Asian Histories and Heritages in Video Games

Asian Histories and Heritages in Video Games PDF Author: Yowei Kang
Publisher:
ISBN: 9781032609652
Category : Games & Activities
Languages : en
Pages : 0

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Book Description
"This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games- from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nationbuilding - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies"--

Asian Histories and Heritages in Video Games

Asian Histories and Heritages in Video Games PDF Author: Yowei Kang
Publisher:
ISBN: 9781032609652
Category : Games & Activities
Languages : en
Pages : 0

Get Book Here

Book Description
"This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games- from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nationbuilding - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies"--

Asian Histories and Heritages in Video Games

Asian Histories and Heritages in Video Games PDF Author: Yowei Kang
Publisher: Taylor & Francis
ISBN: 1040120997
Category : Games & Activities
Languages : en
Pages : 219

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Book Description
This book explores the representations of national Asian histories in digital games. Situated at the intersection of regional game studies and historical game studies, this book offers chapters on histories and heritages of Japan, China, Iran, Iraq, Taiwan, South Korea, Indonesia, Singapore, Turkey, and Russia. The volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games– from postcolonialism to identity politics to heritage studies. It demonstrates various methodological approaches to historical/regional game studies: case studies of nationally produced historical games that deal with local history, studies of media reception of history/heritage-themed games, text-mining methods studying attitudes expressed by players of such games, and educational perspectives on games in teaching cultural heritage. Through the lens of videogames, the authors explore how nations struggle with the legacies of war, colonialism and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.

Central and Eastern European Histories and Heritages in Video Games

Central and Eastern European Histories and Heritages in Video Games PDF Author: Michał Mochocki
Publisher: Taylor & Francis
ISBN: 1040164579
Category : Games & Activities
Languages : en
Pages : 244

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Book Description
This book explores the representations of Central and Eastern European histories in digital games. Focusing on games that examine a range of national histories and heritages from across Central and Eastern Europe, the volume looks beyond the diversity of the local histories depicted in games, and the audience reception of these histories, to show a diversity of approaches which can be used in examining historical games – from postcolonialism to identity politics to heritage studies. The book includes chapters on Serbia, Poland, Ukraine, Russia, Belarus, Hungary, Estonia, Slovakia, Czechia, Finland, and (a Western guest with regional connections) Luxembourg. Through the lens of video games, the authors address how nations struggle with the legacies of war, colonialism, and religious strife that have been a part of nation-building - but also how victimized cultures can survive, resist, and sometimes prevail. Appealing primarily to scholars in the fields of game studies, heritage studies, postcolonial criticism, and media studies, this book will be particularly useful for the subfields of historical game studies and postcolonial game studies.

Asian American History Day by Day

Asian American History Day by Day PDF Author: Jonathan H. X. Lee
Publisher: Bloomsbury Publishing USA
ISBN: 031339928X
Category : Social Science
Languages : en
Pages : 478

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Book Description
For student research, this reference highlights the importance of Asian Americans in U.S. history, the impact of specific individuals, and this ethnic group as a whole across time; documenting evolving policies, issues, and feelings concerning this particular American population. Asian American History Day by Day: A Reference Guide to Events provides a uniquely interesting way to learn about events in Asian American history that span several hundred years (and the contributions of Asian Americans to U.S. culture in that time). The book is organized in the form of a calendar, with each day of the year corresponding with an entry about an important event, person, or innovation that span several hundred years of Asian American history and references to books and websites that can provide more information about that event. Readers will also have access to primary source document excerpts that accompany the daily entries and serve as additional resources that help bring history to life. With this guide in hand, teachers will be able to more easily incorporate Asian American history into their classes, and students will find the book an easy-to-use guide to the Asian American past and an ideal "jumping-off point" for more targeted research.

Women in Historical and Archaeological Video Games

Women in Historical and Archaeological Video Games PDF Author: Jane Draycott
Publisher: Walter de Gruyter GmbH & Co KG
ISBN: 3110724278
Category : History
Languages : en
Pages : 360

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Book Description
This volume focuses on the depiction of women in video games set in historical periods or archaeological contexts, explores the tension between historical and archaeological accuracy and authenticity, examines portrayals of women in historical periods or archaeological contexts, portrayals of female historians and archaeologists, and portrayals of women in fantastical historical and archaeological contexts. It includes both triple A and independent video games, incorporating genres such as turn-based strategy, action-adventure, survival horror, and a variety of different types of role-playing games. Its chronological and geographical scope ranges from late third century BCE China, to mid first century BCE Egypt, to Pictish and Viking Europe, to Medieval Germany, to twentieth century Taiwan, and into the contemporary world, but it also ventures beyond our universe and into the fantasy realm of Hyrule and the science fiction solar system of the Nebula.

Embedding Culture into Video Games and Game Design

Embedding Culture into Video Games and Game Design PDF Author: Rhett Loban
Publisher: CRC Press
ISBN: 1000931358
Category : Computers
Languages : en
Pages : 200

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Book Description
This book will help game designers and those interested in games thoughtfully embed culture into video games and the game design process. This book raises the issue of how some cultures and communities are misrepresented in various video games. In response to this problem, designers can bring cultural considerations and practices into the centre focus of the game design process. The book advocates that designers put different measures in place to better prevent misrepresentations and engage with deeper understandings of culture to build culturally richer and more meaningful game worlds. The book uses the Torres Strait Virtual Reality project as a primary example, in addition to other game projects, to explore cultural representation in game design. Torres Strait culture is also explored and discussed more broadly throughout the book. No prior knowledge of culture studies is needed, and the book deals with higher level game design with little reference to the technical elements of game development. This unique and timely book will appeal to those interested in the implications of cultural depictions in video games and opportunities to generate deeper cultural representations through the game design process.

Zombies, Consumption, and Satire in Capcom’s Dead Rising

Zombies, Consumption, and Satire in Capcom’s Dead Rising PDF Author: Connor Jackson
Publisher: Taylor & Francis
ISBN: 1040268188
Category : Social Science
Languages : en
Pages : 129

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Book Description
This book explores the relationship between video games and satire through an in-depth examination of Capcom’s Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero’s filmic satire on American consumer culture, Dawn of the Dead. Proposing a taxonomy of videoludic satire, this book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions. This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture, and zombie studies.

Exploring Digital Humanities in India

Exploring Digital Humanities in India PDF Author: Maya Dodd
Publisher: Taylor & Francis
ISBN: 1000078809
Category : Education
Languages : en
Pages : 207

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Book Description
This book explores the emergence of digital humanities in the Indian context. It looks at how online and digital resources have transformed classroom and research practices. It examines some fundamental questions: What is digital humanities? Who is a digital humanist? What is its place in the Indian context? The chapters in the volume: • study the varied practices and pedagogies involved in incorporating the ‘digital’ into traditional classrooms; • showcase how researchers across disciplinary lines are expanding their scope of research, by adding a ‘digital’ component to update their curriculum to contemporary times; • highlight how this has also created opportunities for researchers to push the boundaries of their pedagogy and encouraged students to create ‘live projects’ with the aid of digital platforms; and • track changes in the language of research, documentation, archiving and reproduction as new conversations are opening up across Indian languages. A major intervention in the social sciences and humanities, this book will be of great interest to scholars and researchers of media studies, especially new and digital media, education, South Asian studies and cultural studies.

Asian American Culture [2 volumes]

Asian American Culture [2 volumes] PDF Author: Lan Dong
Publisher: Bloomsbury Publishing USA
ISBN: 1440829217
Category : Social Science
Languages : en
Pages : 862

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Book Description
Providing comprehensive coverage of a variety of Asian American cultural forms, including folk tradition, literature, religion, education, politics, sports, and popular culture, this two-volume work is an ideal resource for students and general readers that reveals the historical, regional, and ethnic diversity within specific traditions. An invaluable reference for school and public libraries as well as academic libraries at colleges and universities, this two-volume encyclopedia provides comprehensive coverage of a variety of Asian American cultural forms that enables readers to understand the history, complexity, and contemporary practices in Asian American culture. The contributed entries address the diversity of a group comprising people with geographically discrete origins in the Far East, Southeast Asia, and the Indian subcontinent, identifying the rich variations across the category of Asian American culture that are key to understanding specific cultural expressions while also pointing out some commonalities. Entries are organized alphabetically and cover topics in the arts; education and politics; family and community; gender and sexuality; history and immigration; holidays, festivals, and folk tradition; literature and culture; media, sports, and popular culture; and religion, belief, and spirituality. Entries also broadly cover Asian American origins and history, regional practices and traditions, contemporary culture, and art and other forms of shared expression. Accompanying sidebars throughout serve to highlight key individuals, major events, and significant artifacts and allow readers to better appreciate the Asian American experience.

A Companion to Multiethnic Literature of the United States

A Companion to Multiethnic Literature of the United States PDF Author: Gary Totten
Publisher: John Wiley & Sons
ISBN: 1119652510
Category : Literary Criticism
Languages : en
Pages : 453

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Book Description
Provides the most comprehensive collection of scholarship on the multiethnic literature of the United States A Companion to the Multiethnic Literature of the United States is the first in-depth reference work dedicated to the histories, genres, themes, cultural contexts, and new directions of American literature by authors of varied ethnic backgrounds. Engaging multiethnic literature as a distinct field of study, this unprecedented volume brings together a wide range of critical and theoretical approaches to offer analyses of African American, Latinx, Native American, Asian American, Jewish American, and Arab American literatures, among others. Chapters written by a diverse panel of leading contributors explore how multi-ethnic texts represent racial, ethnic, and other identities, center the lives and work of the marginalized and oppressed, facilitate empathy with the experiences of others, challenge racism, sexism, homophobia, and other hateful rhetoric, and much more. Informed by recent and leading-edge methodologies within the field, the Companion examines how theoretical approaches to multiethnic literature such as cultural studies, queer studies, ecocriticism, diaspora studies, and posthumanism inform literary scholarship, pedagogy, and curricula in the US and around the world. Explores the national, international, and transnational contexts of US ethnic literature Addresses how technology and digital access to archival materials are impacting the study, reception, and writing of multiethnic literature Discusses how recent developments in critical theory impact the reading and interpretation of multiethnic US literature Highlights significant themes and major critical trends in genres including science fiction, drama and performance, literary nonfiction, and poetry Includes coverage of multiethnic film, history, and culture as well as newer art forms such as graphic narrative and hip-hop Considers various contexts in multiethnic literature such as politics and activism, immigration and migration, and gender and sexuality A Companion to the Multi-Ethnic Literature of the United States is an invaluable resource for scholars, researchers, undergraduate and graduate students, and general readers studying all aspects of the subject