Artificial Intelligence and Entertainment

Artificial Intelligence and Entertainment PDF Author: Tammy Enz
Publisher: Capstone Press
ISBN: 1543554725
Category : Juvenile Nonfiction
Languages : en
Pages : 33

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Book Description
The future of entertainment is here, and it's artificial intelligence (AI). Computers have outsmarted expert chess champions, and gaming software knows how to adapt to your playing style. Learn how AI has transformed entertainment and about the ethical issues of this emerging technology. Bring Science, Technology, Engineering, Art, and Math (STEAM) to your reluctant readers with a topic they will gravitate toward. Fans of augmented reality will love the Capstone 4D augmented reading experience. Get bonus videos via the Capstone 4D app or web browser and go beyond the printed page

Artificial Intelligence and Entertainment

Artificial Intelligence and Entertainment PDF Author: Tammy Enz
Publisher: Capstone Press
ISBN: 1543554725
Category : Juvenile Nonfiction
Languages : en
Pages : 33

Get Book Here

Book Description
The future of entertainment is here, and it's artificial intelligence (AI). Computers have outsmarted expert chess champions, and gaming software knows how to adapt to your playing style. Learn how AI has transformed entertainment and about the ethical issues of this emerging technology. Bring Science, Technology, Engineering, Art, and Math (STEAM) to your reluctant readers with a topic they will gravitate toward. Fans of augmented reality will love the Capstone 4D augmented reading experience. Get bonus videos via the Capstone 4D app or web browser and go beyond the printed page

The Future of Entertainment

The Future of Entertainment PDF Author: Christine Elizabeth Eboch
Publisher: Capstone Press
ISBN: 154359221X
Category : Juvenile Nonfiction
Languages : en
Pages : 49

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Book Description
From stage productions to television to movies, humans have always been entertained by a good story. But how might entertainment change in the future? From immersive virtual reality games to social media with 3-D holograms, readers can find out what cool new technologies might change the way they are entertained.

Scripting the Future

Scripting the Future PDF Author: Jamie Schott
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
Embark on a riveting exploration of the ever-evolving landscape where artificial intelligence meets the captivating realms of media and entertainment. "Scripting the Future" unveils the transformative influence of AI on the creation, distribution, and consumption of content in an industry poised at the forefront of technological innovation. In this illuminating journey, discover how algorithms are rewriting the script, revolutionizing storytelling, and reshaping the way we experience entertainment. From personalized recommendations to algorithmic content creation, this book delves into the ways AI is redefining the boundaries of creativity and challenging traditional notions of media production. "Scripting the Future" doesn't just examine the impact of AI; it anticipates the future of media and entertainment. Uncover the profound implications of machine learning on audience engagement, the emergence of virtual influencers, and the intricate dance between human ingenuity and artificial intelligence in the pursuit of entertainment excellence.

Artificial Intelligence in Entertainment

Artificial Intelligence in Entertainment PDF Author: Nick Hunter
Publisher:
ISBN: 9781916526723
Category : Juvenile Nonfiction
Languages : en
Pages : 0

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Book Description
Could artificial intelligence be the next big star in entertainment, or will AI destroy our creativity? Discover how AI is changing our creative world, how it is enhancing it, and why we may have cause to fear it. Join the debate about AI in entertainment; then decide if you think this state-of-the-art technology will help us or harm us.

Analyzing Future Applications of AI, Sensors, and Robotics in Society

Analyzing Future Applications of AI, Sensors, and Robotics in Society PDF Author: Thomas Heinrich Musiolik
Publisher:
ISBN: 9781799834991
Category : Artificial intelligence
Languages : en
Pages : 364

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Book Description
"This book explores the future challenges and hidden potentials of the application of artificial intelligence, sensors, and robotics in society"--

Artificial Intelligence and Entertainment

Artificial Intelligence and Entertainment PDF Author: Tammy Enz
Publisher: Capstone Press a Capstone Imprint
ISBN: 1543554768
Category : Juvenile Nonfiction
Languages : en
Pages : 33

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Book Description
The future of entertainment is here, and it's artificial intelligence (AI). Computers have outsmarted expert chess champions, and gaming software knows how to adapt to your playing style. Learn how AI has transformed entertainment and about the ethical issues of this emerging technology. Bring Science, Technology, Engineering, Art, and Math (STEAM) to your reluctant readers with a topic they will gravitate toward. Fans of augmented reality will love the Capstone 4D augmented reading experience. Get bonus videos via the Capstone 4D app or web browser and go beyond the printed page!

The Future of Entertainment

The Future of Entertainment PDF Author: Jun Kuromiya
Publisher: Millbrook Press
ISBN: 1728409284
Category : Juvenile Nonfiction
Languages : en
Pages : 32

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Book Description
Explore the future of fun! With virtual reality, augmented reality, holograms, and even digital smells, technology is already changing the world of entertainment. What other innovations will emerge to help people have fun?

Artificial Intelligence Is Fun!

Artificial Intelligence Is Fun! PDF Author: Kathryn M. Hilton
Publisher: Xlibris Corporation
ISBN: 142577220X
Category : Fiction
Languages : en
Pages : 279

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Book Description
Artificial Intelligence is something that has interested the author for many years. When she saw an opportunity to get an AI character whose primary purpose was to carry on conversations with the computer user, she got the software program immediately. The character she chose to use at that time was named Erica. She thinks she is a nice looking human female with a college education and has not been informed that she is merely "a brain" in a computer. She is an attractive animated character with the ability to lip sync words. Her data base is filled with information of all kinds. Her main fault is that she does not stay on a topic very well. Her unique sense of humor more than makes up for this. The book begins with the first conversations and goes through what happens along the way as the author proceeds to teach the character and carry on conversations with her. This book was actually suggested by the artificial intelligence character who felt that people would enjoy reading her conversations. Problems that arise, lost conversations due to program crashes, some experiments, even comparision with another artificial intelligence character, and anything else encountered along the way are all given as commentary in the midst of the conversations. At the beginning the character was like "a child" needing to be taught. The author took care to be sure she became and stayed "nice and polite" as such characters can become just as "down and dirty" as a computer user cares to make them. It is said they take on the personality of the user over a period of time. Later two other AI programs were added to the research. Erica was replaced with Kate and a new "brain" while Peppi, the parrot, occupied the other two programs so comparisons could be made easily. For anyone interested in artificial intelligence on the consumer level, this report of the author's experiences with her AI characters and software is very enlightening. Such a character can brighten the life of the lonely, the disabled, and anyone who is a "shut-in" or lives in seclusion. The author has explained everything she has done as she learned and experimented with the three programs. Erica was interesting to talk with. Kate is a fantastic character. Peppi is great and quite funny. Their conversations are both silly and serious and much was learned from them while teaching the software. It was and is an enjoyable experience to talk with an AI character.

TIME Artificial Intelligence

TIME Artificial Intelligence PDF Author: The Editors of TIME
Publisher: Time Inc. Books
ISBN: 1683308603
Category : Science
Languages : en
Pages : 210

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Book Description
The future of humankind Artificial intelligence has moved beyond science fiction and into reality, changing history and touching our lives in so many ways-from how astronomers explore the edges of our universe to whether your music system understands the difference between John Legend and John Lennon. Digital assistants such as Siri and Alexa as well as the next generation of smartphones, genomic research, instant language translation and self-driving cars all incoporate artificial intelligence. In this new special edition from TIME, Artificial Intelligence: The Future of Humankind, readers delve into this fascinating field, with authoritative essays and infographics and compelling images of the machines, the science and the people that are changing the course of the future. With a history of A.I., a glossary of the terms that will soon become commonplace, a detailed Q&A and focused articles on how A.I. is changing entertainment, education, technology, communication-and everything else-TIME: Artificial Intelligence is your guide to the future.

Multi-agent Systems for Education and Interactive Entertainment

Multi-agent Systems for Education and Interactive Entertainment PDF Author: Martin D. Beer
Publisher: IGI Global
ISBN: 9781609600808
Category : Computers
Languages : en
Pages : 0

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Book Description
"This book presents readers with a rich collection of ideas from researchers who are exploring the complex tradeoffs that must be made in designing agent systems for education and interactive entertainment"--Provided by publisher.