Authenticity in the Music of Video Games

Authenticity in the Music of Video Games PDF Author: Stephanie Lind
Publisher: Rowman & Littlefield
ISBN: 1793627134
Category : Music
Languages : en
Pages : 211

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Book Description
From historical games to hyperrealism to retro gaming, Authenticity in the Music of Video Games explores, the shifting understanding of authenticity among players. What do gamers believe authenticity to be? How are their expectations structured by the soundtrack? And how do their actions impact the overall interaction of sound with narrative? Ranging from harmonic analysis to more multimedia approaches, the book links musical analysis to the practical experience of gamers.

Authenticity in the Music of Video Games

Authenticity in the Music of Video Games PDF Author: Stephanie Lind
Publisher: Rowman & Littlefield
ISBN: 1793627134
Category : Music
Languages : en
Pages : 211

Get Book Here

Book Description
From historical games to hyperrealism to retro gaming, Authenticity in the Music of Video Games explores, the shifting understanding of authenticity among players. What do gamers believe authenticity to be? How are their expectations structured by the soundtrack? And how do their actions impact the overall interaction of sound with narrative? Ranging from harmonic analysis to more multimedia approaches, the book links musical analysis to the practical experience of gamers.

The Cambridge Companion to Video Game Music

The Cambridge Companion to Video Game Music PDF Author: Melanie Fritsch
Publisher: Cambridge University Press
ISBN: 1108473024
Category : Computers
Languages : en
Pages : 483

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Book Description
A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.

Music Video Games

Music Video Games PDF Author: Michael Austin
Publisher: Bloomsbury Publishing USA
ISBN: 1501308505
Category : Games & Activities
Languages : en
Pages : 354

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Book Description
Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.

Popular Music in the Nostalgia Video Game

Popular Music in the Nostalgia Video Game PDF Author: Andra Ivănescu
Publisher: Springer
ISBN: 3030042812
Category : Performing Arts
Languages : en
Pages : 173

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Book Description
This book looks at the uses of popular music in the newly-redefined category of the nostalgia game, exploring the relationship between video games, popular music, nostalgia, and socio-cultural contexts. History, gender, race, and media all make significant appearances in this interdisciplinary work, as it explores what some of the most critically acclaimed games of the past two decades (including both AAA titles like Fallout and BioShock, and more cult releases like Gone Home and Evoland) tell us about our relationship to our past and our future. Appropriated music is the common thread throughout these chapters, engaging these broader discourses in heterogeneous ways. This volume offers new perspectives on how the intersection between popular music, nostalgia, and video games, can be examined, revealing much about our relationship to the past and our hopes for the future.

The Oxford Handbook of Video Game Music and Sound

The Oxford Handbook of Video Game Music and Sound PDF Author: William Gibbons
Publisher: Oxford University Press
ISBN: 0197556167
Category : Computers
Languages : en
Pages : 977

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Book Description
Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.

Sound Play

Sound Play PDF Author: William Cheng
Publisher: Oxford University Press
ISBN: 0199970009
Category : Music
Languages : en
Pages : 261

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Book Description
Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico

Playing Along

Playing Along PDF Author: Kiri Miller
Publisher: Oxford University Press
ISBN: 0199929912
Category : Music
Languages : en
Pages : 273

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Book Description
Why don't Guitar Hero players just pick up real guitars? What happens when millions of people play the role of a young black gang member in Grand Theft Auto: San Andreas? How are YouTube-based music lessons changing the nature of amateur musicianship? This book is about play, performance, and participatory culture in the digital age. Miller shows how video games and social media are bridging virtual and visceral experience, creating dispersed communities who forge meaningful connections by "playing along" with popular culture. Playing Along reveals how digital media are brought to bear in the transmission of embodied knowledge: how a Grand Theft Auto player uses a virtual radio to hear with her avatar's ears; how a Guitar Hero player channels the experience of a live rock performer; and how a beginning guitar student translates a two-dimensional, pre-recorded online music lesson into three-dimensional physical practice and an intimate relationship with a distant teacher. Through a series of engaging ethnographic case studies, Miller demonstrates that our everyday experiences with interactive digital media are gradually transforming our understanding of musicality, creativity, play, and participation.

The Queerness of Video Game Music

The Queerness of Video Game Music PDF Author: Tim Summers
Publisher: Cambridge University Press
ISBN: 100937138X
Category : Music
Languages : en
Pages : 146

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Book Description
Video game music is a significant site of queerness where normative demands are questioned, suspended or loosened. Games resist hegemonic musical logics, challenge musical value systems and use music to complicate essentialist notions of identity. This Element proposes three areas of queerness, each representing different relationships between 'queer design' and 'queer engagement', ranging fromunintentionally resistive to explicit engagement with identity. First, this Element examines musical structures that provide queer temporal alternatives to normative linear development, and interactive systems that reframe the power relationship between musical material and listener. Second, it considers 'retro' or 'chiptune' timbres that queer notions of technological progress to be improvements, rejecting chrononormativity. Finally, the Element discusses music that queers the self/other binary of identity. Games present ways of listening to, engaging with and understanding music that provide opportunities to challenge inherited assumptions and reductive or monolithic values, practices and identities.

Authenticities

Authenticities PDF Author: Peter Kivy
Publisher: Cornell University Press
ISBN: 1501731637
Category : Music
Languages : en
Pages : 316

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Book Description
"In his latest book on the aesthetics of music, Peter Kivy presents an argument not for authenticity but for authenticities of performance, including authenticities of intention, sound, practice, and the authenticity of personal interpretation in performance.... As usual, Kivy's work is beautifully written, well argued, and provocative."—Notes"Kivy has provided a sorely needed framework for all future discussion of the authenticity matter. This is his best book, a major contribution to performance studies and to musical aesthetics; likely it will be studied and cited for generations."—Choice"Written in lively prose, with a keen sense of reality, [this volume] ought to be of interest not only to philosophers and musicologists, but to all serious lovers of music."—Roger Scruton, Times Literary Supplement"The consistent theme running through Kivy's book is the need for interpretation as the personal authenticity and authority of the performer against the ideology both of the composer as genius and of the puritanical devotion to the authority of the text of the early music devotees.... This is a most valuable book, one which constantly surprises and delights through its philosophical insights and informed musical understanding."—British Journal of Aesthetics

Pixel Soundtracks

Pixel Soundtracks PDF Author: Tim Summers
Publisher: Rowman & Littlefield
ISBN: 1538192772
Category : Music
Languages : en
Pages : 273

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Book Description
Tim Summers provides an engaging introduction to video game music aimed at gamers, music enthusiasts, budding composers, music professionals, and anyone with an interest in the topic. Pixel Soundtracks explore a wide variety of topics, including: the history of game music sound technology and chip music interactive and generative music composition how game music tells stories, creates worlds & characters, and evokes emotions classical and pop music in games battle and boss music nostalgia, remakes, and fandom game music concerts and albums Summers dives deeply into twenty beloved games across the decades to illustrate crucial concepts. These games include Space Invaders, Super Mario Bros., BioShock Infinite, Dark Souls III, Kingdom Hearts, Final Fantasy, The Legend of Zelda, and more. The book is separated into five stages and a “final boss,” and sections build off each other into increasingly broader topics—starting with the specifics of computer chips and ending with questions of game music’s engagement with identity. The “final boss” brings together ideas presented throughout the book. Based on the latest research, this book will allow readers to better understand the fantastic experiences and meanings that arise when games and music fuse together.