Author: Maciej Komosinski
Publisher: Springer Science & Business Media
ISBN: 1848822855
Category : Computers
Languages : en
Pages : 450
Book Description
The advent of powerful processing technologies and the advances in software development tools have drastically changed the approach and implementation of computational research in fundamental properties of living systems through simulating and synthesizing biological entities and processes in artificial media. Nowadays realistic physical and physiological simulation of natural and would-be creatures, worlds and societies becomes a low-cost task for ordinary home computers. The progress in technology has dramatically reshaped the structure of the software, the execution of a code, and visualization fundamentals. This has led to the emergence of novel breeds of artificial life software models, including three-dimensional programmable simulation environment, distributed discrete events platforms and multi-agent systems. This second edition reflects the technological and research advancements, and presents the best examples of artificial life software models developed in the World and available for users.
Artificial Life Models in Software
Author: Maciej Komosinski
Publisher: Springer Science & Business Media
ISBN: 1848822855
Category : Computers
Languages : en
Pages : 450
Book Description
The advent of powerful processing technologies and the advances in software development tools have drastically changed the approach and implementation of computational research in fundamental properties of living systems through simulating and synthesizing biological entities and processes in artificial media. Nowadays realistic physical and physiological simulation of natural and would-be creatures, worlds and societies becomes a low-cost task for ordinary home computers. The progress in technology has dramatically reshaped the structure of the software, the execution of a code, and visualization fundamentals. This has led to the emergence of novel breeds of artificial life software models, including three-dimensional programmable simulation environment, distributed discrete events platforms and multi-agent systems. This second edition reflects the technological and research advancements, and presents the best examples of artificial life software models developed in the World and available for users.
Publisher: Springer Science & Business Media
ISBN: 1848822855
Category : Computers
Languages : en
Pages : 450
Book Description
The advent of powerful processing technologies and the advances in software development tools have drastically changed the approach and implementation of computational research in fundamental properties of living systems through simulating and synthesizing biological entities and processes in artificial media. Nowadays realistic physical and physiological simulation of natural and would-be creatures, worlds and societies becomes a low-cost task for ordinary home computers. The progress in technology has dramatically reshaped the structure of the software, the execution of a code, and visualization fundamentals. This has led to the emergence of novel breeds of artificial life software models, including three-dimensional programmable simulation environment, distributed discrete events platforms and multi-agent systems. This second edition reflects the technological and research advancements, and presents the best examples of artificial life software models developed in the World and available for users.
Artificial Life Models in Software
Author: Andrew Adamatzky
Publisher: Springer Science & Business Media
ISBN: 1846282144
Category : Computers
Languages : en
Pages : 350
Book Description
An informal introduction and guidance to modern software tools for modeling and simulation of life-like phenomena, this book offers detailed reviews of contemporary software for artificial life for both professionals and amateurs.
Publisher: Springer Science & Business Media
ISBN: 1846282144
Category : Computers
Languages : en
Pages : 350
Book Description
An informal introduction and guidance to modern software tools for modeling and simulation of life-like phenomena, this book offers detailed reviews of contemporary software for artificial life for both professionals and amateurs.
Virtual Organisms
Author: Mark Ward
Publisher: Macmillan
ISBN: 1466874309
Category : Computers
Languages : en
Pages : 295
Book Description
Harmless artificial life forms are on the loose on the Internet. Computer viruses and even robots are now able to evolve like their biological counterparts. Telecommunications companies are sending small packets of software to go forth and multiply to cope with ever-increasing telephone traffic. Protein-based computers are on the agenda, and a team in Japan is building an organic brain as clever as a kitten. Welcome to the startling world of Artificial Life. Artificial Life scientists are taking inanimate materials such as computer software and robots and making them behave just like living organisms. In the process they are discovering much about what drives evolution and just what it means to say that something is alive. Virtual Organisms traces the origins of this field from the days when it was practiced by a few maverick scientists to the present and the current boom in Alife research. Leading technology correspondent Mark Ward presents a fascinating survey of current ideas about the origins of life and the engines of evolution. Through interviews with leading developers of Artificial Life, and through his own compelling research, Ward shows how the convergence of technology with biology has enormous implications. In an accessible, entertaining manner, Virtual Organisms reveals an unexplored avenue in predicting the future of Artificial Life, and whether new forms of Alife may be evolving beyond their designer's control.
Publisher: Macmillan
ISBN: 1466874309
Category : Computers
Languages : en
Pages : 295
Book Description
Harmless artificial life forms are on the loose on the Internet. Computer viruses and even robots are now able to evolve like their biological counterparts. Telecommunications companies are sending small packets of software to go forth and multiply to cope with ever-increasing telephone traffic. Protein-based computers are on the agenda, and a team in Japan is building an organic brain as clever as a kitten. Welcome to the startling world of Artificial Life. Artificial Life scientists are taking inanimate materials such as computer software and robots and making them behave just like living organisms. In the process they are discovering much about what drives evolution and just what it means to say that something is alive. Virtual Organisms traces the origins of this field from the days when it was practiced by a few maverick scientists to the present and the current boom in Alife research. Leading technology correspondent Mark Ward presents a fascinating survey of current ideas about the origins of life and the engines of evolution. Through interviews with leading developers of Artificial Life, and through his own compelling research, Ward shows how the convergence of technology with biology has enormous implications. In an accessible, entertaining manner, Virtual Organisms reveals an unexplored avenue in predicting the future of Artificial Life, and whether new forms of Alife may be evolving beyond their designer's control.
AI and Artificial Life in Video Games
Author: Guy W. Lecky-Thompson
Publisher: Charles River Media
ISBN:
Category : Computers
Languages : en
Pages : 360
Book Description
"Course technology Cengage learning"--Cover.
Publisher: Charles River Media
ISBN:
Category : Computers
Languages : en
Pages : 360
Book Description
"Course technology Cengage learning"--Cover.
Computers and Creativity
Author: Jon McCormack
Publisher: Springer Science & Business Media
ISBN: 3642317278
Category : Computers
Languages : en
Pages : 441
Book Description
This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.
Publisher: Springer Science & Business Media
ISBN: 3642317278
Category : Computers
Languages : en
Pages : 441
Book Description
This interdisciplinary volume introduces new theories and ideas on creativity from the perspectives of science and art. Featuring contributions from leading researchers, theorists and artists working in artificial intelligence, generative art, creative computing, music composition, and cybernetics, the book examines the relationship between computation and creativity from both analytic and practical perspectives. Each contributor describes innovative new ways creativity can be understood through, and inspired by, computers. The book tackles critical philosophical questions and discusses the major issues raised by computational creativity, including: whether a computer can exhibit creativity independently of its creator; what kinds of creativity are possible in light of our knowledge from computational simulation, artificial intelligence, evolutionary theory and information theory; and whether we can begin to automate the evaluation of aesthetics and creativity in silico. These important, often controversial questions are contextualised by current thinking in computational creative arts practice. Leading artistic practitioners discuss their approaches to working creatively with computational systems in a diverse array of media, including music, sound art, visual art, and interactivity. The volume also includes a comprehensive review of computational aesthetic evaluation and judgement research, alongside discussion and insights from pioneering artists working with computation as a creative medium over the last fifty years. A distinguishing feature of this volume is that it explains and grounds new theoretical ideas on creativity through practical applications and creative practice. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future. Computers and Creativity will appeal to theorists, researchers in artificial intelligence, generative and evolutionary computing, practicing artists and musicians, students and any reader generally interested in understanding how computers can impact upon creativity. It bridges concepts from computer science, psychology, neuroscience, visual art, music and philosophy in an accessible way, illustrating how computers are fundamentally changing what we can imagine and create, and how we might shape the creativity of the future.
Handbook of Evolutionary Machine Learning
Author: Wolfgang Banzhaf
Publisher: Springer Nature
ISBN: 9819938147
Category : Computers
Languages : en
Pages : 764
Book Description
This book, written by leading international researchers of evolutionary approaches to machine learning, explores various ways evolution can address machine learning problems and improve current methods of machine learning. Topics in this book are organized into five parts. The first part introduces some fundamental concepts and overviews of evolutionary approaches to the three different classes of learning employed in machine learning. The second addresses the use of evolutionary computation as a machine learning technique describing methodologic improvements for evolutionary clustering, classification, regression, and ensemble learning. The third part explores the connection between evolution and neural networks, in particular the connection to deep learning, generative and adversarial models as well as the exciting potential of evolution with large language models. The fourth part focuses on the use of evolutionary computation for supporting machine learning methods. This includes methodological developments for evolutionary data preparation, model parametrization, design, and validation. The final part covers several chapters on applications in medicine, robotics, science, finance, and other disciplines. Readers find reviews of application areas and can discover large-scale, real-world applications of evolutionary machine learning to a variety of problem domains. This book will serve as an essential reference for researchers, postgraduate students, practitioners in industry and all those interested in evolutionary approaches to machine learning.
Publisher: Springer Nature
ISBN: 9819938147
Category : Computers
Languages : en
Pages : 764
Book Description
This book, written by leading international researchers of evolutionary approaches to machine learning, explores various ways evolution can address machine learning problems and improve current methods of machine learning. Topics in this book are organized into five parts. The first part introduces some fundamental concepts and overviews of evolutionary approaches to the three different classes of learning employed in machine learning. The second addresses the use of evolutionary computation as a machine learning technique describing methodologic improvements for evolutionary clustering, classification, regression, and ensemble learning. The third part explores the connection between evolution and neural networks, in particular the connection to deep learning, generative and adversarial models as well as the exciting potential of evolution with large language models. The fourth part focuses on the use of evolutionary computation for supporting machine learning methods. This includes methodological developments for evolutionary data preparation, model parametrization, design, and validation. The final part covers several chapters on applications in medicine, robotics, science, finance, and other disciplines. Readers find reviews of application areas and can discover large-scale, real-world applications of evolutionary machine learning to a variety of problem domains. This book will serve as an essential reference for researchers, postgraduate students, practitioners in industry and all those interested in evolutionary approaches to machine learning.
Design by Evolution
Author: Philip F. Hingston
Publisher: Springer Science & Business Media
ISBN: 3540741119
Category : Computers
Languages : en
Pages : 346
Book Description
Evolution is Nature’s design process. The natural world is full of wonderful examples of its successes, from engineering design feats such as powered flight, to the design of complex optical systems such as the mammalian eye, to the merely stunningly beautiful designs of orchids or birds of paradise. With increasing computational power, we are now able to simulate this process with greater fidelity, combining complex simulations with high-performance evolutionary algorithms to tackle problems that used to be impractical. This book showcases the state of the art in evolutionary algorithms for design. The chapters are organized by experts in the following fields: evolutionary design and "intelligent design" in biology, art, computational embryogeny, and engineering. The book will be of interest to researchers, practitioners and graduate students in natural computing, engineering design, biology and the creative arts.
Publisher: Springer Science & Business Media
ISBN: 3540741119
Category : Computers
Languages : en
Pages : 346
Book Description
Evolution is Nature’s design process. The natural world is full of wonderful examples of its successes, from engineering design feats such as powered flight, to the design of complex optical systems such as the mammalian eye, to the merely stunningly beautiful designs of orchids or birds of paradise. With increasing computational power, we are now able to simulate this process with greater fidelity, combining complex simulations with high-performance evolutionary algorithms to tackle problems that used to be impractical. This book showcases the state of the art in evolutionary algorithms for design. The chapters are organized by experts in the following fields: evolutionary design and "intelligent design" in biology, art, computational embryogeny, and engineering. The book will be of interest to researchers, practitioners and graduate students in natural computing, engineering design, biology and the creative arts.
The Allure of Machinic Life
Author: John Johnston
Publisher: MIT Press
ISBN: 0262101262
Category : Artificial intelligence
Languages : en
Pages : 477
Book Description
An account of the creation of new forms of life and intelligence in cybernetics, artificial life, and artificial intelligence that analyzes both the similarities and the differences among these sciences in actualizing life.The Allure of Machinic Life
Publisher: MIT Press
ISBN: 0262101262
Category : Artificial intelligence
Languages : en
Pages : 477
Book Description
An account of the creation of new forms of life and intelligence in cybernetics, artificial life, and artificial intelligence that analyzes both the similarities and the differences among these sciences in actualizing life.The Allure of Machinic Life
Evolution in Action: Past, Present and Future
Author: Wolfgang Banzhaf
Publisher: Springer Nature
ISBN: 3030398315
Category : Computers
Languages : en
Pages : 600
Book Description
This edited research monograph brings together contributions from computer scientists, biologists, and engineers who are engaged with the study of evolution and how it may be applied to solve real-world problems. It also serves as a Festschrift dedicated to Erik D. Goodman, the founding director of the BEACON Center for the Study of Evolution in Action, a pioneering NSF Science and Technology Center headquartered at Michigan State University. The contributing authors are leading experts associated with the center, and they serve in top research and industrial establishments across the US and worldwide. Part I summarizes the history of the BEACON Center, with refreshingly personal chapters that describe Erik's working and leadership style, and others that discuss the development and successes of the center in the context of research funding, projects, and careers. The chapters in Part II deal with the evolution of genomes and evolvability. The contributions in Part III discuss the evolution of behavior and intelligence. Those in Part IV concentrate on the evolution of communities and collective dynamics. The chapters in Part V discuss selected evolutionary computing applications in domains such as arts and science, automated program repair, cybersecurity, mechatronics, and genomic prediction. Part VI deals with evolution in the classroom, using creativity in research, and responsible conduct in research training. The book concludes with a special chapter from Erik Goodman, a short biography that concentrates on his personal positive influences and experiences throughout his long career in academia and industry.
Publisher: Springer Nature
ISBN: 3030398315
Category : Computers
Languages : en
Pages : 600
Book Description
This edited research monograph brings together contributions from computer scientists, biologists, and engineers who are engaged with the study of evolution and how it may be applied to solve real-world problems. It also serves as a Festschrift dedicated to Erik D. Goodman, the founding director of the BEACON Center for the Study of Evolution in Action, a pioneering NSF Science and Technology Center headquartered at Michigan State University. The contributing authors are leading experts associated with the center, and they serve in top research and industrial establishments across the US and worldwide. Part I summarizes the history of the BEACON Center, with refreshingly personal chapters that describe Erik's working and leadership style, and others that discuss the development and successes of the center in the context of research funding, projects, and careers. The chapters in Part II deal with the evolution of genomes and evolvability. The contributions in Part III discuss the evolution of behavior and intelligence. Those in Part IV concentrate on the evolution of communities and collective dynamics. The chapters in Part V discuss selected evolutionary computing applications in domains such as arts and science, automated program repair, cybersecurity, mechatronics, and genomic prediction. Part VI deals with evolution in the classroom, using creativity in research, and responsible conduct in research training. The book concludes with a special chapter from Erik Goodman, a short biography that concentrates on his personal positive influences and experiences throughout his long career in academia and industry.
Design and Use Patterns of Adaptability in Enterprise Systems
Author: Katja Andresen
Publisher: GITO mbH Verlag
ISBN: 3936771782
Category :
Languages : en
Pages : 157
Book Description
Publisher: GITO mbH Verlag
ISBN: 3936771782
Category :
Languages : en
Pages : 157
Book Description