Artificial Intelligence: Exercises II

Artificial Intelligence: Exercises II PDF Author:
Publisher: Bookboon
ISBN: 8776815927
Category :
Languages : en
Pages : 202

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Book Description

Artificial Intelligence: Exercises II

Artificial Intelligence: Exercises II PDF Author:
Publisher: Bookboon
ISBN: 8776815927
Category :
Languages : en
Pages : 202

Get Book Here

Book Description


Artificial Intelligence and Games

Artificial Intelligence and Games PDF Author: Georgios N. Yannakakis
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350

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Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Essentials of Artificial Intelligence

Essentials of Artificial Intelligence PDF Author: Matt Ginsberg
Publisher: Newnes
ISBN: 032313968X
Category : Computers
Languages : en
Pages : 445

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Book Description
Since its publication, Essentials of Artificial Intelligence has been adopted at numerous universities and colleges offering introductory AI courses at the graduate and undergraduate levels. Based on the author's course at Stanford University, the book is an integrated, cohesive introduction to the field. The author has a fresh, entertaining writing style that combines clear presentations with humor and AI anecdotes. At the same time, as an active AI researcher, he presents the material authoritatively and with insight that reflects a contemporary, first hand understanding of the field. Pedagogically designed, this book offers a range of exercises and examples.

Artificial Intelligence for Games

Artificial Intelligence for Games PDF Author: Ian Millington
Publisher: CRC Press
ISBN: 1315360578
Category : Computers
Languages : en
Pages : 898

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Book Description
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques. "Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games). Key Features * The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience. * Walks through the entire development process from beginning to end. * Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.

Machine Learning for Kids

Machine Learning for Kids PDF Author: Dale Lane
Publisher: No Starch Press
ISBN: 1718500572
Category : Computers
Languages : en
Pages : 290

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Book Description
A hands-on, application-based introduction to machine learning and artificial intelligence (AI) that guides young readers through creating compelling AI-powered games and applications using the Scratch programming language. Machine learning (also known as ML) is one of the building blocks of AI, or artificial intelligence. AI is based on the idea that computers can learn on their own, with your help. Machine Learning for Kids will introduce you to machine learning, painlessly. With this book and its free, Scratch-based, award-winning companion website, you'll see how easy it is to add machine learning to your own projects. You don't even need to know how to code! As you work through the book you'll discover how machine learning systems can be taught to recognize text, images, numbers, and sounds, and how to train your models to improve their accuracy. You'll turn your models into fun computer games and apps, and see what happens when they get confused by bad data. You'll build 13 projects step-by-step from the ground up, including: • Rock, Paper, Scissors game that recognizes your hand shapes • An app that recommends movies based on other movies that you like • A computer character that reacts to insults and compliments • An interactive virtual assistant (like Siri or Alexa) that obeys commands • An AI version of Pac-Man, with a smart character that knows how to avoid ghosts NOTE: This book includes a Scratch tutorial for beginners, and step-by-step instructions for every project. Ages 12+

Understanding Machine Learning

Understanding Machine Learning PDF Author: Shai Shalev-Shwartz
Publisher: Cambridge University Press
ISBN: 1107057132
Category : Computers
Languages : en
Pages : 415

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Book Description
Introduces machine learning and its algorithmic paradigms, explaining the principles behind automated learning approaches and the considerations underlying their usage.

An Introduction to Communication and Artificial Intelligence

An Introduction to Communication and Artificial Intelligence PDF Author: David J. Gunkel
Publisher: Polity
ISBN: 9781509533169
Category : Social Science
Languages : en
Pages : 320

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Book Description
Communication and artificial intelligence (AI) are closely related. It is communication – particularly interpersonal conversational interaction – that provides AI with its defining test case and experimental evidence. Likewise, recent developments in AI introduce new challenges and opportunities for communication studies. Technologies such as machine translation of human languages, spoken dialogue systems like Siri, algorithms capable of producing publishable journalistic content, and social robots are all designed to communicate with users in a human-like way. This timely and original textbook provides educators and students with a much-needed resource, connecting the dots between the science of AI and the discipline of communication studies. Clearly outlining the topic's scope, content and future, the text introduces key issues and debates, highlighting the importance and relevance of AI to communication studies. In lively and accessible prose, David Gunkel provides a new generation with the information, knowledge, and skills necessary to working and living in a world where social interaction is no longer restricted to humans. The first work of its kind, An Introduction to Communication and Artificial Intelligence is the go-to textbook for students and scholars getting to grips with this crucial interdisciplinary topic.

Wittgenstein and Artificial Intelligence, Volume II

Wittgenstein and Artificial Intelligence, Volume II PDF Author: Alice C Helliwell
Publisher: Anthem Press
ISBN: 1839991402
Category : Philosophy
Languages : en
Pages : 140

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Book Description
Volume II This collection brings together work on the relevance of Wittgenstein’s philosophy to the field of Artificial Intelligence (AI). Over two volumes, our contributors cover a wide range of topics from different disciplinary approaches. In this Volume (II), contributions are centred on two major themes in the philosophy of AI: questions of value and governance. Contributions include chapters on both ethics and aesthetics and AI, as well as questions of the governance of AI systems, including legal and policy issues.

Artificial Intelligence Class 10

Artificial Intelligence Class 10 PDF Author: Shalini Harisukh
Publisher: Orange Education Pvt Ltd
ISBN: 9391246192
Category : Computers
Languages : en
Pages : 611

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Book Description
Touchpad AI series has some salient features such as AI Game, AI Lab. KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● AI Game: It contains an interesting game or activity for the students. ● AI Lab: It contains questions to improve practical skills. ● Brainy Fact: It is an interesting fact relevant to the topic. ● AI Glossary: This section contains definition of important AI terms. ● Digital Solutions DESCRIPTION Touchpad Artificial Intelligence series has some salient features such as AI Reboot, AI Deep Thinking, AI in Life, AI Lab and AI Ready which ensures that NEP 2020 guidelines are followed. The series is written keeping in mind about the future and scope that lies in Artificial Intelligence. The knowledge is spread in a phased manner so that at no age the kid finds it difficult to understand the theory. There are some brainstorming activities in the form of AI Task in between the topics to ensure that students give pause to their learning and use their skills to reach to some creative ideas in solving given problems. Every chapter has competency based questions as guided by CBSE to ensure that students are capable of applying their learning to solve some real-life challenges. There are plenty of Video Sessions for students and teachers to go beyond the syllabus and enrich their knowledge. WHAT WILL YOU LEARN You will learn about: ● Communication skills ● Management skills ● Fundamentals of computers ● ICT Tools ● Entrepreneurship ● Green Skills ● Introduction to AI ● Computer vision ● Natural Language Processing ● Data Science ● AI Project Cycle ● Advance Python WHO THIS BOOK IS FOR Grade 10 TABLE OF CONTENTS 1. Part A Employability Skills a. Unit-1 Communication Skills-II b. Unit-2 Self Management Skills-II c. Unit-3 ICT Skills-II d. Unit-4 Entrepreneurial Skills-II e. Unit-5 Green Skills-II 2. Part B Subject Specific Skills a. Unit-1 Introduction to AI b. Unit-2 AI Project Cycle c. Unit-3 Advance Python d. Unit-4 Data Science e. Unit-5 Computer Vision f. Unit-6 Natural Language Processing g. Unit-7 Evaluation 3. Part C Practical Work a. Python Practical Questions b. Viva Voce Questions 4. Projects 5. AI Glossary 6. AI Innovators 7. CBSE Sample Question Paper

2nd European Conference on the Impact of Artificial Intelligence and Robotics  

2nd European Conference on the Impact of Artificial Intelligence and Robotics   PDF Author: Florinda Matos
Publisher: Academic Conferences International limited
ISBN: 191276475X
Category : Computers
Languages : en
Pages :

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Book Description
These proceedings represent the work of contributors to the 2nd European Conference on the Impact of Artificial Intelligence and Robotics (ECIAIR 2020), hosted by ACI and Instituto Universitário de Lisboa (ISCTE-IUL), Portugal on 22-23 October 2020. The Conference Chair is Dr Florinda Matos, and the Programme Chairs are Dr Ana Maria de Almeida and Prof Isabel Salavisa, all from Instituto Universitário de Lisboa (ISCTE-IUL), Portugal.