Architecture Is Fun

Architecture Is Fun PDF Author: Sharon Exley
Publisher:
ISBN: 9781864708943
Category :
Languages : en
Pages : 192

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Book Description
* Grouped into finished works by typology and thematic idea, this monograph is packed with rich illustrations, plans, full-color, photography, and incisive commentary on storytelling through design, toolkits for wayfinding, embedding research for better experience outcomes, with strategies and tactics behind each project's development to help attract and engage people to play, learn, explore, and experience these places* Projects featured include the Mid-Michigan Children's Museum, Young at Art Museum, Lincoln Park Zoo: Pritzker Family Zoo, The Latin School of Chicago Interactive Science Forum, and the DuPage Children's Museum, among many othersIn a follow-up to the very successful monograph Design for Kids (Images Publishing, 2007), here Sharon Exley and Peter Exley go about expanding on the key philosophies behind their unique practice. Namely, that play is an invitation to Architecture Is Fun. Through architecture, play can be manifest, challenged, and celebrated. Finding out who will play (and live, work, and learn) in our buildings is an intriguing challenge. The firm likes to discover the architectural catalysts that will give character to a building. Often this involves the universal language of Play. Play fits all bodies. Play is accessible. Play inspires innovation. Play puts us in the present. Play engages us. Play is memorable. Play connects us to others and to the world. This beautifully illustrated book offers a glimpse into the firm's interdisciplinary and participatory processes and how it believes that architecture and play are transformative.

Architecture Is Fun

Architecture Is Fun PDF Author: Sharon Exley
Publisher:
ISBN: 9781864708943
Category :
Languages : en
Pages : 192

Get Book Here

Book Description
* Grouped into finished works by typology and thematic idea, this monograph is packed with rich illustrations, plans, full-color, photography, and incisive commentary on storytelling through design, toolkits for wayfinding, embedding research for better experience outcomes, with strategies and tactics behind each project's development to help attract and engage people to play, learn, explore, and experience these places* Projects featured include the Mid-Michigan Children's Museum, Young at Art Museum, Lincoln Park Zoo: Pritzker Family Zoo, The Latin School of Chicago Interactive Science Forum, and the DuPage Children's Museum, among many othersIn a follow-up to the very successful monograph Design for Kids (Images Publishing, 2007), here Sharon Exley and Peter Exley go about expanding on the key philosophies behind their unique practice. Namely, that play is an invitation to Architecture Is Fun. Through architecture, play can be manifest, challenged, and celebrated. Finding out who will play (and live, work, and learn) in our buildings is an intriguing challenge. The firm likes to discover the architectural catalysts that will give character to a building. Often this involves the universal language of Play. Play fits all bodies. Play is accessible. Play inspires innovation. Play puts us in the present. Play engages us. Play is memorable. Play connects us to others and to the world. This beautifully illustrated book offers a glimpse into the firm's interdisciplinary and participatory processes and how it believes that architecture and play are transformative.

Fun with Architecture

Fun with Architecture PDF Author: David Eisen
Publisher: Viking Juvenile
ISBN: 9780670846849
Category : Architecture
Languages : en
Pages : 0

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Book Description
Build a house or build a whole city--anything is possible once you master the basics of architectural design with this ingenious learning and activity kit. A concise guidebook shows how to fit elements together to recreate masterpieces--or to create original designs. Includes 32 rubber stamps and ink pad.

Design for Kids

Design for Kids PDF Author: Sharon Exley
Publisher: Images Publishing
ISBN: 1864701803
Category : Architecture
Languages : en
Pages : 278

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Book Description
This publication examines the unique methodology that integrates architecture, learning, design and experience in its award-winning projects designed specifically for children by architecture is fun.

More Mobile

More Mobile PDF Author: Jennifer Siegal
Publisher: Princeton Architectural Press
ISBN: 9781568987583
Category : Architecture
Languages : en
Pages : 152

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Book Description
The allure of mobile, portable architecture is worldwide and centuries old. From the desert tents of the Bedouin to the silvery capsules of the Airstream trailer, mobile architecture has inspired designers with its singular characteristics of lightness, transience, and practicality. In "More Mobile", the follow-up to her groundbreaking 2002 book Mobile, Jennifer Siegal explores the ever-growing range of possibilities of portable, demountable structures. From serious Refuge Wear to the playful Bar Rectum and the practical Kunsthallen, "More Mobile" explores the working methods and finished work of the most exciting contemporary designers and presents today’s most dynamic, active mobile structures in beautiful color images, detailed drawings, and thoughtful text. Contributors include Studio-Orta, Dré Wapenaar, Andrea Zittel, Andrew Maynard, Andreas Vogler, Horden Cherry Lee Architects, N55, Atelier Bow-Wow, Mark Fisher Studio, MMW, LOT-EK, and the Office of Mobile Design. A foreword by Jude Stewart discusses life on the move, while an introduction by William J. Mitchell considers the house as a robot in which to live.

Form Follows Fun

Form Follows Fun PDF Author: Bruce Peter
Publisher: Routledge
ISBN: 1134709102
Category : Architecture
Languages : en
Pages : 225

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Book Description
Authoritative and readable, this excellent text, illustrated by a unique pictorial record of period architecture, surveys and examines how and why the architecture of pleasure related to the stylistic and ideological concerns of modernism in 1930s Britain. Responding to the current interest in modernism and packed with a substantial archive of high quality photographs and other documentation, it relates the professional, entrepreneurial and institutional infrastructures affecting the pleasure industry’s architectural development and appearance in 1930s. A broad range of building through which the general public first experienced Modernism are covered, including: commercial – holiday camps, cinemas and greyhound racing stadia municipal and governmental projects – zoos, seaside pavilions, concert halls, and imperial and international exhibitions. Arguing that the responses to modernism through the architecture of pleasure were conditioned by wider debates about the role of design in relation to high and mass culture, this book is an ideal resource for all those interested in architectural history and design in Britain between the wars.

The Software Architect Elevator

The Software Architect Elevator PDF Author: Gregor Hohpe
Publisher: "O'Reilly Media, Inc."
ISBN: 1492077496
Category : Computers
Languages : en
Pages : 282

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Book Description
As the digital economy changes the rules of the game for enterprises, the role of software and IT architects is also transforming. Rather than focus on technical decisions alone, architects and senior technologists need to combine organizational and technical knowledge to effect change in their company’s structure and processes. To accomplish that, they need to connect the IT engine room to the penthouse, where the business strategy is defined. In this guide, author Gregor Hohpe shares real-world advice and hard-learned lessons from actual IT transformations. His anecdotes help architects, senior developers, and other IT professionals prepare for a more complex but rewarding role in the enterprise. This book is ideal for: Software architects and senior developers looking to shape the company’s technology direction or assist in an organizational transformation Enterprise architects and senior technologists searching for practical advice on how to navigate technical and organizational topics CTOs and senior technical architects who are devising an IT strategy that impacts the way the organization works IT managers who want to learn what’s worked and what hasn’t in large-scale transformation

Iggy Peck, Architect

Iggy Peck, Architect PDF Author: Andrea Beaty
Publisher: Abrams
ISBN: 161312984X
Category : Juvenile Fiction
Languages : en
Pages : 40

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Book Description
Both parents and children will love Iggy Peck, Architect, a fun-filled, inspiring, colorful New York Times bestselling picture book, from author Andrea Beaty and illustrator David Roberts, about the power of teamwork and the importance of celebrating individual gifts and self-expression. Watch Iggy Peck in the Netflix television series Ada Twist, Scientist! “Read it at bedtime (it’s a quick read!), chuckle with your children, and send them to dreamland.” —American Institute of Architects Some kids sculpt sandcastles. Some make mud pies. Some construct great block towers. But none are better at building than Iggy Peck, who once erected a life-size replica of the Great Sphinx on his front lawn! It’s too bad that few people appreciate Iggy’s talent—certainly not his second-grade teacher, Miss Lila Greer. It looks as if Iggy will have to trade in his T-square for a box of crayons . . . until a fateful field trip proves just how useful a master builder can be. A story told in verse, this is a book that shows the power of education and science. Iggy Peck is a child who once “built a great tower—in only an hour—with nothing but diapers and glue.” The structured rhymes and lively illustrations fit the architectural theme, and the text uses absorbing details of Iggy’s world to bring the tale to life. Each of Iggy’s classmates has their own unique quality, implying the variety of personalities and potentials to be appreciated in any group of children. Young readers will love their time spent with Iggy Peck. They’ll love the story, colorful illustrations, and also learn about the passion and practicality of science (STEM). Check out all the books in the Questioneers Series: The Questioneers Picture Book Series: Iggy Peck, Architect | Rosie Revere, Engineer | Ada Twist, Scientist | Sofia Valdez, Future Prez | Aaron Slater, Illustrator | Lila Greer, Teacher of the Year The Questioneers Chapter Book Series: Rosie Revere and the Raucous Riveters | Ada Twist and the Perilous Pants | Iggy Peck and the Mysterious Mansion | Sofia Valdez and the Vanishing Vote | Ada Twist and the Disappearing Dogs | Aaron Slater and the Sneaky Snake Questioneers: The Why Files Series: Exploring Flight! | All About Plants! | The Science of Baking | Bug Bonanza! | Rockin’ Robots! Questioneers: Ada Twist, Scientist Series: Ghost Busted | Show Me the Bunny | Ada Twist, Scientist: Brainstorm Book | 5-Minute Ada Twist, Scientist Stories The Questioneers Big Project Book Series: Iggy Peck’s Big Project Book for Amazing Architects | Rosie Revere’s Big Project Book for Bold Engineers | Ada Twist’s Big Project Book for Stellar Scientists | Sofia Valdez’s Big Project Book for Awesome Activists | Aaron Slater’s Big Project Book for Astonishing Artists

The Architecture of the Cocktail: Constructing The Perfect Cocktail From The Bottom Up

The Architecture of the Cocktail: Constructing The Perfect Cocktail From The Bottom Up PDF Author: Amy Zavatto
Publisher: HarperCollins UK
ISBN: 0007518420
Category : Cooking
Languages : en
Pages : 174

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Book Description
Is it better for a martini to be shaken, not stirred? Does it matter which order you add the ingredients of a Long Island Iced Tea? How many ice cubes can you add to a margarita without compromising the flavour?

Architecture in Play

Architecture in Play PDF Author: Tamar Zinguer
Publisher:
ISBN: 9780813937724
Category : Architectural toys
Languages : en
Pages : 0

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Book Description
"Created for children but designed by adults with considerable ingenuity, architectural toys have long offered a window on a much larger world. In Architecture in Play, Tamar Zinguer explores the nearly two-hundred-year period over which such playthings have reflected changing attitudes toward form, structure, and permanence, echoing modernist experiments and stylistic inclinations in fascinating ways while also incorporating technological advances in their systems of construction. Zinguer's history of these toys reveals broader social and economic trends from their respective periods. Used in the intimacy of the domestic environment, a setting that encouraged the eradication of formal habits and a reconceiving of visual orders, architectural toys ultimately intimated notions of the modern. Amply illustrated and engagingly written, this book sheds valuable light on this fascinating relation between household toys and the deeper trends and ideas from which they sprang ... Focusing on four primary building materials (wood, stone, metal, and paper), Tamar Zinguer discusses a series of important architectural toys: Friedrich Froebel's Gifts (1836), cubes, spheres, and cylinders that are gradually broken down to smaller geometrical parts; Anchor Stone Building Blocks (1877), comprising hundreds of miniature stone shapes that yield castles, forts, and churches; Meccano (1901) and Erector Set (1911), including small metal girders to construct bridges and skyscrapers mimetic of contemporary steel structures; and The Toy (1950) and House of Cards (1952), designed by Charles and Ray Eames, which are lightweight cardboard 'kits of parts' based on methods of prefabrication"--Book jacket.

Game Programming Patterns

Game Programming Patterns PDF Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353

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Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.