The Architecture of Open Source Applications

The Architecture of Open Source Applications PDF Author: Amy Brown
Publisher: Lulu.com
ISBN: 1257638017
Category : Computers
Languages : en
Pages : 434

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Book Description
Beschrijving van vijfentwintig open source applicaties.

The Architecture of Open Source Applications

The Architecture of Open Source Applications PDF Author: Amy Brown
Publisher: Lulu.com
ISBN: 1257638017
Category : Computers
Languages : en
Pages : 434

Get Book Here

Book Description
Beschrijving van vijfentwintig open source applicaties.

Godot Engine Game Development in 24 Hours, Sams Teach Yourself

Godot Engine Game Development in 24 Hours, Sams Teach Yourself PDF Author: Ariel Manzur
Publisher: Sams Publishing
ISBN: 0134835212
Category : Computers
Languages : en
Pages : 701

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Book Description
In just 24 sessions of one hour or less, this guide will help you create great 2D and 3D games for any platform with the 100% free Godot 3.0 game engine. Its straightforward, step-by-step approach guides you from basic scenes, graphics, and game flow through advanced shaders, environments, particle rendering, and networked games. Godot’s co-creator and main contributorwalk you through building three complete games, offering advanced techniques you won’t find anywhere else. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Godot engine programming tasks and techniques Practical, hands-on examples show you how to apply what you learn Quizzes and exercises help you test your knowledge and stretch your skills Notes and tips point out shortcuts, solutions, and problems to avoid Learn how to... · Install Godot, create projects, and use the visual editor · Master the scene system, and organize games with Scene Trees · Create 2D graphics, 3D graphics, and animations · Use basic and advanced scripting to perform many game tasks · Process player input from any source · Control game flow, configurations, and resources · Maximize realism with Godot’s physics and particle systems · Make the most of 3D shaders, materials, lighting, and shadows · Control effects and post-processing · Build richer, more sophisticated game universes with viewports · Develop networked games, from concepts to communication and input · Export games to the devices you’ve targeted · Integrate native code, third-party APIs, and engine extensions (bonus chapter)

Introduction to Game Systems Design

Introduction to Game Systems Design PDF Author: Dax Gazaway
Publisher: Pearson
ISBN: 0137440782
Category : Computers
Languages : en
Pages : 523

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Book Description
As games grow more complex and gamers' expectations soar, the discipline of game systems design becomes ever more important. Game systems designers plan a game's rules and balance, its characters' attributes, most of its data, and how its AI, weapons, and objects work and interact. Introduction to Game Systems Design is the first complete beginner's guide to this crucial discipline. Writing for all aspiring game professionals, even those with absolutely no experience, leading game designer and instructor Dax Gazaway presents a step-by-step, hands-on approach to designing game systems with industry-standard tools. Drawing on his experience building AAA-level game systems (including games in the Star Wars and Marvel franchises), Gazaway covers all this, and more: Exploring the essentials of game design and its emerging subdisciplines Asking the essential questions at the heart of all design Getting started with modern game system design tools, including the spreadsheets most professionals now use Creating systems and data from a blank page Populating and quantifying a world of data into a game Tuning and balancing game systems Testing game systems and data Leveraging communication, psychology, and rewards within your games Balancing game probability within systems Whether you're a college freshman entering a game design program, an indie developer using Unreal or Unity, a Dungeon Master, or anyone who wants to really understand modern games, this guide will help you get where you want to go.

Buttonless

Buttonless PDF Author: Ryan Rigney
Publisher: CRC Press
ISBN: 1040055354
Category : Computers
Languages : en
Pages : 246

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Book Description
This book presents some of the most interesting iPhone and iPad games, along with stories of the people behind these games. It describes hundreds of titles, including well-known games and hidden games, and provides insight into the development of games for the iOS platform.

Quest for the Fallen Star

Quest for the Fallen Star PDF Author: Piers Anthony
Publisher: Macmillan + ORM
ISBN: 0312870701
Category : Fiction
Languages : en
Pages : 851

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Book Description
Beneath the twin suns Ellistar and Deneob, the Realm of Infinitera is menaced by the Dark One and his minions, the Illcreatures. And in these strange times has come a thing never seen before: a star which has tumbled from the sky, holding a power of evil even more dangerous than the Dark One himself. Now, to save the Realm, the High Bishop charges a lonely group of travelers with a crucial task: carrying the mightiest weapon every known, the Thunderwood Staff, to safety in the Holy city of Norivika. Running before the storm, the doughty band must traverse the world, and learn the true nature of the Fallen Star, in order to stave off the Dark... At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.

The Biblical Qur'an

The Biblical Qur'an PDF Author: Michael Healy, Jr.
Publisher:
ISBN: 9781956715026
Category :
Languages : en
Pages :

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Book Description
Can Christians interpret the Qur'an Christocentricly, as we have always done with the Old Testament? How would such a reading of the Qur'an modify our understanding of Christian and Muslim history? Can it be that the challenge of Islam has played a positive role in God's plan for the Christian People? These are among the questions this book seeks to answer.

The CRPG Book: A Guide to Computer Role-Playing Games

The CRPG Book: A Guide to Computer Role-Playing Games PDF Author: Felipe Pepe
Publisher:
ISBN: 9781999353308
Category : Computer games
Languages : en
Pages : 528

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Book Description
Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.

Architecture Patterns with Python

Architecture Patterns with Python PDF Author: Harry Percival
Publisher: O'Reilly Media
ISBN: 1492052175
Category : Computers
Languages : en
Pages : 304

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Book Description
As Python continues to grow in popularity, projects are becoming larger and more complex. Many Python developers are now taking an interest in high-level software design patterns such as hexagonal/clean architecture, event-driven architecture, and the strategic patterns prescribed by domain-driven design (DDD). But translating those patterns into Python isn’t always straightforward. With this hands-on guide, Harry Percival and Bob Gregory from MADE.com introduce proven architectural design patterns to help Python developers manage application complexity—and get the most value out of their test suites. Each pattern is illustrated with concrete examples in beautiful, idiomatic Python, avoiding some of the verbosity of Java and C# syntax. Patterns include: Dependency inversion and its links to ports and adapters (hexagonal/clean architecture) Domain-driven design’s distinction between entities, value objects, and aggregates Repository and Unit of Work patterns for persistent storage Events, commands, and the message bus Command-query responsibility segregation (CQRS) Event-driven architecture and reactive microservices

The Mighty Captain Marvel Vol. 1

The Mighty Captain Marvel Vol. 1 PDF Author: Margaret Stohl
Publisher: Marvel Entertainment
ISBN: 1302499351
Category : Comics & Graphic Novels
Languages : en
Pages : 121

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Book Description
Collects The Mighty Captan Marvel (2016) #0-4. Behold the mightiest, fightiest super hero there is! Captain Marvel returns to her helm as Alpha Flight commander with the world cheering her on. She's the biggest hero in the world - but has Captain Marvel become someone Carol Danvers no longer recognizes?

Solving Identity and Access Management in Modern Applications

Solving Identity and Access Management in Modern Applications PDF Author: Yvonne Wilson
Publisher: Apress
ISBN: 9781484250945
Category : Computers
Languages : en
Pages : 165

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Book Description
Know how to design and use identity management to protect your application and the data it manages. At a time when security breaches result in increasingly onerous penalties, it is paramount that application developers and owners understand identity management and the value it provides when building applications. This book takes you from account provisioning to authentication to authorization, and covers troubleshooting and common problems to avoid. The authors include predictions about why this will be even more important in the future. Application best practices with coding samples are provided. Solving Identity and Access Management in Modern Applications gives you what you need to design identity and access management for your applications and to describe it to stakeholders with confidence. You will be able to explain account creation, session and access management, account termination, and more. What You’ll Learn Understand key identity management concepts Incorporate essential design principles Design authentication and access control for a modern application Know the identity management frameworks and protocols used today (OIDC/ OAuth 2.0, SAML 2.0) Review historical failures and know how to avoid them Who This Book Is For Developers, enterprise or application architects, business application or product owners, and anyone involved in an application's identity management solution