Author: Heather Gunn
Publisher: Lulu.com
ISBN: 1312290226
Category : Games & Activities
Languages : en
Pages : 53
Book Description
Gather your friends for two adventures in one! Whether new to roleplaying games or just new to Aspect, this is the perfect starting point. The Aspect Beginner Game contains TWO learn as you go adventures. Choose from sixteen characters and embark on epic adventure, just add dice and imagination. Includes three double-sided encounter maps, 64 character standees, player character sheets, and quick start rules.
Aspect Beginner Game
Author: Heather Gunn
Publisher: Lulu.com
ISBN: 1312290226
Category : Games & Activities
Languages : en
Pages : 53
Book Description
Gather your friends for two adventures in one! Whether new to roleplaying games or just new to Aspect, this is the perfect starting point. The Aspect Beginner Game contains TWO learn as you go adventures. Choose from sixteen characters and embark on epic adventure, just add dice and imagination. Includes three double-sided encounter maps, 64 character standees, player character sheets, and quick start rules.
Publisher: Lulu.com
ISBN: 1312290226
Category : Games & Activities
Languages : en
Pages : 53
Book Description
Gather your friends for two adventures in one! Whether new to roleplaying games or just new to Aspect, this is the perfect starting point. The Aspect Beginner Game contains TWO learn as you go adventures. Choose from sixteen characters and embark on epic adventure, just add dice and imagination. Includes three double-sided encounter maps, 64 character standees, player character sheets, and quick start rules.
Swift Game Programming for Absolute Beginners
Author: Arjan Egges
Publisher: Apress
ISBN: 1484206509
Category : Computers
Languages : en
Pages : 353
Book Description
"Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ... The images and audio provided are professional and clean." William Fahle, Computing Review, May 31, 2016 Swift Game Programming for Absolute Beginners teaches Apple’s Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time – a double win! The four games you’ll develop while reading this book are: Painter Tut’s Tomb Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play. Professionally developed game assets form part of the book download. You’ll get professionally drawn sprites and imagery that’ll have you proud to show your learning to friends and family. The approach in Swift Game Programming for Absolute Beginners follows the structure of a game rather than the syntax of a language. You’ll learn to create game worlds, manage game objects and game states, define levels for players to pass through, implement animations based upon realistic physics, and much more. Along the way you’ll learn the language, but always in the context of fun and games. Swift is Apple’s new programming language introduced in 2014 to replace Objective-C as the main programming language for iOS devices and Mac OS X. Swift is a must learn language for anyone targeting Apple devices, and Swift Game Programming for Absolute Beginners provides the most fun you’ll ever have in stepping over the threshold toward eventual mastery of the language.
Publisher: Apress
ISBN: 1484206509
Category : Computers
Languages : en
Pages : 353
Book Description
"Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ... The images and audio provided are professional and clean." William Fahle, Computing Review, May 31, 2016 Swift Game Programming for Absolute Beginners teaches Apple’s Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time – a double win! The four games you’ll develop while reading this book are: Painter Tut’s Tomb Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play. Professionally developed game assets form part of the book download. You’ll get professionally drawn sprites and imagery that’ll have you proud to show your learning to friends and family. The approach in Swift Game Programming for Absolute Beginners follows the structure of a game rather than the syntax of a language. You’ll learn to create game worlds, manage game objects and game states, define levels for players to pass through, implement animations based upon realistic physics, and much more. Along the way you’ll learn the language, but always in the context of fun and games. Swift is Apple’s new programming language introduced in 2014 to replace Objective-C as the main programming language for iOS devices and Mac OS X. Swift is a must learn language for anyone targeting Apple devices, and Swift Game Programming for Absolute Beginners provides the most fun you’ll ever have in stepping over the threshold toward eventual mastery of the language.
Fate
Author: Leonard Balsera
Publisher:
ISBN: 9781613170298
Category : Fantasy games
Languages : en
Pages : 308
Book Description
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson
Publisher:
ISBN: 9781613170298
Category : Fantasy games
Languages : en
Pages : 308
Book Description
Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson
Game Coding Complete
Author: Mike McShaffry
Publisher:
ISBN: 9781932111910
Category : Computer games
Languages : en
Pages : 0
Book Description
Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.
Publisher:
ISBN: 9781932111910
Category : Computer games
Languages : en
Pages : 0
Book Description
Game Coding Complete, Second Edition is the essential hands-on guide to developing commercial quality games written by master game programmer, Mike McSahffry. This must-have second edition has been expanded from the bestselling first edition to include the absolute latest in exciting new techniques in game interface design programming, game audio programming, game scripting, 3D programming, network game programming and gam engine technology. All of the code in the book has been completely updated to work with all of the latest compiler technology.
Unity for Absolute Beginners
Author: Sue Blackman
Publisher: Apress
ISBN: 143026778X
Category : Computers
Languages : en
Pages : 598
Book Description
Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment. With Unity for Absolute Beginners you'll become familiar with the Unity editor, key concepts and functionality. You'll learn how to import, evaluate and manage resources. You'll explore C# scripting in Unity, and learn how to use the Unity API. Using the provided art assets, you will learn the fundamentals of good game design and iterative refinement as you take your game from a simple prototype to a quirky, but challenging variation of the ever-popular first-person shooter. As can be expected, there will be plenty of destruction, special effects and mayhem along the way. Unity for Absolute Beginners assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up-to-speed as quickly as possible while learning Unity in a fun and interactive environment.
Publisher: Apress
ISBN: 143026778X
Category : Computers
Languages : en
Pages : 598
Book Description
Unity for Absolute Beginners walks you through the fundamentals of creating a small third-person shooter game with Unity. Using the free version of Unity to begin your game development career, you'll learn how to import, evaluate and manage your game resources to create awesome third-person shooters. This book assumes that you have little or no experience with game development, scripting, or 3D assets, and that you're eager to start creating games as quickly as possible, while learning Unity in a fun and interactive environment. With Unity for Absolute Beginners you'll become familiar with the Unity editor, key concepts and functionality. You'll learn how to import, evaluate and manage resources. You'll explore C# scripting in Unity, and learn how to use the Unity API. Using the provided art assets, you will learn the fundamentals of good game design and iterative refinement as you take your game from a simple prototype to a quirky, but challenging variation of the ever-popular first-person shooter. As can be expected, there will be plenty of destruction, special effects and mayhem along the way. Unity for Absolute Beginners assumes that you have little or no experience with game development, scripting, or 3D assets, but are eager to get up-to-speed as quickly as possible while learning Unity in a fun and interactive environment.
Game Programming using Qt 5 Beginner's Guide
Author: Pavel Vladimirovich Strakhov
Publisher: Packt Publishing Ltd
ISBN: 1788390652
Category : Computers
Languages : en
Pages : 697
Book Description
A complete guide to designing and building fun games with Qt and Qt Quick using associated toolsets Key Features A step by step guide to learn Qt by building simple yet entertaining games Get acquainted with a small yet powerful addition—Qt Gamepad Module, that enables Qt applications to support the use of gamepad hardware Understand technologies such as QML, OpenGL, and Qt Creator to design intuitive games Book Description Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt. What you will learn Install the latest version of Qt on your system Understand the basic concepts of every Qt game and application Develop 2D object-oriented graphics using Qt Graphics View Build multiplayer games or add a chat function to your games with Qt Network module Script your game with Qt QML Explore the Qt Gamepad module in order to integrate gamepad support in C++ and QML applications Program resolution-independent and fluid UIs using QML and Qt Quick Control your game flow in line with mobile device sensors Test and debug your game easily with Qt Creator and Qt Test Who this book is for If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. No previous knowledge of Qt is required; however knowledge of C++ is mandatory.
Publisher: Packt Publishing Ltd
ISBN: 1788390652
Category : Computers
Languages : en
Pages : 697
Book Description
A complete guide to designing and building fun games with Qt and Qt Quick using associated toolsets Key Features A step by step guide to learn Qt by building simple yet entertaining games Get acquainted with a small yet powerful addition—Qt Gamepad Module, that enables Qt applications to support the use of gamepad hardware Understand technologies such as QML, OpenGL, and Qt Creator to design intuitive games Book Description Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. It's a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games. The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qt's core concepts. Further, you'll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qt's capabilities for handling strings and files, data storage, and serialization. Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games. By the end of this book, you will have developed the skillset to develop interesting games with Qt. What you will learn Install the latest version of Qt on your system Understand the basic concepts of every Qt game and application Develop 2D object-oriented graphics using Qt Graphics View Build multiplayer games or add a chat function to your games with Qt Network module Script your game with Qt QML Explore the Qt Gamepad module in order to integrate gamepad support in C++ and QML applications Program resolution-independent and fluid UIs using QML and Qt Quick Control your game flow in line with mobile device sensors Test and debug your game easily with Qt Creator and Qt Test Who this book is for If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. No previous knowledge of Qt is required; however knowledge of C++ is mandatory.
Programming Games for Beginners
Author: D. F. Howard
Publisher: Prentice Hall
ISBN: 9780672303135
Category : Computers
Languages : en
Pages : 500
Book Description
A complete how-to guide for writing computer games with Visual Basic! This book/disk set provides imaginative programmers with all the tools they'll need to create entertaining computer games for fun and profit. -- Includes algorithms for image manipulation and sound generation -- Disk includes source code and executable code for both games featured in the book
Publisher: Prentice Hall
ISBN: 9780672303135
Category : Computers
Languages : en
Pages : 500
Book Description
A complete how-to guide for writing computer games with Visual Basic! This book/disk set provides imaginative programmers with all the tools they'll need to create entertaining computer games for fun and profit. -- Includes algorithms for image manipulation and sound generation -- Disk includes source code and executable code for both games featured in the book
Chess Openings for Beginners
Author: Craig Medina
Publisher: The Book Public
ISBN:
Category : Games & Activities
Languages : en
Pages : 147
Book Description
Take Your Game to the Next Level Are you interested in taking your chess skills to a completely new level, impressing your friends and opponents with your ability and chess knowledge? Perhaps you are new to the game of chess and have not played it before, but you are interested in trying it out and unsure of how to start a game successfully. Or maybe you have given the game of chess a try in the past, but you are aware that your knowledge on how to begin a game of chess is weak, and this lack of information will ultimately stop you from being able to improve your skills. The good news is that if any of these sound like you, then you have come to the right place, and your chess game is about to increase to all new heights! Chess Openings for Beginners offers you all of the information that you need and could want regarding the different openings that you have at your disposal in the game of chess, from the openings that occur on 1.e4 to the openings that occur on 1.d4, and many other opening variants for you to test out as a beginner player. You will be amazed at just how much useful information is crammed into this book that you can take and apply to your next chess match. Not only will this book give you a greater understanding of how to play each opening successfully, but it will also teach you what you can expect your opponents to do in response to your openings, giving you the best chance of going into the middlegame with an advantage. These are just a couple of the excellent things that you will be able to take from studying the content of this book. Don’t miss out on being able to take your chess opening skills to a whole new level! Inside Chess Openings for Beginners you will Discover: - A brief history into the origins of chess openings, along with the most important components that make up a good opening strategy. - The 2 openings that you should avoid at all costs. - The most famous openings from 1.e4, such as the Ruy Lopez, the Sicilian Defense, and the Italian Game. - The best openings for beginners from 1.e4, such as the Queen’s Gambit, the Slav Defense, and the Grunfeld Defense. - A detailed insight to surprise your opponent and win a game in 6 moves - And much more! Information on the importance of the psychology of chess and why this is so important in the opening of any chess match. Gone will be the days of going into chess games without a clear plan, only to realize you are about to lose too late. Purchase a copy of Chess Openings for Beginners today, and begin playing this historical game of skill and strategy, impressing your friends and opponents with your ability along the way!
Publisher: The Book Public
ISBN:
Category : Games & Activities
Languages : en
Pages : 147
Book Description
Take Your Game to the Next Level Are you interested in taking your chess skills to a completely new level, impressing your friends and opponents with your ability and chess knowledge? Perhaps you are new to the game of chess and have not played it before, but you are interested in trying it out and unsure of how to start a game successfully. Or maybe you have given the game of chess a try in the past, but you are aware that your knowledge on how to begin a game of chess is weak, and this lack of information will ultimately stop you from being able to improve your skills. The good news is that if any of these sound like you, then you have come to the right place, and your chess game is about to increase to all new heights! Chess Openings for Beginners offers you all of the information that you need and could want regarding the different openings that you have at your disposal in the game of chess, from the openings that occur on 1.e4 to the openings that occur on 1.d4, and many other opening variants for you to test out as a beginner player. You will be amazed at just how much useful information is crammed into this book that you can take and apply to your next chess match. Not only will this book give you a greater understanding of how to play each opening successfully, but it will also teach you what you can expect your opponents to do in response to your openings, giving you the best chance of going into the middlegame with an advantage. These are just a couple of the excellent things that you will be able to take from studying the content of this book. Don’t miss out on being able to take your chess opening skills to a whole new level! Inside Chess Openings for Beginners you will Discover: - A brief history into the origins of chess openings, along with the most important components that make up a good opening strategy. - The 2 openings that you should avoid at all costs. - The most famous openings from 1.e4, such as the Ruy Lopez, the Sicilian Defense, and the Italian Game. - The best openings for beginners from 1.e4, such as the Queen’s Gambit, the Slav Defense, and the Grunfeld Defense. - A detailed insight to surprise your opponent and win a game in 6 moves - And much more! Information on the importance of the psychology of chess and why this is so important in the opening of any chess match. Gone will be the days of going into chess games without a clear plan, only to realize you are about to lose too late. Purchase a copy of Chess Openings for Beginners today, and begin playing this historical game of skill and strategy, impressing your friends and opponents with your ability along the way!
How to GameFi: Beginners
Author: Sanjay Saini
Publisher: Sanjay Saini
ISBN:
Category : Computers
Languages : en
Pages : 93
Book Description
Introducing "How To GameFi: Beginners" - Embrace the Future of Gaming with Blockchain Technology Unlock the world of Web3 gaming with this comprehensive guide. Discover the power of blockchain technology, NFTs, and decentralized platforms. Immerse yourself in a vibrant ecosystem where gameplay, ownership, and community interaction are redefined. Join the global community driving the evolution of gaming. Level up your gaming experience and embrace the exciting possibilities of GameFi. Are you ready to embark on this thrilling adventure? Welcome to "How To GameFi: Beginners" - Your passport to a new era of gaming awaits.
Publisher: Sanjay Saini
ISBN:
Category : Computers
Languages : en
Pages : 93
Book Description
Introducing "How To GameFi: Beginners" - Embrace the Future of Gaming with Blockchain Technology Unlock the world of Web3 gaming with this comprehensive guide. Discover the power of blockchain technology, NFTs, and decentralized platforms. Immerse yourself in a vibrant ecosystem where gameplay, ownership, and community interaction are redefined. Join the global community driving the evolution of gaming. Level up your gaming experience and embrace the exciting possibilities of GameFi. Are you ready to embark on this thrilling adventure? Welcome to "How To GameFi: Beginners" - Your passport to a new era of gaming awaits.
Games and Learning Alliance
Author: Manuel Gentile
Publisher: Springer
ISBN: 3030115488
Category : Computers
Languages : en
Pages : 457
Book Description
This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018.The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game approaches.
Publisher: Springer
ISBN: 3030115488
Category : Computers
Languages : en
Pages : 457
Book Description
This book constitutes the refereed proceedings of the 7th International Conference on Games and Learning Alliance, GALA 2018, held in Palermo, Italy, in December 2018.The 38 revised regular papers presented together with 9 poster papers were carefully reviewed and selected from 68 submissions. The papers cover the following topics: games for skills training; game design; methods and tools; gamification and innovative game approaches.