Author: Jens Grubert
Publisher: Packt Publishing Ltd
ISBN: 1782168567
Category : Computers
Languages : en
Pages : 189
Book Description
A step-by-step tutorial-based guide aimed at giving you hands-on practical experience to develop AR applications for Android.Augmented Reality for Android Application Development is for Android mobile application developers who are familiar with Android Development Tools and deployment, JMonkeyEngine, and the Vuforia SDK.
Augmented Reality for Android Application Development
Author: Jens Grubert
Publisher: Packt Publishing Ltd
ISBN: 1782168567
Category : Computers
Languages : en
Pages : 189
Book Description
A step-by-step tutorial-based guide aimed at giving you hands-on practical experience to develop AR applications for Android.Augmented Reality for Android Application Development is for Android mobile application developers who are familiar with Android Development Tools and deployment, JMonkeyEngine, and the Vuforia SDK.
Publisher: Packt Publishing Ltd
ISBN: 1782168567
Category : Computers
Languages : en
Pages : 189
Book Description
A step-by-step tutorial-based guide aimed at giving you hands-on practical experience to develop AR applications for Android.Augmented Reality for Android Application Development is for Android mobile application developers who are familiar with Android Development Tools and deployment, JMonkeyEngine, and the Vuforia SDK.
Augmented Reality for Android Application Development
Author: Jens Grubert
Publisher: Packt Publishing Ltd
ISBN: 1782168567
Category : Computers
Languages : en
Pages : 189
Book Description
A step-by-step tutorial-based guide aimed at giving you hands-on practical experience to develop AR applications for Android.Augmented Reality for Android Application Development is for Android mobile application developers who are familiar with Android Development Tools and deployment, JMonkeyEngine, and the Vuforia SDK.
Publisher: Packt Publishing Ltd
ISBN: 1782168567
Category : Computers
Languages : en
Pages : 189
Book Description
A step-by-step tutorial-based guide aimed at giving you hands-on practical experience to develop AR applications for Android.Augmented Reality for Android Application Development is for Android mobile application developers who are familiar with Android Development Tools and deployment, JMonkeyEngine, and the Vuforia SDK.
Mastering Android Application Development
Author: Antonio Pachon Ruiz
Publisher: Packt Publishing Ltd
ISBN: 1785887629
Category : Computers
Languages : en
Pages : 298
Book Description
Learn how to do more with the Android SDK with this advanced Android Application guide which shows you how to make even better Android apps that users will love About This Book Learn how to design and build better Android apps to reach new users Explore the latest features and tools in the Android SDK that will help you become a better developer From concurrency to testing – through to adding adverts and billing, this book ties together every element to help you deliver a high-quality Android application on Google Play Who This Book Is For Mastering Android Application Development is intended for Android developers that want insight on and guidance through the steps they need to take to give their creations the edge in a competitive market. What You Will Learn Create an Android project with Android M features Design the basic navigation for our app using the UI components Set up a cloud-based platform and store data on it Implement programming patterns such as Singleton and Observer to maintain your project code for future use Display lists and grids using Android RecyclerView Implement user interface components and make your app look professional Handle, download, and store images along with memory management Create the database and content providers to perform read-write operations Add notifications to the app and analytics to track the user's usage Show a Google map view on your app Configure minify to obfuscate the code Add adverts and create products for purchase in your app In Detail There are millions of Android apps out there for people to download – how do you make sure yours has the edge? It's not always about innovation and ideas – the most successful apps are those that are able to satisfy customer demands – they're the ones that look the best, the fastest, and the easiest and most intuitive to use. This book shows you how to create Android applications that do precisely that – it has been designed help you consider and answer those questions throughout the development process, so you can create applications that stand out against the crowd. Learn how to create exemplary UIs that contribute to a satisfying user experience through the lens of Material Design, and explore how to harness the range of features within the Android SDK to help you. Dive deeper into complex programming concepts and discover how to leverage concurrency and navigate memory management and image handling. You'll also find further guidance on testing and debugging so you can guarantee that your application is reliable and robust for users. Beyond this you'll find out how to extend your app and add greater functionality, including notifications, location services, adverts and app billing (essential if you want to properly monetize your creation!). To make sure you have confidence at every stage in the process, the book also shows you how to release your app to the Play store – to make sure your maximising your efforts to create a popular Android application! Style and approach This is a step-by-step guide where theory and practice are merged in a way that helps you to put a new concept into practice with ease. By helping to focus on the end result, and showing all the technical steps you need to get there, you will be poised for development success!
Publisher: Packt Publishing Ltd
ISBN: 1785887629
Category : Computers
Languages : en
Pages : 298
Book Description
Learn how to do more with the Android SDK with this advanced Android Application guide which shows you how to make even better Android apps that users will love About This Book Learn how to design and build better Android apps to reach new users Explore the latest features and tools in the Android SDK that will help you become a better developer From concurrency to testing – through to adding adverts and billing, this book ties together every element to help you deliver a high-quality Android application on Google Play Who This Book Is For Mastering Android Application Development is intended for Android developers that want insight on and guidance through the steps they need to take to give their creations the edge in a competitive market. What You Will Learn Create an Android project with Android M features Design the basic navigation for our app using the UI components Set up a cloud-based platform and store data on it Implement programming patterns such as Singleton and Observer to maintain your project code for future use Display lists and grids using Android RecyclerView Implement user interface components and make your app look professional Handle, download, and store images along with memory management Create the database and content providers to perform read-write operations Add notifications to the app and analytics to track the user's usage Show a Google map view on your app Configure minify to obfuscate the code Add adverts and create products for purchase in your app In Detail There are millions of Android apps out there for people to download – how do you make sure yours has the edge? It's not always about innovation and ideas – the most successful apps are those that are able to satisfy customer demands – they're the ones that look the best, the fastest, and the easiest and most intuitive to use. This book shows you how to create Android applications that do precisely that – it has been designed help you consider and answer those questions throughout the development process, so you can create applications that stand out against the crowd. Learn how to create exemplary UIs that contribute to a satisfying user experience through the lens of Material Design, and explore how to harness the range of features within the Android SDK to help you. Dive deeper into complex programming concepts and discover how to leverage concurrency and navigate memory management and image handling. You'll also find further guidance on testing and debugging so you can guarantee that your application is reliable and robust for users. Beyond this you'll find out how to extend your app and add greater functionality, including notifications, location services, adverts and app billing (essential if you want to properly monetize your creation!). To make sure you have confidence at every stage in the process, the book also shows you how to release your app to the Play store – to make sure your maximising your efforts to create a popular Android application! Style and approach This is a step-by-step guide where theory and practice are merged in a way that helps you to put a new concept into practice with ease. By helping to focus on the end result, and showing all the technical steps you need to get there, you will be poised for development success!
Augmented Reality for Android Application Development
Author: Jens Grubet
Publisher:
ISBN:
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages :
Book Description
Mobile Services for Toy Computing
Author: Patrick C. K. Hung
Publisher: Springer
ISBN: 3319213237
Category : Computers
Languages : en
Pages : 194
Book Description
The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.
Publisher: Springer
ISBN: 3319213237
Category : Computers
Languages : en
Pages : 194
Book Description
The goal of this book is to crystallize the emerging mobile computing technologies and trends by focusing on the most promising solutions in services computing. The book will provide clear proof that mobile technologies are playing an increasingly important and critical role in supporting toy computing. The goal of this book is to bring together academics and practitioners to describe the use and synergy between the above-mentioned technologies. This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.
New Perspectives on Information Systems Modeling and Design
Author: Rosado da Cruz, António Miguel
Publisher: IGI Global
ISBN: 1522572724
Category : Computers
Languages : en
Pages : 352
Book Description
Information modeling plays an important role in every level of the enterprise information system’s architecture. Modeling allows organizations to adapt and become more efficient, helping top managers and engineers outline tactics to reach strategic objectives, understand organizational needs, and design information systems that are aligned with business goals. New Perspectives on Information Systems Modeling and Design is an essential reference source that discusses organizational adaptation through the integration of new information technologies into existing processes and underlying supporting applications. Featuring research on topics such as application integration, change management, and mobile process activities, this book is ideally designed for managers, researchers, system developers, entrepreneurs, graduate-level students, business professionals, information system engineers, and academicians seeking coverage on emerging technological developments and practical solutions for system modeling and design.
Publisher: IGI Global
ISBN: 1522572724
Category : Computers
Languages : en
Pages : 352
Book Description
Information modeling plays an important role in every level of the enterprise information system’s architecture. Modeling allows organizations to adapt and become more efficient, helping top managers and engineers outline tactics to reach strategic objectives, understand organizational needs, and design information systems that are aligned with business goals. New Perspectives on Information Systems Modeling and Design is an essential reference source that discusses organizational adaptation through the integration of new information technologies into existing processes and underlying supporting applications. Featuring research on topics such as application integration, change management, and mobile process activities, this book is ideally designed for managers, researchers, system developers, entrepreneurs, graduate-level students, business professionals, information system engineers, and academicians seeking coverage on emerging technological developments and practical solutions for system modeling and design.
Telematics and Computing
Author: Miguel Felix Mata-Rivera
Publisher: Springer Nature
ISBN: 3030332292
Category : Computers
Languages : en
Pages : 381
Book Description
This book constitutes the thoroughly refereed proceedings of the 8th International Congress on Telematics and Computing, WITCOM 2019, held in Merida, Mexico, in November 2019. The 31 full papers presented in this volume were carefully reviewed and selected from 78 submissions. The papers are organized in topical sections: GIS & climate change; telematics & electronics; artificial intelligence & machine learning; software engineering & education; internet of things; and informatics security.
Publisher: Springer Nature
ISBN: 3030332292
Category : Computers
Languages : en
Pages : 381
Book Description
This book constitutes the thoroughly refereed proceedings of the 8th International Congress on Telematics and Computing, WITCOM 2019, held in Merida, Mexico, in November 2019. The 31 full papers presented in this volume were carefully reviewed and selected from 78 submissions. The papers are organized in topical sections: GIS & climate change; telematics & electronics; artificial intelligence & machine learning; software engineering & education; internet of things; and informatics security.
Understanding Augmented Reality
Author: Alan B. Craig
Publisher: Newnes
ISBN: 0240824105
Category : Computers
Languages : en
Pages : 297
Book Description
Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the content of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today's technology. At the same time, ample examples are provided that show what is possible with current technology. - Explore the different techniques, technologies and approaches used in developing AR applications - Learn from the author's deep experience in virtual reality and augmented reality applications to succeed right off the bat, and avoid many of the traps that catch new developers and users of augmented reality experiences - Some AR examples can be experienced from within the book using downloadable software
Publisher: Newnes
ISBN: 0240824105
Category : Computers
Languages : en
Pages : 297
Book Description
Understanding Augmented Reality addresses the elements that are required to create augmented reality experiences. The technology that supports augmented reality will come and go, evolve and change. The underlying principles for creating exciting, useful augmented reality experiences are timeless. Augmented reality designed from a purely technological perspective will lead to an AR experience that is novel and fun for one-time consumption - but is no more than a toy. Imagine a filmmaking book that discussed cameras and special effects software, but ignored cinematography and storytelling! In order to create compelling augmented reality experiences that stand the test of time and cause the participant in the AR experience to focus on the content of the experience - rather than the technology - one must consider how to maximally exploit the affordances of the medium. Understanding Augmented Reality addresses core conceptual issues regarding the medium of augmented reality as well as the technology required to support compelling augmented reality. By addressing AR as a medium at the conceptual level in addition to the technological level, the reader will learn to conceive of AR applications that are not limited by today's technology. At the same time, ample examples are provided that show what is possible with current technology. - Explore the different techniques, technologies and approaches used in developing AR applications - Learn from the author's deep experience in virtual reality and augmented reality applications to succeed right off the bat, and avoid many of the traps that catch new developers and users of augmented reality experiences - Some AR examples can be experienced from within the book using downloadable software
Human Interaction & Emerging Technologies (IHIET 2023): Artificial Intelligence & Future Applications
Author: Tareq Ahram and Redha Taiar
Publisher: AHFE International
ISBN: 1958651877
Category : Technology & Engineering
Languages : en
Pages : 1007
Book Description
Proceedings of the 10th International Conference on Human Interaction and Emerging Technologies, IHIET 2023, August 22-24, 2023, Université Côte d'Azur, Nice, France.
Publisher: AHFE International
ISBN: 1958651877
Category : Technology & Engineering
Languages : en
Pages : 1007
Book Description
Proceedings of the 10th International Conference on Human Interaction and Emerging Technologies, IHIET 2023, August 22-24, 2023, Université Côte d'Azur, Nice, France.
Handbook of Augmented Reality
Author: Borko Furht
Publisher: Springer Science & Business Media
ISBN: 1461400643
Category : Computers
Languages : en
Pages : 753
Book Description
Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.
Publisher: Springer Science & Business Media
ISBN: 1461400643
Category : Computers
Languages : en
Pages : 753
Book Description
Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.