Author: Tui T. Sutherland
Publisher: Harper Collins
ISBN: 0060750243
Category : Juvenile Fiction
Languages : en
Pages : 368
Book Description
In this enthralling fantasy debut, five teenagers experience an Earth that's familiar but dramatically different, with voices that hover at the edges of consciousness, urgently calling.
Avatars, Book One: So This Is How It Ends
Author: Tui T. Sutherland
Publisher: Harper Collins
ISBN: 0060750243
Category : Juvenile Fiction
Languages : en
Pages : 368
Book Description
In this enthralling fantasy debut, five teenagers experience an Earth that's familiar but dramatically different, with voices that hover at the edges of consciousness, urgently calling.
Publisher: Harper Collins
ISBN: 0060750243
Category : Juvenile Fiction
Languages : en
Pages : 368
Book Description
In this enthralling fantasy debut, five teenagers experience an Earth that's familiar but dramatically different, with voices that hover at the edges of consciousness, urgently calling.
Avatars, Book Three: Kingdom of Twilight
Author: Tui T. Sutherland
Publisher: Harper Collins
ISBN: 006085149X
Category : Juvenile Fiction
Languages : en
Pages : 356
Book Description
In a post-apocalyptic future, four teenagers, created by mythological gods and goddesses to be pawns in a game, prove once more to be unpredictable as they battle in Africa and wander through the underworlds.
Publisher: Harper Collins
ISBN: 006085149X
Category : Juvenile Fiction
Languages : en
Pages : 356
Book Description
In a post-apocalyptic future, four teenagers, created by mythological gods and goddesses to be pawns in a game, prove once more to be unpredictable as they battle in Africa and wander through the underworlds.
The Social Life of Avatars
Author: Ralph Schroeder
Publisher: Springer Science & Business Media
ISBN: 1447102770
Category : Computers
Languages : en
Pages : 239
Book Description
Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a number of interesting questions: what is the difference between face-to-face interaction and interaction between persons inside YEs? How does the appearance of the "avatar" - as the graphical representation of the user has become known - change the nature of interaction? And what governs the formation of virtual communities? This volume brings together contributions from social scientists and computer scientists who have conducted research on social interaction in various types of YEs. Two previous volumes in this CSCW book series [2, 3] have examined related aspects of research on YEs - social navigation and collaboration - although they do not always deal with VRIVEs in the sense that it is used here (see the definition in Chapter 1). The aim of this volume is to explore how people interact with each other in computer-generated virtual worlds.
Publisher: Springer Science & Business Media
ISBN: 1447102770
Category : Computers
Languages : en
Pages : 239
Book Description
Virtual reality (VR) technology has been developed commercially since the early 1990s [1]. Yet it is only with the growth of the Internet and other high-bandwidth links that VR systems have increasingly become networked to allow users to share the same virtual environment (VE). Shared YEs raise a number of interesting questions: what is the difference between face-to-face interaction and interaction between persons inside YEs? How does the appearance of the "avatar" - as the graphical representation of the user has become known - change the nature of interaction? And what governs the formation of virtual communities? This volume brings together contributions from social scientists and computer scientists who have conducted research on social interaction in various types of YEs. Two previous volumes in this CSCW book series [2, 3] have examined related aspects of research on YEs - social navigation and collaboration - although they do not always deal with VRIVEs in the sense that it is used here (see the definition in Chapter 1). The aim of this volume is to explore how people interact with each other in computer-generated virtual worlds.
Avatars!
Author: Bruce Damer
Publisher: Addison Wesley Longman
ISBN: 9780201688405
Category : Computers
Languages : en
Pages : 604
Book Description
With "Avatars!", readers can grab their avatar (a digital representation of themselves) and run to the nearest virtual world where they can experience the Internet. "Avatars!" focuses on what people do inside virtual worlds, such as building three-dimensional structures, navigating through the worlds, and learning digital etiquette and social interaction skills. A CD-ROM provides readers with ready-to-run worlds that connect them with thousands of other people on the Internet, and which are referenced in a companion Web site.
Publisher: Addison Wesley Longman
ISBN: 9780201688405
Category : Computers
Languages : en
Pages : 604
Book Description
With "Avatars!", readers can grab their avatar (a digital representation of themselves) and run to the nearest virtual world where they can experience the Internet. "Avatars!" focuses on what people do inside virtual worlds, such as building three-dimensional structures, navigating through the worlds, and learning digital etiquette and social interaction skills. A CD-ROM provides readers with ready-to-run worlds that connect them with thousands of other people on the Internet, and which are referenced in a companion Web site.
Avatars of the Master
Author: Mayuran Senthilnathan
Publisher: Hay House, Inc
ISBN: 938683233X
Category : Self-Help
Languages : en
Pages : 244
Book Description
‘A picture may tell a thousand words, but a story can reveal a thousand Truths’ Avatars of the Master is an exciting journey that delves deep into the sacred stories of the Indian tradition. Through these stories, we learn about love, surrender and the conquering of pride. We understand the power of grace, the yearning of the heart and the true meaning of humility. This book describes and explains the first five incarnations of the supreme deity—Narayana (Vishnu). Each one of these incarnations opens a portal to the inner world where we gain a vivid picture of who the Master is and how He can transform our life. To anyone who has a thirst for Truth, the teachings expounded in these pages will provide a rich source of wisdom to carry forward on their path. They are honestly delivered and spring from the authentic experience of one who has taken shelter under a true Master. This is about real spirituality with real divinity.
Publisher: Hay House, Inc
ISBN: 938683233X
Category : Self-Help
Languages : en
Pages : 244
Book Description
‘A picture may tell a thousand words, but a story can reveal a thousand Truths’ Avatars of the Master is an exciting journey that delves deep into the sacred stories of the Indian tradition. Through these stories, we learn about love, surrender and the conquering of pride. We understand the power of grace, the yearning of the heart and the true meaning of humility. This book describes and explains the first five incarnations of the supreme deity—Narayana (Vishnu). Each one of these incarnations opens a portal to the inner world where we gain a vivid picture of who the Master is and how He can transform our life. To anyone who has a thirst for Truth, the teachings expounded in these pages will provide a rich source of wisdom to carry forward on their path. They are honestly delivered and spring from the authentic experience of one who has taken shelter under a true Master. This is about real spirituality with real divinity.
Dashavatar
Author: KAMALA CHANDRAKANT
Publisher: Amar Chitra Katha Pvt Ltd
ISBN: 8184820321
Category : Avatars (Religion)
Languages : en
Pages : 91
Book Description
In Puranic lore, Vishnu is the preserver of the universe and the cosmic order. The Dasha Avatar is the Puranic story of the ten incarnations of Vishnu who descends to the terrestrial world to establish stability and order, time and again. The avatars occur in a sequence – the first was matsya or fish representing life in water, followed by kurma or turtle signifying life in water and on land, then varaha or boar alluding to terrestrial life and so on. The sequence of the avatars could be taken to symbolise various stages in the evolution of life culminating in the advent of the perfect being.
Publisher: Amar Chitra Katha Pvt Ltd
ISBN: 8184820321
Category : Avatars (Religion)
Languages : en
Pages : 91
Book Description
In Puranic lore, Vishnu is the preserver of the universe and the cosmic order. The Dasha Avatar is the Puranic story of the ten incarnations of Vishnu who descends to the terrestrial world to establish stability and order, time and again. The avatars occur in a sequence – the first was matsya or fish representing life in water, followed by kurma or turtle signifying life in water and on land, then varaha or boar alluding to terrestrial life and so on. The sequence of the avatars could be taken to symbolise various stages in the evolution of life culminating in the advent of the perfect being.
My Avatar, My Self
Author: Zach Waggoner
Publisher: McFarland
ISBN: 0786454091
Category : Games & Activities
Languages : en
Pages : 209
Book Description
With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.
Publisher: McFarland
ISBN: 0786454091
Category : Games & Activities
Languages : en
Pages : 209
Book Description
With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.
Avatar, The Last Airbender: The Rise of Kyoshi (Chronicles of the Avatar Book 1)
Author: F.C. Yee
Publisher: Abrams
ISBN: 1683355334
Category : Young Adult Fiction
Languages : en
Pages : 433
Book Description
From the world of Avatar: The Last Airbender comes the instant USA Today and New York Times bestselling novel starring Avatar Kyoshi—now in paperback! Written in consultation with Michael Dante DiMartino, the visionary cocreator and executive producer of Avatar: The Last Airbender and The Legend of Korra animated TV series. Justice begins with one woman. After nine years of desperate searching for the next Avatar, the discovery of young, charming Avatar Yun has brought stability to the four nations—that is, until Earth Kingdom-born Kyoshi, Yun’s unassuming friend and servant, demonstrates remarkable bending during a mission to the South Pole. With the identity of the true Avatar at stake and the growing unrest among her allies turning into violence, Kyoshi is forced to flee the Avatar mansion with her fiery friend Rangi, taking little more than the metal war fans and headdress her parents left behind. It isn’t easy finding Avatar training on the run, but Kyoshi and Rangi find unlikely supporters in the daofei: ragtag criminals and outlaws living in the shadows of the Earth Kingdom. Torn between following the traditional path of an Avatar and seeking vengeance for those she has lost, Kyoshi struggles to accept her newfound power as she trains in secret. But while Kyoshi, Rangi, and her daofei friends face off against brutal underworld rivals, those who seek to control the Avatar draw ever closer to her, leaving trails of the dead in their wake. The story behind the longest-living Avatar in the history of this beloved world, The Rise of Kyoshi maps Kyoshi’s journey from a girl of humble origins to the merciless pursuer of justice still feared and admired centuries after becoming the Avatar. “Yee artfully weaves in political entanglements as well as complex cultural identities to fully immerse readers in Kyoshi’s world. . . . An action-packed tale that answers some long-awaited questions; fans will look forward to the promised sequel.” —Kirkus Reviews
Publisher: Abrams
ISBN: 1683355334
Category : Young Adult Fiction
Languages : en
Pages : 433
Book Description
From the world of Avatar: The Last Airbender comes the instant USA Today and New York Times bestselling novel starring Avatar Kyoshi—now in paperback! Written in consultation with Michael Dante DiMartino, the visionary cocreator and executive producer of Avatar: The Last Airbender and The Legend of Korra animated TV series. Justice begins with one woman. After nine years of desperate searching for the next Avatar, the discovery of young, charming Avatar Yun has brought stability to the four nations—that is, until Earth Kingdom-born Kyoshi, Yun’s unassuming friend and servant, demonstrates remarkable bending during a mission to the South Pole. With the identity of the true Avatar at stake and the growing unrest among her allies turning into violence, Kyoshi is forced to flee the Avatar mansion with her fiery friend Rangi, taking little more than the metal war fans and headdress her parents left behind. It isn’t easy finding Avatar training on the run, but Kyoshi and Rangi find unlikely supporters in the daofei: ragtag criminals and outlaws living in the shadows of the Earth Kingdom. Torn between following the traditional path of an Avatar and seeking vengeance for those she has lost, Kyoshi struggles to accept her newfound power as she trains in secret. But while Kyoshi, Rangi, and her daofei friends face off against brutal underworld rivals, those who seek to control the Avatar draw ever closer to her, leaving trails of the dead in their wake. The story behind the longest-living Avatar in the history of this beloved world, The Rise of Kyoshi maps Kyoshi’s journey from a girl of humble origins to the merciless pursuer of justice still feared and admired centuries after becoming the Avatar. “Yee artfully weaves in political entanglements as well as complex cultural identities to fully immerse readers in Kyoshi’s world. . . . An action-packed tale that answers some long-awaited questions; fans will look forward to the promised sequel.” —Kirkus Reviews
Avatar: The Last Airbender: Legacy
Author: Michael Teitelbaum
Publisher: Insight Editions
ISBN: 9781608874477
Category : Performing Arts
Languages : en
Pages : 0
Book Description
Aang, the much-loved hero of Nickelodeon’s hit animated series Avatar: The Last Airbender, takes readers on an exciting and interactive journey through his thrilling world. Earth. Air. Fire. Water. These are the four nations that lived in harmony until the Fire Nation attacked. For the next hundred years, war raged across the globe. It was believed that all inhabitants from the Air Nation had perished. Then, a girl and her brother discovered a twelve-year-old boy frozen in an iceberg. His name: Aang. He is the Avatar, the master of all four elements. Together Aang and his friends went on to save the world! Now a man, Aang looks back on these adventurous years—from being found in the ice to fighting epic battles to negotiating peace. This is Aang’s story, his mementos, and keepsakes. Avatar: The Last Airbender: Legacy is the collection that Aang passes down to his son Tenzin, who will one day be a master Airbender, too. Readers will relish Aang’s heroic tales and the posters, clippings, cards, and maps he gathered along the way! About the Insight Legends series Insight Legends is a collectible pop culture library featuring books that take an in-depth look at iconic characters and other elements from the worlds of comics, movies, television, and video games. Packed with amazing removable items that give the books an immersive, interactive feel, the series delivers unparalleled insight into the best-loved heroes and villains in modern fiction and the worlds they inhabit
Publisher: Insight Editions
ISBN: 9781608874477
Category : Performing Arts
Languages : en
Pages : 0
Book Description
Aang, the much-loved hero of Nickelodeon’s hit animated series Avatar: The Last Airbender, takes readers on an exciting and interactive journey through his thrilling world. Earth. Air. Fire. Water. These are the four nations that lived in harmony until the Fire Nation attacked. For the next hundred years, war raged across the globe. It was believed that all inhabitants from the Air Nation had perished. Then, a girl and her brother discovered a twelve-year-old boy frozen in an iceberg. His name: Aang. He is the Avatar, the master of all four elements. Together Aang and his friends went on to save the world! Now a man, Aang looks back on these adventurous years—from being found in the ice to fighting epic battles to negotiating peace. This is Aang’s story, his mementos, and keepsakes. Avatar: The Last Airbender: Legacy is the collection that Aang passes down to his son Tenzin, who will one day be a master Airbender, too. Readers will relish Aang’s heroic tales and the posters, clippings, cards, and maps he gathered along the way! About the Insight Legends series Insight Legends is a collectible pop culture library featuring books that take an in-depth look at iconic characters and other elements from the worlds of comics, movies, television, and video games. Packed with amazing removable items that give the books an immersive, interactive feel, the series delivers unparalleled insight into the best-loved heroes and villains in modern fiction and the worlds they inhabit
Avatar, Assembled
Author: Jaime Banks
Publisher: Digital Formations
ISBN: 9781433138287
Category : Avatars (Virtual reality)
Languages : en
Pages : 0
Book Description
Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars--not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and gesture to technical (machine-like) features like graphics and glitches. Each chapter accounts for the empirical, theoretical, technical, and popular understandings of these avatar "components"--60 in total--altogether offering a nuanced explication of avatars-as-assemblages as they matter in contemporary society and in individual experience. The volume is a "crossover" piece in that, while it delves into complex ideas, it is written in a way that will be accessible and interesting to students, researchers, designers, and practitioners alike.
Publisher: Digital Formations
ISBN: 9781433138287
Category : Avatars (Virtual reality)
Languages : en
Pages : 0
Book Description
Avatar, Assembled is a curated volume that unpacks videogame and virtual world avatars--not as a monolithic phenomenon (as they are usually framed) but as sociotechnical assemblages, pieced together from social (human-like) features like voice and gesture to technical (machine-like) features like graphics and glitches. Each chapter accounts for the empirical, theoretical, technical, and popular understandings of these avatar "components"--60 in total--altogether offering a nuanced explication of avatars-as-assemblages as they matter in contemporary society and in individual experience. The volume is a "crossover" piece in that, while it delves into complex ideas, it is written in a way that will be accessible and interesting to students, researchers, designers, and practitioners alike.