Author: Gary K. Rockswold
Publisher: Addison-Wesley Longman
ISBN:
Category : Mathematics
Languages : en
Pages : 950
Book Description
KEY MESSAGE:Gary Rockswold and Terry Kriegerfocus on teaching algebra in context, giving readers realistic and convincing answers to the perennial question, “When will I ever use this?” The authors' consistent use of real data, graphs, and tables throughout the examples and exercise sets gives meaning to the numbers and equations as readers encounter them. This new edition further enhances Rockswold and Krieger's focus on math in the real world with new features and updated applications to engage today's readers. KEY TOPICS: Real Numbers and Algebra; Linear Functions and Models; Linear Equations and Inequalities; Systems of Linear Equations; Polynomial Expressions and Functions; Rational Expressions and Functions; Radical Expressions and Functions; Quadratic Functions and Equations; Exponential and Logarithmic Functions; Conic Sections; Sequences and Series MARKET: For all readers interested in algebra.
Beginning and Intermediate Algebra with Applications and Visualization
Author: Gary K. Rockswold
Publisher: Pearson Higher Ed
ISBN: 0321849345
Category : Mathematics
Languages : en
Pages : 1092
Book Description
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. The Rockswold/Krieger algebra series fosters conceptual understanding by using relevant applications and visualization to show students why math matters. It answers the common question “When will I ever use this?” Rockswold teaches students the math in context, rather than including the applications at the end of the presentation. By seamlessly integrating meaningful applications that include real data and supporting visuals (graphs, tables, charts, colors, and diagrams), students are able to see how math impacts their lives as they learn the concepts. The authors believe this approach deepens conceptual understanding and better prepares students for future math courses and life.
Publisher: Pearson Higher Ed
ISBN: 0321849345
Category : Mathematics
Languages : en
Pages : 1092
Book Description
This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. The Rockswold/Krieger algebra series fosters conceptual understanding by using relevant applications and visualization to show students why math matters. It answers the common question “When will I ever use this?” Rockswold teaches students the math in context, rather than including the applications at the end of the presentation. By seamlessly integrating meaningful applications that include real data and supporting visuals (graphs, tables, charts, colors, and diagrams), students are able to see how math impacts their lives as they learn the concepts. The authors believe this approach deepens conceptual understanding and better prepares students for future math courses and life.
College Algebra with Modeling and Visualization
Author: Gary K. Rockswold
Publisher:
ISBN: 9780321826138
Category : Algebra
Languages : en
Pages : 0
Book Description
By connecting applications, modeling, and visualization, Gary Rockswold motivates students to learn mathematics in the context of their experiences. In order to both learn and retain the material, students must see a connection between the concepts and their real lives. In this new edition, connections are taken to a new level with "See the Concept" features, where students make important connections through detailed visualizations that deepen understanding. Rockswold is also known for presenting the concept of a function as a unifying theme, with an emphasis on the rule of four (verbal, graphical, numerical, and symbolic representations). A flexible approach allows instructors to strike their own balance of skills, rule of four, applications, modeling, and technology. 0321900456 / 9780321900456 Algebra and Trigonometry with Modeling & Visualization Plus MyMathLab with Pearson eText - Access Card Package Package consists of: 0321431308 / 9780321431301 MyMathLab/MyStatLab -- Glue-in Access Card 0321654064 / 9780321654069 MyMathLab Inside Star Sticker 0321826124 / 9780321826121 Algebra and Trigonometry with Modeling & Visualization
Publisher:
ISBN: 9780321826138
Category : Algebra
Languages : en
Pages : 0
Book Description
By connecting applications, modeling, and visualization, Gary Rockswold motivates students to learn mathematics in the context of their experiences. In order to both learn and retain the material, students must see a connection between the concepts and their real lives. In this new edition, connections are taken to a new level with "See the Concept" features, where students make important connections through detailed visualizations that deepen understanding. Rockswold is also known for presenting the concept of a function as a unifying theme, with an emphasis on the rule of four (verbal, graphical, numerical, and symbolic representations). A flexible approach allows instructors to strike their own balance of skills, rule of four, applications, modeling, and technology. 0321900456 / 9780321900456 Algebra and Trigonometry with Modeling & Visualization Plus MyMathLab with Pearson eText - Access Card Package Package consists of: 0321431308 / 9780321431301 MyMathLab/MyStatLab -- Glue-in Access Card 0321654064 / 9780321654069 MyMathLab Inside Star Sticker 0321826124 / 9780321826121 Algebra and Trigonometry with Modeling & Visualization
Prealgebra
Author: Gary Rockswold
Publisher: Pearson
ISBN: 9780321567994
Category : Mathematics
Languages : en
Pages : 0
Book Description
Normal 0 false false false The Rockswold/Krieger algebra series fosters conceptual understanding by using relevant applications and visualization to show students why math matters. It answers the common question "When will I ever use this?" Rockswold teaches students the math in context, rather than including the applications at the end of the presentation. By seamlessly integrating meaningful applications that include real data and supporting visuals (graphs, tables, charts, colors, and diagrams), students are able to see how math impacts their lives as they learn the concepts. The authors believe this approach deepens conceptual understanding and better prepares students for future math courses and life.
Publisher: Pearson
ISBN: 9780321567994
Category : Mathematics
Languages : en
Pages : 0
Book Description
Normal 0 false false false The Rockswold/Krieger algebra series fosters conceptual understanding by using relevant applications and visualization to show students why math matters. It answers the common question "When will I ever use this?" Rockswold teaches students the math in context, rather than including the applications at the end of the presentation. By seamlessly integrating meaningful applications that include real data and supporting visuals (graphs, tables, charts, colors, and diagrams), students are able to see how math impacts their lives as they learn the concepts. The authors believe this approach deepens conceptual understanding and better prepares students for future math courses and life.
Intermediate Algebra with Applications and Visualization
Author: Gary K. Rockswold
Publisher: Addison-Wesley Longman
ISBN:
Category : Mathematics
Languages : en
Pages : 950
Book Description
KEY MESSAGE:Gary Rockswold and Terry Kriegerfocus on teaching algebra in context, giving readers realistic and convincing answers to the perennial question, “When will I ever use this?” The authors' consistent use of real data, graphs, and tables throughout the examples and exercise sets gives meaning to the numbers and equations as readers encounter them. This new edition further enhances Rockswold and Krieger's focus on math in the real world with new features and updated applications to engage today's readers. KEY TOPICS: Real Numbers and Algebra; Linear Functions and Models; Linear Equations and Inequalities; Systems of Linear Equations; Polynomial Expressions and Functions; Rational Expressions and Functions; Radical Expressions and Functions; Quadratic Functions and Equations; Exponential and Logarithmic Functions; Conic Sections; Sequences and Series MARKET: For all readers interested in algebra.
Publisher: Addison-Wesley Longman
ISBN:
Category : Mathematics
Languages : en
Pages : 950
Book Description
KEY MESSAGE:Gary Rockswold and Terry Kriegerfocus on teaching algebra in context, giving readers realistic and convincing answers to the perennial question, “When will I ever use this?” The authors' consistent use of real data, graphs, and tables throughout the examples and exercise sets gives meaning to the numbers and equations as readers encounter them. This new edition further enhances Rockswold and Krieger's focus on math in the real world with new features and updated applications to engage today's readers. KEY TOPICS: Real Numbers and Algebra; Linear Functions and Models; Linear Equations and Inequalities; Systems of Linear Equations; Polynomial Expressions and Functions; Rational Expressions and Functions; Radical Expressions and Functions; Quadratic Functions and Equations; Exponential and Logarithmic Functions; Conic Sections; Sequences and Series MARKET: For all readers interested in algebra.
Handbook of Research on Big Data Storage and Visualization Techniques
Author: Segall, Richard S.
Publisher: IGI Global
ISBN: 1522531432
Category : Computers
Languages : en
Pages : 1078
Book Description
The digital age has presented an exponential growth in the amount of data available to individuals looking to draw conclusions based on given or collected information across industries. Challenges associated with the analysis, security, sharing, storage, and visualization of large and complex data sets continue to plague data scientists and analysts alike as traditional data processing applications struggle to adequately manage big data. The Handbook of Research on Big Data Storage and Visualization Techniques is a critical scholarly resource that explores big data analytics and technologies and their role in developing a broad understanding of issues pertaining to the use of big data in multidisciplinary fields. Featuring coverage on a broad range of topics, such as architecture patterns, programing systems, and computational energy, this publication is geared towards professionals, researchers, and students seeking current research and application topics on the subject.
Publisher: IGI Global
ISBN: 1522531432
Category : Computers
Languages : en
Pages : 1078
Book Description
The digital age has presented an exponential growth in the amount of data available to individuals looking to draw conclusions based on given or collected information across industries. Challenges associated with the analysis, security, sharing, storage, and visualization of large and complex data sets continue to plague data scientists and analysts alike as traditional data processing applications struggle to adequately manage big data. The Handbook of Research on Big Data Storage and Visualization Techniques is a critical scholarly resource that explores big data analytics and technologies and their role in developing a broad understanding of issues pertaining to the use of big data in multidisciplinary fields. Featuring coverage on a broad range of topics, such as architecture patterns, programing systems, and computational energy, this publication is geared towards professionals, researchers, and students seeking current research and application topics on the subject.
Student's Solutions Manual
Author: Terry A. Krieger
Publisher: Addison Wesley Longman
ISBN: 9780321208002
Category : Education
Languages : en
Pages : 308
Book Description
Publisher: Addison Wesley Longman
ISBN: 9780321208002
Category : Education
Languages : en
Pages : 308
Book Description
Precalculus
Author: Holt McDougal
Publisher:
ISBN: 9780618356997
Category : Juvenile Nonfiction
Languages : en
Pages : 20
Book Description
Publisher:
ISBN: 9780618356997
Category : Juvenile Nonfiction
Languages : en
Pages : 20
Book Description
Elementary Linear Algebra
Author: Howard Anton
Publisher: John Wiley & Sons
ISBN: 0470432055
Category : Mathematics
Languages : en
Pages : 786
Book Description
Elementary Linear Algebra 10th edition gives an elementary treatment of linear algebra that is suitable for a first course for undergraduate students. The aim is to present the fundamentals of linear algebra in the clearest possible way; pedagogy is the main consideration. Calculus is not a prerequisite, but there are clearly labeled exercises and examples (which can be omitted without loss of continuity) for students who have studied calculus. Technology also is not required, but for those who would like to use MATLAB, Maple, or Mathematica, or calculators with linear algebra capabilities, exercises are included at the ends of chapters that allow for further exploration using those tools.
Publisher: John Wiley & Sons
ISBN: 0470432055
Category : Mathematics
Languages : en
Pages : 786
Book Description
Elementary Linear Algebra 10th edition gives an elementary treatment of linear algebra that is suitable for a first course for undergraduate students. The aim is to present the fundamentals of linear algebra in the clearest possible way; pedagogy is the main consideration. Calculus is not a prerequisite, but there are clearly labeled exercises and examples (which can be omitted without loss of continuity) for students who have studied calculus. Technology also is not required, but for those who would like to use MATLAB, Maple, or Mathematica, or calculators with linear algebra capabilities, exercises are included at the ends of chapters that allow for further exploration using those tools.
American Book Publishing Record
Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 854
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 854
Book Description
Basic Math for Game Development with Unity 3D
Author: Kelvin Sung
Publisher: Apress
ISBN: 1484254430
Category : Computers
Languages : en
Pages : 414
Book Description
Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls. Throughout this book, you learn and examine the concepts and their applications in a game engine. What You Will Learn Understand the basic concepts of points and vectors and their applications in game developmentApply mathematical concepts to modern video game functionality, such as spherical and box collidersImplement autonomous behaviors, including following way points, facing a target, chasing an object, etc. Who This Book is For Beginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples
Publisher: Apress
ISBN: 1484254430
Category : Computers
Languages : en
Pages : 414
Book Description
Use Unity-based examples to understand fundamental mathematical concepts and see how they are applied when building modern video game functionality. You will gain the theoretical foundation you need, and you will know how to examine and modify an implementation. This book covers points in a 3D Cartesian coordinate system, and then discusses vectors and the details of dot and cross products. Basic mathematical foundations are illustrated through Unity-based example implementations. Also provided are examples showing how the concepts are applied when implementing video game functionality, such as collision support, motion simulations, autonomous behaviors, shadow approximations, and reflection off arbitrary walls. Throughout this book, you learn and examine the concepts and their applications in a game engine. What You Will Learn Understand the basic concepts of points and vectors and their applications in game developmentApply mathematical concepts to modern video game functionality, such as spherical and box collidersImplement autonomous behaviors, including following way points, facing a target, chasing an object, etc. Who This Book is For Beginners, and those interested in the implementation of interactive games, who need a basic mathematical background or a refresher with modern examples