Author: Rolf Inge Godøy
Publisher: Routledge
ISBN: 1135183635
Category : Art
Languages : en
Pages : 320
Book Description
'Musical Gestures' is a collection of essays that explore the relationship between sound and movement. The book takes an interdisciplinary approach to the fundamental issues of this subject, drawing on ideas, theories and methods from disciplines such as musicology, music perception, and human movement science.
Musical Gestures
Author: Rolf Inge Godøy
Publisher: Routledge
ISBN: 1135183635
Category : Art
Languages : en
Pages : 320
Book Description
'Musical Gestures' is a collection of essays that explore the relationship between sound and movement. The book takes an interdisciplinary approach to the fundamental issues of this subject, drawing on ideas, theories and methods from disciplines such as musicology, music perception, and human movement science.
Publisher: Routledge
ISBN: 1135183635
Category : Art
Languages : en
Pages : 320
Book Description
'Musical Gestures' is a collection of essays that explore the relationship between sound and movement. The book takes an interdisciplinary approach to the fundamental issues of this subject, drawing on ideas, theories and methods from disciplines such as musicology, music perception, and human movement science.
Approximate Gestures
Author: Anthony Stewart
Publisher: LSU Press
ISBN: 0807173835
Category : Literary Criticism
Languages : en
Pages : 266
Book Description
In Approximate Gestures, Anthony Stewart argues that the writing of Percival Everett, the acclaimed author of Erasure and more than twenty other works of fiction, compels readers to retrain their thinking habits and to value uncertainty. Stewart maintains that Everett’s fiction challenges its interpreters to question their assumptions, consider the spaces in between categories, and embrace the potential of a larger, more uncertain world in an effort to confront bigotry and similarly limiting patterns of thought. Drawing on the work of Gilles Deleuze and Félix Guattari, Stewart proposes that their notion of the schizorevolutionary figure captures the in-between status of many of Everett’s characters as they refuse the constraints of the binary, categorical structures that govern so much of human life. Approximate Gestures engages specifically with the vexed question of discussing race in Everett’s fiction. Stewart frames the stakes of analyzing such subject matter in the writing of an African American novelist whose work rigorously questions critical approaches to race. Requiring readers to engage with black males who are hydrologists, ranchers, college professors, romance novelists, and in one case, a toddler, means entering a world released from habitual frames of reference. Through an examination of a broad selection of novels, Stewart demonstrates the extent to which Everett’s characters inhabit “infinite spaces in between conventional categories” and understand themselves as subjects attempting to navigate social and psychological worlds. Approximate Gestures: Infinite Spaces in the Fiction of Percival Everett encourages readers and critics to think more deeply about how they position themselves in and engage with the world around them. As one of the first books of literary criticism devoted to Everett’s fiction, Stewart’s pathbreaking study models a method for reading the formidable body of work being produced by a major contemporary writer.
Publisher: LSU Press
ISBN: 0807173835
Category : Literary Criticism
Languages : en
Pages : 266
Book Description
In Approximate Gestures, Anthony Stewart argues that the writing of Percival Everett, the acclaimed author of Erasure and more than twenty other works of fiction, compels readers to retrain their thinking habits and to value uncertainty. Stewart maintains that Everett’s fiction challenges its interpreters to question their assumptions, consider the spaces in between categories, and embrace the potential of a larger, more uncertain world in an effort to confront bigotry and similarly limiting patterns of thought. Drawing on the work of Gilles Deleuze and Félix Guattari, Stewart proposes that their notion of the schizorevolutionary figure captures the in-between status of many of Everett’s characters as they refuse the constraints of the binary, categorical structures that govern so much of human life. Approximate Gestures engages specifically with the vexed question of discussing race in Everett’s fiction. Stewart frames the stakes of analyzing such subject matter in the writing of an African American novelist whose work rigorously questions critical approaches to race. Requiring readers to engage with black males who are hydrologists, ranchers, college professors, romance novelists, and in one case, a toddler, means entering a world released from habitual frames of reference. Through an examination of a broad selection of novels, Stewart demonstrates the extent to which Everett’s characters inhabit “infinite spaces in between conventional categories” and understand themselves as subjects attempting to navigate social and psychological worlds. Approximate Gestures: Infinite Spaces in the Fiction of Percival Everett encourages readers and critics to think more deeply about how they position themselves in and engage with the world around them. As one of the first books of literary criticism devoted to Everett’s fiction, Stewart’s pathbreaking study models a method for reading the formidable body of work being produced by a major contemporary writer.
Elements of Meaning in Gesture
Author: Geneviève Calbris
Publisher: John Benjamins Publishing
ISBN: 9027285179
Category : Language Arts & Disciplines
Languages : en
Pages : 400
Book Description
Summarizing her pioneering work on the semiotic analysis of gestures in conversational settings, Geneviève Calbris offers a comprehensive account of her unique perspective on the relationship between gesture, speech, and thought. She highlights the various functions of gesture and especially shows how various gestural signs can be created in the same gesture by analogical links between physical and semantic elements. Originating in our world experience via mimetic and metonymic processes, these analogical links are activated by contexts of use and thus lead to a diverse range of semantic constructions rather as, from the components of a Meccano kit, many different objects can be assembled. By (re)presenting perceptual schemata that mediate between the concrete and the abstract, gesture may frequently anticipate verbal formulation. Arguing for gesture as a symbolic system in its own right that interfaces with thought and speech production, Calbris’ book brings a challenging new perspective to gesture studies and will be seminal for generations of gesture researchers.
Publisher: John Benjamins Publishing
ISBN: 9027285179
Category : Language Arts & Disciplines
Languages : en
Pages : 400
Book Description
Summarizing her pioneering work on the semiotic analysis of gestures in conversational settings, Geneviève Calbris offers a comprehensive account of her unique perspective on the relationship between gesture, speech, and thought. She highlights the various functions of gesture and especially shows how various gestural signs can be created in the same gesture by analogical links between physical and semantic elements. Originating in our world experience via mimetic and metonymic processes, these analogical links are activated by contexts of use and thus lead to a diverse range of semantic constructions rather as, from the components of a Meccano kit, many different objects can be assembled. By (re)presenting perceptual schemata that mediate between the concrete and the abstract, gesture may frequently anticipate verbal formulation. Arguing for gesture as a symbolic system in its own right that interfaces with thought and speech production, Calbris’ book brings a challenging new perspective to gesture studies and will be seminal for generations of gesture researchers.
Gesture in Human-Computer Interaction and Simulation
Author: Sylvie Gibet
Publisher: Springer
ISBN: 3540326251
Category : Computers
Languages : en
Pages : 356
Book Description
This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on human perception and production of gesture, sign language representation, sign language recognition, vision-based gesture recognition, gesture analysis, gesture synthesis, gesture and music, and gesture interaction in multimodal systems.
Publisher: Springer
ISBN: 3540326251
Category : Computers
Languages : en
Pages : 356
Book Description
This book constitutes the thoroughly refereed post-proceedings of the 6th International Workshop on Gesture in Human-Computer Interaction and Simulation, GW 2005, held in May 2005. The 22 revised long papers and 14 revised short papers presented together with 2 invited lectures were carefully selected from numerous submissions during two rounds of reviewing and improvement. The papers are organized in topical sections on human perception and production of gesture, sign language representation, sign language recognition, vision-based gesture recognition, gesture analysis, gesture synthesis, gesture and music, and gesture interaction in multimodal systems.
Articulated Motion and Deformable Objects
Author: Francisco J. Perales
Publisher: Springer Science & Business Media
ISBN: 3540705163
Category : Computers
Languages : en
Pages : 471
Book Description
This book constitutes the refereed proceedings of the 5th International Conference on Articulated Motion and Deformable Objects, AMDO 2008, held in Port d'Andratx, Mallorca, Spain, in July 2008. The 36 revised full papers and 7 poster papers presented were carefully reviewed and selected from 64 submissions. The papers are organized in topical section on computer graphics: human modelling and animation, human motion: analysis, tracking, 3D reconstruction and recognition, multimodal user interaction: VR and ar, speech, biometrics, and advanced multimedia systems: standards, indexed video contents.
Publisher: Springer Science & Business Media
ISBN: 3540705163
Category : Computers
Languages : en
Pages : 471
Book Description
This book constitutes the refereed proceedings of the 5th International Conference on Articulated Motion and Deformable Objects, AMDO 2008, held in Port d'Andratx, Mallorca, Spain, in July 2008. The 36 revised full papers and 7 poster papers presented were carefully reviewed and selected from 64 submissions. The papers are organized in topical section on computer graphics: human modelling and animation, human motion: analysis, tracking, 3D reconstruction and recognition, multimodal user interaction: VR and ar, speech, biometrics, and advanced multimedia systems: standards, indexed video contents.
The Didactical Challenge of Symbolic Calculators
Author: Dominique Guin
Publisher: Springer Science & Business Media
ISBN: 0387234357
Category : Education
Languages : en
Pages : 312
Book Description
A significant driver of recent growth in the use of mathematics in the professions has been the support brought by new technologies. Not only has this facilitated the application of established methods of mathematical and statistical analysis but it has stimulated the development of innovative approaches. These changes have produced a marked evolution in the professional practice of mathematics, an evolution which has not yet provoked a corresponding adaptation in mathematical education, particularly at school level. In particular, although calculators -- first arithmetic and scientific, then graphic, now symbolic -- have been found well suited in many respects to the working conditions of pupils and teachers, and have even achieved a degree of official recognition, the integration of new technologies into the mathematical practice of schools remains marginal. It is this situation which has motivated the research and development work to be reported in this volume. The appearance of ever more powerful and portable computational tools has certainly given rise to continuing research and development activity at all levels of mathematical education. Amongst pioneers, such innovation has often been seen as an opportunity to renew the teaching and learning of mathematics. Equally, however, the institutionalization of computational tools within educational practice has proceeded at a strikingly slow pace over many years.
Publisher: Springer Science & Business Media
ISBN: 0387234357
Category : Education
Languages : en
Pages : 312
Book Description
A significant driver of recent growth in the use of mathematics in the professions has been the support brought by new technologies. Not only has this facilitated the application of established methods of mathematical and statistical analysis but it has stimulated the development of innovative approaches. These changes have produced a marked evolution in the professional practice of mathematics, an evolution which has not yet provoked a corresponding adaptation in mathematical education, particularly at school level. In particular, although calculators -- first arithmetic and scientific, then graphic, now symbolic -- have been found well suited in many respects to the working conditions of pupils and teachers, and have even achieved a degree of official recognition, the integration of new technologies into the mathematical practice of schools remains marginal. It is this situation which has motivated the research and development work to be reported in this volume. The appearance of ever more powerful and portable computational tools has certainly given rise to continuing research and development activity at all levels of mathematical education. Amongst pioneers, such innovation has often been seen as an opportunity to renew the teaching and learning of mathematics. Equally, however, the institutionalization of computational tools within educational practice has proceeded at a strikingly slow pace over many years.
Gesture Recognition
Author: Sergio Escalera
Publisher: Springer
ISBN: 3319570218
Category : Computers
Languages : en
Pages : 583
Book Description
This book presents a selection of chapters, written by leading international researchers, related to the automatic analysis of gestures from still images and multi-modal RGB-Depth image sequences. It offers a comprehensive review of vision-based approaches for supervised gesture recognition methods that have been validated by various challenges. Several aspects of gesture recognition are reviewed, including data acquisition from different sources, feature extraction, learning, and recognition of gestures.
Publisher: Springer
ISBN: 3319570218
Category : Computers
Languages : en
Pages : 583
Book Description
This book presents a selection of chapters, written by leading international researchers, related to the automatic analysis of gestures from still images and multi-modal RGB-Depth image sequences. It offers a comprehensive review of vision-based approaches for supervised gesture recognition methods that have been validated by various challenges. Several aspects of gesture recognition are reviewed, including data acquisition from different sources, feature extraction, learning, and recognition of gestures.
Interactive Stories and Video Game Art
Author: Chris Solarski
Publisher: CRC Press
ISBN: 1315401215
Category : Computers
Languages : en
Pages : 221
Book Description
The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories. Key Features: The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games Accessible to industry professionals as well as non-developers Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art The definitive framework for designing interactive stories
Publisher: CRC Press
ISBN: 1315401215
Category : Computers
Languages : en
Pages : 221
Book Description
The success of storytelling in games depends on the entire development team—game designers, artists, writers, programmers and musicians, etc.—working harmoniously together towards a singular artistic vision. Interactive Stories and Video Game Art is first to define a common design language for understanding and orchestrating interactive masterpieces using techniques inherited from the rich history of art and craftsmanship that games build upon. Case studies of hit games like The Last of Us, Journey, and Minecraft illustrate the vital components needed to create emotionally-complex stories that are mindful of gaming’s principal relationship between player actions and video game aesthetics. This book is for developers of video games and virtual reality, filmmakers, gamification and transmedia experts, and everybody else interested in experiencing resonant and meaningful interactive stories. Key Features: The first book to define a common visual and interactive language for understanding and orchestrating sophisticated stories in video games Accessible to industry professionals as well as non-developers Featured concepts apply to all media with an interactive component including: transmedia, gamification and interactive art The definitive framework for designing interactive stories
The SAGE International Encyclopedia of Music and Culture
Author: Janet Sturman
Publisher: SAGE Publications
ISBN: 1506353371
Category : Music
Languages : en
Pages : 5212
Book Description
The SAGE Encyclopedia of Music and Culture presents key concepts in the study of music in its cultural context and provides an introduction to the discipline of ethnomusicology, its methods, concerns, and its contributions to knowledge and understanding of the world′s musical cultures, styles, and practices. The diverse voices of contributors to this encyclopedia confirm ethnomusicology′s fundamental ethos of inclusion and respect for diversity. Combined, the multiplicity of topics and approaches are presented in an easy-to-search A-Z format and offer a fresh perspective on the field and the subject of music in culture. Key features include: Approximately 730 signed articles, authored by prominent scholars, are arranged A-to-Z and published in a choice of print or electronic editions Pedagogical elements include Further Readings and Cross References to conclude each article and a Reader’s Guide in the front matter organizing entries by broad topical or thematic areas Back matter includes an annotated Resource Guide to further research (journals, books, and associations), an appendix listing notable archives, libraries, and museums, and a detailed Index The Index, Reader’s Guide themes, and Cross References combine for thorough search-and-browse capabilities in the electronic edition
Publisher: SAGE Publications
ISBN: 1506353371
Category : Music
Languages : en
Pages : 5212
Book Description
The SAGE Encyclopedia of Music and Culture presents key concepts in the study of music in its cultural context and provides an introduction to the discipline of ethnomusicology, its methods, concerns, and its contributions to knowledge and understanding of the world′s musical cultures, styles, and practices. The diverse voices of contributors to this encyclopedia confirm ethnomusicology′s fundamental ethos of inclusion and respect for diversity. Combined, the multiplicity of topics and approaches are presented in an easy-to-search A-Z format and offer a fresh perspective on the field and the subject of music in culture. Key features include: Approximately 730 signed articles, authored by prominent scholars, are arranged A-to-Z and published in a choice of print or electronic editions Pedagogical elements include Further Readings and Cross References to conclude each article and a Reader’s Guide in the front matter organizing entries by broad topical or thematic areas Back matter includes an annotated Resource Guide to further research (journals, books, and associations), an appendix listing notable archives, libraries, and museums, and a detailed Index The Index, Reader’s Guide themes, and Cross References combine for thorough search-and-browse capabilities in the electronic edition
Jane Austen’s Achievement
Author: Juliet McMaster
Publisher: Springer
ISBN: 1349031003
Category : Fiction
Languages : en
Pages : 152
Book Description
Publisher: Springer
ISBN: 1349031003
Category : Fiction
Languages : en
Pages : 152
Book Description