Test of Resolve: Wars of the Roses: Wargame Rules

Test of Resolve: Wars of the Roses: Wargame Rules PDF Author: David Knight
Publisher:
ISBN:
Category :
Languages : en
Pages : 88

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Book Description
Test of Resolve is an elegant & straightforward set of gaming rules for miniatures, which models the warfare in this period, and uses only one twelve-sided die (D12) per side. The game plays out with a small deck of cards for each army; these cards are designed to introduce an innovative, realistic and exciting unpredictability to the game flow *** If you also wish to purchase this in PDF form, and/or the high quality printed cards, you may prefer to buy a discounted Bundle with them at www.TestOfResolve.com.***

Test of Resolve: Wars of the Roses: Wargame Rules

Test of Resolve: Wars of the Roses: Wargame Rules PDF Author: David Knight
Publisher:
ISBN:
Category :
Languages : en
Pages : 88

Get Book Here

Book Description
Test of Resolve is an elegant & straightforward set of gaming rules for miniatures, which models the warfare in this period, and uses only one twelve-sided die (D12) per side. The game plays out with a small deck of cards for each army; these cards are designed to introduce an innovative, realistic and exciting unpredictability to the game flow *** If you also wish to purchase this in PDF form, and/or the high quality printed cards, you may prefer to buy a discounted Bundle with them at www.TestOfResolve.com.***

The Portable Wargame

The Portable Wargame PDF Author: Bob Cordery
Publisher: Lulu.com
ISBN: 132690454X
Category : Games & Activities
Languages : en
Pages : 110

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Book Description
The Portable Wargame has been developed over the past ten years to meet the needs of wargamers who want a fast, easy to learn, simple to use set of wargames rules that don't require the player to purchase and paint a large collection of figures and that can be staged on a small dinner table, a large coffee table, or something even smaller. The rules are designed to be used with a gridded tabletop made up of squares or hexes.

In Deo Veritas

In Deo Veritas PDF Author: Philip Garton
Publisher: Helion Wargames
ISBN: 9781913336097
Category : Games & Activities
Languages : en
Pages :

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Book Description
The aim of these rules is to help gamers recreate the challenge and uncertainty of European battle during the seventeenth century.

Three Ages of Rome

Three Ages of Rome PDF Author: Philip Garton
Publisher: Helion Wargames
ISBN: 9781915070265
Category : Games & Activities
Languages : en
Pages : 160

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Book Description
Designed for ease of play, this book offers a player experience based on the uncertainty of battle in the ancient period. Keeping the men going is critical to success. The rules are designed to create games that take 2-3 hours to play. The six historical scenarios provide a range of challenges.

One-Hour Wargames

One-Hour Wargames PDF Author: Neil Thomas
Publisher: Pen and Sword
ISBN: 1473840937
Category : Games & Activities
Languages : en
Pages : 226

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Book Description
A fun and practical new approach to wargaming that lets you complete a game in about an hour—includes rule sets and scenarios for most popular periods. One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available games require several hours to set up and see to a conclusion; some can even take a whole day or weekend to complete. Apart from time, lack of space can also keep wargamers from enjoying their favorite pastime. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both problems. Now it is practical to play a satisfying game in around an hour on a normal dining table or living room floor. The book contains 8 all-new sets of very simple rules for various periods—from Ancient to WW2—and thirty stimulating scenarios which can be played using any of them. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening with a friend. Also included are sections on campaigns and solo games.

The Kingdom Is Ours

The Kingdom Is Ours PDF Author: James Daniels
Publisher:
ISBN: 9781910777688
Category : Great Britain
Languages : en
Pages : 0

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Book Description
With the Bicorne English Civil War Catalogue and Rules the reader is given a very simple and enjoyable insight into the English Civil War. A compellingly playable set of fast play rules provide entertainment and challenge for both the novice and veteran players alike, entwined with glorious pictures of the Bicorne English Civil War miniature figure range. The rules have been extensively developed from the author's and friends' house rules. These were purposefully designed to provide a fast, fun and challenging game for wargamers of all abilities, whilst encouraging the education of the readers into the troops and the realities of warfare in the 17th Century. There are many parts to the book in addition to the rules, including an introduction to the Civil War written by Linda Doyle, and a section detailing troop types and uniforms. This has all been designed alongside the catalogue of Bicorne troops where the reader is encouraged to collect and paint an army of model soldiers, with a view to playing enjoyable wargames with friends. To this end there is a section on how to build up your army if you are new to the period, as well as a couple of scenarios to give the reader a good idea of what can be achieved with this fun to play set of rules.

Zones of Control

Zones of Control PDF Author: Pat Harrigan
Publisher: MIT Press
ISBN: 026233495X
Category : Games & Activities
Languages : en
Pages : 845

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Book Description
A look at wargaming’s past, present, and future—from digital games to tabletop games—and its use in entertainment, education, and military planning. With examples from Call of Duty: Modern Warfare, Harpoon, Warhammer 40,000, and more! Games with military themes date back to antiquity, and yet they are curiously neglected in much of the academic and trade literature on games and game history. This volume fills that gap, providing a diverse set of perspectives on wargaming’s past, present, and future. In Zones of Control, contributors consider wargames played for entertainment, education, and military planning, in terms of design, critical analysis, and historical contexts. They consider both digital and especially tabletop games, most of which cover specific historical conflicts or are grounded in recognizable real-world geopolitics. Game designers and players will find the historical and critical contexts often missing from design and hobby literature; military analysts will find connections to game design and the humanities; and academics will find documentation and critique of a sophisticated body of cultural work in which the complexity of military conflict is represented in ludic systems and procedures. Each section begins with a long anchoring chapter by an established authority, which is followed by a variety of shorter pieces both analytic and anecdotal. Topics include the history of playing at war; operations research and systems design; wargaming and military history; wargaming’s ethics and politics; gaming irregular and non-kinetic warfare; and wargames as artistic practice.

Longstreet at Gettysburg

Longstreet at Gettysburg PDF Author: Cory M. Pfarr
Publisher: McFarland
ISBN: 1476634998
Category : History
Languages : en
Pages : 216

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Book Description
This is the first book-length, critical analysis of Lieutenant General James Longstreet's actions at the Battle of Gettysburg. The author argues that Longstreet's record has been discredited unfairly, beginning with character assassination by his contemporaries after the war and, persistently, by historians in the decades since. By closely studying the three-day battle, and conducting an incisive historiographical inquiry into Longstreet's treatment by scholars, this book presents an alternative view of Longstreet as an effective military leader, and refutes over a century of negative evaluations of his performance.

Great Naval Battles of the Ancient Greek World

Great Naval Battles of the Ancient Greek World PDF Author: Owen Rees
Publisher: Casemate Publishers
ISBN: 1473889847
Category : History
Languages : en
Pages : 274

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Book Description
Naval warfare is the unsung hero of ancient Greek military history, often overshadowed by the more glorified land battles. Owen Rees looks to redress the balance, giving naval battles their due attention. This book presents a selection of thirteen naval battles that span a defining century in ancient Greek history, from the Ionian Revolt and Persian Invasion to the rise of external naval powers in the Mediterranean Sea, such as the Carthaginians.Each battle is set in context. The background, wider military campaigns, and the opposing forces are discussed, followed by a narrative and analysis of the fighting. Finally, the aftermath of the battles are dealt with, looking at the strategic implications of the outcome for both the victor and the defeated. The battle narratives are supported by maps and tactical diagrams, showing the deployment of the fleets and the wider geographical factors involved in battle. Written in an accessible tone, this book successfully shows that Greek naval warfare did not start and end at the battle of Salamis.

The Games of War

The Games of War PDF Author: John Bobek
Publisher: AuthorHouse
ISBN: 1467857653
Category : Education
Languages : en
Pages : 282

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Book Description
Heres a Hobby for those who love:toys, games, role playing, military history, action movies, science fiction, paintball, and having friends and family over. This book has it all, from gladiatorial combat to space warfare. Test your skills and luck as you re-fight famous battles or explore the world of what ifs. Heres your chance to be Alexander, Saladin, Cromwell, Washington, Napoleon, Nelson, Lee, Grant, Pershing, Rommel, Patton, Nimitz, or any of the great military leaders of history. Lead a patrol in the Ardennes or in Afghanistan. Its paintball without the pain! You can fly your Wildcat against a Zero, your Phantom against a Mig. See if you have what it takes to be a pirate in the Carribbean. Can you conquer a galaxy or master magic? The rules contained in this book cover all this and more. They are easy to learn, fast to play, and contain background information for anyone whos not a historian. You can get started on any budget and with whatever space you have available. Rediscover reading for fun! Teaching History? There are sample history labs included. Have your class experience the past! Watch their interest and enthusiasm grow!