Author: Dave Dwonch
Publisher: Titan Comics
ISBN: 1787740609
Category : Comics & Graphic Novels
Languages : en
Pages : 131
Book Description
Set in the universe of developer System Era’s hugely successful Astroneer videogame! Discover an all-new, all-ages adventure from acclaimed Jenny Zero writer Dave Dwonch, award-winning comics creator Mia Goodwin, with illustrious art by Xenia Pamfil. When Astroneer Sseven plucks a mysterious crystal from Boreas-1, he is catapulted across time and space and starts a chain reaction that could destroy the entire universe! Now, Seven and his ragtag crew of Astroneers must traverse the infinite to get the crystal back to Broeas before it’s too late! The countdown has begun… Also features 3 bonus stories: Decaf Noir, Have We Met, and Out of Bounds! “It’s Adventure Time meets Invader Zim. A joyous, candy-colored odyssey injected with heart, hope and humor.” – Space.com
Astroneer: Countdown
Author: Dave Dwonch
Publisher: Titan Comics
ISBN: 1787740609
Category : Comics & Graphic Novels
Languages : en
Pages : 131
Book Description
Set in the universe of developer System Era’s hugely successful Astroneer videogame! Discover an all-new, all-ages adventure from acclaimed Jenny Zero writer Dave Dwonch, award-winning comics creator Mia Goodwin, with illustrious art by Xenia Pamfil. When Astroneer Sseven plucks a mysterious crystal from Boreas-1, he is catapulted across time and space and starts a chain reaction that could destroy the entire universe! Now, Seven and his ragtag crew of Astroneers must traverse the infinite to get the crystal back to Broeas before it’s too late! The countdown has begun… Also features 3 bonus stories: Decaf Noir, Have We Met, and Out of Bounds! “It’s Adventure Time meets Invader Zim. A joyous, candy-colored odyssey injected with heart, hope and humor.” – Space.com
Publisher: Titan Comics
ISBN: 1787740609
Category : Comics & Graphic Novels
Languages : en
Pages : 131
Book Description
Set in the universe of developer System Era’s hugely successful Astroneer videogame! Discover an all-new, all-ages adventure from acclaimed Jenny Zero writer Dave Dwonch, award-winning comics creator Mia Goodwin, with illustrious art by Xenia Pamfil. When Astroneer Sseven plucks a mysterious crystal from Boreas-1, he is catapulted across time and space and starts a chain reaction that could destroy the entire universe! Now, Seven and his ragtag crew of Astroneers must traverse the infinite to get the crystal back to Broeas before it’s too late! The countdown has begun… Also features 3 bonus stories: Decaf Noir, Have We Met, and Out of Bounds! “It’s Adventure Time meets Invader Zim. A joyous, candy-colored odyssey injected with heart, hope and humor.” – Space.com
Videogames and Agency
Author: Bettina Bódi
Publisher: Taylor & Francis
ISBN: 1000829871
Category : Games & Activities
Languages : en
Pages : 173
Book Description
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game’s design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games. The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
Publisher: Taylor & Francis
ISBN: 1000829871
Category : Games & Activities
Languages : en
Pages : 173
Book Description
Videogames and Agency explores the trend in videogames and their marketing to offer a player higher volumes, or even more distinct kinds, of player freedom. The book offers a new conceptual framework that helps us understand how this freedom to act is discussed by designers, and how that in turn reflects in their design principles. What can we learn from existing theories around agency? How do paratextual materials reflect design intention with regards to what the player can and cannot do in a videogame? How does game design shape the possibility space for player action? Through these questions and selected case studies that include AAA and independent games alike, the book presents a unique approach to studying agency that combines game design, game studies, and game developer discourse. By doing so, the book examines what discourses around player action, as well as a game’s design can reveal about the nature of agency and videogame aesthetics. This book will appeal to readers specifically interested in videogames, such as game studies scholars or game designers, but also to media studies students and media and screen studies scholars less familiar with digital games. The Open Access version of this book, available at http://www.taylorfrancis.com, has been made available under a Creative Commons Attribution-Non Commercial-No Derivatives 4.0 license.
Video Games in Psychotherapy
Author: Robert Rice
Publisher: Taylor & Francis
ISBN: 1000619982
Category : Games & Activities
Languages : en
Pages : 249
Book Description
Video Games in Psychotherapy provides the reader with a practical session-by-session framework for using video games, interactive media, and gaming metaphors to help make the process of psychotherapy more engaging for today’s youth. Using concepts from narrative, collaborative, cognitive behavioral, and other evidenced-based approaches to psychotherapy, the book gives examples of possible therapist questions, responses, and activities involving language and concepts that are appealing to young gamers. Addressing issues with psychophysiological self-regulation, anxiety disorders, and autism spectrum disorders, among others, this book uses multiple case examples to demonstrate each idea and is written in a way that is understandable for all mental health providers, regardless of their own familiarity with gaming. A review of over 40 popular video games with specific ideas for their use in psychotherapy is provided, allowing mental health providers to easily individualize therapy based on client goals and gaming preferences. Concepts for individual and group psychotherapy using games and interactive media, ranging from Pac Man to virtual reality, are also covered. Providing the reader with useful templates, worksheets, and other therapy resources, this book is a must-have for mental health providers working with children, adolescents, and transition-age youth.
Publisher: Taylor & Francis
ISBN: 1000619982
Category : Games & Activities
Languages : en
Pages : 249
Book Description
Video Games in Psychotherapy provides the reader with a practical session-by-session framework for using video games, interactive media, and gaming metaphors to help make the process of psychotherapy more engaging for today’s youth. Using concepts from narrative, collaborative, cognitive behavioral, and other evidenced-based approaches to psychotherapy, the book gives examples of possible therapist questions, responses, and activities involving language and concepts that are appealing to young gamers. Addressing issues with psychophysiological self-regulation, anxiety disorders, and autism spectrum disorders, among others, this book uses multiple case examples to demonstrate each idea and is written in a way that is understandable for all mental health providers, regardless of their own familiarity with gaming. A review of over 40 popular video games with specific ideas for their use in psychotherapy is provided, allowing mental health providers to easily individualize therapy based on client goals and gaming preferences. Concepts for individual and group psychotherapy using games and interactive media, ranging from Pac Man to virtual reality, are also covered. Providing the reader with useful templates, worksheets, and other therapy resources, this book is a must-have for mental health providers working with children, adolescents, and transition-age youth.
We Are All Astronauts
Author: Marc Blancher
Publisher: Neofelis Verlag
ISBN: 3958082637
Category : Art
Languages : en
Pages : 251
Book Description
"We are all astronauts", the American architect and thinker Richard Buckminster Fuller wrote in 1968 in his book Operating Manual for Spaceship Earth, where he compared Earth to a spaceship, provided only with exhaustible resources while flying through space. These words show the presence the phenomenon of the astronaut and the cosmonaut had in the public mind from the second half of the twentieth century on: Buckminster Fuller was able to drive his point home by asking his audience to identify with one of the most prominent figures in the public sphere then: the space traveler. At the same time, Buckminster Fuller's words themselves seem to have played a significant role in further shaping the space-exploring human as a symbol and an image of humankind in general. The twelve contributions in this book by authors from the fields of literature, music, politics, history, the visual arts, film, computer games, comics, social sciences, and media theory track the development, changes and dynamics of this symbol by analyzing the various images of the astronaut and the cosmonaut as constructed throughout the different decades of space exploration, from its beginning to the present day.
Publisher: Neofelis Verlag
ISBN: 3958082637
Category : Art
Languages : en
Pages : 251
Book Description
"We are all astronauts", the American architect and thinker Richard Buckminster Fuller wrote in 1968 in his book Operating Manual for Spaceship Earth, where he compared Earth to a spaceship, provided only with exhaustible resources while flying through space. These words show the presence the phenomenon of the astronaut and the cosmonaut had in the public mind from the second half of the twentieth century on: Buckminster Fuller was able to drive his point home by asking his audience to identify with one of the most prominent figures in the public sphere then: the space traveler. At the same time, Buckminster Fuller's words themselves seem to have played a significant role in further shaping the space-exploring human as a symbol and an image of humankind in general. The twelve contributions in this book by authors from the fields of literature, music, politics, history, the visual arts, film, computer games, comics, social sciences, and media theory track the development, changes and dynamics of this symbol by analyzing the various images of the astronaut and the cosmonaut as constructed throughout the different decades of space exploration, from its beginning to the present day.
BASH!
Author: Rudy Gobert
Publisher: Titan Comics
ISBN: 1787739899
Category : Young Adult Fiction
Languages : en
Pages : 132
Book Description
Throughout the known universe there’s one sport that everyone’s a fan of: BASH! A deadly high-octane version of basketball, BASH players are legends, and for young Rudy, a poor kid from Nevilia, his only dream is to become one of them. He has the talent, but he must hone his skills to one day make it to the pro leagues. But there are powerful forces watching Rudy… it seems he’s no ordinary kid and his long missing father might not have been the simple man he thought he was… which just might be the key to him becoming a BASH superstar! The fate of the whole universe is at stake in this all new sporting tale from NBA star Rudy Gobert!
Publisher: Titan Comics
ISBN: 1787739899
Category : Young Adult Fiction
Languages : en
Pages : 132
Book Description
Throughout the known universe there’s one sport that everyone’s a fan of: BASH! A deadly high-octane version of basketball, BASH players are legends, and for young Rudy, a poor kid from Nevilia, his only dream is to become one of them. He has the talent, but he must hone his skills to one day make it to the pro leagues. But there are powerful forces watching Rudy… it seems he’s no ordinary kid and his long missing father might not have been the simple man he thought he was… which just might be the key to him becoming a BASH superstar! The fate of the whole universe is at stake in this all new sporting tale from NBA star Rudy Gobert!
The Counterfeit Coin
Author: Christopher Goetz
Publisher: Rutgers University Press
ISBN: 1978825528
Category : Social Science
Languages : en
Pages : 162
Book Description
The Counterfeit Coin argues that games and related entertainment media have become almost inseparable from fantasy. In turn, these media are making fantasy itself visible in new ways. Though apparently asocial and egocentric—an internal mental image expressing the fulfillment of some wish—fantasy has become a key term in social contestations of the emerging medium. At issue is whose fantasies are catered to, who feels powerful and gets their way, and who is left out. This book seeks to undo the monolith of commercial gaming by locating multiplicity and difference within fantasy itself. It introduces and tracks three broad fantasy traditions that dynamically connect apparently distinct strata of a game (story and play), that join games to other media, and that encircle players in pleasurable loops as they follow these connections.
Publisher: Rutgers University Press
ISBN: 1978825528
Category : Social Science
Languages : en
Pages : 162
Book Description
The Counterfeit Coin argues that games and related entertainment media have become almost inseparable from fantasy. In turn, these media are making fantasy itself visible in new ways. Though apparently asocial and egocentric—an internal mental image expressing the fulfillment of some wish—fantasy has become a key term in social contestations of the emerging medium. At issue is whose fantasies are catered to, who feels powerful and gets their way, and who is left out. This book seeks to undo the monolith of commercial gaming by locating multiplicity and difference within fantasy itself. It introduces and tracks three broad fantasy traditions that dynamically connect apparently distinct strata of a game (story and play), that join games to other media, and that encircle players in pleasurable loops as they follow these connections.
High on Life
Author:
Publisher: Titan Comics
ISBN: 1787744590
Category : Comics & Graphic Novels
Languages : en
Pages : 116
Book Description
The G3 cartel might have been defeated, but a new threat to humans shoots a bloody path across the galaxy… and it’s not the G4. Joined by a new Gatlian, Harper, and an unlikely human ally, the Bounty Hunter is stalked across the galaxy in the name of brutal revenge. But when the threat on their heels is revealed to be another Gatlian, Harper is horrified to realize it’s her former mentor – Smithon Wesson! A tale of guts and goop, revenge and redemption, and love and loss. Alec Robbins (author of Mr. Boop and Narrative Director of Squanch Games) teams up with Kit Wallis (Mr. Easta, Hellicious) for the debut graphic novel in the High on Life saga. Collects High on Life #1-4
Publisher: Titan Comics
ISBN: 1787744590
Category : Comics & Graphic Novels
Languages : en
Pages : 116
Book Description
The G3 cartel might have been defeated, but a new threat to humans shoots a bloody path across the galaxy… and it’s not the G4. Joined by a new Gatlian, Harper, and an unlikely human ally, the Bounty Hunter is stalked across the galaxy in the name of brutal revenge. But when the threat on their heels is revealed to be another Gatlian, Harper is horrified to realize it’s her former mentor – Smithon Wesson! A tale of guts and goop, revenge and redemption, and love and loss. Alec Robbins (author of Mr. Boop and Narrative Director of Squanch Games) teams up with Kit Wallis (Mr. Easta, Hellicious) for the debut graphic novel in the High on Life saga. Collects High on Life #1-4
THEN: Science Fiction Fandom in the UK: 1930-1980
Author: Rob Hansen
Publisher: Lulu.com
ISBN: 1326366750
Category : Fan magazines
Languages : en
Pages : 456
Book Description
Publisher: Lulu.com
ISBN: 1326366750
Category : Fan magazines
Languages : en
Pages : 456
Book Description
High on Life #2
Author: Alec Robbins
Publisher: Titan Comics
ISBN: 1787744612
Category : Comics & Graphic Novels
Languages : en
Pages : 35
Book Description
THE BOUNTY HUNTER HAS BECOME THE HUNTED! The chase is on; Harper leads the Bounty Hunter and the gang to her abandoned Gatlian Resistance, where the horrifying monument stirs long-suppressed memories in Creature’s mind. Meanwhile, Smithson Wesson takes a trip to Space Applebee’s… without a reservation.
Publisher: Titan Comics
ISBN: 1787744612
Category : Comics & Graphic Novels
Languages : en
Pages : 35
Book Description
THE BOUNTY HUNTER HAS BECOME THE HUNTED! The chase is on; Harper leads the Bounty Hunter and the gang to her abandoned Gatlian Resistance, where the horrifying monument stirs long-suppressed memories in Creature’s mind. Meanwhile, Smithson Wesson takes a trip to Space Applebee’s… without a reservation.
Battletoads: The Lost Adventure
Author: Simon Furman
Publisher: Titan Comics
ISBN: 1787746399
Category : Comics & Graphic Novels
Languages : en
Pages : 84
Book Description
Dive into the badass world of Battletoads with The Lost Adventure, as Pimple, Rash, and Zitz face a horde of powerful opponents. The toadular trio participate in The Grand Fistival, a battle royale which gathered the strongest fighters in the universe. But a secret plot looms in the sewers of the celebration. Will the Toads prevail, or will their bond be tested by an out-of-this-world brawl? Uncover the rich stinkin’ history of Battletoads, a videogame franchise by Rare, which has seen the Toady trio battle valiantly against intergalactic evil. Whether you are a longtime Battletoads follower or a newcomer to the series, The Lost Adventure marks one of the franchise’s greatest spectacles.
Publisher: Titan Comics
ISBN: 1787746399
Category : Comics & Graphic Novels
Languages : en
Pages : 84
Book Description
Dive into the badass world of Battletoads with The Lost Adventure, as Pimple, Rash, and Zitz face a horde of powerful opponents. The toadular trio participate in The Grand Fistival, a battle royale which gathered the strongest fighters in the universe. But a secret plot looms in the sewers of the celebration. Will the Toads prevail, or will their bond be tested by an out-of-this-world brawl? Uncover the rich stinkin’ history of Battletoads, a videogame franchise by Rare, which has seen the Toady trio battle valiantly against intergalactic evil. Whether you are a longtime Battletoads follower or a newcomer to the series, The Lost Adventure marks one of the franchise’s greatest spectacles.