Arduino Computer Vision Programming

Arduino Computer Vision Programming PDF Author: Ozen Ozkaya
Publisher:
ISBN: 9781783552627
Category : Computers
Languages : en
Pages : 222

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Book Description
Design and develop real-world computer vision applications with the powerful combination of OpenCV and ArduinoAbout This Book- Load and run the applications in Arduino to develop intelligent systems- Design and implement detection, classification, and recognition algorithms for computer vision applications- Explore the best practices of computer vision development including state of the art algorithms and hands-on example projectsWho This Book Is ForIf you are a consumer and hobbyist who has familiarity with the basics of Arduino and wish to learn computer vision programming with Arduino to create intelligent systems, then this book is for you. No knowledge of computer vision programming is required.What You Will Learn- Understand the design blocks and the generic architecture of computer vision systems by learning an efficient approach to modelling- Build up your skill set of computer vision system design using OpenCV by learning fundamentals, camera selection, data acquisition, filtering, processing, feature extraction and recognition for any specific problem- Learn the wired and wireless communication capabilities of Arduino and comprehensive best practices to connect it to the OpenCV environment in a platform-independent way- Discover how to use Arduino to elegantly interact with real life via physical actions- Solidify everything you've learnt by designing and building a computer vision-enabled practical robot from scratchIn detailsMost technologies are developed with an inspiration of human capabilities. Most of the time, the hardest to implement capability is vision. Development of highly capable computer vision applications in an easy way requires a generic approach. In this approach, Arduino is a perfect tool for interaction with the real world. Moreover, the combination of OpenCV and Arduino boosts the level and quality of practical computer vision applications.Computer vision is the next level of sensing the environment. The purpose of this book is to teach you how to develop Arduino-supported computer vision systems that can interact with real life by seeing it.This book will combine the powers of Arduino and computer vision in a generalized, well-defined, and applicable way. The practices and approaches in the book can be used for any related problems and on any platforms. At the end of the book, you should be able to solve any types of real life vision problems with all its components by using the presented approach. Each component will extend your vision with the best practices on the topic.In each chapter, you will find interesting real life practical application examples about the topics in the chapter. To make it grounded, we will build a vision-enabled robot step by step towards the end of the book. You will observe that, even though the contexts of the problems are very different, the approaches to solve them are the same and very easy!Style and approachThis book is a step-by-step guide that explains each topic sequentially by using best practices and useful tips to build computer-vision applications with OpenCV and Arduino. All the information in the book is combined in a real life all-in-one example application.

TinyML

TinyML PDF Author: Pete Warden
Publisher: O'Reilly Media
ISBN: 1492052019
Category : Computers
Languages : en
Pages : 504

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Book Description
Deep learning networks are getting smaller. Much smaller. The Google Assistant team can detect words with a model just 14 kilobytes in size—small enough to run on a microcontroller. With this practical book you’ll enter the field of TinyML, where deep learning and embedded systems combine to make astounding things possible with tiny devices. Pete Warden and Daniel Situnayake explain how you can train models small enough to fit into any environment. Ideal for software and hardware developers who want to build embedded systems using machine learning, this guide walks you through creating a series of TinyML projects, step-by-step. No machine learning or microcontroller experience is necessary. Build a speech recognizer, a camera that detects people, and a magic wand that responds to gestures Work with Arduino and ultra-low-power microcontrollers Learn the essentials of ML and how to train your own models Train models to understand audio, image, and accelerometer data Explore TensorFlow Lite for Microcontrollers, Google’s toolkit for TinyML Debug applications and provide safeguards for privacy and security Optimize latency, energy usage, and model and binary size

Arduino Programming

Arduino Programming PDF Author: Ryan Turner
Publisher: Publishing Factory
ISBN:
Category : Computers
Languages : en
Pages : 107

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Book Description
Are you looking for a simple programming language that will allow you to develop your computer skills? Have you heard about Arduino and think it could be right for you? Do you need a straight talking book that will help you get started quickly? For anyone who wants to enter the world of computer programming, a decent programming language that is easy to understand is usually a good place to start. Arduino Programming delivers a step-by-step lesson on a simple platform, that is perfect for anyone who wants to become skilled in this language and put it to good use. Inside the pages of Arduino Programming: The Ultimate Expert Guide to Learn Arduino Programming Step by Step, you will find clear explanations on the subject through chapters that will help you with: • Understanding the basic principles behind Arduino • How you can develop your skills quickly and efficiently • Step-by-step programming advice • Using Arduino to enhance your projects • Where Arduino fits in to the Internet of Things • And a whole lot more… Filled with clear and concise explanations that are easy to follow for beginners, visualizations to help you gain a quicker understanding of the processes and examples of where Arduino will fit in with your needs, Arduino Programming is the ultimate expert guide that will deliver exactly what you want. Scroll up and click Add to Cart for your copy now!

Programming Interactivity

Programming Interactivity PDF Author: Joshua Noble
Publisher: "O'Reilly Media, Inc."
ISBN: 1449379192
Category : Computers
Languages : en
Pages : 736

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Book Description
Make cool stuff. If you're a designer or artist without a lot of programming experience, this book will teach you to work with 2D and 3D graphics, sound, physical interaction, and electronic circuitry to create all sorts of interesting and compelling experiences -- online and off. Programming Interactivity explains programming and electrical engineering basics, and introduces three freely available tools created specifically for artists and designers: Processing, a Java-based programming language and environment for building projects on the desktop, Web, or mobile phones Arduino, a system that integrates a microcomputer prototyping board, IDE, and programming language for creating your own hardware and controls OpenFrameworks, a coding framework simplified for designers and artists, using the powerful C++ programming language BTW, you don't have to wait until you finish the book to actually make something. You'll get working code samples you can use right away, along with the background and technical information you need to design, program, build, and troubleshoot your own projects. The cutting edge design techniques and discussions with leading artists and designers will give you the tools and inspiration to let your imagination take flight.

Arduino Programming

Arduino Programming PDF Author: Ryan Turner
Publisher: Publishing Factory
ISBN:
Category : Computers
Languages : en
Pages : 261

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Book Description
Are you ready to take your programming to the next level? If you are unfamiliar with programming and are looking for an open-source electronic interface, then Arduino could be just the place to start! With a range of Arduinos to choose from, and an increasing variety of projects online or in-person that are built on Arduino technologies, the flexibility they offer and the ease of building gadgets with Arduino has attracted many people who are both novices and seasoned professionals. Now, with this new and informative guide, Arduino Programming: 3 books in 1 - The Ultimate Beginners, Intermediate & Expert Guide to Learn Arduino Programming Step by Step, you can learn all you need to get you started with this impressive resource, with chapters that delve into: Book 1 - The history of Arduino - 6 advantages of Arduino - Anatomy and other terms of Arduino - Understanding the choices that are on offer - Setting up Arduino - Data types - Inputs, outputs and sensors Book 2 - Getting the most from Arduino - Functions, calculations and tables - Linking the physical to the virtual - Coupling and multiplexing - How to digitalize sound - Advanced techniques - Networking Book 3 - Understanding the basic principles behind Arduino - How you can develop your skills quickly and efficiently - Step-by-step programming advice - Using Arduino to enhance your projects - Where Arduino fits in to the Internet of Things - And, much more. With its combination of theory and practical advice, Arduino Programming - 3 books in 1 is the stand-out book when it comes to building on your basic understanding of this fantastic programming resource. Don't wait any longer and get your copy today. Arduino is the answer you've been looking for and Arduino Programming - 3 books in 1 is the book that will provide the platform for your success!

Making Things See

Making Things See PDF Author: Greg Borenstein
Publisher: "O'Reilly Media, Inc."
ISBN: 1449307078
Category : Computers
Languages : en
Pages : 438

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Book Description
A guide to creating computer applications using Microsoft Kinect features instructions on using the device with different operating systems, using 3D scanning technology, and building robot arms, all using open source programming language.

C Programming for Arduino

C Programming for Arduino PDF Author: Julien Bayle
Publisher: Packt Publishing Ltd
ISBN: 1849517592
Category : Computers
Languages : en
Pages : 776

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Book Description
Written as a practical Packt book brimming with engaging examples, C Programming for Arduino will help those new to the amazing open source electronic platform so that they can start developing some great projects from the very start.This book is great for people who want to learn how to design & build their own electronic devices. From interaction design art school students to the do-it-yourself hobbyist, or even simply people who want to learn electronics, this book will help by adding a new way to design autonomous but connected devices.

Raspberry Pi Computer Vision Programming

Raspberry Pi Computer Vision Programming PDF Author: Ashwin Pajankar
Publisher: Packt Publishing Ltd
ISBN: 1800201028
Category : Computers
Languages : en
Pages : 306

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Book Description
Perform a wide variety of computer vision tasks such as image processing and manipulation, feature and object detection, and image restoration to build real-life computer vision applications Key FeaturesExplore the potential of computer vision with Raspberry Pi and Python programmingPerform computer vision tasks such as image processing and manipulation using OpenCV and Raspberry PiDiscover easy-to-follow examples and screenshots to implement popular computer vision techniques and applicationsBook Description Raspberry Pi is one of the popular single-board computers of our generation. All the major image processing and computer vision algorithms and operations can be implemented easily with OpenCV on Raspberry Pi. This updated second edition is packed with cutting-edge examples and new topics, and covers the latest versions of key technologies such as Python 3, Raspberry Pi, and OpenCV. This book will equip you with the skills required to successfully design and implement your own OpenCV, Raspberry Pi, and Python-based computer vision projects. At the start, you'll learn the basics of Python 3, and the fundamentals of single-board computers and NumPy. Next, you'll discover how to install OpenCV 4 for Python 3 on Raspberry Pi, before covering major techniques and algorithms in image processing, manipulation, and computer vision. By working through the steps in each chapter, you'll understand essential OpenCV features. Later sections will take you through creating graphical user interface (GUI) apps with GPIO and OpenCV. You'll also learn to use the new computer vision library, Mahotas, to perform various image processing operations. Finally, you'll explore the Jupyter Notebook and how to set up a Windows computer and Ubuntu for computer vision. By the end of this book, you'll be able to confidently build and deploy computer vision apps. What you will learnSet up a Raspberry Pi for computer vision applicationsPerform basic image processing with libraries such as NumPy, Matplotlib, and OpenCVDemonstrate arithmetical, logical, and other operations on imagesWork with a USB webcam and the Raspberry Pi Camera ModuleImplement low-pass and high-pass filters and understand their applications in image processingCover advanced techniques such as histogram equalization and morphological transformationsCreate GUI apps with Python 3 and OpenCVPerform machine learning with K-means clustering and image quantizationWho this book is for This book is for beginners as well as experienced Raspberry Pi and Python 3 enthusiasts who are looking to explore the amazing world of computer vision. Working knowledge of the Python 3 programming language is assumed.

Getting Started with Arduino

Getting Started with Arduino PDF Author: Massimo Banzi
Publisher: "O'Reilly Media, Inc."
ISBN: 1449309879
Category : Computers
Languages : en
Pages : 131

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Book Description
Presents an introduction to the open-source electronics prototyping platform.

Physical Computing

Physical Computing PDF Author: Fouad Sabry
Publisher: One Billion Knowledgeable
ISBN:
Category : Computers
Languages : en
Pages : 173

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Book Description
What is Physical Computing The term "physical computing" refers to the use of interactive systems that are able to perceive and react to the environment around them. However, despite the fact that this definition is sufficiently broad to include systems such as intelligent vehicle traffic control systems or factory automation processes, it is not typically used to define these kinds of products. Through a more expansive perspective, physical computing can be understood as an innovative paradigm for comprehending the connection that humans have with the digital environment. Handmade art, design, or do-it-yourself hobby projects that use sensors and microcontrollers to translate analog input to a software system and/or control electro-mechanical devices such as motors, servos, lighting, or other hardware are the most common examples of what the name "maker" refers to in practical applications. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Physical computing Chapter 2: Microcontroller Chapter 3: Embedded system Chapter 4: AVR microcontrollers Chapter 5: System on a chip Chapter 6: Visual programming language Chapter 7: General-purpose input/output Chapter 8: Arduino Chapter 9: Single-board microcontroller Chapter 10: Red light camera (II) Answering the public top questions about physical computing. (III) Real world examples for the usage of physical computing in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Physical Computing.