Artificial Animals for Computer Animation

Artificial Animals for Computer Animation PDF Author: Xiaoyuan Tu
Publisher: Springer
ISBN: 3540465936
Category : Computers
Languages : en
Pages : 176

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Book Description
After nearly half a century of research, the Holy Grail of the ?eld of art- cial intelligence (AI) remains a comprehensive computational model capable of emulating the marvelous abilities of animals, including locomotion, p- ception, behavior, manipulation, learning, and cognition. The comprehensive modeling of higher animals –humans and other primates –remains elusive; However, the research documented in this monograph achieves nothing less than a functional computer model of certain species of lower animals that are by no means trivial in their complexity. Reported herein is the 1996 ACM Doctoral Dissertation Award winning work of Xiaoyuan Tu, which she carried out in the Department of Computer Science at the University of Toronto. Tu presents “arti?cial ?shes”, a rema- able computational model of familiar marine animals in their natural habitat. Originally conceived in the context of computer graphics, Tu’s is to date the only PhD dissertation from this major sub?eld of computer science (and the only thesis from a Canadian university) to win the coveted ACM award.

Artificial Animals for Computer Animation

Artificial Animals for Computer Animation PDF Author: Xiaoyuan Tu
Publisher: Springer
ISBN: 3540465936
Category : Computers
Languages : en
Pages : 176

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Book Description
After nearly half a century of research, the Holy Grail of the ?eld of art- cial intelligence (AI) remains a comprehensive computational model capable of emulating the marvelous abilities of animals, including locomotion, p- ception, behavior, manipulation, learning, and cognition. The comprehensive modeling of higher animals –humans and other primates –remains elusive; However, the research documented in this monograph achieves nothing less than a functional computer model of certain species of lower animals that are by no means trivial in their complexity. Reported herein is the 1996 ACM Doctoral Dissertation Award winning work of Xiaoyuan Tu, which she carried out in the Department of Computer Science at the University of Toronto. Tu presents “arti?cial ?shes”, a rema- able computational model of familiar marine animals in their natural habitat. Originally conceived in the context of computer graphics, Tu’s is to date the only PhD dissertation from this major sub?eld of computer science (and the only thesis from a Canadian university) to win the coveted ACM award.

Artificial Animals for Computer Animation

Artificial Animals for Computer Animation PDF Author: Xiaoyuan Tu
Publisher:
ISBN: 9783662165683
Category :
Languages : en
Pages : 196

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Book Description


Artificial Animals for Computer Animation [microform] : Biomechanics, Locomotion, Perception, and Behavior

Artificial Animals for Computer Animation [microform] : Biomechanics, Locomotion, Perception, and Behavior PDF Author: Tu, X. (Xiaoyuan)
Publisher: National Library of Canada = Bibliothèque nationale du Canada
ISBN: 9780612118720
Category :
Languages : en
Pages : 346

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Book Description


AI for Games and Animation

AI for Games and Animation PDF Author: John David Funge
Publisher: CRC Press
ISBN: 1439864012
Category : Computers
Languages : en
Pages : 237

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Book Description
John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, imag

From Animals to Animats 4

From Animals to Animats 4 PDF Author: Pattie Maes
Publisher: MIT Press
ISBN: 9780262631785
Category : Computers
Languages : en
Pages : 664

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Book Description
From Animals to Animats 4 brings together the latest research at the frontier of an exciting new approach to understanding intelligence.

Technologies for E-Learning and Digital Entertainment

Technologies for E-Learning and Digital Entertainment PDF Author: Kin-chuen Hui
Publisher: Springer
ISBN: 3540730117
Category : Computers
Languages : en
Pages : 991

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Book Description
This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.

Simulating Humans

Simulating Humans PDF Author: Norman I. Badler
Publisher: Oxford University Press, USA
ISBN: 0195073592
Category : Computers
Languages : en
Pages : 287

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Book Description
The area of simulated human figures is an active research area in computer graphics, and Norman Badler's group at the University of Pennsylvania is one of the leaders in the field. This book summarizes the state of the art in simulating human figures, discusses many of the interesting application areas, and makes some assumptions and predictions about where the field is going.

Distributed Computing in Sensor Systems

Distributed Computing in Sensor Systems PDF Author: James Aspnes
Publisher: Springer
ISBN: 3540730907
Category : Computers
Languages : en
Pages : 430

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Book Description
This book constitutes the refereed proceedings of the Third International Conference on Distributed Computing in Sensor Systems, DCOSS 2007, held in Sante Fe, NM, USA in June 2007. It covers algorithms, applications, and systems. It bridges the gap between theory and practice and between the broader field of distributed computing and the specific issues arising in sensor networks and related systems.

Insight Through Computer Graphics - Proceedings Of The Computer Graphics International 1994 (Cg194)

Insight Through Computer Graphics - Proceedings Of The Computer Graphics International 1994 (Cg194) PDF Author: Michael Gigante
Publisher: World Scientific
ISBN: 9814547328
Category :
Languages : en
Pages : 354

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Book Description
Computer graphics has been advancing to the level of creating completely new worlds inside computers. Through such computer graphics worlds, we human beings now have far improved insight into wide varieties of real worlds starting from fairly simple but exact worlds of curves and surfaces and reaching to complex human worlds. This volume presents a quite concrete and advanced methods, techniques, modeling and mathematical backgrounds which are indispensable in order to carry out end researches to increase insight through computer graphics.

Graphical Simulation of Deformable Models

Graphical Simulation of Deformable Models PDF Author: Jianping Cai
Publisher: Springer
ISBN: 3319510312
Category : Computers
Languages : en
Pages : 120

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Book Description
This book covers dynamic simulation of deformable objects, which is one of the most challenging tasks in computer graphics and visualization. It focuses on the simulation of deformable models with anisotropic materials, one of the less common approaches in the existing research. Both physically-based and geometrically-based approaches are examined. The authors start with transversely isotropic materials for the simulation of deformable objects with fibrous structures. Next, they introduce a fiber-field incorporated corotational finite element model (CLFEM) that works directly with a constitutive model of transversely isotropic material. A smooth fiber-field is used to establish the local frames for each element. To introduce deformation simulation for orthotropic materials, an orthotropic deformation controlling frame-field is conceptualized and a frame construction tool is developed for users to define the desired material properties. The orthotropic frame-field is coupled with the CLFEM model to complete an orthotropic deformable model. Finally, the authors present an integrated real-time system for animation of skeletal characters with anisotropic tissues. To solve the problems of volume distortion and high computational costs, a strain-based PBD framework for skeletal animation is explained; natural secondary motion of soft tissues is another benefit. The book is written for those researchers who would like to develop their own algorithms. The key mathematical and computational concepts are presented together with illustrations and working examples. It can also be used as a reference book for graduate students and senior undergraduates in the areas of computer graphics, computer animation, and virtual reality. Academics, researchers, and professionals will find this to be an exceptional resource.