Animation: A Handy Guide

Animation: A Handy Guide PDF Author: Sheila Graber
Publisher: A&C Black
ISBN: 1408102838
Category : Performing Arts
Languages : en
Pages : 145

Get Book Here

Book Description
Accompanying DVD-ROM contains examples, an animation flick book program, and Web links.

Gardner's Guide to Drawing for Animation

Gardner's Guide to Drawing for Animation PDF Author: Dave Brain
Publisher: GGC Publishing
ISBN: 9781589650237
Category : Animated films
Languages : en
Pages : 0

Get Book Here

Book Description
This innovative introduction to drawing and animation is also a stimulating manual for students and seasoned professionals looking to refresh their skills. Beginning with the fundamentals of drawing -- which serves as a basis for exploring animation itself -- the book then details how to observe and draw in proportion, analyse complicated objects and human poses, insinuate depth, understand space and angle of viewing, and how to visually tell a story. It teaches the drawing skills that must be possessed by all artists who plan to work in the animation field -- the skills needed before turning on the computer.

The LEGO Animation Book

The LEGO Animation Book PDF Author: David Pagano
Publisher: No Starch Press
ISBN: 159327789X
Category : Performing Arts
Languages : en
Pages : 216

Get Book Here

Book Description
Have you ever wondered what your LEGO creations would look like on the big screen? The LEGO Animation Book will show you how to bring your models to life with stop-motion animation—no experience required! Follow step-by-step instructions to make your first animation, and then explore the entire filmmaking process, from storyboards to post-production. Along the way, you’ll learn how to: –Create special effects like explosions and flying minifigures –Convey action and emotion with your minifigure actors –Design sets for animation—make three buildings look like an entire city! –Light, frame, and capture consistent photos –Add detail and scope to your films by building in different scales –Build camera dollies and rigs out of LEGO bricks –Choose cameras, software, and other essential animation tools Dive into the world of animation and discover a whole new way to play! For ages 10+

Making 'Toons That Sell Without Selling Out

Making 'Toons That Sell Without Selling Out PDF Author: Bill Plympton
Publisher: Taylor & Francis
ISBN: 1136127097
Category : Computers
Languages : en
Pages : 264

Get Book Here

Book Description
Learn the secrets behind independent animation from the "The King of Independent Animation - Academy Award-nominated Bill Plympton. This living legend breaks down how to make a career outside of the world of corporate animation - and without compromise. Learn time-saving techniques, the secrets to good storytelling, and the business-side of short and feature-length animation films.

Designing Interface Animation

Designing Interface Animation PDF Author: Val Head
Publisher: Rosenfeld Media
ISBN: 1933820160
Category : Computers
Languages : en
Pages : 241

Get Book Here

Book Description
Effective interface animation deftly combines form and function to improve feedback, aid in orientation, direct attention, show causality, and express your brand’s personality. Designing Interface Animation shows you how to create web animation that balances purpose and style while blending seamlessly into the user’s experience. This book is a crash course in motion design theory and practice for web designers, UX professionals, and front-end developers alike.

The Sound Handbook

The Sound Handbook PDF Author: Tim Crook
Publisher: Routledge
ISBN: 1136521089
Category : Performing Arts
Languages : en
Pages : 319

Get Book Here

Book Description
'Tim Crook has written an important and much-needed book, and its arrival on our shelves has come at a highly appropriate time.' Professor Seán Street, Bournemouth University The Sound Handbook maps theoretical and practical connections between the creation and study of sound across the multi-media spectrum of film, radio, music, sound art, websites, animation and computer games entertainment, and stage theatre. Using an interdisciplinary approach Tim Crook explores the technologies, philosophies and cultural issues involved in making and experiencing sound, investigating soundscape debates and providing both intellectual and creative production information. The book covers the history, theory and practice of sound and includes practical production projects and a glossary of key terms. The Sound Handbook is supported by a companion website, signposted throughout the book, with further practical and theoretical resources dedicated to bridging the creation and study of sound across professional platforms and academic disciplines.

Graphics and Animation on IOS

Graphics and Animation on IOS PDF Author: Vandad Nahavandipoor
Publisher: "O'Reilly Media, Inc."
ISBN: 1449305679
Category : Computers
Languages : en
Pages : 78

Get Book Here

Book Description
"A beginner's guide to core graphics and core animation"--Cover.

A Companion to Film Comedy

A Companion to Film Comedy PDF Author: Andrew Horton
Publisher: John Wiley & Sons
ISBN: 1119169550
Category : Performing Arts
Languages : en
Pages : 585

Get Book Here

Book Description
A wide-ranging survey of the subject that celebrates the variety and complexity of film comedy from the ‘silent’ days to the present, this authoritative guide offers an international perspective on the popular genre that explores all facets of its formative social, cultural and political context A wide-ranging collection of 24 essays exploring film comedy from the silent era to the present International in scope, the collection embraces not just American cinema, including Native American and African American, but also comic films from Europe, the Middle East, and Korea Essays explore sub-genres, performers, and cultural perspectives such as gender, politics, and history in addition to individual works Engages with different strands of comedy including slapstick, romantic, satirical and ironic Features original entries from a diverse group of multidisciplinary international contributors

Responsive Web Design with HTML5 and CSS3

Responsive Web Design with HTML5 and CSS3 PDF Author: Ben Frain
Publisher: Packt Publishing Ltd
ISBN: 1784398268
Category : Computers
Languages : en
Pages : 312

Get Book Here

Book Description
Learn the HTML5 and CSS3 you need to help you design responsive and future-proof websites that meet the demands of modern web users About This Book Learn and explore how to harness the latest features of HTML5 in the context of responsive web design Learn to wield the new Flexbox layout mechanism, code responsive images, and understand how to implement SVGs in a responsive project Make your pages interactive by using CSS animations, transformations, and transitions Who This Book Is For Are you writing two websites – one for mobile and one for larger displays? Or perhaps you've already implemented your first 'RWD' but are struggling bring it all together? If so, Responsive Web Design with HTML5 and CSS3, Second Edition gives you everything you need to take your web sites to the next level. You'll need some HTML and CSS knowledge to follow along, but everything you need to know about Responsive Design and making great websites is included in the book! What You Will Learn Understand what responsive design is, and why it's vital for modern web development HTML5 markup is cleaner, faster, and more semantically rich than anything that has come before - learn how to use it and its latest features Integrate CSS3 media queries into your designs to use different styles for different media. You'll also learn about future media queries which are evolving in CSS4. Responsive images allow different images to be presented in different scenarios. We'll cover how to load different sets of images depending upon screen size or resolution and how to display different images in different contexts. Conquer forms! Add validation and useful interface elements like date pickers and range sliders with HTML5 markup alone. Implement SVGs into your responsive designs to provide resolution independent images, and learn how to adapt and animate them Learn how to use the latest features of CSS including custom fonts, nth-child selectors (and some CSS4 selectors), CSS custom properties (variables), and CSS calc In Detail Desktop-only websites just aren't good enough anymore. With mobile internet usage still rising, and tablets changing internet consumption habits, you need to know how to build websites that will just 'work', regardless of the devices used to access them. This second edition of Responsive Web Design with HTML5 and CSS3 explains all the key approaches necessary to create and maintain a modern responsive design. The changing way in which we access the web means that there has never been a greater range of screen sizes and associated user experiences to consider. With these recent trends driving changes in design, typical desktop-only websites fail to meet even minimum expectations when it comes to style and usability, which can be vital when your website is central to yours or your client's brand. Responsive Web Design with HTML5 and CSS3, Second Edition is an updated and improved guide that responds to the latest challenges and trends in web design, giving you access to the most effective approaches to modern responsive design. Learn how to build websites with a “responsive and mobile first” methodology, allowing a website to display effortlessly on every device that accesses it. Packed with examples, and a thorough explanation of modern techniques and syntax, Responsive Web Design with HTML5 and CSS3, Second Edition provides a comprehensive resource for all things 'responsive'. This updated new edition covers all the most up-to-date techniques and tools needed to build great responsive designs, ensuring that your projects won't just be built 'right' for today, but in the future too. Chapter example code is all hosted on rwd.education, a dedicated site for the book, built by the author, using the approaches and techniques championed throughout. Style and approach This book should be useful in two ways: as a 'read from the beginning and learn as you go' resource but also as a reference you can come back to in the months to come – when trying to remember this or that syntax or look up a link that may help you out of a development hell-hole. To this end, rather than follow a single design through from chapter one and build on it incrementally until the end of the book, each chapter exists in relative isolation. This means that code and examples are particular to each chapter and don't need to be considered along with what has gone before or after. That doesn't mean that each chapter's techniques won't work in unison; the reference site for this book, rwd.education is an example of them all working in harmony. However, by limiting the chapter examples to the topic at hand, it should be simpler for you to understand and reference the essence of each example and topic in the future.

Encyclopedia of Computer Graphics and Games

Encyclopedia of Computer Graphics and Games PDF Author: Newton Lee
Publisher: Springer Nature
ISBN: 3031231619
Category : Computers
Languages : en
Pages : 2150

Get Book Here

Book Description
Encyclopedia of Computer Graphics and Games (ECGG) is a unique reference resource tailored to meet the needs of research and applications for industry professionals and academic communities worldwide. The ECGG covers the history, technologies, and trends of computer graphics and games. Editor Newton Lee, Institute for Education, Research, and Scholarships, Los Angeles, CA, USA Academic Co-Chairs Shlomo Dubnov, Department of Music and Computer Science and Engineering, University of California San Diego, San Diego, CA, USA Patrick C. K. Hung, University of Ontario Institute of Technology, Oshawa, ON, Canada Jaci Lee Lederman, Vincennes University, Vincennes, IN, USA Industry Co-Chairs Shuichi Kurabayashi, Cygames, Inc. & Keio University, Kanagawa, Japan Xiaomao Wu, Gritworld GmbH, Frankfurt am Main, Hessen, Germany Editorial Board Members Leigh Achterbosch, School of Science, Engineering, IT and Physical Sciences, Federation University Australia Mt Helen, Ballarat, VIC, Australia Ramazan S. Aygun, Department of Computer Science, Kennesaw State University, Marietta, GA, USA Barbaros Bostan, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Anthony L. Brooks, Aalborg University, Aalborg, Denmark Guven Catak, BUG Game Lab, Bahçeşehir University (BAU), Istanbul, Turkey Alvin Kok Chuen Chan, Cambridge Corporate University, Lucerne, Switzerland Anirban Chowdhury, Department of User Experience and Interaction Design, School of Design (SoD), University of Petroleum and Energy Studies (UPES), Dehradun, Uttarakhand, India Saverio Debernardis, Dipartimento di Meccanica, Matematica e Management, Politecnico di Bari, Bari, Italy Abdennour El Rhalibi, Liverpool John Moores University, Liverpool, UK Stefano Ferretti, Department of Computer Science and Engineering, University of Bologna, Bologna, Italy Han Hu, School of Information and Electronics, Beijing Institute of Technology, Beijing, China Ms. Susan Johnston, Select Services Films Inc., Los Angeles, CA, USA Chris Joslin, Carleton University, Ottawa, Canada Sicilia Ferreira Judice, Department of Computer Science, University of Calgary, Calgary, Canada Hoshang Kolivand, Department Computer Science, Faculty of Engineering and Technology, Liverpool John Moores University, Liverpool, UK Dario Maggiorini, Department of Computer Science, University of Milan, Milan, Italy Tim McGraw, Purdue University, West Lafayette, IN, USA George Papagiannakis, ORamaVR S.A., Heraklion, Greece; FORTH-ICS, Heraklion Greece University of Crete, Heraklion, Greece Florian Richoux, Nantes Atlantic Computer Science Laboratory (LINA), Université de Nantes, Nantes, France Andrea Sanna, Dipartimento di Automatica e Informatica, Politecnico di Torino, Turin, Italy Yann Savoye, Institut fur Informatik, Innsbruck University, Innsbruck, Austria Sercan Şengün, Wonsook Kim School of Art, Illinois State University, Normal, IL, USA Ruck Thawonmas, Ritsumeikan University, Shiga, Japan Vinesh Thiruchelvam, Asia Pacific University of Technology & Innovation, Kuala Lumpur, Malaysia Rojin Vishkaie, Amazon, Seattle, WA, USA Duncan A. H. Williams, Digital Creativity Labs, Department of Computer Science, University of York, York, UK Sai-Keung Wong, National Chiao Tung University, Hsinchu, Taiwan Editorial Board Intern Sam Romershausen, Vincennes University, Vincennes, IN, USA