Author: David Seinberg
Publisher: Common Ground Research Networks
ISBN: 1963049373
Category : Art
Languages : en
Pages : 269
Book Description
Their ever-evolving popularity notwithstanding, audiobooks remain a rather undertheorized phenomenon. The prevailing handful of existing studies seem to have adopted an inherently historicist approach, which fails to identify and scrutinize their aesthetic importance. Thus, rather than regarding them as mere recorded ‘versions’ of existing literary works, this book explores them as the unique products of a hitherto undefined artistic genre. As performance-based aural artefacts, the very act of listening to them is rendered an aesthetic experience in its own right. By effectively embracing an interdisciplinary approach and introducing a set of aesthetic questions and philosophical conundrums (ignited by a paradigmatic application of the New Institutional Theory of Art), this study establishes a new aesthetic category—which, in turn, not only classifies audiobooks as artworks to all intents and purposes, but also generates the criteria and parameters for evaluating their merit. Since the proof of the proverbial pudding is purportedly in the eating, in surveying a series of concrete case studies—each highlighting different degrees of complexities—this study mainly examines first-person narratives as the most natural medium for the aesthetics of the audiobook. As such, the investigation herein provides one with comparative close listenings, appropriately analyzing and debating their aesthetic properties. Finally, in exploring what this study identifies as one’s informed intuition and its role in the craft of casting audiobooks, this study also proposes a new understating of how aesthetic appreciation works in action.
Audiobooks as Artifacts
Author: David Seinberg
Publisher: Common Ground Research Networks
ISBN: 1963049373
Category : Art
Languages : en
Pages : 269
Book Description
Their ever-evolving popularity notwithstanding, audiobooks remain a rather undertheorized phenomenon. The prevailing handful of existing studies seem to have adopted an inherently historicist approach, which fails to identify and scrutinize their aesthetic importance. Thus, rather than regarding them as mere recorded ‘versions’ of existing literary works, this book explores them as the unique products of a hitherto undefined artistic genre. As performance-based aural artefacts, the very act of listening to them is rendered an aesthetic experience in its own right. By effectively embracing an interdisciplinary approach and introducing a set of aesthetic questions and philosophical conundrums (ignited by a paradigmatic application of the New Institutional Theory of Art), this study establishes a new aesthetic category—which, in turn, not only classifies audiobooks as artworks to all intents and purposes, but also generates the criteria and parameters for evaluating their merit. Since the proof of the proverbial pudding is purportedly in the eating, in surveying a series of concrete case studies—each highlighting different degrees of complexities—this study mainly examines first-person narratives as the most natural medium for the aesthetics of the audiobook. As such, the investigation herein provides one with comparative close listenings, appropriately analyzing and debating their aesthetic properties. Finally, in exploring what this study identifies as one’s informed intuition and its role in the craft of casting audiobooks, this study also proposes a new understating of how aesthetic appreciation works in action.
Publisher: Common Ground Research Networks
ISBN: 1963049373
Category : Art
Languages : en
Pages : 269
Book Description
Their ever-evolving popularity notwithstanding, audiobooks remain a rather undertheorized phenomenon. The prevailing handful of existing studies seem to have adopted an inherently historicist approach, which fails to identify and scrutinize their aesthetic importance. Thus, rather than regarding them as mere recorded ‘versions’ of existing literary works, this book explores them as the unique products of a hitherto undefined artistic genre. As performance-based aural artefacts, the very act of listening to them is rendered an aesthetic experience in its own right. By effectively embracing an interdisciplinary approach and introducing a set of aesthetic questions and philosophical conundrums (ignited by a paradigmatic application of the New Institutional Theory of Art), this study establishes a new aesthetic category—which, in turn, not only classifies audiobooks as artworks to all intents and purposes, but also generates the criteria and parameters for evaluating their merit. Since the proof of the proverbial pudding is purportedly in the eating, in surveying a series of concrete case studies—each highlighting different degrees of complexities—this study mainly examines first-person narratives as the most natural medium for the aesthetics of the audiobook. As such, the investigation herein provides one with comparative close listenings, appropriately analyzing and debating their aesthetic properties. Finally, in exploring what this study identifies as one’s informed intuition and its role in the craft of casting audiobooks, this study also proposes a new understating of how aesthetic appreciation works in action.
Compendium
Author: Alia Luria
Publisher:
ISBN: 9780990840312
Category :
Languages : en
Pages : 490
Book Description
On the heavily forested planet of Lumin, the Network has slept, dormant, for over six hundred cycles. Only a select few remember that it resides beneath the crust of the planet, waiting, and for them, the battle for Lumin's future has raged in the shadows.When Mia Jayne's path crosses with an ancient volume in the Archives of the Order of Vis Firmitas, the battle moves from the shadows into the light. Compendium opens up a world of knowledge, and, for the first time since arriving at the Order, Mia has the key to reclaim the freedom she lost. To do so, she must choose between her conscience and her heart. Conceived against an ailing world of fantastical beauty where long-lost technology tips the balance between extinction and survival, Mia must remember that there is always a choice, and that makes all the difference.
Publisher:
ISBN: 9780990840312
Category :
Languages : en
Pages : 490
Book Description
On the heavily forested planet of Lumin, the Network has slept, dormant, for over six hundred cycles. Only a select few remember that it resides beneath the crust of the planet, waiting, and for them, the battle for Lumin's future has raged in the shadows.When Mia Jayne's path crosses with an ancient volume in the Archives of the Order of Vis Firmitas, the battle moves from the shadows into the light. Compendium opens up a world of knowledge, and, for the first time since arriving at the Order, Mia has the key to reclaim the freedom she lost. To do so, she must choose between her conscience and her heart. Conceived against an ailing world of fantastical beauty where long-lost technology tips the balance between extinction and survival, Mia must remember that there is always a choice, and that makes all the difference.
Rath and Storm
Author: Peter Archer
Publisher: Wizards of the Coast
ISBN: 0786966483
Category : Fiction
Languages : en
Pages : 261
Book Description
Gerrard’s Legacy A collection of powerful magical artifacts is the only defense against the forces of evil that are arrayed against Dominaria. Gerrard, the heir to the Legacy, together with Sisay, captain of the flying ship Weatherlight, has sought out many parts of the Legacy. Gerrard’s Quest Sisay has been kidnapped by Volrath, ruler of the plane of Rath. Gerrard stands at a crossroads. His companion is in danger, the Legacy may be lost forever. Only he—with the loyal crew of the Weatherlight— can rescue Sisay and recover the Legacy.
Publisher: Wizards of the Coast
ISBN: 0786966483
Category : Fiction
Languages : en
Pages : 261
Book Description
Gerrard’s Legacy A collection of powerful magical artifacts is the only defense against the forces of evil that are arrayed against Dominaria. Gerrard, the heir to the Legacy, together with Sisay, captain of the flying ship Weatherlight, has sought out many parts of the Legacy. Gerrard’s Quest Sisay has been kidnapped by Volrath, ruler of the plane of Rath. Gerrard stands at a crossroads. His companion is in danger, the Legacy may be lost forever. Only he—with the loyal crew of the Weatherlight— can rescue Sisay and recover the Legacy.
How Artifacts Afford
Author: Jenny L. Davis
Publisher: MIT Press
ISBN: 0262044110
Category : Technology & Engineering
Languages : en
Pages : 210
Book Description
A conceptual update of affordance theory that introduces the mechanisms and conditions framework, providing a vocabulary and critical perspective. Technological affordances mediate between the features of a technology and the outcomes of engagement with that technology. The concept of affordances, which migrated from psychology to design with Donald Norman's influential 1988 book, The Design of Everyday Things, offers a useful analytical tool in technology studies—but, Jenny Davis argues in How Artifacts Afford, it is in need of a conceptual update. Davis provides just such an update, introducing the mechanisms and conditions framework, which offers both a vocabulary and necessary critical perspective for affordance analyses. The mechanisms and conditions framework shifts the question from what objects afford to how objects afford, for whom, and under what circumstances. Davis shows that through this framework, analyses can account for the power and politics of technological artifacts. She situates the framework within a critical approach that views technology as materialized action. She explains how request, demand, encourage, discourage, refuse, and allow are mechanisms of affordance, and shows how these mechanisms take shape through variable conditions—perception, dexterity, and cultural and institutional legitimacy. Putting the framework into action, Davis identifies existing methodological approaches that complement it, including critical technocultural discourse analysis (CTDA), app feature analysis, and adversarial design. In today's rapidly changing sociotechnical landscape, the stakes of affordance analyses are high. Davis's mechanisms and conditions framework offers a timely theoretical reboot, providing tools for the crucial tasks of both analysis and design.
Publisher: MIT Press
ISBN: 0262044110
Category : Technology & Engineering
Languages : en
Pages : 210
Book Description
A conceptual update of affordance theory that introduces the mechanisms and conditions framework, providing a vocabulary and critical perspective. Technological affordances mediate between the features of a technology and the outcomes of engagement with that technology. The concept of affordances, which migrated from psychology to design with Donald Norman's influential 1988 book, The Design of Everyday Things, offers a useful analytical tool in technology studies—but, Jenny Davis argues in How Artifacts Afford, it is in need of a conceptual update. Davis provides just such an update, introducing the mechanisms and conditions framework, which offers both a vocabulary and necessary critical perspective for affordance analyses. The mechanisms and conditions framework shifts the question from what objects afford to how objects afford, for whom, and under what circumstances. Davis shows that through this framework, analyses can account for the power and politics of technological artifacts. She situates the framework within a critical approach that views technology as materialized action. She explains how request, demand, encourage, discourage, refuse, and allow are mechanisms of affordance, and shows how these mechanisms take shape through variable conditions—perception, dexterity, and cultural and institutional legitimacy. Putting the framework into action, Davis identifies existing methodological approaches that complement it, including critical technocultural discourse analysis (CTDA), app feature analysis, and adversarial design. In today's rapidly changing sociotechnical landscape, the stakes of affordance analyses are high. Davis's mechanisms and conditions framework offers a timely theoretical reboot, providing tools for the crucial tasks of both analysis and design.
The Brothers' War
Author: Jeff Grubb
Publisher: Wizards of the Coast
ISBN: 0786966394
Category : Fiction
Languages : en
Pages : 448
Book Description
The Myth. The Magic. Dominarian legends speak of a mighty conflict, obscured by the mists of history. Of a conflict between the brothers Urza and Mishra for supremacy on the continent of Terisiare. Of titantic engines that scarred and twisted the very planet. Of a final battle that sank continents and shook the skies. The saga of the Brothers’ War.
Publisher: Wizards of the Coast
ISBN: 0786966394
Category : Fiction
Languages : en
Pages : 448
Book Description
The Myth. The Magic. Dominarian legends speak of a mighty conflict, obscured by the mists of history. Of a conflict between the brothers Urza and Mishra for supremacy on the continent of Terisiare. Of titantic engines that scarred and twisted the very planet. Of a final battle that sank continents and shook the skies. The saga of the Brothers’ War.
Alien Artifacts
Author: Jasper T Scott
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 462
Book Description
BY MILLION COPY-BESTSELLER JASPER T. SCOTT A DEADLY MISSION ON AN UNCHARTED WORLD RIDDLED WITH ANCIENT SECRETS On his last job, Cade Korbin lost his ship, lost his credits, and barely escaped with his life, but it's not over. His enemy is still out there, nursing a decades-old vendetta that has yet to be quenched. Making matters worse, his guild is coming after him for breaking their rules. Cade desperately needs credits and somewhere to lie low for a while. To that end, he takes a job on an uncharted world, code-named Nexus, with his new partner. The mission is to rescue a team of missing researchers and to recover the alien artifacts they went searching for. But Nexus proves to be even deadlier than its Class Five hazard rating would suggest, and Cade soon realizes that he'll be lucky to escape with his life, let alone accomplish the mission. Yet there is a danger on Nexus that goes far beyond hungry alien monsters: a terrifying menace has been waiting there for untold eons to emerge. And Cade Korbin is just about to unleash it.
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 462
Book Description
BY MILLION COPY-BESTSELLER JASPER T. SCOTT A DEADLY MISSION ON AN UNCHARTED WORLD RIDDLED WITH ANCIENT SECRETS On his last job, Cade Korbin lost his ship, lost his credits, and barely escaped with his life, but it's not over. His enemy is still out there, nursing a decades-old vendetta that has yet to be quenched. Making matters worse, his guild is coming after him for breaking their rules. Cade desperately needs credits and somewhere to lie low for a while. To that end, he takes a job on an uncharted world, code-named Nexus, with his new partner. The mission is to rescue a team of missing researchers and to recover the alien artifacts they went searching for. But Nexus proves to be even deadlier than its Class Five hazard rating would suggest, and Cade soon realizes that he'll be lucky to escape with his life, let alone accomplish the mission. Yet there is a danger on Nexus that goes far beyond hungry alien monsters: a terrifying menace has been waiting there for untold eons to emerge. And Cade Korbin is just about to unleash it.
Artifact & Artifice
Author: Jonathan M. Hall
Publisher: University of Chicago Press
ISBN: 022608096X
Category : Literary Criticism
Languages : en
Pages : 277
Book Description
Is it possible to trace the footprints of the historical Sokrates in Athens? Was there really an individual named Romulus, and if so, when did he found Rome? Is the tomb beneath the high altar of St. Peter’s Basilica home to the apostle Peter? To answer these questions, we need both dirt and words—that is, archaeology and history. Bringing the two fields into conversation, Artifact and Artifice offers an exciting excursion into the relationship between ancient history and archaeology and reveals the possibilities and limitations of using archaeological evidence in writing about the past. Jonathan M. Hall employs a series of well-known cases to investigate how historians may ignore or minimize material evidence that contributes to our knowledge of antiquity unless it correlates with information gleaned from texts. Dismantling the myth that archaeological evidence cannot impart information on its own, he illuminates the methodological and political principles at stake in using such evidence and describes how the disciplines of history and classical archaeology may be enlisted to work together. He also provides a brief sketch of how the discipline of classical archaeology evolved and considers its present and future role in historical approaches to antiquity. Written in clear prose and packed with maps, photos, and drawings, Artifact and Artifice will be an essential book for undergraduates in the humanities.
Publisher: University of Chicago Press
ISBN: 022608096X
Category : Literary Criticism
Languages : en
Pages : 277
Book Description
Is it possible to trace the footprints of the historical Sokrates in Athens? Was there really an individual named Romulus, and if so, when did he found Rome? Is the tomb beneath the high altar of St. Peter’s Basilica home to the apostle Peter? To answer these questions, we need both dirt and words—that is, archaeology and history. Bringing the two fields into conversation, Artifact and Artifice offers an exciting excursion into the relationship between ancient history and archaeology and reveals the possibilities and limitations of using archaeological evidence in writing about the past. Jonathan M. Hall employs a series of well-known cases to investigate how historians may ignore or minimize material evidence that contributes to our knowledge of antiquity unless it correlates with information gleaned from texts. Dismantling the myth that archaeological evidence cannot impart information on its own, he illuminates the methodological and political principles at stake in using such evidence and describes how the disciplines of history and classical archaeology may be enlisted to work together. He also provides a brief sketch of how the discipline of classical archaeology evolved and considers its present and future role in historical approaches to antiquity. Written in clear prose and packed with maps, photos, and drawings, Artifact and Artifice will be an essential book for undergraduates in the humanities.
Six Sacred Swords
Author: Andrew Rowe
Publisher: Weapons and Wielders
ISBN: 9781797535029
Category : Juvenile Fiction
Languages : en
Pages : 330
Book Description
It doesn't take a legendary sword to make a legendary swordsman, but it certainly helps.Keras Selyrian is already well on the way to cutting his name into the annals of legend. He's fought false divinities, thieving sorcerers, and corrupt demigods - and left them defeated in his wake. But he's a long way from home, and Kaldwyn offers a different brand of danger than he's used to.He's already got a sword of unfathomable power, but it's damaged and leaking world-annihilating mana, so he's in the market for a new one.Possibly six. The more the better, really.The Six Sacred Swords are Kaldwyn's most famous artifacts, forged as the only means to defeat the god beasts. Each sword must be earned by a worthy champion, and no single person has ever managed to collect them all.Not yet, at least.Keras is just getting started.Additional Info: Six Sacred Swords is a light-hearted fantasy adventure inspired by Japanese game series like The Legend of Zelda, Final Fantasy, and Fire Emblem. It takes place in the same universe as the Arcane Ascension novels, but years earlier and with a different protagonist. While the books are interconnected, they can be read on their own in any order
Publisher: Weapons and Wielders
ISBN: 9781797535029
Category : Juvenile Fiction
Languages : en
Pages : 330
Book Description
It doesn't take a legendary sword to make a legendary swordsman, but it certainly helps.Keras Selyrian is already well on the way to cutting his name into the annals of legend. He's fought false divinities, thieving sorcerers, and corrupt demigods - and left them defeated in his wake. But he's a long way from home, and Kaldwyn offers a different brand of danger than he's used to.He's already got a sword of unfathomable power, but it's damaged and leaking world-annihilating mana, so he's in the market for a new one.Possibly six. The more the better, really.The Six Sacred Swords are Kaldwyn's most famous artifacts, forged as the only means to defeat the god beasts. Each sword must be earned by a worthy champion, and no single person has ever managed to collect them all.Not yet, at least.Keras is just getting started.Additional Info: Six Sacred Swords is a light-hearted fantasy adventure inspired by Japanese game series like The Legend of Zelda, Final Fantasy, and Fire Emblem. It takes place in the same universe as the Arcane Ascension novels, but years earlier and with a different protagonist. While the books are interconnected, they can be read on their own in any order
To See the Wizard
Author: Laurie Ousley
Publisher: Cambridge Scholars Publishing
ISBN: 1527566455
Category : Literary Criticism
Languages : en
Pages : 440
Book Description
To See the Wizard: Politics and the Literature of Childhood takes its central premise, as the title indicates, from L. Frank Baum’s The Wonderful Wizard of Oz. Upon their return to The Emerald City after killing the Wicked Witch of the West, the task the Wizard assigned them, Dorothy, the Tin Woodman, Scarecrow, and Lion learn that the wizard is a “humbug,” merely a man from Nebraska manipulating them and the citizens of both the Emerald City and of Oz from behind a screen. Yet they all continue to believe in the powers they know he does not have, still insisting he grant their wishes. The image of the man behind the screen—and the reader’s continued pursuit of the Wizard—is a powerful one that has at its core an issue central to the study of children’s literature: the relationship between the adult writer and the child reader. As Jack Zipes, Perry Nodelman, Daniel Hade, Jacqueline Rose, and many others point out, before the literature for children and young adults actually reaches these intended readers, it has been mediated by many and diverse cultural, social, political, psychological, and economic forces. These forces occasionally work purposefully in an attempt to consciously socialize or empower, training the reader into a particular identity or way of viewing the world, by one who considers him or herself an advocate for children. Obviously, these “wizards” acting in literature can be the writers themselves, but they can also be the publishers, corporations, school boards, teachers, librarians, literary critics, and parents, and these advocates can be conservative, progressive, or any gradation in between. It is the purpose of this volume to interrogate the politics and the political powers at work in literature for children and young adults. Childhood is an important site of political debate, and children often the victims or beneficiaries of adult uses of power; one would be hard-pressed to find a category of literature more contested than that written for children and adolescents. Peter Hunt writes in his introduction to Understanding Children’s Literature, that children’s books “are overtly important educationally and commercially—with consequences across the culture, from language to politics: most adults, and almost certainly the vast majority in positions of power and influence, read children’s books as children, and it is inconceivable that the ideologies permeating those books had no influence on their development.” If there were a question about the central position literature for children and young adults has in political contests, one needs to look no further than the myriad struggles surrounding censorship. Mark I. West observes, for instance, “Throughout the history of children’s literature, the people who have tried to censor children’s books, for all their ideological differences, share a rather romantic view about the power of books. They believe, or at least they profess to believe, that books are such a major influence in the formation of children’s values and attitudes that adults need to monitor every word that children read.” Because childhood and young-adulthood are the sites of political debate for issues ranging from civil rights and racism to the construction and definition of the family, indoctrinating children into or subverting national and religious ideologies, the literature of childhood bears consciously political analysis, asking how socialization works, how children and young adults learn of social, cultural and political expectations, as well as how literature can propose means of fighting those structures. To See the Wizard: Politics and the Literature of Childhood intends to offer analysis of the political content and context of literature written for and about children and young adults. The essays included in To See the Wizard analyze nineteenth and twentieth century literature from America, Britain, Australia, the Caribbean, and Sri Lanka that is for and about children and adolescents. The essays address issues of racial and national identity and representation, poverty and class mobility, gender, sexuality and power, and the uses of literature in the healing of trauma and the construction of an authentic self.
Publisher: Cambridge Scholars Publishing
ISBN: 1527566455
Category : Literary Criticism
Languages : en
Pages : 440
Book Description
To See the Wizard: Politics and the Literature of Childhood takes its central premise, as the title indicates, from L. Frank Baum’s The Wonderful Wizard of Oz. Upon their return to The Emerald City after killing the Wicked Witch of the West, the task the Wizard assigned them, Dorothy, the Tin Woodman, Scarecrow, and Lion learn that the wizard is a “humbug,” merely a man from Nebraska manipulating them and the citizens of both the Emerald City and of Oz from behind a screen. Yet they all continue to believe in the powers they know he does not have, still insisting he grant their wishes. The image of the man behind the screen—and the reader’s continued pursuit of the Wizard—is a powerful one that has at its core an issue central to the study of children’s literature: the relationship between the adult writer and the child reader. As Jack Zipes, Perry Nodelman, Daniel Hade, Jacqueline Rose, and many others point out, before the literature for children and young adults actually reaches these intended readers, it has been mediated by many and diverse cultural, social, political, psychological, and economic forces. These forces occasionally work purposefully in an attempt to consciously socialize or empower, training the reader into a particular identity or way of viewing the world, by one who considers him or herself an advocate for children. Obviously, these “wizards” acting in literature can be the writers themselves, but they can also be the publishers, corporations, school boards, teachers, librarians, literary critics, and parents, and these advocates can be conservative, progressive, or any gradation in between. It is the purpose of this volume to interrogate the politics and the political powers at work in literature for children and young adults. Childhood is an important site of political debate, and children often the victims or beneficiaries of adult uses of power; one would be hard-pressed to find a category of literature more contested than that written for children and adolescents. Peter Hunt writes in his introduction to Understanding Children’s Literature, that children’s books “are overtly important educationally and commercially—with consequences across the culture, from language to politics: most adults, and almost certainly the vast majority in positions of power and influence, read children’s books as children, and it is inconceivable that the ideologies permeating those books had no influence on their development.” If there were a question about the central position literature for children and young adults has in political contests, one needs to look no further than the myriad struggles surrounding censorship. Mark I. West observes, for instance, “Throughout the history of children’s literature, the people who have tried to censor children’s books, for all their ideological differences, share a rather romantic view about the power of books. They believe, or at least they profess to believe, that books are such a major influence in the formation of children’s values and attitudes that adults need to monitor every word that children read.” Because childhood and young-adulthood are the sites of political debate for issues ranging from civil rights and racism to the construction and definition of the family, indoctrinating children into or subverting national and religious ideologies, the literature of childhood bears consciously political analysis, asking how socialization works, how children and young adults learn of social, cultural and political expectations, as well as how literature can propose means of fighting those structures. To See the Wizard: Politics and the Literature of Childhood intends to offer analysis of the political content and context of literature written for and about children and young adults. The essays included in To See the Wizard analyze nineteenth and twentieth century literature from America, Britain, Australia, the Caribbean, and Sri Lanka that is for and about children and adolescents. The essays address issues of racial and national identity and representation, poverty and class mobility, gender, sexuality and power, and the uses of literature in the healing of trauma and the construction of an authentic self.
Take Control of macOS Media Apps
Author: Kirk McElhearn
Publisher: alt concepts
ISBN: 1990783201
Category : Computers
Languages : en
Pages : 175
Book Description
Discover Apple's Music, TV, Podcasts, and Books apps Version 1.9, updated April 12, 2024 Are you bewildered with the apps that replaced iTunes in macOS? Befuddled by Apple Music? Do you want to customize the Music app sidebar? Wish you could organize your podcasts? Wondering what the difference is between loves and stars? In this book, Kirk McElhearn (author of three previous Take Control titles on iTunes, going back to 2010) explains not only how Apple's media apps work, but also how normal people can make the Music, TV, Podcasts, and Books apps do what they want. Starting in macOS 10.15 Catalina, Apple finally did away with iTunes. In its place are three new apps—Music, TV, and Podcasts—with audiobooks now handled by the Books app and syncing of mobile devices handled by the Finder. Where once iTunes was an all-purpose media hub, now you may use up to five apps to accomplish the same things. The new apps also add more features (while, sadly, removing a few things too). Take Control of macOS Media Apps is your guide to the post-iTunes world. Kirk McElhearn, whose earlier books on iTunes 10, 11, and 12 collectively sold nearly 14,000 copies, is back with a new book that shows you how to manage your music, videos, podcasts, and audiobooks in Catalina and later. Whether you just want to play your media, or you want to go deeper with special features like Genius, Shuffle, Playing Next, Apple Music, and iTunes Match, this comprehensive guide has the answers you need. Kirk also looks at various ways of bringing audio and video into Apple's media apps, tagging songs and videos so you can find them more easily later, creating playlists, sharing your library over a home network, and syncing media with your iPhone, iPad, or iPod. The book covers how to: • Play Music: Learn the basics of playing audio (and even music videos) in the Music app. You'll also find tips on making quick playlists with Genius and Playing Next, learn the best ways to search for the music you want to hear, stream music to other devices in your home, and view lyrics while tunes play. • Stream Music: Use Apple Music, a paid service, to listen to any of 100 million tracks. Or listen to live broadcasts from Apple Music Radio (including Apple Music 1). • View Your Music and Other Content: Learn how to use the sidebar, view your music library, and work with contextual menus in the Music app. • Store Your Music Library in the Cloud: What are the pros and cons of using the Sync Library setting to store your music in the cloud? How do Music and iTunes Match figure out whether to upload your music when that setting is enabled? You’ll get answers to these questions and more. • Use the iTunes Store: iTunes may be gone, but the iTunes Store is still open for business! Find tips on shopping in the iTunes Store, and get advice on sharing your purchases with family members and among your various Apple devices. • Tag Your Music: Tags are bits of information (also known as “metadata”) that can describe your media. Learn which tags to bother changing, the best ways to add lyrics and album art, how to rate songs with stars, loves, or both, and more. • Organize Your Music: Make a simple playlist of romantic songs, workout songs, or whatever theme you like. You’ll learn how to create smart playlists that, for example, comprise only your 5-star faves or only tunes you haven’t heard recently, and how to transfer playlists to the Apple Watch. You’ll also find help with operational issues like eliminating duplicates from your music library. • Manage and Share Media Files: Whether you want to casually share a playlist from your laptop when visiting a friend or you want to make all your media available on all your home’s computers, you’ll find out how Media Sharing and Home Sharing make sharing possible. You'll also learn how to manage massive media libraries and store media files on external drives. • Listen to Audiobooks: Discover how to download and play audiobooks in the Books app, and how to manage your audiobook library. • View Movies and TV Shows: Use the TV app (with or without the forthcoming Apple TV+ service) to watch videos, including those purchased or rented from the iTunes Store and those you add yourself. • Listen to and Watch Podcasts: You’ll be sampling and subscribing to podcasts in no time with Kirk’s advice, plus you’ll pick a method of syncing podcast episodes to your iPhone or iPad and even learn about creating your own podcast station. • Sync Media: You’ve put all your media on your Mac…now, how do you transfer it to a mobile Apple device such as an iPhone, an iPad, an old-school iPod, or an Apple Watch? And how do you use an Apple TV to enjoy the media on your Mac? Learn the best approach for your situation. • Rip, Burn, and Print: Add content to your media apps with Kirk’s detailed steps for “ripping” music CDs and audiobooks. Also learn how to burn music from Music onto a CD, and get directions for printing a song list—for example, to include in the jewel case of said CD. • Extend with AppleScript: Mac users can make the Music and TV apps do more with AppleScript. Learn about key AppleScripts that you can download to make your media apps jump through even more hoops.
Publisher: alt concepts
ISBN: 1990783201
Category : Computers
Languages : en
Pages : 175
Book Description
Discover Apple's Music, TV, Podcasts, and Books apps Version 1.9, updated April 12, 2024 Are you bewildered with the apps that replaced iTunes in macOS? Befuddled by Apple Music? Do you want to customize the Music app sidebar? Wish you could organize your podcasts? Wondering what the difference is between loves and stars? In this book, Kirk McElhearn (author of three previous Take Control titles on iTunes, going back to 2010) explains not only how Apple's media apps work, but also how normal people can make the Music, TV, Podcasts, and Books apps do what they want. Starting in macOS 10.15 Catalina, Apple finally did away with iTunes. In its place are three new apps—Music, TV, and Podcasts—with audiobooks now handled by the Books app and syncing of mobile devices handled by the Finder. Where once iTunes was an all-purpose media hub, now you may use up to five apps to accomplish the same things. The new apps also add more features (while, sadly, removing a few things too). Take Control of macOS Media Apps is your guide to the post-iTunes world. Kirk McElhearn, whose earlier books on iTunes 10, 11, and 12 collectively sold nearly 14,000 copies, is back with a new book that shows you how to manage your music, videos, podcasts, and audiobooks in Catalina and later. Whether you just want to play your media, or you want to go deeper with special features like Genius, Shuffle, Playing Next, Apple Music, and iTunes Match, this comprehensive guide has the answers you need. Kirk also looks at various ways of bringing audio and video into Apple's media apps, tagging songs and videos so you can find them more easily later, creating playlists, sharing your library over a home network, and syncing media with your iPhone, iPad, or iPod. The book covers how to: • Play Music: Learn the basics of playing audio (and even music videos) in the Music app. You'll also find tips on making quick playlists with Genius and Playing Next, learn the best ways to search for the music you want to hear, stream music to other devices in your home, and view lyrics while tunes play. • Stream Music: Use Apple Music, a paid service, to listen to any of 100 million tracks. Or listen to live broadcasts from Apple Music Radio (including Apple Music 1). • View Your Music and Other Content: Learn how to use the sidebar, view your music library, and work with contextual menus in the Music app. • Store Your Music Library in the Cloud: What are the pros and cons of using the Sync Library setting to store your music in the cloud? How do Music and iTunes Match figure out whether to upload your music when that setting is enabled? You’ll get answers to these questions and more. • Use the iTunes Store: iTunes may be gone, but the iTunes Store is still open for business! Find tips on shopping in the iTunes Store, and get advice on sharing your purchases with family members and among your various Apple devices. • Tag Your Music: Tags are bits of information (also known as “metadata”) that can describe your media. Learn which tags to bother changing, the best ways to add lyrics and album art, how to rate songs with stars, loves, or both, and more. • Organize Your Music: Make a simple playlist of romantic songs, workout songs, or whatever theme you like. You’ll learn how to create smart playlists that, for example, comprise only your 5-star faves or only tunes you haven’t heard recently, and how to transfer playlists to the Apple Watch. You’ll also find help with operational issues like eliminating duplicates from your music library. • Manage and Share Media Files: Whether you want to casually share a playlist from your laptop when visiting a friend or you want to make all your media available on all your home’s computers, you’ll find out how Media Sharing and Home Sharing make sharing possible. You'll also learn how to manage massive media libraries and store media files on external drives. • Listen to Audiobooks: Discover how to download and play audiobooks in the Books app, and how to manage your audiobook library. • View Movies and TV Shows: Use the TV app (with or without the forthcoming Apple TV+ service) to watch videos, including those purchased or rented from the iTunes Store and those you add yourself. • Listen to and Watch Podcasts: You’ll be sampling and subscribing to podcasts in no time with Kirk’s advice, plus you’ll pick a method of syncing podcast episodes to your iPhone or iPad and even learn about creating your own podcast station. • Sync Media: You’ve put all your media on your Mac…now, how do you transfer it to a mobile Apple device such as an iPhone, an iPad, an old-school iPod, or an Apple Watch? And how do you use an Apple TV to enjoy the media on your Mac? Learn the best approach for your situation. • Rip, Burn, and Print: Add content to your media apps with Kirk’s detailed steps for “ripping” music CDs and audiobooks. Also learn how to burn music from Music onto a CD, and get directions for printing a song list—for example, to include in the jewel case of said CD. • Extend with AppleScript: Mac users can make the Music and TV apps do more with AppleScript. Learn about key AppleScripts that you can download to make your media apps jump through even more hoops.