Alpha Compositing

Alpha Compositing PDF Author: Fouad Sabry
Publisher: One Billion Knowledgeable
ISBN:
Category : Computers
Languages : en
Pages : 138

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Book Description
What is Alpha Compositing In computer graphics, alpha compositing or alpha blending is the process of combining one image with a background to create the appearance of partial or full transparency. It is often useful to render picture elements (pixels) in separate passes or layers and then combine the resulting 2D images into a single, final image called the composite. Compositing is used extensively in film when combining computer-rendered image elements with live footage. Alpha blending is also used in 2D computer graphics to put rasterized foreground elements over a background. How you will benefit (I) Insights, and validations about the following topics: Chapter 1: Alpha compositing Chapter 2: Digital compositing Chapter 3: PNG Chapter 4: RGB color model Chapter 5: Gamma correction Chapter 6: Chroma subsampling Chapter 7: BMP file format Chapter 8: RGBA color model Chapter 9: Grayscale Chapter 10: Transparency (graphic) (II) Answering the public top questions about alpha compositing. (III) Real world examples for the usage of alpha compositing in many fields. Who this book is for Professionals, undergraduate and graduate students, enthusiasts, hobbyists, and those who want to go beyond basic knowledge or information for any kind of Alpha Compositing.

Mastering HTML5

Mastering HTML5 PDF Author: Smashing Magazine
Publisher: Smashing Magazine
ISBN: 3943075354
Category :
Languages : en
Pages : 93

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Book Description
The Web changes everyday and, as a Web-developer, you are probably eager to keep up with the various techniques that help optimizing your workflow. This eBook:Mastering HTML5, explains to you the facts and myths of HTML5, shows how to use local storage on websites, teaches how to optimize images with HTML5 canvas and how to sync content with HTML5 video.

Programming with Quartz

Programming with Quartz PDF Author: David Gelphman
Publisher: Elsevier
ISBN: 0080459633
Category : Computers
Languages : en
Pages : 697

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Book Description
Written by members of the development team at Apple, Programming with Quartz is the first book to describe the sophisticated graphics system of Mac OS X. By using the methods described in this book, developers will be able to fully exploit the state-of-the-art graphics capabilities of Mac OS X in their applications, whether for Cocoa or Carbon development. This book also serves as an introduction to 2D graphics concepts, including how images are drawn and how color is rendered. It includes guidance for working with PDF documents, drawing bitmap graphics, using Quartz built-in color management, and drawing text. Programming with Quartz is a rich resource for new and experienced Mac OS X developers, Cocoa and Carbon programmers, UNIX developers who are migrating to Mac OS X, and anyone interested in powerful 2D graphics systems. - This is the definitive guide to the revolutionary graphics system of Mac OS X that uses the Portable Document Format (PDF) as the basis of its imaging model - It contains the latest on programming with Quartz for Mac OS X version 10.4 - Carefully crafted and extensive code examples show how to accomplish most of the drawing tasks possible with Quartz

Computer Vision, Imaging and Computer Graphics Theory and Applications

Computer Vision, Imaging and Computer Graphics Theory and Applications PDF Author: José Braz
Publisher: Springer
ISBN: 3319299719
Category : Computers
Languages : en
Pages : 492

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Book Description
This book constitutes thoroughly revised and selected papers from the 10th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications, VISIGRAPP 2015, held in Berlin, Germany, in March 2015. VISIGRAPP comprises GRAPP, International Conference on Computer Graphics Theory and Applications; IVAPP, International Conference on Information Visualization Theory and Applications; and VISAPP, International Conference on Computer Vision Theory and Applications. The 23 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 529 submissions. The book also contains one invited talk in full-paper length. The regular papers were organized in topical sections named: computer graphics theory and applications; information visualization theory and applications; and computer vision theory and applications.

Photoshop CC: The Missing Manual

Photoshop CC: The Missing Manual PDF Author: Lesa Snider
Publisher: "O'Reilly Media, Inc."
ISBN: 1449342396
Category : Computers
Languages : en
Pages : 931

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Book Description
Photoshop CC is truly amazing, but it can also be overwhelming if you're just getting started. This book makes learning Photoshop as easy as possible by explaining things in a friendly, conversational style--without technical jargon. After a thorough introduction to the program, you'll delve deep into Photoshop's secrets with expert tips and practical editing advice you can use every day. The important stuff you need to know: Learn your way around. Take a tour of Photoshop's workspace and learn how to customize it. Unlock the magic. Use layers, masks, and Smart Objects to safely edit your images. Perfect your photos. Learn techniques for cropping, color-correcting, retouching, and combining photos. Master color. Drain, change, and add color; create gorgeous black-and-whites, partial-color effects, and duotones. Be artistic. Create illustrations, paintings, and pro-level text; use filters effectively, edit video, and create 3D art. Share your work. Produce great-looking images for print, presentations, and the Web. Work smarter and faster. Automate common chores and install plug-ins for complex tasks.

Essential Mathematics for Games and Interactive Applications

Essential Mathematics for Games and Interactive Applications PDF Author: James M. Van Verth
Publisher: CRC Press
ISBN: 1482250950
Category : Computers
Languages : en
Pages : 618

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Book Description
Expert Guidance on the Math Needed for 3D Game ProgrammingDeveloped from the authors' popular Game Developers Conference (GDC) tutorial, Essential Mathematics for Games and Interactive Applications, Third Edition illustrates the importance of mathematics in 3D programming. It shows you how to properly animate, simulate, and render scenes and discus

ThinkQuest 2010

ThinkQuest 2010 PDF Author: S J Pise
Publisher: Springer Science & Business Media
ISBN: 8184899890
Category : Computers
Languages : en
Pages : 333

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Book Description
This proceedings is a representation of decades of reasearch, teaching and application in the field. Image Processing, Fusion and Information Technology areas, Digital radio Communication, Wimax, Electrical engg, VLSI approach to processor design, embedded systems design are dealt in detail through models and illustrative techniques.

Interactive TV Standards

Interactive TV Standards PDF Author: Steven Morris
Publisher: CRC Press
ISBN: 1136035702
Category : Language Arts & Disciplines
Languages : en
Pages : 611

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Book Description
For any digital TV developer or manager, the maze of standards and specifications related to MHP and OCAP is daunting-you have to patch together pieces from several standards to gather all the necessary knowledge you need to compete worldwide. The standards themselves can be confusing, and contain many inconsistencies and missing pieces. Interactive TV Standards provides a guide for actually deploying these technologies for a broadcaster or product and application developer. Understanding what the APIs do is essential for your job, but understanding how the APIs work and how they relate to each other at a deeper level helps you do it better, faster and easier. Learn how to spot when something that looks like a good solution to a problem really isn't. Understand how the many standards that make up MHP fit together, and implement them effectively and quickly. Two DVB insiders teach you which elements of the standards that are needed for digital TV, highlight those elements that are not needed, and explain the special requirements that MHP places on implementations of these standards. Once you've mastered the basics, you will learn how to develop products for US, European, and Asian markets--saving time and money. By detailing how a team can develop products for both the OCAP and MHP markets, Interactive TV Standards teaches you how to to leverage your experience with one of these standards into the skills and knowledge needed to work with the critical, related standards. Does the team developing a receiver have all the knowledge they need to succeed, or have they missed important information in an apparently unrelated standard? Does an application developer really know how to write a reliable piece of software that runs on any MHP or OCAP receiver? Does the broadcaster understand the business and technical issues well enough to deploy MHP successfully, or will their project fail? Increase your chances of success the first time with Interactive TV Standards.

Fundamentals of Computer Graphics

Fundamentals of Computer Graphics PDF Author: Peter Shirley
Publisher: CRC Press
ISBN: 1439865523
Category : Computers
Languages : en
Pages : 784

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Book Description
With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo

Final Cut Pro X Beyond the Basics

Final Cut Pro X Beyond the Basics PDF Author: Tom Wolsky
Publisher: Taylor & Francis
ISBN: 1351736701
Category : Art
Languages : en
Pages : 379

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Book Description
Going beyond where introductory books leave off and written for experienced editors, especially those new to Final Cut Pro X, this new and revised edition of Final Cut Pro X Beyond the Basics is brimming with cutting-edge methods to bring your editing skills to the next level. Explained in jargon-free language by a seasoned teacher and digital editor, Tom Wolsky’s text has been fully updated to address the new Final Cut Pro X 10.3 interface and changes to the software. This full-color workshop features tutorials that provide firsthand experience on the art and technique of editing at an advanced level with Final Cut Pro X, as well as in-depth information and time-saving tips that will allow you to master the application's interface elements, tools, and nuances. Wolsky covers all the bases, including: Library workflows and collaboration; Media organization and metadata customization for different genres; Editing techniques for projects of various lengths and types; Using markers and the timeline index; Audio tools; Multicam editing; Audio and video effects; Color correction, including secondary corrections and isolated color adjustments; Compositing and complex animation. An accompanying eResource features downloadable Final Cut Pro X project libraries for the tutorials discussed in the book, offering readers hands-on examples of the techniques and practices covered.