Author: Richard T. Bynum, Jr.
Publisher: Academy Press
ISBN: 9780470854068
Category : Architecture
Languages : en
Pages : 0
Book Description
These original cartoons explore the lighter side of architecture, design and the construction industry. From the Far Side to Dilbert and from lawyer jokes to political humour, we have always been able to have a laugh at each other, ourselves and our professions. However, the design community has never really had a cartoon to call its own....until now! The cartoons cover all members of the construction industry and the book is irreverent in its wit. Clearly composed by someone who has been in the business for many years Bynum's observations demonstrate an extensive understanding of the entire business, without being one sided or vitriolic.
Archi-Toons
Author: Richard T. Bynum, Jr.
Publisher: Academy Press
ISBN: 9780470854068
Category : Architecture
Languages : en
Pages : 0
Book Description
These original cartoons explore the lighter side of architecture, design and the construction industry. From the Far Side to Dilbert and from lawyer jokes to political humour, we have always been able to have a laugh at each other, ourselves and our professions. However, the design community has never really had a cartoon to call its own....until now! The cartoons cover all members of the construction industry and the book is irreverent in its wit. Clearly composed by someone who has been in the business for many years Bynum's observations demonstrate an extensive understanding of the entire business, without being one sided or vitriolic.
Publisher: Academy Press
ISBN: 9780470854068
Category : Architecture
Languages : en
Pages : 0
Book Description
These original cartoons explore the lighter side of architecture, design and the construction industry. From the Far Side to Dilbert and from lawyer jokes to political humour, we have always been able to have a laugh at each other, ourselves and our professions. However, the design community has never really had a cartoon to call its own....until now! The cartoons cover all members of the construction industry and the book is irreverent in its wit. Clearly composed by someone who has been in the business for many years Bynum's observations demonstrate an extensive understanding of the entire business, without being one sided or vitriolic.
The Builder
Author:
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 680
Book Description
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 680
Book Description
Laughing at Architecture
Author: Michela Rosso
Publisher: Bloomsbury Publishing
ISBN: 1350022756
Category : Architecture
Languages : en
Pages : 288
Book Description
In a media-saturated world, humour stands out as a form of social communication that is especially effective in re-appropriating and questioning architectural and urban culture. Whether illuminating the ambivalences of metropolitan life or exposing the shock of modernisation, cartoons, caricature, and parody have long been potent agents of architectural criticism, protest and opposition. In a novel contribution to the field of architectural history, this book outlines a survey of visual and textual humour as applied to architecture, its artefacts and leading professionals. Employing a wide variety of visual and literary sources (prints, the illustrated press, advertisements, theatrical representations, cinema and TV), thirteen essays explore an array of historical subjects concerning the critical reception of projects, buildings and cities through the means of caricature and parody. Subjects range from 1750 to the present, and from Europe and the USA to contemporary China. From William Hogarth and George Cruikshank to Osbert Lancaster, Adolf Loos' satire, and Saul Steinberg's celebrated cartoons of New York City, graphic and descriptive humour is shown to be an enormously fruitful, yet largely unexplored terrain of investigation for the architectural and urban historian.
Publisher: Bloomsbury Publishing
ISBN: 1350022756
Category : Architecture
Languages : en
Pages : 288
Book Description
In a media-saturated world, humour stands out as a form of social communication that is especially effective in re-appropriating and questioning architectural and urban culture. Whether illuminating the ambivalences of metropolitan life or exposing the shock of modernisation, cartoons, caricature, and parody have long been potent agents of architectural criticism, protest and opposition. In a novel contribution to the field of architectural history, this book outlines a survey of visual and textual humour as applied to architecture, its artefacts and leading professionals. Employing a wide variety of visual and literary sources (prints, the illustrated press, advertisements, theatrical representations, cinema and TV), thirteen essays explore an array of historical subjects concerning the critical reception of projects, buildings and cities through the means of caricature and parody. Subjects range from 1750 to the present, and from Europe and the USA to contemporary China. From William Hogarth and George Cruikshank to Osbert Lancaster, Adolf Loos' satire, and Saul Steinberg's celebrated cartoons of New York City, graphic and descriptive humour is shown to be an enormously fruitful, yet largely unexplored terrain of investigation for the architectural and urban historian.
Extreme Sites
Author: Deborah Gans
Publisher: Academy Press
ISBN:
Category : Architecture
Languages : en
Pages : 132
Book Description
Tackling a hot green architectural topic – brownfield sites – this title asks the essential question: how should urban and post-industrial sites best be rehabilitated to balance ecological and human needs? This issue of AD is devoted to what planners refer to as ‘brownfields’. These are often sites made toxic through a recipe of urbanism and industry, from our great water thoroughfares to our landfills. They are often the only sites available to us for planning consideration. The book examines the conflict between the demands of ecology and development when reclaiming such sites for re-development, bringing together multiple viewpoints from different disciplines. Includes the internationally renowned Andy Goldsworthy, Glenn Murcutt and Renzo Piano It will recast the topic in a fresh and current light that will interest a wide audience from students to practitioners Aerial photographs, maps and photo essays will give the visuals a richness and breadth of appeal ‘Green’ is an architectural buzzword, and is viewed as the new parameter for good practice
Publisher: Academy Press
ISBN:
Category : Architecture
Languages : en
Pages : 132
Book Description
Tackling a hot green architectural topic – brownfield sites – this title asks the essential question: how should urban and post-industrial sites best be rehabilitated to balance ecological and human needs? This issue of AD is devoted to what planners refer to as ‘brownfields’. These are often sites made toxic through a recipe of urbanism and industry, from our great water thoroughfares to our landfills. They are often the only sites available to us for planning consideration. The book examines the conflict between the demands of ecology and development when reclaiming such sites for re-development, bringing together multiple viewpoints from different disciplines. Includes the internationally renowned Andy Goldsworthy, Glenn Murcutt and Renzo Piano It will recast the topic in a fresh and current light that will interest a wide audience from students to practitioners Aerial photographs, maps and photo essays will give the visuals a richness and breadth of appeal ‘Green’ is an architectural buzzword, and is viewed as the new parameter for good practice
Architecture
Author:
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 332
Book Description
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 332
Book Description
Official Gazette of the United States Patent and Trademark Office
Author:
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages : 1138
Book Description
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages : 1138
Book Description
Interactive Dramaturgies
Author: Heide Hagebölling
Publisher: Springer
ISBN: 3642186637
Category : Computers
Languages : en
Pages : 253
Book Description
Using numerous illustrations and case studies, the author maps out the creative process involved in producing interactive media, such as CD-ROM productions and network applications. Looking at concrete outstanding examples, various contributions by international multimedia authors, designers, and artists shed light on the role and function of interactive media in the context of exhibitions, museums, cultural learning, entertainment, film, and television. The publication explores methods and strategies of interactive dramaturgy that go beyond interactive storytelling. The emphasis is on new modes of dramaturgy, where the user is actively involved, cooperation among users is supported, and repeated visits are motivated.
Publisher: Springer
ISBN: 3642186637
Category : Computers
Languages : en
Pages : 253
Book Description
Using numerous illustrations and case studies, the author maps out the creative process involved in producing interactive media, such as CD-ROM productions and network applications. Looking at concrete outstanding examples, various contributions by international multimedia authors, designers, and artists shed light on the role and function of interactive media in the context of exhibitions, museums, cultural learning, entertainment, film, and television. The publication explores methods and strategies of interactive dramaturgy that go beyond interactive storytelling. The emphasis is on new modes of dramaturgy, where the user is actively involved, cooperation among users is supported, and repeated visits are motivated.
Disney Stories
Author: Newton Lee
Publisher: Springer Science & Business Media
ISBN: 1461421012
Category : Computers
Languages : en
Pages : 197
Book Description
Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider’s perspective of Disney’s legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.
Publisher: Springer Science & Business Media
ISBN: 1461421012
Category : Computers
Languages : en
Pages : 197
Book Description
Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider’s perspective of Disney’s legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.
The Architect
Author:
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 804
Book Description
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 804
Book Description
194X
Author: Andrew Michael Shanken
Publisher: U of Minnesota Press
ISBN: 0816653658
Category : Architecture
Languages : en
Pages : 280
Book Description
During the Second World War, American architecture was in a state of crisis. The rationing of building materials and restrictions on nonmilitary construction continued the privations that the profession had endured during the Great Depression. At the same time, the dramatic events of the 1930s and 1940s led many architects to believe that their profession--and society itself--would undergo a profound shift once the war ended, with private commissions giving way to centrally planned projects. The magazine Architectural Forum coined the term "194X" to encapsulate this wartime vision of postwar architecture and urbanism. In a major study of American architecture during World War II, Andrew M. Shanken focuses on the culture of anticipation that arose in this period, as out-of-work architects turned their energies from the built to the unbuilt, redefining themselves as planners and creating original designs to excite the public about postwar architecture. Shanken recasts the wartime era as a crucible for the intermingling of modernist architecture and consumer culture. Challenging the pervasive idea that corporate capitalism corrupted the idealism of modernist architecture in the postwar era, 194X shows instead that architecture's wartime partnership with corporate American was founded on shared anxieties and ideals. Business and architecture were brought together in innovative ways, as shown by Shanken's persuasive reading of magazine advertisements for Revere Copper and Brass, U.S. Gypsum, General Electric, and other companies that prominently featured the work of leading progressive architects, including Louis I. Kahn, Eero Saarinen, and Walter Gropius. Although the unexpected prosperity of the postwar era made the architecture of 194X obsolete before it could be built and led to its exclusion from the story of twentieth-century American architecture, Shanken makes clear that its anticipatory rhetoric and designs played a crucial role in the widespread acceptance
Publisher: U of Minnesota Press
ISBN: 0816653658
Category : Architecture
Languages : en
Pages : 280
Book Description
During the Second World War, American architecture was in a state of crisis. The rationing of building materials and restrictions on nonmilitary construction continued the privations that the profession had endured during the Great Depression. At the same time, the dramatic events of the 1930s and 1940s led many architects to believe that their profession--and society itself--would undergo a profound shift once the war ended, with private commissions giving way to centrally planned projects. The magazine Architectural Forum coined the term "194X" to encapsulate this wartime vision of postwar architecture and urbanism. In a major study of American architecture during World War II, Andrew M. Shanken focuses on the culture of anticipation that arose in this period, as out-of-work architects turned their energies from the built to the unbuilt, redefining themselves as planners and creating original designs to excite the public about postwar architecture. Shanken recasts the wartime era as a crucible for the intermingling of modernist architecture and consumer culture. Challenging the pervasive idea that corporate capitalism corrupted the idealism of modernist architecture in the postwar era, 194X shows instead that architecture's wartime partnership with corporate American was founded on shared anxieties and ideals. Business and architecture were brought together in innovative ways, as shown by Shanken's persuasive reading of magazine advertisements for Revere Copper and Brass, U.S. Gypsum, General Electric, and other companies that prominently featured the work of leading progressive architects, including Louis I. Kahn, Eero Saarinen, and Walter Gropius. Although the unexpected prosperity of the postwar era made the architecture of 194X obsolete before it could be built and led to its exclusion from the story of twentieth-century American architecture, Shanken makes clear that its anticipatory rhetoric and designs played a crucial role in the widespread acceptance