Art and Electronic Media

Art and Electronic Media PDF Author: Edward A. Shanken
Publisher: Phaidon
ISBN:
Category : Art
Languages : en
Pages : 312

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Book Description
A landmark survey examining the pivotal role of new technologies in recent artistic innovation.

Art and Electronic Media

Art and Electronic Media PDF Author: Edward A. Shanken
Publisher: Phaidon
ISBN:
Category : Art
Languages : en
Pages : 312

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Book Description
A landmark survey examining the pivotal role of new technologies in recent artistic innovation.

Postmodern Currents

Postmodern Currents PDF Author: Margot Lovejoy
Publisher:
ISBN:
Category : Computer art
Languages : en
Pages : 362

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Book Description
Postmodern Currents: Art and Artists in the Age of Electronic Media explores in detail the growing impact of video and computer technologies, and of the Internet, on aesthetic experience and examines the emerging role of the artist as social communicator. It recounts the involvement of such artists as Jenny Holzer, Nam June Paik, Bill Viola, Gary Hill, and Laurie Anderson, among others, with electronic media and discusses the important economic, social, and aesthetic issues these new technologies imply.

Digital Currents

Digital Currents PDF Author: Margot Lovejoy
Publisher: Psychology Press
ISBN: 9780415307819
Category : Art
Languages : en
Pages : 342

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Book Description
Digital Currents explores the growing impact of digital technologies on aesthetic experience and examines the major changes taking place in the role of the artist as social communicator. Margot Lovejoy recounts the early histories of electronic media for art making - video, computer, the internet - in this richly illustrated book. She provides a context for the works of major artists in each media, describes their projects, and discusses the issues and theoretical implications of each to create a foundation for understanding this developing field. Digital Currents fills a major gap in our understanding of the relationship between art and technology, and the exciting new cultural conditions we are experiencing. It will be ideal reading for students taking courses in digital art, and also for anyone seeking to understand these new creative forms.

Digital Baroque

Digital Baroque PDF Author: Timothy Murray
Publisher: U of Minnesota Press
ISBN: 1452913897
Category :
Languages : en
Pages : 331

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Book Description
In this intellectually groundbreaking work, Timothy Murray investigates a paradox embodied in the book's title: What is the relationship between digital, in the form of new media art, and baroque, a highly developed early modern philosophy of art? Making an exquisite and unexpected connection between the old and the new, Digital Baroque analyzes the philosophical paradigms that inform contemporary screen arts. Examining a wide range of art forms, Murray reflects on the rhetorical, emotive, and social forces inherent in the screen arts' dialog with early modern concepts. Among the works discussed are digitally oriented films by Peter Greenaway, Jean-Luc Godard, and Chris Marker; video installations by Thierry Kuntzel, Keith Piper, and Renate Ferro; and interactive media works by Toni Dove, David Rokeby, and Jill Scott. Sophisticated readings reveal the electronic psychosocial webs and digital representations that link text, film, and computer. Murray puts forth an innovative Deleuzian psychophilosophical approach--one that argues that understanding new media art requires a fundamental conceptual shift from linear visual projection to nonlinear temporal fields intrinsic to the digital form.

Music, Electronic Media and Culture

Music, Electronic Media and Culture PDF Author: Professor Simon Emmerson
Publisher: Ashgate Publishing, Ltd.
ISBN: 1409493687
Category : Music
Languages : en
Pages : 363

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Book Description
Technology revolutionised the ways that music was produced in the twentieth century. As that century drew to a close and a new century begins a new revolution in roles is underway. The separate categories of composer, performer, distributor and listener are being challenged, while the sounds of the world itself become available for musical use. All kinds of sounds are now brought into the remit of composition, enabling the music of others to be sampled (or plundered), including that of unwitting musicians from non-western cultures. This sound world may appear contradictory - stimulating and invigorating as well as exploitative and destructive. This book addresses some of the issues now posed by the brave new world of music produced with technology.

Critical Issues in Electronic Media

Critical Issues in Electronic Media PDF Author: Simon Penny
Publisher: State University of New York Press
ISBN: 1438415818
Category : Social Science
Languages : en
Pages : 308

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Book Description
Critical Issues in Electronic Media is an interdisciplinary sourcebook that offers new critical perspectives directly related to, or arising from, the practice of electronic media art. It sketches the changing topology of culture as it enters electronic space and specifically addresses questions of art practice in that space. Some of the contributions focus on the dynamics of specific emerging media such as interactive media, while others look at the cultural conditions formed by, and forming around, new technological complexes. Still others examine contemporary technocultural manifestations against a background of social and technological history. The contributors are professionally and geographically diverse, representing professional fields such as computer graphics, video, sound, drama, and visual arts as well as media, cultural and literary theory, and the social sciences. Together, these essays provide a rich survey of contemporary technological critique and offer a perspective on creative practice in technological media.

Net Condition

Net Condition PDF Author: Peter Weibel (kunst)
Publisher: MIT Press
ISBN:
Category : Computer art
Languages : en
Pages : 412

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Book Description
Richly illustrated writings on networked global media and their effect on contemporary society.

Digital Performance

Digital Performance PDF Author: Steve Dixon
Publisher: MIT Press
ISBN: 0262303329
Category : Performing Arts
Languages : en
Pages : 1052

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Book Description
The historical roots, key practitioners, and artistic, theoretical, and technological trends in the incorporation of new media into the performing arts. The past decade has seen an extraordinarily intense period of experimentation with computer technology within the performing arts. Digital media has been increasingly incorporated into live theater and dance, and new forms of interactive performance have emerged in participatory installations, on CD-ROM, and on the Web. In Digital Performance, Steve Dixon traces the evolution of these practices, presents detailed accounts of key practitioners and performances, and analyzes the theoretical, artistic, and technological contexts of this form of new media art. Dixon finds precursors to today's digital performances in past forms of theatrical technology that range from the deus ex machina of classical Greek drama to Wagner's Gesamtkunstwerk (concept of the total artwork), and draws parallels between contemporary work and the theories and practices of Constructivism, Dada, Surrealism, Expressionism, Futurism, and multimedia pioneers of the twentieth century. For a theoretical perspective on digital performance, Dixon draws on the work of Philip Auslander, Walter Benjamin, Roland Barthes, Jean Baudrillard, and others. To document and analyze contemporary digital performance practice, Dixon considers changes in the representation of the body, space, and time. He considers virtual bodies, avatars, and digital doubles, as well as performances by artists including Stelarc, Robert Lepage, Merce Cunningham, Laurie Anderson, Blast Theory, and Eduardo Kac. He investigates new media's novel approaches to creating theatrical spectacle, including virtual reality and robot performance work, telematic performances in which remote locations are linked in real time, Webcams, and online drama communities, and considers the "extratemporal" illusion created by some technological theater works. Finally, he defines categories of interactivity, from navigational to participatory and collaborative. Dixon challenges dominant theoretical approaches to digital performance—including what he calls postmodernism's denial of the new—and offers a series of boldly original arguments in their place.

Screens

Screens PDF Author: Kate Mondloch
Publisher: U of Minnesota Press
ISBN: 0816665214
Category : Art
Languages : en
Pages : 155

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Book Description
Media screens--film, video, and computer screens--have increasingly pervaded both artistic production and everyday life since the 1960s. Yet the nature of viewing artworks made from these media, along with their subjective effects, remains largely unexplored. Screens addresses this gap, offering a historical and theoretical framework for understanding screen-reliant installation art and the spectatorship it evokes. Examining a range of installations created over the past fifty years that investigate the rich terrain between the sculptural and the cinematic, including works by artists such as Eija-Liisa Ahtila, Doug Aitken, Peter Campus, Dan Graham, VALIE EXPORT, Bruce Nauman, and Michael Snow, Kate Mondloch traces the construction of screen spectatorship in art from the seminal film and video installations of the 1960s and 1970s to the new media artworks of today's digital culture. Mondloch identifies a momentous shift in contemporary art that challenges key premises of spectatorship brought about by technological objects that literally and metaphorically filter the subject's field of vision. As a result she proposes that contemporary viewers are, quite literally, screen subjects and offers the unique critical leverage of art as an alternative way to understand media culture and contemporary visuality.

Interactive Art and Embodiment

Interactive Art and Embodiment PDF Author: Nathaniel Stern
Publisher: Gylphi Limited
ISBN: 1780240090
Category : Art
Languages : en
Pages : 306

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Book Description
Nathaniel Stern's 'Interactive Art and Embodiment' defies the world of interactive art and new media from the perspective of the body and identity. It presents the ongoing and emergent processes of embodiment in art and includes immersive descriptions of interactive artworks.