Asset Architecture 3

Asset Architecture 3 PDF Author: Ali Rahim
Publisher:
ISBN: 9781940743738
Category : Architecture
Languages : en
Pages : 182

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Book Description
Technological choices give us ways to bridge the gap between the technical and the cultural, immersing one within the other. The immersion creates a platform for innovation. The techniques that people generate through their use of technology exert pressure on technical refinement and enfold those refinements within culture. Technological choices define a world within which specific alternatives of uses emerge, and they define a subject who chooses among those alternatives. In the making of the world through technology, we simultaneously enact great cultural change. In order for architecture to remain relevant in the future and create a critique of the present it must operate within technology, developing technological practices and design methods that become intrinsic to technology as opposed to applying it to a previously conceived design. The scope and significance of this is potentially enormous. Asset Architecture 3 attempts to illustrate some of the concepts, directions, and practices that have taken on this challenge.

Asset Architecture 3

Asset Architecture 3 PDF Author: Ali Rahim
Publisher:
ISBN: 9781940743738
Category : Architecture
Languages : en
Pages : 182

Get Book Here

Book Description
Technological choices give us ways to bridge the gap between the technical and the cultural, immersing one within the other. The immersion creates a platform for innovation. The techniques that people generate through their use of technology exert pressure on technical refinement and enfold those refinements within culture. Technological choices define a world within which specific alternatives of uses emerge, and they define a subject who chooses among those alternatives. In the making of the world through technology, we simultaneously enact great cultural change. In order for architecture to remain relevant in the future and create a critique of the present it must operate within technology, developing technological practices and design methods that become intrinsic to technology as opposed to applying it to a previously conceived design. The scope and significance of this is potentially enormous. Asset Architecture 3 attempts to illustrate some of the concepts, directions, and practices that have taken on this challenge.

An Asset Management System with a Three Tier Architecture

An Asset Management System with a Three Tier Architecture PDF Author: David Patrick Gleeson
Publisher:
ISBN:
Category :
Languages : en
Pages : 720

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Book Description


Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition PDF Author: Jason Gregory
Publisher: CRC Press
ISBN: 1351974270
Category : Computers
Languages : en
Pages : 1024

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Book Description
In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.

Software Architecture in Practice

Software Architecture in Practice PDF Author: Len Bass
Publisher: Addison-Wesley Professional
ISBN: 9780321154958
Category : Computers
Languages : en
Pages : 572

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Book Description
This is the eagerly-anticipated revision to one of the seminal books in the field of software architecture which clearly defines and explains the topic.

Domain Knowledge for Interactive System Design

Domain Knowledge for Interactive System Design PDF Author: Alistair G. Sutcliffe
Publisher: Springer
ISBN: 0387350594
Category : Computers
Languages : en
Pages : 278

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Book Description
This book describes how domain knowledge can be used in the design of interactive systems. It includes discussion of the theories and models of domain, generic domain architectures and construction of system components for specific domains. It draws on research experience from the Information Systems, Software Engineering and Human Computer Interaction communities.

Brand Admiration

Brand Admiration PDF Author: C. Whan Park
Publisher: John Wiley & Sons
ISBN: 1119308070
Category : Business & Economics
Languages : en
Pages : 292

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Book Description
Brand Admiration uses deep research on consumer psychology, marketing, consumer engagement and communication to develop a powerful, integrated perspective and innovative approach to brand management. Using numerous real-world examples and backed by research from top notch academics, this book describes how companies can turn a product, service, corporate, person or place brand into one that customers love, trust and respect; in short, how to make a brand admired. The result? Greater brand loyalty, stronger brand advocacy, and higher brand equity. Admired brands grow more revenue in a more efficient way over a longer period of time and with more opportunities for growth. The real power of Brand Admiration is that it provides concrete, actionable guidance on how brand managers can make customers (and employees) admire a brand. Admired brands don't just do the job; they offer exactly what customers need (enabling benefits), in way that's pleasing, fun, interesting, and emotionally involving (enticing benefits), while making people feel good about themselves (enriching benefits). Providing these benefits, called 3 Es, is foundational to building , strengthening and leveraging brand admiration. In addition, the authors articulate a common-sense and action based measure of brand equity, and they develop dashboard metrics to diagnose if there are any 'canaries in the coal mine', and if so, what to do next. In short, Brand Admiration provides a coherent, cohesive approach to helping the brand stand the test of time. A well-designed, well-managed brand becomes a part of the public consciousness, and ultimately, a part of the culture. This trajectory is the fruit of decisions made from an integrated strategic standpoint. This book shows you how to shift the process for your brand, with practical guidance and an analytical approach.

Handbook of Research on Strategic Fit and Design in Business Ecosystems

Handbook of Research on Strategic Fit and Design in Business Ecosystems PDF Author: Hacioglu, Umit
Publisher: IGI Global
ISBN: 1799811271
Category : Business & Economics
Languages : en
Pages : 775

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Book Description
With advancing information technology, businesses must adapt to more efficient structures that utilize the latest in robotics and machine learning capabilities in order to create optimal human-robot cooperation. However, there are vital rising concerns regarding the possible consequences of deploying artificial intelligence, sophisticated robotic technologies, automated vehicles, self-managing supply modes, and blockchain economies on business performance and culture, including how to sustain a supportive business culture and to what extent a strategic fit between human-robot collaboration in a business ecosystem can be created. The Handbook of Research on Strategic Fit and Design in Business Ecosystems is a collection of innovative research that builds a futuristic view of evolving business ecosystems and a deeper understanding of business transformation processes in the new digital business era. Featuring research on topics such as cultural hybridization, Industry 4.0, and cybersecurity, this book is ideally designed for entrepreneurs, executives, managers, corporate strategists, economists, IT specialists, IT consultants, engineers, students, researchers, and academicians seeking to improve their understanding of future competitive business practices with the adoption of robotic and information technologies.

High Confidence Software Reuse in Large Systems

High Confidence Software Reuse in Large Systems PDF Author: Hong Mei
Publisher: Springer Science & Business Media
ISBN: 3540680624
Category : Business & Economics
Languages : en
Pages : 412

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Book Description
This book constitutes the refereed proceedings of the 10th International Conference on Software Reuse, ICSR 2008, held in Beijing, China, in May 2008. The 40 revised full papers presented together with 5 workshop summaries and 5 tutorials were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on architecture and reuse approaches, high confidence and reuse, component selection and reuse repository, product line, domain models and analysis, service oriented environment, components and services, reuse approaches and frameworks, as well as reuse approaches and methods.

eWork and eBusiness in Architecture, Engineering and Construction

eWork and eBusiness in Architecture, Engineering and Construction PDF Author: Jan Karlshoj
Publisher: CRC Press
ISBN: 0429013647
Category : Technology & Engineering
Languages : en
Pages : 669

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Book Description
eWork and eBusiness in Architecture, Engineering and Construction 2018 collects the papers presented at the 12th European Conference on Product and Process Modelling (ECPPM 2018, Copenhagen, 12-14 September 2018). The contributions cover complementary thematic areas that hold great promise towards the advancement of research and technological development in the modelling of complex engineering systems, encompassing a substantial number of high quality contributions on a large spectrum of topics pertaining to ICT deployment instances in AEC/FM, including: • Information and Knowledge Management • Construction Management • Description Logics and Ontology Application in AEC • Risk Management • 5D/nD Modelling, Simulation and Augmented Reality • Infrastructure Condition Assessment • Standardization of Data Structures • Regulatory and Legal Aspects • Multi-Model and distributed Data Management • System Identification • Industrilized Production, Smart Products and Services • Interoperability • Smart Cities • Sustainable Buildings and Urban Environments • Collaboration and Teamwork • BIM Implementation and Deployment • Building Performance Simulation • Intelligent Catalogues and Services eWork and eBusiness in Architecture, Engineering and Construction 2018 represents a rich and comprehensive resource for academics and researchers working in the interdisciplinary areas of information technology applications in architecture, engineering and construction. In the last two decades, the biennial ECPPM (European Conference on Product and Process Modelling) conference series, as the oldest BIM conference, has provided a unique platform for the presentation and discussion of the most recent advances with regard to the ICT (Information and Communication Technology) applications in the AEC/FM (Architecture, Engineering, Construction and Facilities Management) domains.

Game Development Tool Essentials

Game Development Tool Essentials PDF Author: Paula Berinstein
Publisher: Apress
ISBN: 1430267011
Category : Computers
Languages : en
Pages : 201

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Book Description
Game Development Tool Essentials provides must-have tips and tricks from industry professionals for strengthening and streamlining your game tools pipeline. Everyone knows the game tools pipeline is important, but in the current environment of shrinking budgets and increased time pressure, developers often have to settle for inefficient, ad hoc, messy pipelines. This unique book will break you out of that cycle. The practical, expert insights contained within will enable you to work faster and more efficiently, so you can spend more time making cool things. Game Development Tool Essentials pools the knowledge and experience of working developers over four critical aspects of the game tools pipeline: asset and data management, geometry and models, Web tools, and programming. Within those sections, you will learn cutting-edge techniques on essential subjects such as COLLADA rendering, exporting and workflow; asset management and compiler architecture; and moving tools to the cloud. If you’re a game developer, you need Game Development Tool Essentials. Covers readily available tools and tools developers can build themselves. Presents 96 code samples, 81 illustrations, and end-of-chapter references. Special chapter on moving tools to the cloud.