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Author: The Graphic Artists Guild
Publisher: National Geographic Books
ISBN: 0262542390
Category : Design
Languages : en
Pages : 0
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Book Description
The industry bible for communication design and illustration professionals, with updated information, listings, and pricing guidelines. Graphic Artists Guild Handbook is the industry bible for communication design and illustration professionals. A comprehensive reference guide, the Handbook helps graphic artists navigate the world of pricing, collecting payment, and protecting their creative work, with essential advice for growing a freelance business to create a sustainable and rewarding livelihood. This sixteenth edition provides excellent, up-to-date guidance, incorporating new information, listings, and pricing guidelines. It offers graphic artists practical tips on how to negotiate the best deals, price their services accurately, and create contracts that protect their rights. Sample contracts and other documents are included. For the sixteenth edition, the content has been reorganized, topics have been expanded, and new chapters have been added to create a resource that is more relevant to how graphic artists work today. Features include: More in-depth information for the self-employed on how to price work to make a sustainable living and plan for times of economic uncertainty. A new chapter on using skills and talents to maximize income with multiple revenue streams—workshops, videos, niche markets, passion projects, selling art, and much more. Current U.S. salary information and freelance rates by discipline. Pricing guidelines for buyers and sellers. Up-to-date copyright registration information. Model contracts and forms to adapt to your specific needs. Interviews with eleven self-employed graphic artists who have created successful careers,using many of the practices found in this Handbook.
Author: The Graphic Artists Guild
Publisher: National Geographic Books
ISBN: 0262542390
Category : Design
Languages : en
Pages : 0
Get Book Here
Book Description
The industry bible for communication design and illustration professionals, with updated information, listings, and pricing guidelines. Graphic Artists Guild Handbook is the industry bible for communication design and illustration professionals. A comprehensive reference guide, the Handbook helps graphic artists navigate the world of pricing, collecting payment, and protecting their creative work, with essential advice for growing a freelance business to create a sustainable and rewarding livelihood. This sixteenth edition provides excellent, up-to-date guidance, incorporating new information, listings, and pricing guidelines. It offers graphic artists practical tips on how to negotiate the best deals, price their services accurately, and create contracts that protect their rights. Sample contracts and other documents are included. For the sixteenth edition, the content has been reorganized, topics have been expanded, and new chapters have been added to create a resource that is more relevant to how graphic artists work today. Features include: More in-depth information for the self-employed on how to price work to make a sustainable living and plan for times of economic uncertainty. A new chapter on using skills and talents to maximize income with multiple revenue streams—workshops, videos, niche markets, passion projects, selling art, and much more. Current U.S. salary information and freelance rates by discipline. Pricing guidelines for buyers and sellers. Up-to-date copyright registration information. Model contracts and forms to adapt to your specific needs. Interviews with eleven self-employed graphic artists who have created successful careers,using many of the practices found in this Handbook.
Author: Arenanet
Publisher: Dark Horse Comics
ISBN: 1506715990
Category : Art
Languages : en
Pages : 216
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Book Description
A glorious, oversized, full-color tome that includes art and commentary chronicling the ongoing development of the Guild Wars universe. Explore the living history of Tyria through an expansive collection of never-before-seen concept art, production material, and creator commentary from Guild Wars and Guild Wars 2 that offers exclusive insight into an every-changing world inhabited by millions of players! The continuing growth of the Guild Wars franchise is lovingly detailed by the ArenaNet artists themselves in a volume that commemorates the studio's twentieth anniversary. Dark Horse Books and ArenaNet invite all asura, sylvari, norn, char, and humans to add this wonderful art book as a centerpiece to their collections!
Author: Stan Cuba
Publisher: University Press of Colorado
ISBN: 145719595X
Category : History
Languages : en
Pages : 261
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Book Description
In 1928, the newly organized Denver Artists Guild held its inaugural exhibition in downtown Denver. Little did the participants realize that their initial effort would survive the Great Depression and World War II—and then outlive all of the group’s fifty-two charter members. The guild’s founders worked in many media and pursued a variety of styles. In addition to the oils and watercolors one would expect were masterful pastels by Elsie Haddon Haynes, photographs by Laura Gilpin, sculpture by Gladys Caldwell Fisher and Arnold Rönnebeck, ceramics by Anne Van Briggle Ritter and Paul St. Gaudens, and collages by Pansy Stockton. Styles included realism, impressionism, regionalism, surrealism, and abstraction. Murals by Allen True, Vance Kirkland, John E. Thompson, Louise Ronnebeck, and others graced public and private buildings—secular and religious—in Colorado and throughout the United States. The guild’s artists didn’t just contribute to the fine and decorative arts of Colorado; they enhanced the national reputation of the state. Then, in 1948, the Denver Artists Guild became the stage for a great public debate pitting traditional against modern. The twenty-year-old guild split apart as modernists bolted to form their own group, the Fifteen Colorado Artists. It was a seminal moment: some of guild’s artists became great modernists, while others remained great traditionalists. Enhanced by period photographs and reproductions of the founding members’ works, The Denver Artists Guild chronicles a vibrant yet overlooked chapter of Colorado’s cultural history. The book includes a walking tour of guild members’ paintings and sculptures viewable in Denver and elsewhere in Colorado, by Leah Naess and author Stan Cuba.
Author: Helen Hiebert
Publisher: Storey Publishing, LLC
ISBN: 9781635862652
Category : Crafts & Hobbies
Languages : en
Pages : 0
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Book Description
Paper artist and teacher Helen Hiebert compiles a one-of-kind collection of 40 unique projects, each using just one sheet of paper. Combining decorative paper techniques like marbling, stamping, and stenciling with dimensional techniques like origami, cutting, folding, quilling, stretching, weaving, and pop-ups, The Art of Papercraft offers a rich variety of projects that will delight crafters, artists, and designers alike, including paper votive lights, pop-up cards, folded paper gift boxes and envelopes, woven paper wall hangings, miniature one-sheet books, and much more. Every project is beautifully photographed and accompanied by step-by-step visual instructions. Guidance on selecting tools, materials, and paper selection; in-depth technique instructions; and profiles of contributing paper artists make this a rich and practical celebration of papercraft.
Author: Thomas Negovan
Publisher:
ISBN: 9781947528116
Category :
Languages : en
Pages : 59
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Book Description
Author: William Deresiewicz
Publisher: Henry Holt and Company
ISBN: 1250125529
Category : Art
Languages : en
Pages : 336
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Book Description
A deeply researched warning about how the digital economy threatens artists' lives and work—the music, writing, and visual art that sustain our souls and societies—from an award-winning essayist and critic There are two stories you hear about earning a living as an artist in the digital age. One comes from Silicon Valley. There's never been a better time to be an artist, it goes. If you've got a laptop, you've got a recording studio. If you've got an iPhone, you've got a movie camera. And if production is cheap, distribution is free: it's called the Internet. Everyone's an artist; just tap your creativity and put your stuff out there. The other comes from artists themselves. Sure, it goes, you can put your stuff out there, but who's going to pay you for it? Everyone is not an artist. Making art takes years of dedication, and that requires a means of support. If things don't change, a lot of art will cease to be sustainable. So which account is true? Since people are still making a living as artists today, how are they managing to do it? William Deresiewicz, a leading critic of the arts and of contemporary culture, set out to answer those questions. Based on interviews with artists of all kinds, The Death of the Artist argues that we are in the midst of an epochal transformation. If artists were artisans in the Renaissance, bohemians in the nineteenth century, and professionals in the twentieth, a new paradigm is emerging in the digital age, one that is changing our fundamental ideas about the nature of art and the role of the artist in society.
Author: Dylan Hyde
Publisher: Fremantle Press
ISBN: 1925815900
Category : History
Languages : en
Pages : 463
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Book Description
The politics, art and culture of Perth's Workers Art Guildare detailed in this comprehensive history, as well as the personal andprofessional lives of some of the movement's key figures.The Workers' Art Guild was a left-leaning political force andinfluential cultural movement of the 1930s and 1940s in Perth. Policeand intelligence arms kept close tabs on the Guild and its members,jailing some and intimidating many others prior to and during theperiod of the banning of the Communist Party in Australia.The book covers the personal and professional lives of key figuressuch as writer Katharine Susannah Prichard and theatre maverickKeith George, while charting the influence of the Communist Party onWestern Australian artists.
Author: Artists Guild Graphic
Publisher: Graphic Artists Guild
ISBN: 9780932102164
Category : Design
Languages : en
Pages : 0
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Book Description
An indispensable resource for people who create graphic art and those who buy it. As the graphic art marketplace continues to evolve to meet the needs of both digital and print media and as clients struggle with shrinking budgets in the current economy, the need for up-to-date information on business, ethical, and legal issues is greater than ever. Find it all here in the 14th Edition.
Author: David A. Leffel
Publisher:
ISBN: 9780974707457
Category : Painting
Languages : en
Pages : 0
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Book Description
Author: The Graphic Artists Guild
Publisher: MIT Press
ISBN: 0262542390
Category : Design
Languages : en
Pages : 505
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Book Description
The industry bible for communication design and illustration professionals, with updated information, listings, and pricing guidelines. Graphic Artists Guild Handbook is the industry bible for communication design and illustration professionals. A comprehensive reference guide, the Handbook helps graphic artists navigate the world of pricing, collecting payment, and protecting their creative work, with essential advice for growing a freelance business to create a sustainable and rewarding livelihood. This sixteenth edition provides excellent, up-to-date guidance, incorporating new information, listings, and pricing guidelines. It offers graphic artists practical tips on how to negotiate the best deals, price their services accurately, and create contracts that protect their rights. Sample contracts and other documents are included. For the sixteenth edition, the content has been reorganized, topics have been expanded, and new chapters have been added to create a resource that is more relevant to how graphic artists work today. Features include: More in-depth information for the self-employed on how to price work to make a sustainable living and plan for times of economic uncertainty. A new chapter on using skills and talents to maximize income with multiple revenue streams—workshops, videos, niche markets, passion projects, selling art, and much more. Current U.S. salary information and freelance rates by discipline. Pricing guidelines for buyers and sellers. Up-to-date copyright registration information. Model contracts and forms to adapt to your specific needs. Interviews with eleven self-employed graphic artists who have created successful careers,using many of the practices found in this Handbook.