How to Become a Video Game Artist

How to Become a Video Game Artist PDF Author: Sam R. Kennedy
Publisher: Watson-Guptill
ISBN: 0823008096
Category : Art
Languages : en
Pages : 162

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Book Description
Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

How to Become a Video Game Artist

How to Become a Video Game Artist PDF Author: Sam R. Kennedy
Publisher: Watson-Guptill
ISBN: 0823008096
Category : Art
Languages : en
Pages : 162

Get Book Here

Book Description
Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

Travels to the Edge

Travels to the Edge PDF Author: Art Wolfe
Publisher: The Mountaineers Books
ISBN: 9781594852770
Category : Photography
Languages : en
Pages : 0

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Book Description
* A selection of some of the most adventurous and stunning imagery from a master * Inspirational for those who seek to travel and explore our beautiful planet * Landscapes, wildlife, and cultures of Alaska, Bolivia, Ethiopia, India, Kenya, Madagascar, Patagonia, Peru, South Georgia Island, the Southwest (US), and beyond Revel in the beauty of awe-inspiring landscapes and the unique animals and people that inhabit them as captured through an artist's lens in Travels to the Edge, the newest book from internationally acclaimed photographer Art Wolfe. Wolfe has personally selected his 100 favorite images of majestic glaciers, expansive deserts, teeming rainforests, remote mountain peaks, and exotic tribal gatherings-all captured on location while traveling for the PBS television program "Travels to the Edge." Brief essays and captions, recorded during his journeys, share Wolfe's knowledge about the world around him and reveal his curiosity and enthusiasm for places, cultures, and creatures great and small. Funding for "Travels to the Edge with Art Wolfe" is generously provided by Canon U.S.A., Inc. and the Microsoft Corporation. Additional funding is provided by Conservation International.

Creative Grab Bag

Creative Grab Bag PDF Author: Ethan Bodnar
Publisher: HOW Books
ISBN: 1600611478
Category : Design
Languages : en
Pages : 230

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Book Description
Push the Limits of Your Creativity Creative Grab Bag captures the spirit of exploration and innovation—inside, you'll find inspiring work from 101 artists from around the world. Ethan Bodnar asked each artist to take on a task outside the realm of their normal work. Each task was randomly selected from a grab bag. The result is a collection of work brimming with creative energy. In this book, you'll find short biographies of the artists, examples of their typical work, their thoughts on the creative process, and images of their completed creative task. Here's a sampling of the creative grab bag tasks: Design a Building Make a Self-Portrait Make Art like a Child Design a Brand Create Visual Statistics Illustrate a Memory Illustrate Your Day Create a Collage Create a Sculpture Design a Book Cover Design an Album Cover Create a Photo Essay Photograph Strangers Design a Skateboard Design a Pair of Shoes Make a Wallpaper Pattern Design a Typeface Create an Animation Design a Character Creative Grab Bag also features tear-out cards, so you can do the creative challenges yourself. Work together or in a group, and push the limit—you'll break out of your routine and take your work into unchartered territory. PLEASE NOTE: Tear-out cards are NOT included with the ebook version of this title

A Teaching Artist's Companion

A Teaching Artist's Companion PDF Author: Daniel Levy
Publisher: Oxford University Press
ISBN: 019092618X
Category : Music
Languages : en
Pages : 345

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Book Description
You are an artist, living the artist's life. But you also want to make a difference in the world as a teaching artist. You know how to pursue excellence in your art form; how can you pursue excellence in teaching artistry? A Teaching Artist's Companion: How to Define and Develop Your Practice is a how-to reference for veteran and beginning teaching artists alike. Artist-educator Daniel Levy has been working in classrooms, homeless shelters and correctional facilities for over thirty years. With humor and hard-won insight, Levy and a variety of contributing teaching artists narrate their successes and failures while focusing on the practical mechanics of working within conditions of limited time and resources. Levy organizes teaching artist practice within a framework of View, Design, and Respond. View is everything you value and believe about teaching and learning; Design is what you plan before you go into a classroom; Respond is how you react to and support your students face to face. With the aid of checklists, worksheets, and primary sources, A Teaching Artist's Companion invites you to define your own unique view, and guides your observing, critiquing, and shaping your practice over time.

Games

Games PDF Author: C. Thi Nguyen
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253

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Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.

Official Gazette of the United States Patent and Trademark Office

Official Gazette of the United States Patent and Trademark Office PDF Author:
Publisher:
ISBN:
Category : Trademarks
Languages : en
Pages : 1636

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Book Description


The Saturday Review of Politics, Literature, Science and Art

The Saturday Review of Politics, Literature, Science and Art PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 856

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Show Me the Monet

Show Me the Monet PDF Author: Thomas W. Cushing
Publisher: Clarkson Potter
ISBN: 1984824295
Category : Art
Languages : en
Pages : 38

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Book Description
Collect the greatest masterpieces of all time with the high-stakes game party game for art lovers that gives new meaning to the term "art dealer." Build the most valuable art collection by trading and collecting famous works by fourteen of the greatest artists of all time, from Leonardo da Vinci and Rembrandt to Vermeer and Frida Kahlo. This card-based party game combines masterpieces and money--sure to be a hit at any game night, family gathering, or even as an ice breaker for your new book club. After all the cards are drawn, the player with the highest-value collections takes the prize. May the canniest--and luckiest--dealer win!

The Saturday Review of Politics, Literature, Science, Art, and Finance

The Saturday Review of Politics, Literature, Science, Art, and Finance PDF Author:
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 952

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Arts & Decoration

Arts & Decoration PDF Author:
Publisher:
ISBN:
Category : Architecture
Languages : en
Pages : 602

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Book Description