Author: XY. Brams
Publisher: Physica
ISBN: 3662415011
Category : Computers
Languages : en
Pages : 440
Book Description
Applied Game Theory and Strategic Behavior
Author: Ilhan K. Geckil
Publisher: CRC Press
ISBN: 158488844X
Category : Business & Economics
Languages : en
Pages : 222
Book Description
Useful Tools to Help Solve Decision Making ProblemsApplied Game Theory and Strategic Behavior demonstrates the use of various game theory techniques to address practical business, economic, legal, and public policy issues. It also illustrates the benefits of employing strategic thinking that incorporates the uncertainty surrounding the behavior of
Publisher: CRC Press
ISBN: 158488844X
Category : Business & Economics
Languages : en
Pages : 222
Book Description
Useful Tools to Help Solve Decision Making ProblemsApplied Game Theory and Strategic Behavior demonstrates the use of various game theory techniques to address practical business, economic, legal, and public policy issues. It also illustrates the benefits of employing strategic thinking that incorporates the uncertainty surrounding the behavior of
Game Theory for Applied Economists
Author: Robert Gibbons
Publisher: Princeton University Press
ISBN: 1400835887
Category : Business & Economics
Languages : en
Pages : 284
Book Description
An introduction to one of the most powerful tools in modern economics Game Theory for Applied Economists introduces one of the most powerful tools of modern economics to a wide audience: those who will later construct or consume game-theoretic models. Robert Gibbons addresses scholars in applied fields within economics who want a serious and thorough discussion of game theory but who may have found other works too abstract. Gibbons emphasizes the economic applications of the theory at least as much as the pure theory itself; formal arguments about abstract games play a minor role. The applications illustrate the process of model building—of translating an informal description of a multi-person decision situation into a formal game-theoretic problem to be analyzed. Also, the variety of applications shows that similar issues arise in different areas of economics, and that the same game-theoretic tools can be applied in each setting. In order to emphasize the broad potential scope of the theory, conventional applications from industrial organization have been largely replaced by applications from labor, macro, and other applied fields in economics. The book covers four classes of games, and four corresponding notions of equilibrium: static games of complete information and Nash equilibrium, dynamic games of complete information and subgame-perfect Nash equilibrium, static games of incomplete information and Bayesian Nash equilibrium, and dynamic games of incomplete information and perfect Bayesian equilibrium.
Publisher: Princeton University Press
ISBN: 1400835887
Category : Business & Economics
Languages : en
Pages : 284
Book Description
An introduction to one of the most powerful tools in modern economics Game Theory for Applied Economists introduces one of the most powerful tools of modern economics to a wide audience: those who will later construct or consume game-theoretic models. Robert Gibbons addresses scholars in applied fields within economics who want a serious and thorough discussion of game theory but who may have found other works too abstract. Gibbons emphasizes the economic applications of the theory at least as much as the pure theory itself; formal arguments about abstract games play a minor role. The applications illustrate the process of model building—of translating an informal description of a multi-person decision situation into a formal game-theoretic problem to be analyzed. Also, the variety of applications shows that similar issues arise in different areas of economics, and that the same game-theoretic tools can be applied in each setting. In order to emphasize the broad potential scope of the theory, conventional applications from industrial organization have been largely replaced by applications from labor, macro, and other applied fields in economics. The book covers four classes of games, and four corresponding notions of equilibrium: static games of complete information and Nash equilibrium, dynamic games of complete information and subgame-perfect Nash equilibrium, static games of incomplete information and Bayesian Nash equilibrium, and dynamic games of incomplete information and perfect Bayesian equilibrium.
Cloud Computing
Author: John W. Rittinghouse
Publisher: CRC Press
ISBN: 1439806810
Category : Business & Economics
Languages : en
Pages : 341
Book Description
Cloud Computing: Implementation, Management, and Security provides an understanding of what cloud computing really means, explores how disruptive it may become in the future, and examines its advantages and disadvantages. It gives business executives the knowledge necessary to make informed, educated decisions regarding cloud initiatives. The authors first discuss the evolution of computing from a historical perspective, focusing primarily on advances that led to the development of cloud computing. They then survey some of the critical components that are necessary to make the cloud computing paradigm feasible. They also present various standards based on the use and implementation issues surrounding cloud computing and describe the infrastructure management that is maintained by cloud computing service providers. After addressing significant legal and philosophical issues, the book concludes with a hard look at successful cloud computing vendors. Helping to overcome the lack of understanding currently preventing even faster adoption of cloud computing, this book arms readers with guidance essential to make smart, strategic decisions on cloud initiatives.
Publisher: CRC Press
ISBN: 1439806810
Category : Business & Economics
Languages : en
Pages : 341
Book Description
Cloud Computing: Implementation, Management, and Security provides an understanding of what cloud computing really means, explores how disruptive it may become in the future, and examines its advantages and disadvantages. It gives business executives the knowledge necessary to make informed, educated decisions regarding cloud initiatives. The authors first discuss the evolution of computing from a historical perspective, focusing primarily on advances that led to the development of cloud computing. They then survey some of the critical components that are necessary to make the cloud computing paradigm feasible. They also present various standards based on the use and implementation issues surrounding cloud computing and describe the infrastructure management that is maintained by cloud computing service providers. After addressing significant legal and philosophical issues, the book concludes with a hard look at successful cloud computing vendors. Helping to overcome the lack of understanding currently preventing even faster adoption of cloud computing, this book arms readers with guidance essential to make smart, strategic decisions on cloud initiatives.
Game Theory
Author: José Luis Ferreira
Publisher: Red Globe Press
ISBN: 1352007916
Category : Mathematics
Languages : en
Pages : 0
Book Description
Using fascinating examples from a range of disciplines, this textbook provides social science, philosophy and economics students with an engaging introduction to the tools they need to understand and predict strategic interactions. Beginning with an introduction to the most famous games, the book uses clear, jargon-free language and accessible maths as it guides the reader through whole games with full, worked-through examples. End-of-chapter exercises help to consolidate understanding along the way. With an applied approach that draws upon real-life case-studies, this book highlights the insights that game theory can offer each situation. It is an ideal textbook for students approaching game theory from various fields across the social sciences, and for curious general readers who are looking for a thorough introduction to this intriguing subject.
Publisher: Red Globe Press
ISBN: 1352007916
Category : Mathematics
Languages : en
Pages : 0
Book Description
Using fascinating examples from a range of disciplines, this textbook provides social science, philosophy and economics students with an engaging introduction to the tools they need to understand and predict strategic interactions. Beginning with an introduction to the most famous games, the book uses clear, jargon-free language and accessible maths as it guides the reader through whole games with full, worked-through examples. End-of-chapter exercises help to consolidate understanding along the way. With an applied approach that draws upon real-life case-studies, this book highlights the insights that game theory can offer each situation. It is an ideal textbook for students approaching game theory from various fields across the social sciences, and for curious general readers who are looking for a thorough introduction to this intriguing subject.
Two-Person Game Theory
Author: Anatol Rapoport
Publisher: Courier Corporation
ISBN: 0486281094
Category : Mathematics
Languages : en
Pages : 241
Book Description
Clear, accessible treatment of mathematical models for resolving conflicts in politics, economics, war, business, and social relationships. Topics include strategy, game tree and game matrix, and much more. Minimal math background required. 1970 edition.
Publisher: Courier Corporation
ISBN: 0486281094
Category : Mathematics
Languages : en
Pages : 241
Book Description
Clear, accessible treatment of mathematical models for resolving conflicts in politics, economics, war, business, and social relationships. Topics include strategy, game tree and game matrix, and much more. Minimal math background required. 1970 edition.
Game Theory and Behavior
Author: Jeffrey Carpenter
Publisher: MIT Press
ISBN: 0262047292
Category : Mathematics
Languages : en
Pages : 725
Book Description
An introduction to game theory that offers not only theoretical tools but also the intuition and behavioral insights to apply these tools to real-world situations. This introductory text on game theory provides students with both the theoretical tools to analyze situations through the logic of game theory and the intuition and behavioral insights to apply these tools to real-world situations. It is unique among game theory texts in offering a clear, formal introduction to standard game theory while incorporating evidence from experimental data and introducing recent behavioral models. Students will not only learn about incentives, how to represent situations as games, and what agents “should” do in these situations, but they will also be presented with evidence that either confirms the theoretical assumptions or suggests a way in which the theory might be updated. Features: Each chapter begins with a motivating example that can be run as an experiment and ends with a discussion of the behavior in the example. Parts I–IV cover the fundamental “nuts and bolts” of any introductory game theory course, including the theory of games, simple games with simultaneous decision making by players, sequential move games, and incomplete information in simultaneous and sequential move games. Parts V–VII apply the tools developed in previous sections to bargaining, cooperative game theory, market design, social dilemmas, and social choice and voting. Part VIII offers a more in-depth discussion of behavioral game theory models including evolutionary and psychological game theory. Instructor resources include solutions to end-of-chapter exercises, worksheets for running each chapter's experimental games using pencil and paper, and the oTree codes for running the games online.
Publisher: MIT Press
ISBN: 0262047292
Category : Mathematics
Languages : en
Pages : 725
Book Description
An introduction to game theory that offers not only theoretical tools but also the intuition and behavioral insights to apply these tools to real-world situations. This introductory text on game theory provides students with both the theoretical tools to analyze situations through the logic of game theory and the intuition and behavioral insights to apply these tools to real-world situations. It is unique among game theory texts in offering a clear, formal introduction to standard game theory while incorporating evidence from experimental data and introducing recent behavioral models. Students will not only learn about incentives, how to represent situations as games, and what agents “should” do in these situations, but they will also be presented with evidence that either confirms the theoretical assumptions or suggests a way in which the theory might be updated. Features: Each chapter begins with a motivating example that can be run as an experiment and ends with a discussion of the behavior in the example. Parts I–IV cover the fundamental “nuts and bolts” of any introductory game theory course, including the theory of games, simple games with simultaneous decision making by players, sequential move games, and incomplete information in simultaneous and sequential move games. Parts V–VII apply the tools developed in previous sections to bargaining, cooperative game theory, market design, social dilemmas, and social choice and voting. Part VIII offers a more in-depth discussion of behavioral game theory models including evolutionary and psychological game theory. Instructor resources include solutions to end-of-chapter exercises, worksheets for running each chapter's experimental games using pencil and paper, and the oTree codes for running the games online.
Game Theory 101
Author: William Spaniel
Publisher:
ISBN: 9781492728153
Category : Game theory
Languages : en
Pages : 273
Book Description
Game Theory 101: The Complete Textbook is a no-nonsense, games-centered introduction to strategic form (matrix) and extensive form (game tree) games. From the first lesson to the last, this textbook introduces games of increasing complexity and then teaches the game theoretical tools necessary to solve them. Quick, efficient, and to the point, Game Theory 101: The Complete Textbook is perfect for introductory game theory, intermediate microeconomics, and political science.
Publisher:
ISBN: 9781492728153
Category : Game theory
Languages : en
Pages : 273
Book Description
Game Theory 101: The Complete Textbook is a no-nonsense, games-centered introduction to strategic form (matrix) and extensive form (game tree) games. From the first lesson to the last, this textbook introduces games of increasing complexity and then teaches the game theoretical tools necessary to solve them. Quick, efficient, and to the point, Game Theory 101: The Complete Textbook is perfect for introductory game theory, intermediate microeconomics, and political science.
Rock, Paper, Scissors
Author: Len Fisher
Publisher: Hay House, Inc
ISBN: 184850280X
Category : Psychology
Languages : en
Pages : 289
Book Description
Game Theory is the study of co-operation and the underlying strategies that shape human behaviour. In Rock, Paper, Scissors, Len Fisher unearths the wide-ranging applications for this science, and the ways we can use its discoveries to find effective means to co-operate in daily life. Whether we want to understand where a shared supply of teaspoons disappears to, or why countries take themselves to the brink of nuclear war, Game Theory reveals the decision-making process. Len Fisher’s writing brings this science of interaction to life with anecdotes and applications that are sure to spark the imagination and give you pause for thought. Dealing with collaboration, co-operation, completion and confrontation, Rock, Paper, Scissors is essential reading for anyone interest in what it takes to get people to work together.
Publisher: Hay House, Inc
ISBN: 184850280X
Category : Psychology
Languages : en
Pages : 289
Book Description
Game Theory is the study of co-operation and the underlying strategies that shape human behaviour. In Rock, Paper, Scissors, Len Fisher unearths the wide-ranging applications for this science, and the ways we can use its discoveries to find effective means to co-operate in daily life. Whether we want to understand where a shared supply of teaspoons disappears to, or why countries take themselves to the brink of nuclear war, Game Theory reveals the decision-making process. Len Fisher’s writing brings this science of interaction to life with anecdotes and applications that are sure to spark the imagination and give you pause for thought. Dealing with collaboration, co-operation, completion and confrontation, Rock, Paper, Scissors is essential reading for anyone interest in what it takes to get people to work together.
Game Theory for Business
Author: Paul A. Papayoanou
Publisher: Probabilistic Publishing
ISBN: 9780964793873
Category : Game theory
Languages : en
Pages : 173
Book Description
Business executives, managers, and negotiators regularly interact in ways that resemble a game of chess. Yet while game theory is the leading tool in academia for analyzing such interdependent choices, its use in the business world has been limited by its perceived lack of practicality. Until now, that is. "Game Theory for Business: A Primer in Strategic Gaming" outlines a straightforward, practical approach for using game theory. The book demonstrates how Strategic Gaming has, can, and should be applied to help savvy strategists and negotiators shape and play the game of business effectively.
Publisher: Probabilistic Publishing
ISBN: 9780964793873
Category : Game theory
Languages : en
Pages : 173
Book Description
Business executives, managers, and negotiators regularly interact in ways that resemble a game of chess. Yet while game theory is the leading tool in academia for analyzing such interdependent choices, its use in the business world has been limited by its perceived lack of practicality. Until now, that is. "Game Theory for Business: A Primer in Strategic Gaming" outlines a straightforward, practical approach for using game theory. The book demonstrates how Strategic Gaming has, can, and should be applied to help savvy strategists and negotiators shape and play the game of business effectively.
Applied Game Theory
Author: XY. Brams
Publisher: Physica
ISBN: 3662415011
Category : Computers
Languages : en
Pages : 440
Book Description
Publisher: Physica
ISBN: 3662415011
Category : Computers
Languages : en
Pages : 440
Book Description