Media Innovations AR and VR

Media Innovations AR and VR PDF Author: Elle Langer
Publisher: Springer Nature
ISBN: 3662662809
Category : Computers
Languages : en
Pages : 129

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Book Description
Augmented and virtual reality are media innovations with specific characteristics. They create immersion in the user, as the user is immersed in the medium and its 360° environment. To successfully develop content and applications for AR and VR, psychological effects, the specifics of the 360° environment, the story, and the way the media is used must be aligned with the needs and experiences of the user. Content producers face novel challenges in content development, method selection, teamwork, and the overall production process of AR and VR experiences. The book introduces readers to the characteristics of immersive media and provides scientific evidence and practical tips to help them produce high-quality, user-centric content for immersive media. The scientifically derived success factors in the form of checklists are a guide and an ideal basis for standardizing the production process and further developing one's own projects. This book is a translation of the original German 1st edition Medieninnovationen AR und VR by Elle Langer, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.

Media Innovations AR and VR

Media Innovations AR and VR PDF Author: Elle Langer
Publisher: Springer Nature
ISBN: 3662662809
Category : Computers
Languages : en
Pages : 129

Get Book Here

Book Description
Augmented and virtual reality are media innovations with specific characteristics. They create immersion in the user, as the user is immersed in the medium and its 360° environment. To successfully develop content and applications for AR and VR, psychological effects, the specifics of the 360° environment, the story, and the way the media is used must be aligned with the needs and experiences of the user. Content producers face novel challenges in content development, method selection, teamwork, and the overall production process of AR and VR experiences. The book introduces readers to the characteristics of immersive media and provides scientific evidence and practical tips to help them produce high-quality, user-centric content for immersive media. The scientifically derived success factors in the form of checklists are a guide and an ideal basis for standardizing the production process and further developing one's own projects. This book is a translation of the original German 1st edition Medieninnovationen AR und VR by Elle Langer, published by Springer-Verlag GmbH Germany, part of Springer Nature in 2020. The translation was done with the help of artificial intelligence (machine translation by the service DeepL.com). A subsequent human revision was done primarily in terms of content, so that the book will read stylistically differently from a conventional translation. Springer Nature works continuously to further the development of tools for the production of books and on the related technologies to support the authors.

The Gun Digest Book of the AR-15

The Gun Digest Book of the AR-15 PDF Author: Patrick Sweeney
Publisher: Gun Digest Books
ISBN: 9781440228681
Category : Sports & Recreation
Languages : en
Pages : 288

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Book Description
You wouldn't do this to your AR, but Sweeney did it here! With manufacturers branching out into nontraditional calibers, and continual advances in optics, ammo and associated gear for the AR-15, Gun Digest Book of The AR-15, Volume IV brings you up-to-date on the latest developments in the AR industry, including chapters on: .223 vs. 5.56: What's the problem? Various .300s of the smaller-than-.308 size Wilson 7.62X40 The .17 HMR, ADCOR DI carbine, and SIG 516 DelTon and Stag Arms? Oh yes. Plus, author Patrick Sweeney hits the range and subjects these guns to some serious testing. To find out just how much abuse they can withstand, he: Buried them in dirt and sand Submerged them in water Dropped them from heights Ran them over with trucks Froze them Blasted them with a shotgun And then he fired them, documenting the entire process in photos! Kick back and watch in horror as events unfold—and find out which guns survive the torture.

Modern Technology in Healthcare and Medical Education: Blockchain, IoT, AR, and VR

Modern Technology in Healthcare and Medical Education: Blockchain, IoT, AR, and VR PDF Author: Hiran, Kamal Kant
Publisher: IGI Global
ISBN:
Category : Medical
Languages : en
Pages : 332

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Book Description
The integration of Augmented Reality (AR) and Virtual Reality (VR) with Artificial Intelligence (AI) has immense potential to have beneficial effects for institutions of healthcare and medical education. However, this integration has become so complex, it presents numerous challenges across various domains. Researchers and practitioners often need help to keep pace with the rapid advancements of technologies and applications. Issues such as privacy, security, scalability, and optimization of AR/VR setups remain critical concerns for healthcare industry professionals and academics alike. There needs to be a comprehensive resource that addresses these challenges, if we expect the field to grow in an effective and responsible manner. Modern Technology in Healthcare and Medical Education: Blockchain, IoT, AR, and VR offers a solution to these challenges. By providing insights from researchers and experts in the field, this book serves as a valuable reference for addressing real-world problems. This book is a must-have resource for doctoral and post-doctoral researchers, undergraduate and postgraduate students, industry professionals, and government agencies working in AR/VR. It provides a roadmap for future research and development in this rapidly evolving field. It covers a wide range of topics, including enhancements in AR/VR, AI integration, task-specific training, and applications in healthcare and education.

Virtual and Augmented Reality (VR/AR)

Virtual and Augmented Reality (VR/AR) PDF Author: Ralf Doerner
Publisher: Springer Nature
ISBN: 3030790622
Category : Computers
Languages : en
Pages : 435

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Book Description
This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.

AR 601-210 02/08/2011 ACTIVE AND RESERVE COMPONENTS ENLISTMENT PROGRAM , Survival Ebooks

AR 601-210 02/08/2011 ACTIVE AND RESERVE COMPONENTS ENLISTMENT PROGRAM , Survival Ebooks PDF Author: Us Department Of Defense
Publisher: Delene Kvasnicka www.survivalebooks.com
ISBN:
Category : Reference
Languages : en
Pages : 162

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Book Description
AR 601-210 02/08/2011 ACTIVE AND RESERVE COMPONENTS ENLISTMENT PROGRAM , Survival Ebooks

AR 140-30 09/01/1994 ACTIVE DUTY IN SUPPORT OF THE UNITED STATES ARMY RESERVE (USAR) AND ACTIVE GUARD RESERVE (AGR) MANAGEMENT PROGRAM , Survival Ebooks

AR 140-30 09/01/1994 ACTIVE DUTY IN SUPPORT OF THE UNITED STATES ARMY RESERVE (USAR) AND ACTIVE GUARD RESERVE (AGR) MANAGEMENT PROGRAM , Survival Ebooks PDF Author: Us Department Of Defense
Publisher: Delene Kvasnicka www.survivalebooks.com
ISBN:
Category : Reference
Languages : en
Pages : 36

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Book Description
AR 140-30 09/01/1994 ACTIVE DUTY IN SUPPORT OF THE UNITED STATES ARMY RESERVE (USAR) AND ACTIVE GUARD RESERVE (AGR) MANAGEMENT PROGRAM , Survival Ebooks

Use of K-Ar Dating and Oxygen Isotopes for Determining the Thermal History of Shales

Use of K-Ar Dating and Oxygen Isotopes for Determining the Thermal History of Shales PDF Author: Charles Edward Weaver
Publisher:
ISBN:
Category : Oxygen
Languages : en
Pages : 76

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Book Description


Ozark-Ouachita Mountains Vegetation Management (AR,OK)

Ozark-Ouachita Mountains Vegetation Management (AR,OK) PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 64

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Book Description


Vickers Guide

Vickers Guide PDF Author: James Rupley
Publisher:
ISBN: 9780996503273
Category :
Languages : en
Pages :

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Book Description
2nd Edition of Vickers Guide: AR-15 (Volume 1)

Virtual and Augmented Reality (VR/AR)

Virtual and Augmented Reality (VR/AR) PDF Author: Ralf Doerner
Publisher: Springer
ISBN: 9783030790615
Category : Computers
Languages : en
Pages : 0

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Book Description
This comprehensive textbook offers a scientifically sound and at the same time practical introduction to Virtual and Augmented Reality (VR/AR). Readers will gain the theoretical foundation needed to design, implement or enhance VR/AR systems, evaluate and improve user interfaces and applications using VR/AR methods, assess and enrich user experiences, and develop a deeper understanding of how to apply VR/AR techniques. Whether utilizing the book for a principal course of study or reference reading, students of computer science, education, media, natural sciences, engineering and other subject areas can benefit from its in-depth content and vivid explanation. The modular structure allows selective sequencing of topics to the requirements of each teaching unit and provides an easy-to-use format from which to choose specific themes for individual self-study. Instructors are provided with extensive materials for creating courses as well as a foundational text upon which to build their advanced topics. The book enables users from both research and industry to deal with the subject in detail so they can properly assess the extent and benefits of VR/AR deployment and determine required resources. Technology enthusiasts and professionals can learn about the current status quo in the field of VR/AR and interested newcomers can gain insight into this fascinating world. Grounded on a solid scientific foundation, this textbook, addresses topics such as perceptual aspects of VR/AR, input and output devices including tracking, interactions in virtual worlds, real-time aspects of VR/AR systems and the authoring of VR/AR applications in addition to providing a broad collection of case studies.