Author: Graeme Davis
Publisher: Black Industries
ISBN: 9781844162239
Category : Fantasy games
Languages : en
Pages : 0
Book Description
The ashes still cool and the wounds still heal after the onslaught of Archaon and the forces of Chaos Undivided-but Middenheim still stands! Perched atop the massive height of the Ulricsberg, the defenders of the Empire threw back the Chaos hordes.
Ashes If Middenheim
Author: Graeme Davis
Publisher: Black Industries
ISBN: 9781844162239
Category : Fantasy games
Languages : en
Pages : 0
Book Description
The ashes still cool and the wounds still heal after the onslaught of Archaon and the forces of Chaos Undivided-but Middenheim still stands! Perched atop the massive height of the Ulricsberg, the defenders of the Empire threw back the Chaos hordes.
Publisher: Black Industries
ISBN: 9781844162239
Category : Fantasy games
Languages : en
Pages : 0
Book Description
The ashes still cool and the wounds still heal after the onslaught of Archaon and the forces of Chaos Undivided-but Middenheim still stands! Perched atop the massive height of the Ulricsberg, the defenders of the Empire threw back the Chaos hordes.
Warhammer Fantasy Roleplay
Author:
Publisher:
ISBN: 9781616613341
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781616613341
Category :
Languages : en
Pages : 0
Book Description
The Claws of Chaos
Author: Gavin Thorpe
Publisher: Games Workshop(uk)
ISBN: 9780743443197
Category : Imaginary wars and battles
Languages : en
Pages : 0
Book Description
In this first book in a new trilogy, Kurt Leitzig, a knight in the Count of Ostermark's bodyguard, hides his shameful past as the son of a family condemned and burned by witch-hunters. However, when another with hunt brews, Kurt discovers that when the powers of Chaos become involved he cannot trust those closest to him--perhaps not even himself.
Publisher: Games Workshop(uk)
ISBN: 9780743443197
Category : Imaginary wars and battles
Languages : en
Pages : 0
Book Description
In this first book in a new trilogy, Kurt Leitzig, a knight in the Count of Ostermark's bodyguard, hides his shameful past as the son of a family condemned and burned by witch-hunters. However, when another with hunt brews, Kurt discovers that when the powers of Chaos become involved he cannot trust those closest to him--perhaps not even himself.
The Thousand Thrones
Author: Green Ronin
Publisher: Black Industries
ISBN: 9781844164349
Category :
Languages : en
Pages : 0
Book Description
In this epic Warhammer Fantasy Roleplay campaign spanning the length and breadth of the Empire and beyond, the adventurers must discover the dark secrets surrounding a boy heralded as Sigmar reborn, and find out why he is at the center of a plot that involves cults of Vampires and the insidious forces of Chaos!
Publisher: Black Industries
ISBN: 9781844164349
Category :
Languages : en
Pages : 0
Book Description
In this epic Warhammer Fantasy Roleplay campaign spanning the length and breadth of the Empire and beyond, the adventurers must discover the dark secrets surrounding a boy heralded as Sigmar reborn, and find out why he is at the center of a plot that involves cults of Vampires and the insidious forces of Chaos!
Forges of Nuln
Author: Robert J. Schwalb
Publisher: Black Industries
ISBN: 9781844162253
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Paths of the Damned: Forges of Nuln is the third installment of an epic adventure to tie into Warhammer Fantasy Roleplay. In addition to the adventure itself, this book also contains a full description of Nuln, including a detailed city map and descriptions of neighborhoods, key NPC's (non-player characters) and a host of important locations.
Publisher: Black Industries
ISBN: 9781844162253
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Paths of the Damned: Forges of Nuln is the third installment of an epic adventure to tie into Warhammer Fantasy Roleplay. In addition to the adventure itself, this book also contains a full description of Nuln, including a detailed city map and descriptions of neighborhoods, key NPC's (non-player characters) and a host of important locations.
The WFRP Companion
Author: Black Industies
Publisher: Black Flame
ISBN: 9781844163106
Category : Fantasy games
Languages : en
Pages : 0
Book Description
A selection of articles that delve into the real detail of Warhammer Fantasy Roleplay. Beginning with a section on life in the Empire, this gives an in depth description of what it's really like to live in the world of Warhammer- with extra rules for medicine, trials, dealing with merchants and carny folk. The second chapter details the larger world- describing some never before seen areas of the Warhammer world. Following that is a selection of cults to fight, shops to visit, pubs to drink dry and even a description of the Imperial Gunnery School- should you wish to learn the secret arts of blackpower and explosions. Finshing it all up is a catalogue of new beasts to hunt, escape and thwart. In short, a book to keep even the most energetic of gaming groups busy for some time to come!
Publisher: Black Flame
ISBN: 9781844163106
Category : Fantasy games
Languages : en
Pages : 0
Book Description
A selection of articles that delve into the real detail of Warhammer Fantasy Roleplay. Beginning with a section on life in the Empire, this gives an in depth description of what it's really like to live in the world of Warhammer- with extra rules for medicine, trials, dealing with merchants and carny folk. The second chapter details the larger world- describing some never before seen areas of the Warhammer world. Following that is a selection of cults to fight, shops to visit, pubs to drink dry and even a description of the Imperial Gunnery School- should you wish to learn the secret arts of blackpower and explosions. Finshing it all up is a catalogue of new beasts to hunt, escape and thwart. In short, a book to keep even the most energetic of gaming groups busy for some time to come!
Old World Armoury
Author: Robert J. Schwalb
Publisher:
ISBN: 9781844162666
Category : Warhammer (Game)
Languages : en
Pages : 0
Book Description
In a grim world of perilous adventures you need to be well prepared or you will face certain death. This supplement is a complete inventory of everything an adventurer needs to equip himself to survive and also a few other choice items as well.
Publisher:
ISBN: 9781844162666
Category : Warhammer (Game)
Languages : en
Pages : 0
Book Description
In a grim world of perilous adventures you need to be well prepared or you will face certain death. This supplement is a complete inventory of everything an adventurer needs to equip himself to survive and also a few other choice items as well.
Tome of Corruption
Author: Robert J. Schwalb
Publisher: Black Flame
ISBN: 9781844163090
Category : Fantasy games
Languages : en
Pages : 0
Book Description
The world dies. A foul disease infects it, spreading its taint on the winds, in the waters, polluting the very land itself. And wherever it touches, it breeds corruption, manifesting as mutation, malformation, leaving it altered, changed, and utterly mad with the wickedness it instils. This is Chaos-the shadow that hangs over the Old World and beyond. It is the terrifying threat of the north, looming large in the minds of Men, Elves, and Dwarfs alike.
Publisher: Black Flame
ISBN: 9781844163090
Category : Fantasy games
Languages : en
Pages : 0
Book Description
The world dies. A foul disease infects it, spreading its taint on the winds, in the waters, polluting the very land itself. And wherever it touches, it breeds corruption, manifesting as mutation, malformation, leaving it altered, changed, and utterly mad with the wickedness it instils. This is Chaos-the shadow that hangs over the Old World and beyond. It is the terrifying threat of the north, looming large in the minds of Men, Elves, and Dwarfs alike.
Beasts in Velvet
Author: Jack Yeovil
Publisher:
ISBN:
Category : Fantasy fiction
Languages : en
Pages : 333
Book Description
The dark, crowded streets of Altdorf, greatest city of the Old World, have always teemed with rogues and cut-throats. But now the City Watch is faced with its greatest challenge, a murderer so savage that he is known only as the Beast. Against a background of mounting fear and hysteria, three unlikely allies must work together to track down the killer. A trail of bloody clues leads to the Imperial court -- can the Beast be apprehended before the Empire is overwhelmed by the flames of revolution?
Publisher:
ISBN:
Category : Fantasy fiction
Languages : en
Pages : 333
Book Description
The dark, crowded streets of Altdorf, greatest city of the Old World, have always teemed with rogues and cut-throats. But now the City Watch is faced with its greatest challenge, a murderer so savage that he is known only as the Beast. Against a background of mounting fear and hysteria, three unlikely allies must work together to track down the killer. A trail of bloody clues leads to the Imperial court -- can the Beast be apprehended before the Empire is overwhelmed by the flames of revolution?
Karak Azgal
Author: William Simoni
Publisher: Black Industries
ISBN: 9781844162673
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Karak Azgal is a background book that is a must for roleplaying officiandos. Karak Azgal was once a rich Dwarf hold, but it fell to the forces of chaos. A dragon moved in, and dug out much of the treasure hidden in the dungeon to form a horde. This dragon was slain, over a thousand years ago by a Dwarf named Skalf. He claimed the treasure, and ownership of Karak Azgal. He realised the hold was too infested to clear out, so he built an enclave above the Hold and set up court there. A city has now grown up, rich from the treasures brought up by adventurers. The dwarfs encourage folk to go down there and recover their ancestors goods (and tax the hell out of them for doing so) but aren't too fussed about clearing it themselves- Dwarfs take the long view that one day the Goblins that live down there will go extinct, and when they do, all the gold down there will come back into Dwarf hands. They are, in fact being very generous in allowing folk to go down there and bring it back up- why, they might even get to keep 10% of it! That's practically giving it away¿The city setting of Karak Azgal is perfect for Dwarf gags, intrigue and numerous excuses to be sent into the dungeon. It should be richly populated with interesting characters, and should logically extrapolate what happens to a city that has grown up on a treasure horde- for example," everything's very expensive- if you don't haven any money, you can always take anadvance on what you're about to earn¿just sign here (think record company)" No one bothers to learn your name until you've been down and back out a couple of times." Dungeoneering teams are commissioned to map areas." There are 'recovery outfits' that specialise in finding ancestral treasure." People bet on the dungeoneering teams." You can pay for your funeral in advance should you not make it out" Tavern/first aid outposts have grown up over the air shafts that lead deep into the hold-complete with winches, tax specialists, and healers, bookies, recruiting sergeants,touting guides and roaring drunk dwarfs." Dwarfs tracking down and sealing any 'secret' non-dwarf controlled entrances to KarakAzgalWarhammer Fantasy Roleplay (WFRP or WHFRP) is a roleplaying system created by Games Workshop. It is set in the Old World, which bears some resemblance to late medieval / renaissance Europe. The world is threatened by the forces of Chaos. The major power in the Old World is the Empire, in which most of the adventures are located. The Empire itself is a country full of intrigue, conspiracies, and dark plots.BL Publishing is the publishing wing of the world famous Games Workshop group of companies. As well as its new Black Industries imprint, the division is also home to the Black Library, which has been producing best-selling and award-winning novels, comics and artbooks set in the worlds of Warhammer since 1997. It also includes the Black Flame fiction imprint for non-Warhammer titles, and Warhammer Historical Wargames.Warhammer Fantasy Battle was originally published in 1986 and subsequently licensed to Hogshead Publishing. This is the second edition of Warhammer Fantasy Roleplay.
Publisher: Black Industries
ISBN: 9781844162673
Category : Fantasy games
Languages : en
Pages : 0
Book Description
Karak Azgal is a background book that is a must for roleplaying officiandos. Karak Azgal was once a rich Dwarf hold, but it fell to the forces of chaos. A dragon moved in, and dug out much of the treasure hidden in the dungeon to form a horde. This dragon was slain, over a thousand years ago by a Dwarf named Skalf. He claimed the treasure, and ownership of Karak Azgal. He realised the hold was too infested to clear out, so he built an enclave above the Hold and set up court there. A city has now grown up, rich from the treasures brought up by adventurers. The dwarfs encourage folk to go down there and recover their ancestors goods (and tax the hell out of them for doing so) but aren't too fussed about clearing it themselves- Dwarfs take the long view that one day the Goblins that live down there will go extinct, and when they do, all the gold down there will come back into Dwarf hands. They are, in fact being very generous in allowing folk to go down there and bring it back up- why, they might even get to keep 10% of it! That's practically giving it away¿The city setting of Karak Azgal is perfect for Dwarf gags, intrigue and numerous excuses to be sent into the dungeon. It should be richly populated with interesting characters, and should logically extrapolate what happens to a city that has grown up on a treasure horde- for example," everything's very expensive- if you don't haven any money, you can always take anadvance on what you're about to earn¿just sign here (think record company)" No one bothers to learn your name until you've been down and back out a couple of times." Dungeoneering teams are commissioned to map areas." There are 'recovery outfits' that specialise in finding ancestral treasure." People bet on the dungeoneering teams." You can pay for your funeral in advance should you not make it out" Tavern/first aid outposts have grown up over the air shafts that lead deep into the hold-complete with winches, tax specialists, and healers, bookies, recruiting sergeants,touting guides and roaring drunk dwarfs." Dwarfs tracking down and sealing any 'secret' non-dwarf controlled entrances to KarakAzgalWarhammer Fantasy Roleplay (WFRP or WHFRP) is a roleplaying system created by Games Workshop. It is set in the Old World, which bears some resemblance to late medieval / renaissance Europe. The world is threatened by the forces of Chaos. The major power in the Old World is the Empire, in which most of the adventures are located. The Empire itself is a country full of intrigue, conspiracies, and dark plots.BL Publishing is the publishing wing of the world famous Games Workshop group of companies. As well as its new Black Industries imprint, the division is also home to the Black Library, which has been producing best-selling and award-winning novels, comics and artbooks set in the worlds of Warhammer since 1997. It also includes the Black Flame fiction imprint for non-Warhammer titles, and Warhammer Historical Wargames.Warhammer Fantasy Battle was originally published in 1986 and subsequently licensed to Hogshead Publishing. This is the second edition of Warhammer Fantasy Roleplay.