Author: Philip A. Lee
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 385
Book Description
WATCH YOUR SIX! Shrapnel: The Official BattleTech Magazine brings you more hard-hitting BattleMech action from the heavy-metal wars of the 31st century and beyond—but don’t let your guard down! A loyal Republic of the Sphere MechWarrior must make a life-or-death decision when catastrophic news from Terra throws everything into chaos. A sheriff on a Periphery backwater planet investigates mysterious murders terrorizing a community. A desperate survivor of the Clan Invasion seeks revenge against the Jade Falcons while he still has the chance… In this issue, you’ll travel to the Hanseatic League in the Deep Periphery, where the Scorpion Empire will stop at nothing to obtain a priceless Star League-era relic. Then witness the first Marauder built in the new millennium walk off the assembly line, face a so-called zombie ’Mech arisen from the grave, and discover how to effectively weaponize a BattleMech’s operating system. No matter the situation, you can stay out of harm’s way by reviewing a most-wanted list of criminals and assassins, a roster of the Marian Hegemony’s Legion of the Dead, technical readouts, unit and planet digests, playable scenarios, a campaign set in the resource-poor wilds of the Third Succession War, and more—all by battle-hardened BattleTech authors and some new boot-camp graduates: Bryan Young Chris Hussey Marc Follin Jaymie Wagner James Bixby J. D. Neal Jeremy A. Reynolds David Stier Geoff “Doc” Swift Étienne Charron-Willard James Kirtley Matt Larson Lorcan Nagle Eric Salzman Zac Schwartz Tom Stanley Stephen Toropov Chris Wheeler
BattleTech: Shrapnel, Issue #14
Author: Philip A. Lee
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 385
Book Description
WATCH YOUR SIX! Shrapnel: The Official BattleTech Magazine brings you more hard-hitting BattleMech action from the heavy-metal wars of the 31st century and beyond—but don’t let your guard down! A loyal Republic of the Sphere MechWarrior must make a life-or-death decision when catastrophic news from Terra throws everything into chaos. A sheriff on a Periphery backwater planet investigates mysterious murders terrorizing a community. A desperate survivor of the Clan Invasion seeks revenge against the Jade Falcons while he still has the chance… In this issue, you’ll travel to the Hanseatic League in the Deep Periphery, where the Scorpion Empire will stop at nothing to obtain a priceless Star League-era relic. Then witness the first Marauder built in the new millennium walk off the assembly line, face a so-called zombie ’Mech arisen from the grave, and discover how to effectively weaponize a BattleMech’s operating system. No matter the situation, you can stay out of harm’s way by reviewing a most-wanted list of criminals and assassins, a roster of the Marian Hegemony’s Legion of the Dead, technical readouts, unit and planet digests, playable scenarios, a campaign set in the resource-poor wilds of the Third Succession War, and more—all by battle-hardened BattleTech authors and some new boot-camp graduates: Bryan Young Chris Hussey Marc Follin Jaymie Wagner James Bixby J. D. Neal Jeremy A. Reynolds David Stier Geoff “Doc” Swift Étienne Charron-Willard James Kirtley Matt Larson Lorcan Nagle Eric Salzman Zac Schwartz Tom Stanley Stephen Toropov Chris Wheeler
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 385
Book Description
WATCH YOUR SIX! Shrapnel: The Official BattleTech Magazine brings you more hard-hitting BattleMech action from the heavy-metal wars of the 31st century and beyond—but don’t let your guard down! A loyal Republic of the Sphere MechWarrior must make a life-or-death decision when catastrophic news from Terra throws everything into chaos. A sheriff on a Periphery backwater planet investigates mysterious murders terrorizing a community. A desperate survivor of the Clan Invasion seeks revenge against the Jade Falcons while he still has the chance… In this issue, you’ll travel to the Hanseatic League in the Deep Periphery, where the Scorpion Empire will stop at nothing to obtain a priceless Star League-era relic. Then witness the first Marauder built in the new millennium walk off the assembly line, face a so-called zombie ’Mech arisen from the grave, and discover how to effectively weaponize a BattleMech’s operating system. No matter the situation, you can stay out of harm’s way by reviewing a most-wanted list of criminals and assassins, a roster of the Marian Hegemony’s Legion of the Dead, technical readouts, unit and planet digests, playable scenarios, a campaign set in the resource-poor wilds of the Third Succession War, and more—all by battle-hardened BattleTech authors and some new boot-camp graduates: Bryan Young Chris Hussey Marc Follin Jaymie Wagner James Bixby J. D. Neal Jeremy A. Reynolds David Stier Geoff “Doc” Swift Étienne Charron-Willard James Kirtley Matt Larson Lorcan Nagle Eric Salzman Zac Schwartz Tom Stanley Stephen Toropov Chris Wheeler
Mechwarrior: Dark Age #14
Author: Blaine Lee Pardoe
Publisher: Penguin
ISBN: 1101219645
Category : Fiction
Languages : en
Pages : 264
Book Description
The Saga Continues! A BattleTech Novel Despite years of effort, ComStar has been unable to repair the HPG interstellar communications grid—so The Republic is taking a hands-on approach to fixing the problem. An active hyperpulse generator can turn its world into a tempting target, so when ComStar appears close to reactivating the HPG on Wyatt, The Republic takes steps to counter any threats to the world at a time when ComStar is determined to prove that it's once more a force to be reckoned with. Knight Errant Alexi Holt is assigned to defend Wyatt for The Republic. But her greatest challenge is to protect Tucker Harwell—a genius possessing unmatched HPG skills—from the invaders who will certainly try to capture him for his knowledge. Both the Oriente Protectorate and Clan Spirit Cat have an interest in Wyatt; the first seeks to control the man who can fix an HPG, the other seeks a safe haven. Unsavory characters will also step forward: after all, though a reactivated HPG makes Wyatt a target, Tucker Harwell is the biggest prize of all.
Publisher: Penguin
ISBN: 1101219645
Category : Fiction
Languages : en
Pages : 264
Book Description
The Saga Continues! A BattleTech Novel Despite years of effort, ComStar has been unable to repair the HPG interstellar communications grid—so The Republic is taking a hands-on approach to fixing the problem. An active hyperpulse generator can turn its world into a tempting target, so when ComStar appears close to reactivating the HPG on Wyatt, The Republic takes steps to counter any threats to the world at a time when ComStar is determined to prove that it's once more a force to be reckoned with. Knight Errant Alexi Holt is assigned to defend Wyatt for The Republic. But her greatest challenge is to protect Tucker Harwell—a genius possessing unmatched HPG skills—from the invaders who will certainly try to capture him for his knowledge. Both the Oriente Protectorate and Clan Spirit Cat have an interest in Wyatt; the first seeks to control the man who can fix an HPG, the other seeks a safe haven. Unsavory characters will also step forward: after all, though a reactivated HPG makes Wyatt a target, Tucker Harwell is the biggest prize of all.
BattleTech: Kell Hounds Ascendant (A BattleTech Collection)
Author: Michael A. Stackpole
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 713
Book Description
NEVER BET AGAINST THE KELL BROTHERS… The Kell Hounds are one of the most storied mercenary units in the Inner Sphere. Now, New York Times-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds’ beginnings in these three short novels, when Morgan and Patrick Kell were just two smart, ambitious brothers—with a plan to revolutionize the world of mercenaries forever… Not How the Smart Money Bets: Morgan and Patrick Kell land on the mercenary planet Galatea to start their new unit, the Kell Hounds. But a few obstacles in their way, including the biggest one, a ruthless crime lord named Haskell Blizzard. But the Kell brothers have faced long odds before, and come out on top every single time. When the chips are down, the smart money is always on the brothers Kell. A Tiny Bit of Rebellion: Galatea’s capital city, Galaport, is threatened by a new enemy: Bishop Arlington Poore, a religious zealot who wants to bring the entire planet under his repressive theocracy—and is willing to starve millions to do it. The Kell Hounds now have their first job: put down this uprising, and fast. But when a madman has converted thousands of civilians to his side, how will Morgan and Patrick end his misguided crusade without shedding innocent blood? A Clever Bit of Fiction: When the Archon hires the Kell Hounds to provide security for war games with Prince Ian Davion’s forces in a show of combined strength between the Lyran Commonwealth and the Federated Suns, Morgan Kell thinks it’s a chance to relax while getting to know the mercurial leader of the Federated Suns. But when a powerful group of raiders lands on Zavijava, he finds himself facing two threats—stopping the invaders from wrecking the planet while protecting Prince Davion. Trouble is, before the fighting is over, Morgan may have to make a dangerous choice…with the possible fate of three Great Houses lying in the balance… If Auld Acquaintance Be Forgot…: Morgan Kell returns home to find his paramour, Veronica Matova, has vanished without a trace. Desperate to find her, Morgan tasks the Hounds to track her down—and uncovers a conspiracy to destroy the Kell Hounds’ reputation using Veronica as a hostage. But these shadowy enemies don’t realize who they’re dealing with…and no force in the Inner Sphere will help them once Morgan Kell finds them…
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 713
Book Description
NEVER BET AGAINST THE KELL BROTHERS… The Kell Hounds are one of the most storied mercenary units in the Inner Sphere. Now, New York Times-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds’ beginnings in these three short novels, when Morgan and Patrick Kell were just two smart, ambitious brothers—with a plan to revolutionize the world of mercenaries forever… Not How the Smart Money Bets: Morgan and Patrick Kell land on the mercenary planet Galatea to start their new unit, the Kell Hounds. But a few obstacles in their way, including the biggest one, a ruthless crime lord named Haskell Blizzard. But the Kell brothers have faced long odds before, and come out on top every single time. When the chips are down, the smart money is always on the brothers Kell. A Tiny Bit of Rebellion: Galatea’s capital city, Galaport, is threatened by a new enemy: Bishop Arlington Poore, a religious zealot who wants to bring the entire planet under his repressive theocracy—and is willing to starve millions to do it. The Kell Hounds now have their first job: put down this uprising, and fast. But when a madman has converted thousands of civilians to his side, how will Morgan and Patrick end his misguided crusade without shedding innocent blood? A Clever Bit of Fiction: When the Archon hires the Kell Hounds to provide security for war games with Prince Ian Davion’s forces in a show of combined strength between the Lyran Commonwealth and the Federated Suns, Morgan Kell thinks it’s a chance to relax while getting to know the mercurial leader of the Federated Suns. But when a powerful group of raiders lands on Zavijava, he finds himself facing two threats—stopping the invaders from wrecking the planet while protecting Prince Davion. Trouble is, before the fighting is over, Morgan may have to make a dangerous choice…with the possible fate of three Great Houses lying in the balance… If Auld Acquaintance Be Forgot…: Morgan Kell returns home to find his paramour, Veronica Matova, has vanished without a trace. Desperate to find her, Morgan tasks the Hounds to track her down—and uncovers a conspiracy to destroy the Kell Hounds’ reputation using Veronica as a hostage. But these shadowy enemies don’t realize who they’re dealing with…and no force in the Inner Sphere will help them once Morgan Kell finds them…
BattleTech: Shrapnel, Issue #9
Author: Philip A. Lee
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 379
Book Description
FIGHT WITH CONFIDENCE Shrapnel: The Official BattleTech Magazine drops you right into the action as BattleMechs and their pilots forge ahead on the battlefields of the 31st century and beyond! A rookie MechWarrior fights for independence during the Andurien Wars. The Fox Patrol finds itself on the Mercenary’s Star—and in the middle of a deal gone wrong. In these pages, you’ll travel to a distant Periphery world where a young boy pursues his dreams and witness a rare moment of unity for Clan Fire Mandrill in the Clan Homeworlds. Then return to Solaris VII once more for the conclusion of our Vengeance Games serial, and a close look at a different but familiar kind of competition on the Game World. No matter your skill at the controls, you can wade confidently into battle with technical readouts, a unit and planet digest, a playable scenario of an unusual Hell’s Horses competition, advice for aging warriors, and a historical look at the capital of the first Star League—brought to you by BattleTech veterans and a handful of new enlistees: Craig A. Reed, Jr. Bryan Young David G. Martin Jennifer Bixby Étienne Charron-Willard Alex Fairbanks Phillip Johnston Olli Rosnell David Smith Alayna M. Weathers Matthew Cross Alex Fauth James Hauser Daniel Isberner Ben Klinefelter Joshua Perian Eric Salzman
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 379
Book Description
FIGHT WITH CONFIDENCE Shrapnel: The Official BattleTech Magazine drops you right into the action as BattleMechs and their pilots forge ahead on the battlefields of the 31st century and beyond! A rookie MechWarrior fights for independence during the Andurien Wars. The Fox Patrol finds itself on the Mercenary’s Star—and in the middle of a deal gone wrong. In these pages, you’ll travel to a distant Periphery world where a young boy pursues his dreams and witness a rare moment of unity for Clan Fire Mandrill in the Clan Homeworlds. Then return to Solaris VII once more for the conclusion of our Vengeance Games serial, and a close look at a different but familiar kind of competition on the Game World. No matter your skill at the controls, you can wade confidently into battle with technical readouts, a unit and planet digest, a playable scenario of an unusual Hell’s Horses competition, advice for aging warriors, and a historical look at the capital of the first Star League—brought to you by BattleTech veterans and a handful of new enlistees: Craig A. Reed, Jr. Bryan Young David G. Martin Jennifer Bixby Étienne Charron-Willard Alex Fairbanks Phillip Johnston Olli Rosnell David Smith Alayna M. Weathers Matthew Cross Alex Fauth James Hauser Daniel Isberner Ben Klinefelter Joshua Perian Eric Salzman
Mechwarrior:Dark Age #8:Fortress of Lies (A Battletech Novel)
Author: J. Steven York
Publisher: Penguin
ISBN: 1101219696
Category : Fiction
Languages : en
Pages : 291
Book Description
After his victory at New Aragon, Duke Aaron Sandoval has the embattled Republic in his debt. But Sandoval’s hidden agenda has more to do with his own power than any loyalty he ever had to the Republic of the Sphere. He’ll spare no expense to achieve his ultimate goal. When the Duke becomes the target of an assassination attempt, he realizes that his attempts to build a coalition against the invading House Liao are failing. Many planetary governors prefer capitulation to war. What he needs is a new ship and a new approach. To launch his new campaign, Sandoval sends his nephew Erik, fresh from the frontlines, to Shensi. His job is to convince the governor to join his uncle’s alliance instead of making peace with Liao. Although Erik is honored to be the Duke’s strong right hand, he’s convinced that his uncle’s arrogance is getting the better of him. But what Erik doesn’t yet realize is that his uncle will sacrifice anyone to achieve his dreams of glory...
Publisher: Penguin
ISBN: 1101219696
Category : Fiction
Languages : en
Pages : 291
Book Description
After his victory at New Aragon, Duke Aaron Sandoval has the embattled Republic in his debt. But Sandoval’s hidden agenda has more to do with his own power than any loyalty he ever had to the Republic of the Sphere. He’ll spare no expense to achieve his ultimate goal. When the Duke becomes the target of an assassination attempt, he realizes that his attempts to build a coalition against the invading House Liao are failing. Many planetary governors prefer capitulation to war. What he needs is a new ship and a new approach. To launch his new campaign, Sandoval sends his nephew Erik, fresh from the frontlines, to Shensi. His job is to convince the governor to join his uncle’s alliance instead of making peace with Liao. Although Erik is honored to be the Duke’s strong right hand, he’s convinced that his uncle’s arrogance is getting the better of him. But what Erik doesn’t yet realize is that his uncle will sacrifice anyone to achieve his dreams of glory...
Call of Duty Series
Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 189
Book Description
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 189
Book Description
BattleTech: Shrapnel, Issue #7
Author: Philip A. Lee, Ed.
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 380
Book Description
NEVER SURRENDER… Shrapnel: The Official BattleTech Magazine brings you more heavy-hitting action and heroism in the war-torn BattleMech-dominated future of the 31st century and beyond! A young Periphery volunteer struggles against marauding pirates who have long overstayed their welcome. A small-but-growing mercenary unit faces off against a formidable foe capable of destroying their dreams. A Star League MechWarrior wrestles with an exciting career opportunity on the eve of the war that will change the face of the Inner Sphere forever. Experience the costly Jade Falcon assault on Arc-Royal, return to an idyllic paradise haunted by a specter of the past, and follow a Clan Wolf bondsman’s quest to reunite with his son. Then lurk in the shadows with more cloak-and-dagger plots in the continuation of the four-part serial novel set on the game world of Solaris VII. Arm yourself with technical readouts, playable scenarios, an in-depth look at the weaponization of gift giving in the Draconis Combine, a glimpse into Clan Sea Fox’s customer service, an article on the importance of battlefield salvage, and more—all from elite BattleTech authors and recruits who have earned their stripes: Craig A. Reed, Jr. Tom Leveen Bryan Young Julian Michael Carver E. Stephenson Auerbach Charles Gideon J. D. Neal Curtis O. Thompson Aaron Cahall Étienne Charron-Willard Matthew Cross Jim Hauser Wunji Lau Eric Salzman Paul Sjardijn Tom Stanley Joel Steverson Chris Wheeler
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 380
Book Description
NEVER SURRENDER… Shrapnel: The Official BattleTech Magazine brings you more heavy-hitting action and heroism in the war-torn BattleMech-dominated future of the 31st century and beyond! A young Periphery volunteer struggles against marauding pirates who have long overstayed their welcome. A small-but-growing mercenary unit faces off against a formidable foe capable of destroying their dreams. A Star League MechWarrior wrestles with an exciting career opportunity on the eve of the war that will change the face of the Inner Sphere forever. Experience the costly Jade Falcon assault on Arc-Royal, return to an idyllic paradise haunted by a specter of the past, and follow a Clan Wolf bondsman’s quest to reunite with his son. Then lurk in the shadows with more cloak-and-dagger plots in the continuation of the four-part serial novel set on the game world of Solaris VII. Arm yourself with technical readouts, playable scenarios, an in-depth look at the weaponization of gift giving in the Draconis Combine, a glimpse into Clan Sea Fox’s customer service, an article on the importance of battlefield salvage, and more—all from elite BattleTech authors and recruits who have earned their stripes: Craig A. Reed, Jr. Tom Leveen Bryan Young Julian Michael Carver E. Stephenson Auerbach Charles Gideon J. D. Neal Curtis O. Thompson Aaron Cahall Étienne Charron-Willard Matthew Cross Jim Hauser Wunji Lau Eric Salzman Paul Sjardijn Tom Stanley Joel Steverson Chris Wheeler
BattleTech: Shrapnel, Issue #15
Author: Philip A. Lee
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 769
Book Description
ALWAYS READ THE FINE PRINT Shrapnel: The Official BattleTech Magazine is your go-to source for brutal, heavy-metal BattleMech action across the battlefields of the 31st century and beyond—and now it’s bigger than ever before! This special double-size issue is jam-packed with the true currency of the Inner Sphere: mercenary troops! To reclaim a priceless personal memento, the Gray Death Legion must teach a young noble an invaluable lesson. The Northwind Highlanders, facing the loss of everything they hold dear, must defend their homeworld by forcing House Davion to pay in blood for every centimeter they gain. When the Crescent Hawks discover a lost family member might still be alive, they will stop at nothing to find her and bring her home. In this issue, you’ll search for the fabled city of gold in the former Rim Worlds Republic, witness the Kell Hounds interview a new recruit with an unusual connection to Morgan Kell himself, and learn the trials and tribulations of a novice mercenary on a long-haul space journey for the first time. Experience the true cost of losing a personal ’Mech in battle, evade competing mercenary units fighting over your secret cargo, and raid a lost vault for invaluable treasure on behalf of a prestigious collector. Whatever the job, there’s always soldiers of fortune ready to sign on the dotted line, and they can build their legend with content such as advice articles on how to run a mercenary unit and negotiate favorable contracts; Unit and Planet Digests for intel on the competition; technical readouts on unique ’Mechs; various downtime entertainment options; playable scenarios to test your tactical chops; and much more—all by veteran BattleTech authors and a new addition to the roster: Michael A. Stackpole Bryan Young Chris Purnell Jason Schmetzer Daniel Isberner Alan Brundage James Kirtley Robin Briseño James Bixby Giles Gammage Jason Hansa James Hauser Tom Leveen David Martin Lance Scarinci Jaymie Wagner Russell Zimmerman Alex Fauth Stephan Frabartolo Johannes Heidler Ken’ Horner Wunji Lau Lorcan Nagle Eric Salzman Zac Schwartz Ed Stephens Stephen Toropov
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 769
Book Description
ALWAYS READ THE FINE PRINT Shrapnel: The Official BattleTech Magazine is your go-to source for brutal, heavy-metal BattleMech action across the battlefields of the 31st century and beyond—and now it’s bigger than ever before! This special double-size issue is jam-packed with the true currency of the Inner Sphere: mercenary troops! To reclaim a priceless personal memento, the Gray Death Legion must teach a young noble an invaluable lesson. The Northwind Highlanders, facing the loss of everything they hold dear, must defend their homeworld by forcing House Davion to pay in blood for every centimeter they gain. When the Crescent Hawks discover a lost family member might still be alive, they will stop at nothing to find her and bring her home. In this issue, you’ll search for the fabled city of gold in the former Rim Worlds Republic, witness the Kell Hounds interview a new recruit with an unusual connection to Morgan Kell himself, and learn the trials and tribulations of a novice mercenary on a long-haul space journey for the first time. Experience the true cost of losing a personal ’Mech in battle, evade competing mercenary units fighting over your secret cargo, and raid a lost vault for invaluable treasure on behalf of a prestigious collector. Whatever the job, there’s always soldiers of fortune ready to sign on the dotted line, and they can build their legend with content such as advice articles on how to run a mercenary unit and negotiate favorable contracts; Unit and Planet Digests for intel on the competition; technical readouts on unique ’Mechs; various downtime entertainment options; playable scenarios to test your tactical chops; and much more—all by veteran BattleTech authors and a new addition to the roster: Michael A. Stackpole Bryan Young Chris Purnell Jason Schmetzer Daniel Isberner Alan Brundage James Kirtley Robin Briseño James Bixby Giles Gammage Jason Hansa James Hauser Tom Leveen David Martin Lance Scarinci Jaymie Wagner Russell Zimmerman Alex Fauth Stephan Frabartolo Johannes Heidler Ken’ Horner Wunji Lau Lorcan Nagle Eric Salzman Zac Schwartz Ed Stephens Stephen Toropov
Mecha Mania
Author: Christopher Hart
Publisher: Random House Digital, Inc.
ISBN: 9780823030569
Category : Art
Languages : en
Pages : 132
Book Description
Offers instructions for drawing various robots and futuristic figures in Japanese comics and animation, including spaceships, cyborgs, and weapons.
Publisher: Random House Digital, Inc.
ISBN: 9780823030569
Category : Art
Languages : en
Pages : 132
Book Description
Offers instructions for drawing various robots and futuristic figures in Japanese comics and animation, including spaceships, cyborgs, and weapons.
Mechwarrior: Dark Age #11
Author: Loren Coleman
Publisher: Penguin
ISBN: 1101219661
Category : Fiction
Languages : en
Pages : 290
Book Description
Skye struggles to rise from the ashes of the last Jade Falcon assault. Tara Campbell’s Highlanders are limping back from battles fought all across the Prefecture. And Anastasia Kerensky’s Steel Wolves have disappeared again. It’s a matter of when—not if—the Falcons will renew their brutal assault, and Skye is unprepared. . . . On the world of Nusakan, Landgrave Jasek Kelswa-Steiner appears to be Skye’s only chance for salvation. Gathering his Stormhammers, he prepares to throw his force into the teeth of the Falcon advance. But will the cure be worse than the disease? Jasek passionately advocates a return to House Steiner, a political movement his father just as passionately opposes. Unfortunately for the Republic, desperate times call for desperate alliances—and the Jade Falcon force is still spoiling for battle. Clan Jade Falcon will not rest until Skye is conquered . . . or reduced to a charred cinder.
Publisher: Penguin
ISBN: 1101219661
Category : Fiction
Languages : en
Pages : 290
Book Description
Skye struggles to rise from the ashes of the last Jade Falcon assault. Tara Campbell’s Highlanders are limping back from battles fought all across the Prefecture. And Anastasia Kerensky’s Steel Wolves have disappeared again. It’s a matter of when—not if—the Falcons will renew their brutal assault, and Skye is unprepared. . . . On the world of Nusakan, Landgrave Jasek Kelswa-Steiner appears to be Skye’s only chance for salvation. Gathering his Stormhammers, he prepares to throw his force into the teeth of the Falcon advance. But will the cure be worse than the disease? Jasek passionately advocates a return to House Steiner, a political movement his father just as passionately opposes. Unfortunately for the Republic, desperate times call for desperate alliances—and the Jade Falcon force is still spoiling for battle. Clan Jade Falcon will not rest until Skye is conquered . . . or reduced to a charred cinder.