Computer Games

Computer Games PDF Author: Tristan Cazenave
Publisher: Springer
ISBN: 331957969X
Category : Computers
Languages : en
Pages : 188

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Book Description
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.

Computer Games

Computer Games PDF Author: Tristan Cazenave
Publisher: Springer
ISBN: 331957969X
Category : Computers
Languages : en
Pages : 188

Get Book Here

Book Description
This book constitutes the refereed proceedings of the 5th Computer Games Workshop, CGW 2016, and the 5th Workshop on General Intelligence in Game-Playing Agents, GIGA 2016, held in conjunction with the 25th International Conference on Artificial Intelligence, IJCAI 2016, in New York, USA, in July 2016.The 12 revised full papers presented were carefully reviewed and selected from 25 submissions. The papers address all aspects of artificial intelligence and computer game playing. They discuss topics such as Monte-Carlo methods; heuristic search; board games; card games; video games; perfect and imperfect information games; puzzles and single player games; multi-player games; combinatorial game theory; applications; computational creativity; computational game theory; evaluation and analysis; game design; knowledge representation; machine learning; multi-agent systems; opponent modeling; planning.

Alpha's ABC's Games II

Alpha's ABC's Games II PDF Author:
Publisher: Alpha's ABC's Games
ISBN: 0979168015
Category :
Languages : en
Pages : 33

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Book Description


Vintage Games

Vintage Games PDF Author: Bill Loguidice
Publisher: CRC Press
ISBN: 1136137580
Category : Art
Languages : en
Pages : 409

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Book Description
Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.

The Alpha's Return

The Alpha's Return PDF Author: Reece Barden
Publisher: Dark Pen Publishing Ltd
ISBN:
Category : Fiction
Languages : en
Pages : 326

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Book Description
Killian Kennedy never wanted to return. He was happy to hide his royal roots and enjoy an anonymous life, somewhere nobody would ever suspect what he truly was. When his niece gets outed as a white wolf, the sign of a royal descendent, on her first shift, duty calls, and he returns to formally renounce the throne, ensuring their safety and his freedom. It was supposed to be a quick visit and then he could disappear into the sunset. But when he gets stuck with a strong she-wolf, charged with keeping him alive long enough to complete the ceremony, everything changes. She has no intention of letting him off the hook that easily, and soon, he's torn between the life he thought he'd always wanted, and one he'll have to fight to keep. This is a dual POV, MF, wolf shifter romance, with a grumpy alpha male who'll do anything for the strong woman who's determined to drive him crazy.

Psychotopia

Psychotopia PDF Author: R.N. Morris
Publisher: Severn House Publishers Ltd
ISBN: 1448301742
Category : Fiction
Languages : en
Pages : 262

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Book Description
A game for the times we live – and die – in. Enter Psychotopia, a dark new dystopian novel from the author of the acclaimed Silas Quinn mysteries. PSYCHOTOPIA, LEVEL ONE. Create your own boutique psychopath, then deceive, manipulate and be ruthless, spreading mayhem and destruction to reach the next levels. It’s the computer game for our times. After all, the amount of crazy in the world is increasing. Senseless violence on the streets is becoming the norm. Can Dr Arbus’s ground-breaking device identify and neutralize psychopaths before it’s too late? In this increasingly dysfunctional world, surely Callum standing by Aimee after her devastating encounter with Charlie is proof that real love and goodness can still win in a world that’s increasingly rotten . . . Or can it?

Programming Linux Games

Programming Linux Games PDF Author: Loki Software, Inc
Publisher: No Starch Press
ISBN: 1886411492
Category : Computers
Languages : en
Pages : 435

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Book Description
Explains how to build a scrolling game engine, play sound effects, manage compressed audio streams, build multiplayer games, construct installation scripts, and distribute games to the Linux community.

3ds Max Modeling for Games

3ds Max Modeling for Games PDF Author: Andrew Gahan
Publisher: Taylor & Francis
ISBN: 1136139095
Category : Art
Languages : en
Pages : 508

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Book Description
The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful game artists within commercial game development circles (Gahan + contributors) aspiring game artists will also find keen insights on how to get ahead in the game industry, i.e. how to prepare your personal portfolio to provide an edge in this extremely competitive world of game development. The strength of this book is that it teaches all of the important game modeling elements of 3ds Max: character modeling, environment modeling, mapping. The book covers how to model, texture and animate credible game characters and levels using 3ds max. As readers move from tutorial to tutorial, they will be building their own portfolio of high quality work. The DVD contains countless examples of what's hot and what's not in 3D modeling and also enough support images and photos to keep the budding artist busy for months; Features: -step-by-step project files for each chapter -all the relevant texture files and source photos used to create the texture maps applied to the 3D projects. -extras: panoramic skies, small scene objects and a many texture maps and models so that artists can create whole scenes very quickly without starting from scratch each time. -royalty free stock photos that artists can use in their own texture maps, models and scenes.

Building HTML5 Games with ImpactJS

Building HTML5 Games with ImpactJS PDF Author: Jesse Freeman
Publisher: "O'Reilly Media, Inc."
ISBN: 144933122X
Category : Computers
Languages : en
Pages : 121

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Book Description
Create a real 2D game from start to finish with ImpactJS, the JavaScript game framework that works with the HTML5's Canvas element. Making video games is hard work that requires technical skills, a lot of planning, and—most critically—a commitment to completing the project. With this hands-on guide, you’ll learn how to use Impact with other technologies step-by-step. You’ll pick up important tips about game design, and discover how to publish Impact games to the Web, desktop, and mobile—including a method to package your game as a native iOS app. Packed with screen shots and sample code, this book is ideal for game developers of all levels. Set up your development environment and discover Impact’s advantages Build a complete game with core logic, collision detection, and player and monster behavior Learn why a game design document is critical before you start building Display and animate game artwork with sprite sheets Add sound effects, background music, and text Create screens to display stats and in-game status Prepare to publish by baking your game files into a single file

Beginning Java 8 Games Development

Beginning Java 8 Games Development PDF Author: Wallace Jackson
Publisher: Apress
ISBN: 1484204158
Category : Computers
Languages : en
Pages : 475

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Book Description
Beginning Java 8 Games Development, written by Java expert and author Wallace Jackson, teaches you the fundamentals of building a highly illustrative game using the Java 8 programming language. In this book, you'll employ open source software as tools to help you quickly and efficiently build your Java game applications. You'll learn how to utilize vector and bit-wise graphics; create sprites and sprite animations; handle events; process inputs; create and insert multimedia and audio files; and more. Furthermore, you'll learn about JavaFX 8, now integrated into Java 8 and which gives you additional APIs that will make your game application more fun and dynamic as well as give it a smaller foot-print; so, your game application can run on your PC, mobile and embedded devices. After reading and using this tutorial, you'll come away with a cool Java-based 2D game application template that you can re-use and apply to your own game making ambitions or for fun.

Producing Games

Producing Games PDF Author: D. S. Cohen
Publisher: Taylor & Francis
ISBN: 0240810708
Category : Art
Languages : en
Pages : 306

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Book Description
Learn all of the game production secrets you need from two industry insiders!