Author: BAUMANN
Publisher: Springer Science & Business Media
ISBN: 1475739184
Category : Science
Languages : en
Pages : 333
Book Description
The computer is a toy tossed to us by Nature for diversion and comfort in the darkness. d'Alembert I hate everything which merely instructs without stimulating me or increasing my own activity. Goethe Let's try to eliminate some misconceptions from the outset: this book is not a collection of game recipes as sembled in the form of finished programs which only have to be typed into the computer and then played. Far from it. The object is to challenge readers to activate their own creativity in using computer games. The game concept is designed to develop into game strategy and this then should form the basis of computer programming. Programming comput ers is in itself the game. Or, to put it another way, read ers can learn programming while playing. No previous knowledge of programming is assumed of readers and users of this book -- only the willingness to accept new ideas and improve upon them independently. While all the programs in this book have been run and tested, some are intentionally imperfect. They await the finishing touches from you, the reader. The additional brainteasers at the end of the chapters (or, occasionally, after a sec tion within a chapter) are therefore designed to inspire your imagination and encourage your independence. The material is drawn from numerous sources.
BASIC Game Plans
Author: BAUMANN
Publisher: Springer Science & Business Media
ISBN: 1475739184
Category : Science
Languages : en
Pages : 333
Book Description
The computer is a toy tossed to us by Nature for diversion and comfort in the darkness. d'Alembert I hate everything which merely instructs without stimulating me or increasing my own activity. Goethe Let's try to eliminate some misconceptions from the outset: this book is not a collection of game recipes as sembled in the form of finished programs which only have to be typed into the computer and then played. Far from it. The object is to challenge readers to activate their own creativity in using computer games. The game concept is designed to develop into game strategy and this then should form the basis of computer programming. Programming comput ers is in itself the game. Or, to put it another way, read ers can learn programming while playing. No previous knowledge of programming is assumed of readers and users of this book -- only the willingness to accept new ideas and improve upon them independently. While all the programs in this book have been run and tested, some are intentionally imperfect. They await the finishing touches from you, the reader. The additional brainteasers at the end of the chapters (or, occasionally, after a sec tion within a chapter) are therefore designed to inspire your imagination and encourage your independence. The material is drawn from numerous sources.
Publisher: Springer Science & Business Media
ISBN: 1475739184
Category : Science
Languages : en
Pages : 333
Book Description
The computer is a toy tossed to us by Nature for diversion and comfort in the darkness. d'Alembert I hate everything which merely instructs without stimulating me or increasing my own activity. Goethe Let's try to eliminate some misconceptions from the outset: this book is not a collection of game recipes as sembled in the form of finished programs which only have to be typed into the computer and then played. Far from it. The object is to challenge readers to activate their own creativity in using computer games. The game concept is designed to develop into game strategy and this then should form the basis of computer programming. Programming comput ers is in itself the game. Or, to put it another way, read ers can learn programming while playing. No previous knowledge of programming is assumed of readers and users of this book -- only the willingness to accept new ideas and improve upon them independently. While all the programs in this book have been run and tested, some are intentionally imperfect. They await the finishing touches from you, the reader. The additional brainteasers at the end of the chapters (or, occasionally, after a sec tion within a chapter) are therefore designed to inspire your imagination and encourage your independence. The material is drawn from numerous sources.
Basic Computer Games
Author: David H. Ahl
Publisher:
ISBN:
Category : BASIC (Computer program language)
Languages : en
Pages : 185
Book Description
Publisher:
ISBN:
Category : BASIC (Computer program language)
Languages : en
Pages : 185
Book Description
Game Plan
Author: Charles Wilson
Publisher: Macmillan + ORM
ISBN: 1250126940
Category : Fiction
Languages : en
Pages : 342
Book Description
National bestselling author Charles Wilson delivers a cutting-edge thriller based on real-life experiments at improving human intelligence currently underway in both government and private circles. Imagine a computer chip no bigger than the tip of a pencil. This chip, if implanted in a human brain, could give someone encyclopedic knowledge, lightning-fast reflexes and superior learning skills. In a remote military hospital in Montana, an experiment is being performed: implant the chip into the brains of five volunteers. These volunteers, four men and one woman, are all serving life sentences in prison. The experiment works...but the five criminals escape. One young doctor is pulled into the intrigue by the baffling murder of his medical school mentor. Can this one doctor stop the conspiracy of five powerful opponents...whose driving desire is absolute and total control?
Publisher: Macmillan + ORM
ISBN: 1250126940
Category : Fiction
Languages : en
Pages : 342
Book Description
National bestselling author Charles Wilson delivers a cutting-edge thriller based on real-life experiments at improving human intelligence currently underway in both government and private circles. Imagine a computer chip no bigger than the tip of a pencil. This chip, if implanted in a human brain, could give someone encyclopedic knowledge, lightning-fast reflexes and superior learning skills. In a remote military hospital in Montana, an experiment is being performed: implant the chip into the brains of five volunteers. These volunteers, four men and one woman, are all serving life sentences in prison. The experiment works...but the five criminals escape. One young doctor is pulled into the intrigue by the baffling murder of his medical school mentor. Can this one doctor stop the conspiracy of five powerful opponents...whose driving desire is absolute and total control?
Headset to Helmet
Author: Dub Maddox
Publisher: Certa Publishing
ISBN: 195357632X
Category : Sports & Recreation
Languages : en
Pages : 236
Book Description
Headset to Helmet ‑ the groundbreaking book for the R4 System - explores a revolutionary approach to coaching quarterbacks by providing a unique perspective that allows the coach to see the game through the QB's eyes. The R4 System serves as a powerful communication tool, simplifying the intricate variables involved in quarterback decision-making, from coverage recognition to throw placement in hostile spaces. This innovative operating platform is hailed as the most effective solution for simplifying complex passing game structures, offering easy-to-understand logic and common-sense principles. Dive into this expert system to transform your understanding of pass play design, reduce installation confusion, and empower quarterbacks to "Self-Correct Not Self-Destruct" under pressure. In this book you will learn 4-word process that will: · Guide every decision a quarterback makes for every pass play in your existing scheme. · Reduce the burden on pass protection. · Discipline quarterback footwork once and for all. · Increase the sense of urgency for every receiver in a route package. · Significantly reduce “if-thens” for every pass play. · Generate manageable “full field” quarterback reads post snap. That’s just a sample of what the R4 System will do for your offense.
Publisher: Certa Publishing
ISBN: 195357632X
Category : Sports & Recreation
Languages : en
Pages : 236
Book Description
Headset to Helmet ‑ the groundbreaking book for the R4 System - explores a revolutionary approach to coaching quarterbacks by providing a unique perspective that allows the coach to see the game through the QB's eyes. The R4 System serves as a powerful communication tool, simplifying the intricate variables involved in quarterback decision-making, from coverage recognition to throw placement in hostile spaces. This innovative operating platform is hailed as the most effective solution for simplifying complex passing game structures, offering easy-to-understand logic and common-sense principles. Dive into this expert system to transform your understanding of pass play design, reduce installation confusion, and empower quarterbacks to "Self-Correct Not Self-Destruct" under pressure. In this book you will learn 4-word process that will: · Guide every decision a quarterback makes for every pass play in your existing scheme. · Reduce the burden on pass protection. · Discipline quarterback footwork once and for all. · Increase the sense of urgency for every receiver in a route package. · Significantly reduce “if-thens” for every pass play. · Generate manageable “full field” quarterback reads post snap. That’s just a sample of what the R4 System will do for your offense.
Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Rules of Play
Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680
Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Game Theory 101
Author: William Spaniel
Publisher:
ISBN: 9781492728153
Category : Game theory
Languages : en
Pages : 273
Book Description
Game Theory 101: The Complete Textbook is a no-nonsense, games-centered introduction to strategic form (matrix) and extensive form (game tree) games. From the first lesson to the last, this textbook introduces games of increasing complexity and then teaches the game theoretical tools necessary to solve them. Quick, efficient, and to the point, Game Theory 101: The Complete Textbook is perfect for introductory game theory, intermediate microeconomics, and political science.
Publisher:
ISBN: 9781492728153
Category : Game theory
Languages : en
Pages : 273
Book Description
Game Theory 101: The Complete Textbook is a no-nonsense, games-centered introduction to strategic form (matrix) and extensive form (game tree) games. From the first lesson to the last, this textbook introduces games of increasing complexity and then teaches the game theoretical tools necessary to solve them. Quick, efficient, and to the point, Game Theory 101: The Complete Textbook is perfect for introductory game theory, intermediate microeconomics, and political science.
NIV, Game Plan for Life Bible
Author: Zondervan,
Publisher: Zondervan
ISBN: 0310438829
Category : Bibles
Languages : en
Pages : 2616
Book Description
This is your Playbook for life. In life, you’re going to get tackled, intercepted, or end up in the wall. So how do you prepare and be ready when life slams you unexpectedly? Maybe your struggle is with your finances, your relationships, your job, or perhaps you just hope to gain understanding of some of the basics about God, salvation, and what your purpose is in life. If so, the Game Plan for Life Bible, NIV will reveal God’s perspectives in these areas in a practical, engaging way and provide the tools you need to create a solid, God-honoring game plan for your life. The notes that lead you to the Bible’s answers on your toughest questions are based on a national survey that former NFL coach and current NASCAR team owner Joe Gibbs commissioned. This research targeted the everyday life issues that men struggle with most. He may have Super Bowl rings and NASCAR Cup championship trophies to his credit, but Coach Gibbs believes that, by turning to the Bible in times of failure and adversity, he has learned about true success. Written specifically for the “average Joe”, Joe Gibbs’ notes will enlighten, encourage and inspire you as you strive to build a game plan for your life. Features: • Key articles from well-known experts on the areas of God, creation, finances, relationships, career, vocation and other topics of interest to men. • Devotions from Joe Gibbs that help you to learn from the Coach himself. • Character studies of Bible characters who actually followed God’s Game Plan—and how you can follow it, too. • Book introductions for every book of the Bible. “Winning the game of life is like winning in NASCAR or the NFL—if you don’t have the right game plan, you won’t succeed. Like a lot of guys, I tried many “game plans.” None led me to true success and a couple ended in disaster. Not until I turned to the Bible did I gain the insights of God’s game plan for my life and experience true, eternal success. Written for the ‘average Joe’ like me, I’m convinced the Game Plan for Life Bible will help you if you’re serious about developing a successful game plan for your life.” - Joe Gibbs 8.5-point type size
Publisher: Zondervan
ISBN: 0310438829
Category : Bibles
Languages : en
Pages : 2616
Book Description
This is your Playbook for life. In life, you’re going to get tackled, intercepted, or end up in the wall. So how do you prepare and be ready when life slams you unexpectedly? Maybe your struggle is with your finances, your relationships, your job, or perhaps you just hope to gain understanding of some of the basics about God, salvation, and what your purpose is in life. If so, the Game Plan for Life Bible, NIV will reveal God’s perspectives in these areas in a practical, engaging way and provide the tools you need to create a solid, God-honoring game plan for your life. The notes that lead you to the Bible’s answers on your toughest questions are based on a national survey that former NFL coach and current NASCAR team owner Joe Gibbs commissioned. This research targeted the everyday life issues that men struggle with most. He may have Super Bowl rings and NASCAR Cup championship trophies to his credit, but Coach Gibbs believes that, by turning to the Bible in times of failure and adversity, he has learned about true success. Written specifically for the “average Joe”, Joe Gibbs’ notes will enlighten, encourage and inspire you as you strive to build a game plan for your life. Features: • Key articles from well-known experts on the areas of God, creation, finances, relationships, career, vocation and other topics of interest to men. • Devotions from Joe Gibbs that help you to learn from the Coach himself. • Character studies of Bible characters who actually followed God’s Game Plan—and how you can follow it, too. • Book introductions for every book of the Bible. “Winning the game of life is like winning in NASCAR or the NFL—if you don’t have the right game plan, you won’t succeed. Like a lot of guys, I tried many “game plans.” None led me to true success and a couple ended in disaster. Not until I turned to the Bible did I gain the insights of God’s game plan for my life and experience true, eternal success. Written for the ‘average Joe’ like me, I’m convinced the Game Plan for Life Bible will help you if you’re serious about developing a successful game plan for your life.” - Joe Gibbs 8.5-point type size
Game Plan for Life
Author: Joe Gibbs
Publisher: Tyndale House Publishers, Inc.
ISBN: 1414341008
Category : Religion
Languages : en
Pages : 279
Book Description
Written with the sports fan in mind, Game Plan for Life is an “average Joe’s” guide to what the Bible has to say about such topics as relationships; finances; physical, emotional, and spiritual health; finding the right vocation; living a life of purpose; and overcoming sin and addiction. Written by 3-time Super Bowl and NASCAR championship winning coach/owner Joe Gibbs, edited by Jerry Jenkins, and featuring contributions from Randy Alcorn, John Lennox, Tony Evans, Chuck Colson, Josh McDowell, Don Meredith, Walt Larimore, Ron Blue, Ken Boa, and Os Guinness, the New York Times best-selling Game Plan for Life shows readers how to live a balanced, God-centered, purpose-filled life, using examples from Coach Gibbs’ own storied championship careers as a backdrop. This book is a perfect blend of sports and basic theology, designed to bring God’s Word home to sports fans of all generations.
Publisher: Tyndale House Publishers, Inc.
ISBN: 1414341008
Category : Religion
Languages : en
Pages : 279
Book Description
Written with the sports fan in mind, Game Plan for Life is an “average Joe’s” guide to what the Bible has to say about such topics as relationships; finances; physical, emotional, and spiritual health; finding the right vocation; living a life of purpose; and overcoming sin and addiction. Written by 3-time Super Bowl and NASCAR championship winning coach/owner Joe Gibbs, edited by Jerry Jenkins, and featuring contributions from Randy Alcorn, John Lennox, Tony Evans, Chuck Colson, Josh McDowell, Don Meredith, Walt Larimore, Ron Blue, Ken Boa, and Os Guinness, the New York Times best-selling Game Plan for Life shows readers how to live a balanced, God-centered, purpose-filled life, using examples from Coach Gibbs’ own storied championship careers as a backdrop. This book is a perfect blend of sports and basic theology, designed to bring God’s Word home to sports fans of all generations.
Game Plans: Sports Strategies for Business
Author: Robert Keidel
Publisher: Beard Books
ISBN: 1587982862
Category : Business & Economics
Languages : en
Pages : 264
Book Description
This fast paced book reveals in vivid terms the parallels between baseball, football, and basketball and different types of business organizations.
Publisher: Beard Books
ISBN: 1587982862
Category : Business & Economics
Languages : en
Pages : 264
Book Description
This fast paced book reveals in vivid terms the parallels between baseball, football, and basketball and different types of business organizations.