Author: Julia Griffey
Publisher: Routledge
ISBN: 042962073X
Category : Art
Languages : en
Pages : 231
Book Description
This book offers a clearly written and engaging introduction to the basics of interactive digital media. As our reliance on and daily usage of websites, mobile apps, kiosks, games, VR/AR and devices that respond to our commands has increased, the need for practitioners who understand these technologies is growing. Author Julia Griffey provides a valuable guide to the fundamentals of this field, offering best practices and common pitfalls throughout. The book also notes opportunities within the field of interactive digital media for professionals with different types of skills, and interviews with experienced practitioners offer practical wisdom for readers. Additional features of this book include: An overview of the history, evolution and impact of interactive media; A spotlight on the development process and contributing team members; Analysis of the components of interactive digital media and their design function (graphics, animation, audio, video, typography, color); An introduction to coding languages for interactive media; and A guide to usability in interactive media. Introduction to Interactive Digital Media will help both students and professionals understand the varied creative, technical, and collaborative skills needed in this exciting and emerging field.
Introduction to Interactive Digital Media
Author: Julia Griffey
Publisher: Routledge
ISBN: 042962073X
Category : Art
Languages : en
Pages : 231
Book Description
This book offers a clearly written and engaging introduction to the basics of interactive digital media. As our reliance on and daily usage of websites, mobile apps, kiosks, games, VR/AR and devices that respond to our commands has increased, the need for practitioners who understand these technologies is growing. Author Julia Griffey provides a valuable guide to the fundamentals of this field, offering best practices and common pitfalls throughout. The book also notes opportunities within the field of interactive digital media for professionals with different types of skills, and interviews with experienced practitioners offer practical wisdom for readers. Additional features of this book include: An overview of the history, evolution and impact of interactive media; A spotlight on the development process and contributing team members; Analysis of the components of interactive digital media and their design function (graphics, animation, audio, video, typography, color); An introduction to coding languages for interactive media; and A guide to usability in interactive media. Introduction to Interactive Digital Media will help both students and professionals understand the varied creative, technical, and collaborative skills needed in this exciting and emerging field.
Publisher: Routledge
ISBN: 042962073X
Category : Art
Languages : en
Pages : 231
Book Description
This book offers a clearly written and engaging introduction to the basics of interactive digital media. As our reliance on and daily usage of websites, mobile apps, kiosks, games, VR/AR and devices that respond to our commands has increased, the need for practitioners who understand these technologies is growing. Author Julia Griffey provides a valuable guide to the fundamentals of this field, offering best practices and common pitfalls throughout. The book also notes opportunities within the field of interactive digital media for professionals with different types of skills, and interviews with experienced practitioners offer practical wisdom for readers. Additional features of this book include: An overview of the history, evolution and impact of interactive media; A spotlight on the development process and contributing team members; Analysis of the components of interactive digital media and their design function (graphics, animation, audio, video, typography, color); An introduction to coding languages for interactive media; and A guide to usability in interactive media. Introduction to Interactive Digital Media will help both students and professionals understand the varied creative, technical, and collaborative skills needed in this exciting and emerging field.
An Interactive Multimedia Introduction to Signal Processing
Author: Ulrich Karrenberg
Publisher: Springer Science & Business Media
ISBN: 366204949X
Category : Technology & Engineering
Languages : en
Pages : 422
Book Description
This introduction to elementary signal processing connects theory and application, and bridges instruction between a book and a CD-ROM packed with video, software and more. The result is a unique, non-mathematical learning system using concepts drawn from modern brain research. Readers use the popular DasyLab metrology and control engineering program to develop applications. Processing of real signals is enabled via the sound card and the parallel port. Two hundred pre-programmed signal engineering systems and design transparencies are provided on the CD-ROM. There are numerous videos, more than 250 photos, and - most important – all "living" experiments and their results are visualized.
Publisher: Springer Science & Business Media
ISBN: 366204949X
Category : Technology & Engineering
Languages : en
Pages : 422
Book Description
This introduction to elementary signal processing connects theory and application, and bridges instruction between a book and a CD-ROM packed with video, software and more. The result is a unique, non-mathematical learning system using concepts drawn from modern brain research. Readers use the popular DasyLab metrology and control engineering program to develop applications. Processing of real signals is enabled via the sound card and the parallel port. Two hundred pre-programmed signal engineering systems and design transparencies are provided on the CD-ROM. There are numerous videos, more than 250 photos, and - most important – all "living" experiments and their results are visualized.
An Introduction to Interactive Multimedia
Author: Stephen J. Misovich
Publisher: Allyn & Bacon
ISBN:
Category : Business & Economics
Languages : en
Pages : 234
Book Description
Describes the education, tasks, tools, and the important roles of nurses in society.
Publisher: Allyn & Bacon
ISBN:
Category : Business & Economics
Languages : en
Pages : 234
Book Description
Describes the education, tasks, tools, and the important roles of nurses in society.
Interactive Multimedia Music Technologies
Author: Ng, Kia
Publisher: IGI Global
ISBN: 1599041529
Category : Computers
Languages : en
Pages : 410
Book Description
"This book illustrates how interactive music can be used for valorizing cultural heritage, content and archives not currently distributed due to lack of safety, suitable coding, or conversion technologies. It explains new methods of promoting music for entertainment, teaching, commercial and non-commercial purposes, and provides new services for those connected via PCs, mobile devices, whether sighted or print-impaired"--Provided by publisher.
Publisher: IGI Global
ISBN: 1599041529
Category : Computers
Languages : en
Pages : 410
Book Description
"This book illustrates how interactive music can be used for valorizing cultural heritage, content and archives not currently distributed due to lack of safety, suitable coding, or conversion technologies. It explains new methods of promoting music for entertainment, teaching, commercial and non-commercial purposes, and provides new services for those connected via PCs, mobile devices, whether sighted or print-impaired"--Provided by publisher.
Online Statistics Education
Author: David M Lane
Publisher:
ISBN: 9781687894250
Category :
Languages : en
Pages : 406
Book Description
Online Statistics: An Interactive Multimedia Course of Study is a resource for learning and teaching introductory statistics. It contains material presented in textbook format and as video presentations. This resource features interactive demonstrations and simulations, case studies, and an analysis lab.This print edition of the public domain textbook gives the student an opportunity to own a physical copy to help enhance their educational experience. This part I features the book Front Matter, Chapters 1-10, and the full Glossary. Chapters Include:: I. Introduction, II. Graphing Distributions, III. Summarizing Distributions, IV. Describing Bivariate Data, V. Probability, VI. Research Design, VII. Normal Distributions, VIII. Advanced Graphs, IX. Sampling Distributions, and X. Estimation. Online Statistics Education: A Multimedia Course of Study (http: //onlinestatbook.com/). Project Leader: David M. Lane, Rice University.
Publisher:
ISBN: 9781687894250
Category :
Languages : en
Pages : 406
Book Description
Online Statistics: An Interactive Multimedia Course of Study is a resource for learning and teaching introductory statistics. It contains material presented in textbook format and as video presentations. This resource features interactive demonstrations and simulations, case studies, and an analysis lab.This print edition of the public domain textbook gives the student an opportunity to own a physical copy to help enhance their educational experience. This part I features the book Front Matter, Chapters 1-10, and the full Glossary. Chapters Include:: I. Introduction, II. Graphing Distributions, III. Summarizing Distributions, IV. Describing Bivariate Data, V. Probability, VI. Research Design, VII. Normal Distributions, VIII. Advanced Graphs, IX. Sampling Distributions, and X. Estimation. Online Statistics Education: A Multimedia Course of Study (http: //onlinestatbook.com/). Project Leader: David M. Lane, Rice University.
Introduction to Multimedia Systems
Author: Urbashi Mitra
Publisher: Academic Press
ISBN: 008053502X
Category : Computers
Languages : en
Pages : 221
Book Description
Introduction to Multimedia Systems
Publisher: Academic Press
ISBN: 008053502X
Category : Computers
Languages : en
Pages : 221
Book Description
Introduction to Multimedia Systems
An Introduction to Digital Multimedia
Author: Terry Michael Savage
Publisher: Jones & Bartlett Learning
ISBN: 0763750522
Category : Computers
Languages : en
Pages : 361
Book Description
Computer Graphics & Graphics Applications
Publisher: Jones & Bartlett Learning
ISBN: 0763750522
Category : Computers
Languages : en
Pages : 361
Book Description
Computer Graphics & Graphics Applications
Interactive Multimedia Learning
Author: Johannes Konert
Publisher: Springer
ISBN: 9783319384801
Category : Technology & Engineering
Languages : en
Pages : 0
Book Description
This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.
Publisher: Springer
ISBN: 9783319384801
Category : Technology & Engineering
Languages : en
Pages : 0
Book Description
This book introduces new concepts and mechanisms regarding the usage of both social media interactions and artifacts for peer education in digital educational games. Digital games in general, and digital educational games in particular, represent an area with a high potential for interdisciplinary innovation, not only from an information technology standpoint, but also from social science, psychological and didactic perspectives. This book presents an interdisciplinary approach to educational games, which is centered on information technology and aims at: (1) improving digital management by focusing on the exchange of learning outcomes and solution assessment in a peer-to-peer network of learners; (2) achieving digital implementation by using forms of interaction to change the course of educational games; and (3) providing digital support by fostering group-formation processes in educational situations to increase both the effects of educational games and knowledge exchange at the individual level. In addition to a systematic analysis of the relationship between software architecture, educational games and social media applications, the book also presents the implemented IT systems' architectures and algorithmic solutions as well as the resulting applicable evaluation findings from the field of interactive multimedia learning.
Intelligent Interactive Multimedia Systems and Services in Practice
Author: George A. Tsihrintzis
Publisher: Springer
ISBN: 3319177443
Category : Technology & Engineering
Languages : en
Pages : 130
Book Description
This research book presents some specific multimedia systems that have been developed and applied in practice. More specifically, it consists of an editorial, an introductory chapter and six chapters as below. · Use of Multi-attribute Decision Making for Combining Audio-Lingual and Visual-Facial Modalities in Emotion Recognition. . Cooperative Learning assisted by Automatic Classification within Social Networking Services. . Improving Peer-to-Peer Communication in e-Learning by Development of an Advanced Messaging System. · Fuzzy-based Digital Video Stabilization in Static Scenes. · Development of Architecture, Information Archive and Multimedia Formats for Digital e-Libraries. · Layered Ontological Image for Intelligent Interaction to extend User Capabilities on Multimedia Systems in a Folksonomy Driven Environment.
Publisher: Springer
ISBN: 3319177443
Category : Technology & Engineering
Languages : en
Pages : 130
Book Description
This research book presents some specific multimedia systems that have been developed and applied in practice. More specifically, it consists of an editorial, an introductory chapter and six chapters as below. · Use of Multi-attribute Decision Making for Combining Audio-Lingual and Visual-Facial Modalities in Emotion Recognition. . Cooperative Learning assisted by Automatic Classification within Social Networking Services. . Improving Peer-to-Peer Communication in e-Learning by Development of an Advanced Messaging System. · Fuzzy-based Digital Video Stabilization in Static Scenes. · Development of Architecture, Information Archive and Multimedia Formats for Digital e-Libraries. · Layered Ontological Image for Intelligent Interaction to extend User Capabilities on Multimedia Systems in a Folksonomy Driven Environment.
Digital Interactive TV and Metadata
Author: Arthur Lugmayr
Publisher: Springer Science & Business Media
ISBN: 9780387208435
Category : Computers
Languages : en
Pages : 282
Book Description
The book shows how digital-interactive television (digiTV) will affect the relation between the broadcaster and the consumer. Standardization processes, technological paradigms, and application development issues will be discussed. The emerging applications, innovations, and future concepts are described in detail. The triangle: content - end-user - technology will be conceptualized to create a vision and to overview provision of services that will be major innovative elments in the world of digital television. From the technical side, eXtensible Markup Language (XML)-based metadata standards are a major element in realizing new innovative concepts in the world of digital, interactive television. This book clearly shows by the introduction of applications and use-scenarios, which conceptual requirements and metadata models are applicable, which metadata subsets are applicable due to resource limitations, which metadata aspects are needed for nonlinear content viewing, etc. The book gives a broad and detailed both visionary and technical overview useful for graduates, engineers, and scientists; and last but not least decision-makers in the broadcasting industry.
Publisher: Springer Science & Business Media
ISBN: 9780387208435
Category : Computers
Languages : en
Pages : 282
Book Description
The book shows how digital-interactive television (digiTV) will affect the relation between the broadcaster and the consumer. Standardization processes, technological paradigms, and application development issues will be discussed. The emerging applications, innovations, and future concepts are described in detail. The triangle: content - end-user - technology will be conceptualized to create a vision and to overview provision of services that will be major innovative elments in the world of digital television. From the technical side, eXtensible Markup Language (XML)-based metadata standards are a major element in realizing new innovative concepts in the world of digital, interactive television. This book clearly shows by the introduction of applications and use-scenarios, which conceptual requirements and metadata models are applicable, which metadata subsets are applicable due to resource limitations, which metadata aspects are needed for nonlinear content viewing, etc. The book gives a broad and detailed both visionary and technical overview useful for graduates, engineers, and scientists; and last but not least decision-makers in the broadcasting industry.