Analysis of Mission-based Scenarios for Training Soldiers and Small Unit Leaders in Virtual Environments

Analysis of Mission-based Scenarios for Training Soldiers and Small Unit Leaders in Virtual Environments PDF Author: Robert J. Pleban
Publisher:
ISBN:
Category : Computer simulation
Languages : en
Pages : 96

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Book Description
"This report describes a multi-tiered process for generating a set of high payoff tasks that can be cost effectively represented in virtual environments. The tasks were used to guide the development of small unit (squad/team) dismounted Infantry training scenarios which were evaluated at the Dismounted Battlespace Battlelab (DBBL) Land Warrior Test Bed. Scenarios were based on five major tasks, Assault, Move Tactically, Enter Building and Clear a Room, Reconnoiter Area, and React to Contact. Soldiers, working as teams or part of a squad, executed all task-based scenarios through the use of individual combatant simulators. Soldiers indicated that simulations improved their real-world performance on similar tasks. Overall, the simulators were seen as effective for small unit training, e.g., team coordination, communication, decision making. the scenarios which provided the most training value integrated soldiers with computer generated forces to provide live force-on-force capability. The research showed the potential training value of dismounted infantry simulation technologies for soldier and small unit training, particularly cognitive-based activities. Subsequent research will focus on the use of this technology to enhance the decision-making skills of soldiers and small unit leaders."--Stinet.

Analysis of Mission-based Scenarios for Training Soldiers and Small Unit Leaders in Virtual Environments

Analysis of Mission-based Scenarios for Training Soldiers and Small Unit Leaders in Virtual Environments PDF Author: Robert J. Pleban
Publisher:
ISBN:
Category : Computer simulation
Languages : en
Pages : 96

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Book Description
"This report describes a multi-tiered process for generating a set of high payoff tasks that can be cost effectively represented in virtual environments. The tasks were used to guide the development of small unit (squad/team) dismounted Infantry training scenarios which were evaluated at the Dismounted Battlespace Battlelab (DBBL) Land Warrior Test Bed. Scenarios were based on five major tasks, Assault, Move Tactically, Enter Building and Clear a Room, Reconnoiter Area, and React to Contact. Soldiers, working as teams or part of a squad, executed all task-based scenarios through the use of individual combatant simulators. Soldiers indicated that simulations improved their real-world performance on similar tasks. Overall, the simulators were seen as effective for small unit training, e.g., team coordination, communication, decision making. the scenarios which provided the most training value integrated soldiers with computer generated forces to provide live force-on-force capability. The research showed the potential training value of dismounted infantry simulation technologies for soldier and small unit training, particularly cognitive-based activities. Subsequent research will focus on the use of this technology to enhance the decision-making skills of soldiers and small unit leaders."--Stinet.

A Scenario-generation Package for Assessing and Training Leader Skills

A Scenario-generation Package for Assessing and Training Leader Skills PDF Author: Richard L. Wampler
Publisher:
ISBN:
Category : Combat
Languages : en
Pages : 68

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Book Description


Research Report

Research Report PDF Author:
Publisher:
ISBN:
Category : Military education
Languages : en
Pages : 56

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Book Description


The PSI Handbook of Virtual Environments for Training and Education

The PSI Handbook of Virtual Environments for Training and Education PDF Author: Joseph V. Cohn
Publisher: Bloomsbury Publishing USA
ISBN: 031335166X
Category : Psychology
Languages : en
Pages : 1441

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Book Description
The increasingly complex environment of the 21st century demands unprecedented knowledge, skills and abilities for people from all walks of life. One powerful solution that blends the science of learning with the technological advances of computing is Virtual Environments. In the United States alone, the Department of Defense has invested billions of dollars over the past decade to make this field and its developments as effective as possible. This 3-volume work provides, for the first time, comprehensive coverage of the many different domains that must be integrated for Virtual Environments to fully provide effective training and education. The first volume is dedicated to a thorough understanding of learning theory, requirements definition and performance measurement, providing insight into the human-centric specifications the VE must satisfy to succeed. Volume II provides the latest information on VE component technologies, and Volume III offers discussion of an extensive collection of integrated systems presented as VE use-cases, and results of effectiveness evaluation studies. The text includes emerging directions of this evolving technology, from cognitive rehabilitation to the next generation of museum exhibitions. Finally, the handbook offers a glimpse into the future with this fascinating technology. This groundbreaking set will interest students, scholars and researchers in the fields of military science, technology, computer science, business, law enforcement, cognitive psychology, education and health. Topics addressed include guidance and interventions using VE as a teaching tool, what to look for in terms of human-centered systems and components, and current training uses in the Navy, Army, Air Force and Marines. Game-based and long distance training are explained, as are particular challenges such as the emergence of VE sickness. Chapters also highlight the combination of VE and cybernetics, robotics and artificial intelligence.

Research Product - U.S. Army Research Institute for the Behavioral and Social Sciences

Research Product - U.S. Army Research Institute for the Behavioral and Social Sciences PDF Author:
Publisher:
ISBN:
Category : Military intelligence
Languages : en
Pages : 240

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Book Description


Simulating Night Vision Goggle Effects in a Virtual Environment

Simulating Night Vision Goggle Effects in a Virtual Environment PDF Author: Robert J. Pleban
Publisher:
ISBN:
Category : Night vision
Languages : en
Pages : 64

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Book Description
"This research examined the capabilities of virtual environments to simulate night vision goggle (NVG) effects. Different solutions for simulating NVG images were assessed. Two conditions simulated NVGs but used different software approaches. Two additional conditions simulated unaided night environments that required soldiers to wear NVGs. Four-man infantry teams conducted urban operation missions under each condition. Objective assessments were obtained on the number of events correctly detected and the average time required to detect an event. Subjective assessments of task difficulty and image fidelity were also made. No significant differences were found across night conditions for either event detection or time. Significant differences in task difficulty ratings occurred for movement, visual detection, and maintaining situation awareness. In general, tasks were more difficult to perform while wearing the NVGs compared to simulated versions of NVG images. Soldiers also ranked the conditions involving actual NVGs as more realistic. The unique contribution of virtual environments for night operations training may be at the entry level. However, specific image fidelity issues associated with the use of NVGs in simulated unaided night environments must be addressed if this approach is to be used as an effective training medium."--Stinet.

Technical Report

Technical Report PDF Author:
Publisher:
ISBN:
Category : Military research
Languages : en
Pages : 620

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Book Description


Analysis of Mission-Based Scenarios for Training Soldiers and Small Unit Leaders in Virtual Environments

Analysis of Mission-Based Scenarios for Training Soldiers and Small Unit Leaders in Virtual Environments PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 83

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Book Description
This report describes a multi-tiered process for generating a set of high payoff tasks that can be cost effectively represented in virtual environments. The tasks were used to guide the development of small unit (squad/team) dismounted Infantry training scenarios which were evaluated at the Dismounted Battlespace Battlelab (DBBL) Land Warrior Test Bed. Scenarios were based on five major tasks, Assault, Move Tactically, Enter Building and Clear a Room, Reconnoiter Area, and React to Contact. Soldiers, working as teams or part of a squad, executed all task-based scenarios through the use of individual combatant simulators. Soldiers indicated that simulations improved their real-world performance on similar tasks. Overall, the simulators were seen as effective for small unit training, e.g., team coordination, communication, decision making. the scenarios which provided the most training value integrated soldiers with computer generated forces to provide live force-on-force capability. The research showed the potential training value of dismounted infantry simulation technologies for soldier and small unit training, particularly cognitive-based activities. Subsequent research will focus on the use of this technology to enhance the decision-making skills of soldiers and small unit leaders.

Assessing Decision-making Skills in Virtual Environments

Assessing Decision-making Skills in Virtual Environments PDF Author: Michael T. Gately
Publisher:
ISBN:
Category : Computer simulation
Languages : en
Pages : 90

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Book Description
"Members of small dismounted units will face growing responsibilities and increasing challenges in combined arms combat and contingency operations on the battlefield of the future. Many of these missions will take place in urban settings. Training for military operations on urbanized terrain is limited by time, cost, and safety factors. Virtual environment technologies have the potential to provide the Army with a training capability to meet these new demands. An automated training and after action review support tool (Virtual Soldier Skills Assessor - ViSSA) is described. The ViSSA system will allow trainers to effectively assess soldier and small unit leader tactical and decision-making skills in virtual urban environments. The system tracks mission-related factors linked to soldier decisions, movements, fire, radio, traffic, and contact with virtual entities and trigger lines under an intricate web of overlays designed to capture and store these specific pieces of data during a training scenario. The system provides automated output displays for an effective after-action review following the virtual exercise."--DTIC.

A Scenario-generation Package for Assessing and Training Leader Skills

A Scenario-generation Package for Assessing and Training Leader Skills PDF Author: Richard L. Wampler
Publisher:
ISBN:
Category : Combat
Languages : en
Pages : 68

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Book Description
This report documents the development of a scenario tool set with variable factors that can be used to assess or train leader skills as the Army transitions to the Future Force. The components of the tool set can be tailored to produce 45 basic scenarios. Each scenario can be altered by injecting events to create more exercise conditions. All source documents needed for leader planning are available, to include supplemental map boards; each can be modified to conform to the desired exercise requirements. A User's Manual containing a step-by-step guide and a specific example of how to use the scenario tool set is available to assist evaluators and trainers. Use of these scenarios requires advanced planning to select the modules, components, and incidents to create the desired situation. The scenarios and resulting exercise vignettes, administered in a constructive or virtual simulation, will provide a realistic representation of expected battlefield events to allow leader skills to be assessed or trained. The scenario tool set can be used to train leader skills or research the impact on leaders of changes in organizations or technological capabilities. It can also be used for generating standardized scenarios for analysis purposes.