Author: Ralph Morelli
Publisher: Prentice Hall
ISBN: 0131474340
Category : Computers
Languages : en
Pages : 881
Book Description
Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Updated to cover Java version 1.5 features, such as generic types, enumerated types, and the Scanner class. Offers independent introductions to both a command-line interface and a graphical user interface (GUI). Features coverage of Unified Modeling Language (UML), the industry-standard, object-oriented design tool. Illustrates key aspects of Java with a collection of game and puzzle examples. Instructor and Student resources available online. For introductory computer programming students or professionals interested in learning Java.
Java, Java, Java
Author: Ralph Morelli
Publisher: Prentice Hall
ISBN: 0131474340
Category : Computers
Languages : en
Pages : 881
Book Description
Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Updated to cover Java version 1.5 features, such as generic types, enumerated types, and the Scanner class. Offers independent introductions to both a command-line interface and a graphical user interface (GUI). Features coverage of Unified Modeling Language (UML), the industry-standard, object-oriented design tool. Illustrates key aspects of Java with a collection of game and puzzle examples. Instructor and Student resources available online. For introductory computer programming students or professionals interested in learning Java.
Publisher: Prentice Hall
ISBN: 0131474340
Category : Computers
Languages : en
Pages : 881
Book Description
Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Updated to cover Java version 1.5 features, such as generic types, enumerated types, and the Scanner class. Offers independent introductions to both a command-line interface and a graphical user interface (GUI). Features coverage of Unified Modeling Language (UML), the industry-standard, object-oriented design tool. Illustrates key aspects of Java with a collection of game and puzzle examples. Instructor and Student resources available online. For introductory computer programming students or professionals interested in learning Java.
Introduction to Object-Oriented Programming with Java with Olc Bi-Card
Author:
Publisher:
ISBN: 9780073107974
Category : Computers
Languages : en
Pages :
Book Description
Offers a technical introduction to the basics of programming using Java. This fourth edition includes coverage on defining classes. Also, it incorporates Java 1.5 features, including use of the Scanner Class and the Formatter Class. The Sample Development Programs, and Object diagrams are also featured.
Publisher:
ISBN: 9780073107974
Category : Computers
Languages : en
Pages :
Book Description
Offers a technical introduction to the basics of programming using Java. This fourth edition includes coverage on defining classes. Also, it incorporates Java 1.5 features, including use of the Scanner Class and the Formatter Class. The Sample Development Programs, and Object diagrams are also featured.
Learning Object-Oriented Programming, Design and TDD with Pharo
Author: StŽphane Ducasse
Publisher: Lulu.com
ISBN: 0244664730
Category : Computers
Languages : en
Pages : 288
Book Description
This book teaches you the key aspects of object-oriented programming: objects, classes, messages, methods and inheritance. This book is different from most books: - it focuses on Test Driven Design from day one. - it uses an extremely well-designed, simple, pure and powerfull object-oriented language, Pharo (http: //www.pharo.org). Why using Pharo? Because Pharo' syntax fits on a postcard and with Pharo you program a world of interacting objects. In Pharo there is nothing else but objects and messages. Even Booleans are true objects.Finally Pharo is fun program and fully interactive. This book is supported by the videos of the professional Pharo MOOC: (http: //mooc.pharo.org). This material guides you step by step in the exciting world of Pharo and object-oriented programming. You can also interact with Pharoers from all over the world using Discord (http: //discord.gg/Sj2rhxn). The authors have more than 20 years experience teaching advanced design and they are part of the core Pharo t
Publisher: Lulu.com
ISBN: 0244664730
Category : Computers
Languages : en
Pages : 288
Book Description
This book teaches you the key aspects of object-oriented programming: objects, classes, messages, methods and inheritance. This book is different from most books: - it focuses on Test Driven Design from day one. - it uses an extremely well-designed, simple, pure and powerfull object-oriented language, Pharo (http: //www.pharo.org). Why using Pharo? Because Pharo' syntax fits on a postcard and with Pharo you program a world of interacting objects. In Pharo there is nothing else but objects and messages. Even Booleans are true objects.Finally Pharo is fun program and fully interactive. This book is supported by the videos of the professional Pharo MOOC: (http: //mooc.pharo.org). This material guides you step by step in the exciting world of Pharo and object-oriented programming. You can also interact with Pharoers from all over the world using Discord (http: //discord.gg/Sj2rhxn). The authors have more than 20 years experience teaching advanced design and they are part of the core Pharo t
Modern Compiler Implementation in C
Author: Andrew W. Appel
Publisher: Cambridge University Press
ISBN: 1107268567
Category : Computers
Languages : en
Pages : 560
Book Description
This new, expanded textbook describes all phases of a modern compiler: lexical analysis, parsing, abstract syntax, semantic actions, intermediate representations, instruction selection via tree matching, dataflow analysis, graph-coloring register allocation, and runtime systems. It includes good coverage of current techniques in code generation and register allocation, as well as functional and object-oriented languages, that are missing from most books. In addition, more advanced chapters are now included so that it can be used as the basis for a two-semester or graduate course. The most accepted and successful techniques are described in a concise way, rather than as an exhaustive catalog of every possible variant. Detailed descriptions of the interfaces between modules of a compiler are illustrated with actual C header files. The first part of the book, Fundamentals of Compilation, is suitable for a one-semester first course in compiler design. The second part, Advanced Topics, which includes the advanced chapters, covers the compilation of object-oriented and functional languages, garbage collection, loop optimizations, SSA form, loop scheduling, and optimization for cache-memory hierarchies.
Publisher: Cambridge University Press
ISBN: 1107268567
Category : Computers
Languages : en
Pages : 560
Book Description
This new, expanded textbook describes all phases of a modern compiler: lexical analysis, parsing, abstract syntax, semantic actions, intermediate representations, instruction selection via tree matching, dataflow analysis, graph-coloring register allocation, and runtime systems. It includes good coverage of current techniques in code generation and register allocation, as well as functional and object-oriented languages, that are missing from most books. In addition, more advanced chapters are now included so that it can be used as the basis for a two-semester or graduate course. The most accepted and successful techniques are described in a concise way, rather than as an exhaustive catalog of every possible variant. Detailed descriptions of the interfaces between modules of a compiler are illustrated with actual C header files. The first part of the book, Fundamentals of Compilation, is suitable for a one-semester first course in compiler design. The second part, Advanced Topics, which includes the advanced chapters, covers the compilation of object-oriented and functional languages, garbage collection, loop optimizations, SSA form, loop scheduling, and optimization for cache-memory hierarchies.
Object-oriented Design in Java
Author: Stephen Gilbert
Publisher:
ISBN: 9781571691347
Category : Computers
Languages : en
Pages : 772
Book Description
Targeting the needs of Java application programmers, this book uses an experience-based, hands-on approach. The CD-ROM contains the Code-Warrior Lite multi-platform Integrated Development Environment (IDE) and Borland's JBuilder trial version.
Publisher:
ISBN: 9781571691347
Category : Computers
Languages : en
Pages : 772
Book Description
Targeting the needs of Java application programmers, this book uses an experience-based, hands-on approach. The CD-ROM contains the Code-Warrior Lite multi-platform Integrated Development Environment (IDE) and Borland's JBuilder trial version.
The Art of R Programming
Author: Norman Matloff
Publisher: No Starch Press
ISBN: 1593273843
Category : Computers
Languages : en
Pages : 404
Book Description
R is the world's most popular language for developing statistical software: Archaeologists use it to track the spread of ancient civilizations, drug companies use it to discover which medications are safe and effective, and actuaries use it to assess financial risks and keep economies running smoothly. The Art of R Programming takes you on a guided tour of software development with R, from basic types and data structures to advanced topics like closures, recursion, and anonymous functions. No statistical knowledge is required, and your programming skills can range from hobbyist to pro. Along the way, you'll learn about functional and object-oriented programming, running mathematical simulations, and rearranging complex data into simpler, more useful formats. You'll also learn to: –Create artful graphs to visualize complex data sets and functions –Write more efficient code using parallel R and vectorization –Interface R with C/C++ and Python for increased speed or functionality –Find new R packages for text analysis, image manipulation, and more –Squash annoying bugs with advanced debugging techniques Whether you're designing aircraft, forecasting the weather, or you just need to tame your data, The Art of R Programming is your guide to harnessing the power of statistical computing.
Publisher: No Starch Press
ISBN: 1593273843
Category : Computers
Languages : en
Pages : 404
Book Description
R is the world's most popular language for developing statistical software: Archaeologists use it to track the spread of ancient civilizations, drug companies use it to discover which medications are safe and effective, and actuaries use it to assess financial risks and keep economies running smoothly. The Art of R Programming takes you on a guided tour of software development with R, from basic types and data structures to advanced topics like closures, recursion, and anonymous functions. No statistical knowledge is required, and your programming skills can range from hobbyist to pro. Along the way, you'll learn about functional and object-oriented programming, running mathematical simulations, and rearranging complex data into simpler, more useful formats. You'll also learn to: –Create artful graphs to visualize complex data sets and functions –Write more efficient code using parallel R and vectorization –Interface R with C/C++ and Python for increased speed or functionality –Find new R packages for text analysis, image manipulation, and more –Squash annoying bugs with advanced debugging techniques Whether you're designing aircraft, forecasting the weather, or you just need to tame your data, The Art of R Programming is your guide to harnessing the power of statistical computing.
Java Programming for Kids
Author: Yakov Fain
Publisher:
ISBN: 9780971843950
Category :
Languages : en
Pages : 216
Book Description
This illustrated book teaches kids to write computer programs. Kids will learn basics of programming while creating such computer games as Tic-Tac-Toe, Ping-Pong and others. This book can be useful for three categories of people: kids from 10 to 18 years old, school computer teachers, parents who want to teach their kids programming.
Publisher:
ISBN: 9780971843950
Category :
Languages : en
Pages : 216
Book Description
This illustrated book teaches kids to write computer programs. Kids will learn basics of programming while creating such computer games as Tic-Tac-Toe, Ping-Pong and others. This book can be useful for three categories of people: kids from 10 to 18 years old, school computer teachers, parents who want to teach their kids programming.
Design Patterns
Author: Erich Gamma
Publisher: Pearson Deutschland GmbH
ISBN: 9783827328243
Category : Business & Economics
Languages : en
Pages : 512
Book Description
Software -- Software Engineering.
Publisher: Pearson Deutschland GmbH
ISBN: 9783827328243
Category : Business & Economics
Languages : en
Pages : 512
Book Description
Software -- Software Engineering.
Data Structures and Algorithms in Java
Author: Michael T. Goodrich
Publisher: John Wiley & Sons
ISBN: 1118808576
Category : Computers
Languages : en
Pages : 723
Book Description
The design and analysis of efficient data structures has long been recognized as a key component of the Computer Science curriculum. Goodrich and Tomassia's approach to this classic topic is based on the object-oriented paradigm as the framework of choice for the design of data structures. For each ADT presented in the text, the authors provide an associated Java interface. Concrete data structures realizing the ADTs are provided as Java classes implementing the interfaces. The Java code implementing fundamental data structures in this book is organized in a single Java package, net.datastructures. This package forms a coherent library of data structures and algorithms in Java specifically designed for educational purposes in a way that is complimentary with the Java Collections Framework.
Publisher: John Wiley & Sons
ISBN: 1118808576
Category : Computers
Languages : en
Pages : 723
Book Description
The design and analysis of efficient data structures has long been recognized as a key component of the Computer Science curriculum. Goodrich and Tomassia's approach to this classic topic is based on the object-oriented paradigm as the framework of choice for the design of data structures. For each ADT presented in the text, the authors provide an associated Java interface. Concrete data structures realizing the ADTs are provided as Java classes implementing the interfaces. The Java code implementing fundamental data structures in this book is organized in a single Java package, net.datastructures. This package forms a coherent library of data structures and algorithms in Java specifically designed for educational purposes in a way that is complimentary with the Java Collections Framework.
Fundamentals of Java Programming
Author: Mitsunori Ogihara
Publisher: Springer
ISBN: 3319894919
Category : Computers
Languages : en
Pages : 514
Book Description
Making extensive use of examples, this textbook on Java programming teaches the fundamental skills for getting started in a command-line environment. Meant to be used for a one-semester course to build solid foundations in Java, Fundamentals of Java Programming eschews second-semester content to concentrate on over 180 code examples and 250 exercises. Key object classes (String, Scanner, PrintStream, Arrays, and File) are included to get started in Java programming. The programs are explained with almost line-by-line descriptions, also with chapter-by-chapter coding exercises. Teaching resources include solutions to the exercises, as well as digital lecture slides.
Publisher: Springer
ISBN: 3319894919
Category : Computers
Languages : en
Pages : 514
Book Description
Making extensive use of examples, this textbook on Java programming teaches the fundamental skills for getting started in a command-line environment. Meant to be used for a one-semester course to build solid foundations in Java, Fundamentals of Java Programming eschews second-semester content to concentrate on over 180 code examples and 250 exercises. Key object classes (String, Scanner, PrintStream, Arrays, and File) are included to get started in Java programming. The programs are explained with almost line-by-line descriptions, also with chapter-by-chapter coding exercises. Teaching resources include solutions to the exercises, as well as digital lecture slides.