Author: Edward W. Packel
Publisher: Springer
ISBN:
Category : Computers
Languages : en
Pages : 320
Book Description
Animating Calculus is designed to help you explore calculus and visualize concepts through the use of computation and animation. This collection of 22 labs, together with the computer algebra system Mathematica, can be used for self-study, demonstration, or as a laboratory supplement to an existing calculus sequence. Standard calculus topics as well as new and unusual extensions and applications are presented, including derivatives and rate of change, calculus and landing airplanes, population dynamics and iteration, the fundamental theorem, The Buffon needle problem, numerical and symbolic integration, rolling wheels (round and square), subtleties of the harmonic series, and more. Animating Calculus includes exercises and demonstrations that focus on important and fundamental ideas and applications rather than the everyday mechanics of a computer algebra system. Sophisticated animations are used to clarify geometric concepts in calculus. In addition, discussions of numerical and graphical pitfalls help the student to understand the importance of verifying results. Originally published by W. H. Freeman, this new TELOS edition of Animating Calculus includes the full set of labs for DOS/Windows as well as Macintosh platforms.
Animating Calculus
Author: Edward W. Packel
Publisher: Springer
ISBN:
Category : Computers
Languages : en
Pages : 320
Book Description
Animating Calculus is designed to help you explore calculus and visualize concepts through the use of computation and animation. This collection of 22 labs, together with the computer algebra system Mathematica, can be used for self-study, demonstration, or as a laboratory supplement to an existing calculus sequence. Standard calculus topics as well as new and unusual extensions and applications are presented, including derivatives and rate of change, calculus and landing airplanes, population dynamics and iteration, the fundamental theorem, The Buffon needle problem, numerical and symbolic integration, rolling wheels (round and square), subtleties of the harmonic series, and more. Animating Calculus includes exercises and demonstrations that focus on important and fundamental ideas and applications rather than the everyday mechanics of a computer algebra system. Sophisticated animations are used to clarify geometric concepts in calculus. In addition, discussions of numerical and graphical pitfalls help the student to understand the importance of verifying results. Originally published by W. H. Freeman, this new TELOS edition of Animating Calculus includes the full set of labs for DOS/Windows as well as Macintosh platforms.
Publisher: Springer
ISBN:
Category : Computers
Languages : en
Pages : 320
Book Description
Animating Calculus is designed to help you explore calculus and visualize concepts through the use of computation and animation. This collection of 22 labs, together with the computer algebra system Mathematica, can be used for self-study, demonstration, or as a laboratory supplement to an existing calculus sequence. Standard calculus topics as well as new and unusual extensions and applications are presented, including derivatives and rate of change, calculus and landing airplanes, population dynamics and iteration, the fundamental theorem, The Buffon needle problem, numerical and symbolic integration, rolling wheels (round and square), subtleties of the harmonic series, and more. Animating Calculus includes exercises and demonstrations that focus on important and fundamental ideas and applications rather than the everyday mechanics of a computer algebra system. Sophisticated animations are used to clarify geometric concepts in calculus. In addition, discussions of numerical and graphical pitfalls help the student to understand the importance of verifying results. Originally published by W. H. Freeman, this new TELOS edition of Animating Calculus includes the full set of labs for DOS/Windows as well as Macintosh platforms.
Infinite Powers
Author: Steven Strogatz
Publisher: Mariner Books
ISBN: 1328879984
Category : Biography & Autobiography
Languages : en
Pages : 389
Book Description
This is the captivating story of mathematics' greatest ever idea: calculus. Without it, there would be no computers, no microwave ovens, no GPS, and no space travel. But before it gave modern man almost infinite powers, calculus was behind centuries of controversy, competition, and even death. Taking us on a thrilling journey through three millennia, professor Steven Strogatz charts the development of this seminal achievement from the days of Aristotle to today's million-dollar reward that awaits whoever cracks Reimann's hypothesis. Filled with idiosyncratic characters from Pythagoras to Euler, Infinite Powers is a compelling human drama that reveals the legacy of calculus on nearly every aspect of modern civilization, including science, politics, ethics, philosophy, and much besides.
Publisher: Mariner Books
ISBN: 1328879984
Category : Biography & Autobiography
Languages : en
Pages : 389
Book Description
This is the captivating story of mathematics' greatest ever idea: calculus. Without it, there would be no computers, no microwave ovens, no GPS, and no space travel. But before it gave modern man almost infinite powers, calculus was behind centuries of controversy, competition, and even death. Taking us on a thrilling journey through three millennia, professor Steven Strogatz charts the development of this seminal achievement from the days of Aristotle to today's million-dollar reward that awaits whoever cracks Reimann's hypothesis. Filled with idiosyncratic characters from Pythagoras to Euler, Infinite Powers is a compelling human drama that reveals the legacy of calculus on nearly every aspect of modern civilization, including science, politics, ethics, philosophy, and much besides.
Animation ? Process, Cognition and Actuality
Author: Dan Torre
Publisher: Bloomsbury Publishing USA
ISBN: 1501308149
Category : Performing Arts
Languages : en
Pages : 313
Book Description
Applies the principles of process philosophy and Deleuzian film aesthetics to animation as a genre and medium.
Publisher: Bloomsbury Publishing USA
ISBN: 1501308149
Category : Performing Arts
Languages : en
Pages : 313
Book Description
Applies the principles of process philosophy and Deleuzian film aesthetics to animation as a genre and medium.
The Cartoon Introduction to Calculus
Author: Yoram Bauman, Ph.D.
Publisher: Hill and Wang
ISBN: 0809033712
Category : Mathematics
Languages : en
Pages : 213
Book Description
The internationally bestselling authors of The Cartoon Introduction to Economics return to make calculus fun The award-winning illustrator Grady Klein has teamed up once again with the world’s only stand-up economist, Yoram Bauman, Ph.D., to take on the daunting subject of calculus. A supplement to traditional textbooks, The Cartoon Introduction to Calculus focuses on the big ideas rather than all the formulas you have to memorize. With Klein and Bauman as our guides, we scale the dual peaks of Mount Derivative and Mount Integral, and from their summits, we see how calculus relates to the rest of mathematics. Beginning with the problems of speed and area, Klein and Bauman show how the discipline is unified by a fundamental theorem. We meet geniuses like Archimedes, Liu Hui, and Bonaventura Cavalieri, who survived the slopes on intuition but prepared us for the avalanche-like dangers posed by mathematical rigor. Then we trek onward and scramble through limits and extreme values, optimization and integration, and learn how calculus can be applied to economics, physics, and so much more. We discover that calculus isn’t the pinnacle of mathematics after all, but its tools are foundational to everything that follows. Klein and Bauman round out the book with a handy glossary of symbols and terms, so you don’t have to worry about mixing up constants and constraints. With a witty and engaging narrative full of jokes and insights, The Cartoon Introduction to Calculus is an essential primer for students or for anyone who is curious about math.
Publisher: Hill and Wang
ISBN: 0809033712
Category : Mathematics
Languages : en
Pages : 213
Book Description
The internationally bestselling authors of The Cartoon Introduction to Economics return to make calculus fun The award-winning illustrator Grady Klein has teamed up once again with the world’s only stand-up economist, Yoram Bauman, Ph.D., to take on the daunting subject of calculus. A supplement to traditional textbooks, The Cartoon Introduction to Calculus focuses on the big ideas rather than all the formulas you have to memorize. With Klein and Bauman as our guides, we scale the dual peaks of Mount Derivative and Mount Integral, and from their summits, we see how calculus relates to the rest of mathematics. Beginning with the problems of speed and area, Klein and Bauman show how the discipline is unified by a fundamental theorem. We meet geniuses like Archimedes, Liu Hui, and Bonaventura Cavalieri, who survived the slopes on intuition but prepared us for the avalanche-like dangers posed by mathematical rigor. Then we trek onward and scramble through limits and extreme values, optimization and integration, and learn how calculus can be applied to economics, physics, and so much more. We discover that calculus isn’t the pinnacle of mathematics after all, but its tools are foundational to everything that follows. Klein and Bauman round out the book with a handy glossary of symbols and terms, so you don’t have to worry about mixing up constants and constraints. With a witty and engaging narrative full of jokes and insights, The Cartoon Introduction to Calculus is an essential primer for students or for anyone who is curious about math.
Calculus on Manifolds
Author: Michael Spivak
Publisher: Westview Press
ISBN: 9780805390216
Category : Science
Languages : en
Pages : 164
Book Description
This book uses elementary versions of modern methods found in sophisticated mathematics to discuss portions of "advanced calculus" in which the subtlety of the concepts and methods makes rigor difficult to attain at an elementary level.
Publisher: Westview Press
ISBN: 9780805390216
Category : Science
Languages : en
Pages : 164
Book Description
This book uses elementary versions of modern methods found in sophisticated mathematics to discuss portions of "advanced calculus" in which the subtlety of the concepts and methods makes rigor difficult to attain at an elementary level.
The Cartoon Guide to Calculus
Author: Larry Gonick
Publisher: HarperCollins
ISBN: 0062191594
Category : Mathematics
Languages : en
Pages : 256
Book Description
A complete—and completely enjoyable—new illustrated guide to calculus Master cartoonist Larry Gonick has already given readers the history of the world in cartoon form. Now, Gonick, a Harvard-trained mathematician, offers a comprehensive and up-to-date illustrated course in first-year calculus that demystifies the world of functions, limits, derivatives, and integrals. Using clear and helpful graphics—and delightful humor to lighten what is frequently a tough subject—he teaches all of the essentials, with numerous examples and problem sets. For the curious and confused alike, The Cartoon Guide to Calculus is the perfect combination of entertainment and education—a valuable supplement for any student, teacher, parent, or professional.
Publisher: HarperCollins
ISBN: 0062191594
Category : Mathematics
Languages : en
Pages : 256
Book Description
A complete—and completely enjoyable—new illustrated guide to calculus Master cartoonist Larry Gonick has already given readers the history of the world in cartoon form. Now, Gonick, a Harvard-trained mathematician, offers a comprehensive and up-to-date illustrated course in first-year calculus that demystifies the world of functions, limits, derivatives, and integrals. Using clear and helpful graphics—and delightful humor to lighten what is frequently a tough subject—he teaches all of the essentials, with numerous examples and problem sets. For the curious and confused alike, The Cartoon Guide to Calculus is the perfect combination of entertainment and education—a valuable supplement for any student, teacher, parent, or professional.
Physics for Flash Games, Animation, and Simulations
Author: Adrian Dobre
Publisher: Apress
ISBN: 1430236752
Category : Computers
Languages : en
Pages : 547
Book Description
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.
Publisher: Apress
ISBN: 1430236752
Category : Computers
Languages : en
Pages : 547
Book Description
Physics for Flash Games, Animation, and Simulations teaches ActionScript programmers how to incorporate real physics into their Flash animations, games, user interfaces, and simulations. Introduces Flash physics in an accurate, but approachable way, covering what is required to produce physically realistic simulations (as opposed to animations that look roughly right) Packed full of practical examples of how physics can be applied to your own games and applications Addresses the diverse needs of game developers, animators, artists, and e-learning developers The book assumes a basic knowledge of ActionScript and Flash. However, no previous knowledge of physics is required—only some very basic math skills. The authors present everything from basic principles to advanced concepts, so you'll be able to follow the logic and easily adapt the principles to your own applications. The book builds on your physics knowledge, enabling you to create not only visual effects, but also more complex models and simulations.
Introduction to Real Analysis
Author: William C. Bauldry
Publisher: John Wiley & Sons
ISBN: 1118164431
Category : Mathematics
Languages : en
Pages : 280
Book Description
An accessible introduction to real analysis and its connectionto elementary calculus Bridging the gap between the development and history of realanalysis, Introduction to Real Analysis: An EducationalApproach presents a comprehensive introduction to real analysiswhile also offering a survey of the field. With its balance ofhistorical background, key calculus methods, and hands-onapplications, this book provides readers with a solid foundationand fundamental understanding of real analysis. The book begins with an outline of basic calculus, including aclose examination of problems illustrating links and potentialdifficulties. Next, a fluid introduction to real analysis ispresented, guiding readers through the basic topology of realnumbers, limits, integration, and a series of functions in naturalprogression. The book moves on to analysis with more rigorousinvestigations, and the topology of the line is presented alongwith a discussion of limits and continuity that includes unusualexamples in order to direct readers' thinking beyond intuitivereasoning and on to more complex understanding. The dichotomy ofpointwise and uniform convergence is then addressed and is followedby differentiation and integration. Riemann-Stieltjes integrals andthe Lebesgue measure are also introduced to broaden the presentedperspective. The book concludes with a collection of advancedtopics that are connected to elementary calculus, such as modelingwith logistic functions, numerical quadrature, Fourier series, andspecial functions. Detailed appendices outline key definitions and theorems inelementary calculus and also present additional proofs, projects,and sets in real analysis. Each chapter references historicalsources on real analysis while also providing proof-orientedexercises and examples that facilitate the development ofcomputational skills. In addition, an extensive bibliographyprovides additional resources on the topic. Introduction to Real Analysis: An Educational Approach isan ideal book for upper- undergraduate and graduate-level realanalysis courses in the areas of mathematics and education. It isalso a valuable reference for educators in the field of appliedmathematics.
Publisher: John Wiley & Sons
ISBN: 1118164431
Category : Mathematics
Languages : en
Pages : 280
Book Description
An accessible introduction to real analysis and its connectionto elementary calculus Bridging the gap between the development and history of realanalysis, Introduction to Real Analysis: An EducationalApproach presents a comprehensive introduction to real analysiswhile also offering a survey of the field. With its balance ofhistorical background, key calculus methods, and hands-onapplications, this book provides readers with a solid foundationand fundamental understanding of real analysis. The book begins with an outline of basic calculus, including aclose examination of problems illustrating links and potentialdifficulties. Next, a fluid introduction to real analysis ispresented, guiding readers through the basic topology of realnumbers, limits, integration, and a series of functions in naturalprogression. The book moves on to analysis with more rigorousinvestigations, and the topology of the line is presented alongwith a discussion of limits and continuity that includes unusualexamples in order to direct readers' thinking beyond intuitivereasoning and on to more complex understanding. The dichotomy ofpointwise and uniform convergence is then addressed and is followedby differentiation and integration. Riemann-Stieltjes integrals andthe Lebesgue measure are also introduced to broaden the presentedperspective. The book concludes with a collection of advancedtopics that are connected to elementary calculus, such as modelingwith logistic functions, numerical quadrature, Fourier series, andspecial functions. Detailed appendices outline key definitions and theorems inelementary calculus and also present additional proofs, projects,and sets in real analysis. Each chapter references historicalsources on real analysis while also providing proof-orientedexercises and examples that facilitate the development ofcomputational skills. In addition, an extensive bibliographyprovides additional resources on the topic. Introduction to Real Analysis: An Educational Approach isan ideal book for upper- undergraduate and graduate-level realanalysis courses in the areas of mathematics and education. It isalso a valuable reference for educators in the field of appliedmathematics.
AI for Games and Animation
Author: John David Funge
Publisher: CRC Press
ISBN: 1439864012
Category : Computers
Languages : en
Pages : 237
Book Description
John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, imag
Publisher: CRC Press
ISBN: 1439864012
Category : Computers
Languages : en
Pages : 237
Book Description
John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills. Individual chapters in the book provide concrete examples of advanced character animation, automated cinematography, and a real-time computer game. Source code, animations, imag
Calculus for Computer Graphics
Author: John Vince
Publisher: Springer
ISBN: 3030113760
Category : Computers
Languages : en
Pages : 306
Book Description
Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. In this 2nd edition, the author extends the scope of the original book to include applications of calculus in the areas of arc-length parameterisation of curves, geometric continuity, tangent and normal vectors, and curvature. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred and seventy colour illustrations. This book complements the author’s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.
Publisher: Springer
ISBN: 3030113760
Category : Computers
Languages : en
Pages : 306
Book Description
Students studying different branches of computer graphics have to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces and as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems. In this 2nd edition, the author extends the scope of the original book to include applications of calculus in the areas of arc-length parameterisation of curves, geometric continuity, tangent and normal vectors, and curvature. The author draws upon his experience in teaching mathematics to undergraduates to make calculus appear no more challenging than any other branch of mathematics. He introduces the subject by examining how functions depend upon their independent variables, and then derives the appropriate mathematical underpinning and definitions. This gives rise to a function’s derivative and its antiderivative, or integral. Using the idea of limits, the reader is introduced to derivatives and integrals of many common functions. Other chapters address higher-order derivatives, partial derivatives, Jacobians, vector-based functions, single, double and triple integrals, with numerous worked examples, and over a hundred and seventy colour illustrations. This book complements the author’s other books on mathematics for computer graphics, and assumes that the reader is familiar with everyday algebra, trigonometry, vectors and determinants. After studying this book, the reader should understand calculus and its application within the world of computer graphics, games and animation.