 3D GAME PROGRAMMING USING DIRECTX 8.X(CD-ROM 1장 포함)
Author: PETER WALSH
Publisher:
ISBN: 9788931421149
Category :
Languages : ko
Pages : 704
Book Description
Publisher:
ISBN: 9788931421149
Category :
Languages : ko
Pages : 704
Book Description
3D GAME PROGRAMMING WITH C++(CD-ROM 1장 포함)
Author: JOHN DE GOES
Publisher:
ISBN: 9788982282652
Category :
Languages : ko
Pages : 864
Book Description
Publisher:
ISBN: 9788982282652
Category :
Languages : ko
Pages : 864
Book Description
3D Game Programming with C++
Author: John De Goes
Publisher:
ISBN: 9781576104002
Category : C# (Computer program language)
Languages : en
Pages : 0
Book Description
Revealing the powerful techniques of game development with Microsoft's latest DirectX API, this book includes a full source code game engine written in C++ and provides a detailed blueprint for building a professional-quality 3D game engine that exploits DirectX high-performance features. CD-ROM includes a suite of development tools hand-picked by the author, from realistic 3D characters to game backgrounds to awesome sound effects.
Publisher:
ISBN: 9781576104002
Category : C# (Computer program language)
Languages : en
Pages : 0
Book Description
Revealing the powerful techniques of game development with Microsoft's latest DirectX API, this book includes a full source code game engine written in C++ and provides a detailed blueprint for building a professional-quality 3D game engine that exploits DirectX high-performance features. CD-ROM includes a suite of development tools hand-picked by the author, from realistic 3D characters to game backgrounds to awesome sound effects.
Introduction to 3D Game Programming with DirectX 9.0c
Author: Frank Luna
Publisher: Jones & Bartlett Publishers
ISBN: 1449623905
Category : Computers
Languages : en
Pages : 724
Book Description
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
Publisher: Jones & Bartlett Publishers
ISBN: 1449623905
Category : Computers
Languages : en
Pages : 724
Book Description
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
ADVANCED 3D GAME PROGRAMMING USING DIRECT X(CD-ROM 1장포함)
Author: ADRIAN PEREZ 외
Publisher:
ISBN: 9788989366010
Category :
Languages : ko
Pages : 612
Book Description
Publisher:
ISBN: 9788989366010
Category :
Languages : ko
Pages : 612
Book Description
Beginning Direct3D Game Programming
Author: Wolfgang F. Engel
Publisher: Course Technology
ISBN: 9781931841399
Category : Computer games
Languages : en
Pages : 0
Book Description
With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. Beginning Direct3D Game Programming, 2nd Edition serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.
Publisher: Course Technology
ISBN: 9781931841399
Category : Computer games
Languages : en
Pages : 0
Book Description
With a detailed explanation of vertex and pixel shader programming, coverage of the new Microsoft HLSL (High Level Shader Language), and greater concentration of the fixed function pipeline, the second edition of this popular reference guide will take you farther than you ever imagined! Written by an industry expert, this book will put an end to your struggle to master the concepts. Beginning Direct3D Game Programming, 2nd Edition serves as a comprehensive guide for learning DirectX graphics programming. It allows you to start with the basics and ease your way into graphics and animation. As you work your way through the book, however, you'll get a chance to focus on some advanced shader effects to give your games that extra touch of realism.