Author: Marcel Danesi
Publisher: Springer
ISBN: 3319932543
Category : Mathematics
Languages : en
Pages : 174
Book Description
This book looks at classic puzzles from the perspective of their structures and what they tell us about the brain. It uses the work on the neuroscience of mathematics from Dehaene, Butterworth, Lakoff, Núñez, and many others as a lens to understand the ways in which puzzles reflect imaginative processes blended with rational ones. The book is not about recreational or puzzle-based mathematics in and of itself but rather about what the classic puzzles tell us about the mathematical imagination and its impact on the discipline. It delves into the history of classic math puzzles, deconstructing their raison d’être and describing their psychological features, so that their nature can be fleshed out in order to help understand the mathematical mind. This volume is the first monographic treatment of the psychological nature of puzzles in mathematics. With its user-friendly technical level of discussion, it is of interest to both general readers and those who engage in the disciplines of mathematics, psychology, neuroscience, and/or anthropology. It is also ideal as a textbook source for courses in recreational mathematics, or as reference material in introductory college math courses.
Ahmes’ Legacy
Author: Marcel Danesi
Publisher: Springer
ISBN: 3319932543
Category : Mathematics
Languages : en
Pages : 174
Book Description
This book looks at classic puzzles from the perspective of their structures and what they tell us about the brain. It uses the work on the neuroscience of mathematics from Dehaene, Butterworth, Lakoff, Núñez, and many others as a lens to understand the ways in which puzzles reflect imaginative processes blended with rational ones. The book is not about recreational or puzzle-based mathematics in and of itself but rather about what the classic puzzles tell us about the mathematical imagination and its impact on the discipline. It delves into the history of classic math puzzles, deconstructing their raison d’être and describing their psychological features, so that their nature can be fleshed out in order to help understand the mathematical mind. This volume is the first monographic treatment of the psychological nature of puzzles in mathematics. With its user-friendly technical level of discussion, it is of interest to both general readers and those who engage in the disciplines of mathematics, psychology, neuroscience, and/or anthropology. It is also ideal as a textbook source for courses in recreational mathematics, or as reference material in introductory college math courses.
Publisher: Springer
ISBN: 3319932543
Category : Mathematics
Languages : en
Pages : 174
Book Description
This book looks at classic puzzles from the perspective of their structures and what they tell us about the brain. It uses the work on the neuroscience of mathematics from Dehaene, Butterworth, Lakoff, Núñez, and many others as a lens to understand the ways in which puzzles reflect imaginative processes blended with rational ones. The book is not about recreational or puzzle-based mathematics in and of itself but rather about what the classic puzzles tell us about the mathematical imagination and its impact on the discipline. It delves into the history of classic math puzzles, deconstructing their raison d’être and describing their psychological features, so that their nature can be fleshed out in order to help understand the mathematical mind. This volume is the first monographic treatment of the psychological nature of puzzles in mathematics. With its user-friendly technical level of discussion, it is of interest to both general readers and those who engage in the disciplines of mathematics, psychology, neuroscience, and/or anthropology. It is also ideal as a textbook source for courses in recreational mathematics, or as reference material in introductory college math courses.
The Puzzle Instinct
Author: Marcel Danesi
Publisher: Indiana University Press
ISBN: 9780253217080
Category : Games & Activities
Languages : en
Pages : 288
Book Description
"Humans are the only animals who create and solve puzzles--for the sheer pleasure of it--and there is no obvious genetic reason why we would do this. Marcel Danesi explores the psychology of puzzles and puzzling, with scores of classic examples. His pioneering book is both entertaining and enlightening." --Will Shortz, Crossword Editor, The New York Times "... Puzzle fanatics will enjoy the many riddles, illusions, cryptograms and other mind-benders offered for analysis." --Psychology Today "... a bristlingly clear... always intriguing survey of the history and rationale of puzzles.... A] splendid study...." --Knight Ridder Newspapers
Publisher: Indiana University Press
ISBN: 9780253217080
Category : Games & Activities
Languages : en
Pages : 288
Book Description
"Humans are the only animals who create and solve puzzles--for the sheer pleasure of it--and there is no obvious genetic reason why we would do this. Marcel Danesi explores the psychology of puzzles and puzzling, with scores of classic examples. His pioneering book is both entertaining and enlightening." --Will Shortz, Crossword Editor, The New York Times "... Puzzle fanatics will enjoy the many riddles, illusions, cryptograms and other mind-benders offered for analysis." --Psychology Today "... a bristlingly clear... always intriguing survey of the history and rationale of puzzles.... A] splendid study...." --Knight Ridder Newspapers
Pythagoras' Legacy
Author: Marcel Danesi
Publisher: Oxford University Press
ISBN: 0192593773
Category : Mathematics
Languages : en
Pages : 182
Book Description
As the famous Pythagorean statement reads, 'Number rules the universe', and its veracity is proven in the many mathematical discoveries that have accelerated the development of science, engineering, and even philosophy. A so called "art of the mind", mathematics has guided and stimulated many aspects of human innovation down through the centuries. In this book, Marcel Danesi presents a historical overview of the ten greatest achievements in mathematics, and dynamically explores their importance and effects on our daily lives. Considered as a chain of events rather than isolated incidents, Danesi takes us from the beginnings of modern day mathematics with Pythagoras, through the concept of zero, right the way up to modern computational algorithms. Loaded with thought-provoking practical exercises and puzzles, Pythagoras' Legacy allows the reader to apply their knowledge and discover the significance of mathematics in their everyday lives.
Publisher: Oxford University Press
ISBN: 0192593773
Category : Mathematics
Languages : en
Pages : 182
Book Description
As the famous Pythagorean statement reads, 'Number rules the universe', and its veracity is proven in the many mathematical discoveries that have accelerated the development of science, engineering, and even philosophy. A so called "art of the mind", mathematics has guided and stimulated many aspects of human innovation down through the centuries. In this book, Marcel Danesi presents a historical overview of the ten greatest achievements in mathematics, and dynamically explores their importance and effects on our daily lives. Considered as a chain of events rather than isolated incidents, Danesi takes us from the beginnings of modern day mathematics with Pythagoras, through the concept of zero, right the way up to modern computational algorithms. Loaded with thought-provoking practical exercises and puzzles, Pythagoras' Legacy allows the reader to apply their knowledge and discover the significance of mathematics in their everyday lives.
The Addict's Guide to Everything Sudoku
Author:
Publisher:
ISBN: 1610595173
Category :
Languages : en
Pages : 226
Book Description
Publisher:
ISBN: 1610595173
Category :
Languages : en
Pages : 226
Book Description
Handbook of Cognitive Mathematics
Author: Marcel Danesi
Publisher: Springer Nature
ISBN: 3031039459
Category : Mathematics
Languages : en
Pages : 1392
Book Description
Cognitive mathematics provides insights into how mathematics works inside the brain and how it is interconnected with other faculties through so-called blending and other associative processes. This handbook is the first large collection of various aspects of cognitive mathematics to be amassed into a single title, covering decades of connection between mathematics and other figurative processes as they manifest themselves in language, art, and even algorithms. It will be of use to anyone working in math cognition and education, with each section of the handbook edited by an international leader in that field.
Publisher: Springer Nature
ISBN: 3031039459
Category : Mathematics
Languages : en
Pages : 1392
Book Description
Cognitive mathematics provides insights into how mathematics works inside the brain and how it is interconnected with other faculties through so-called blending and other associative processes. This handbook is the first large collection of various aspects of cognitive mathematics to be amassed into a single title, covering decades of connection between mathematics and other figurative processes as they manifest themselves in language, art, and even algorithms. It will be of use to anyone working in math cognition and education, with each section of the handbook edited by an international leader in that field.
Video Games and Comedy
Author: Krista Bonello Rutter Giappone
Publisher: Springer Nature
ISBN: 3030883388
Category : Performing Arts
Languages : en
Pages : 371
Book Description
Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Publisher: Springer Nature
ISBN: 3030883388
Category : Performing Arts
Languages : en
Pages : 371
Book Description
Video Games and Comedy is the first edited volume to explore the intersections between comedy and video games. This pioneering book collects chapters from a diverse group of scholars, covering a wide range of approaches and examining the relationship between video games, humour, and comedy from many different angles. The first section of the book includes chapters that engage with theories of comedy and humour, adapting them to the specifics of the video game medium. The second section explores humour in the contexts, cultures, and communities that give rise to and spring up around video games, focusing on phenomena such as in-jokes, player self-reflexivity, and player/fan creativity. The third section offers case studies of individual games or game series, exploring the use of irony as well as sexual and racial humour in video games. Chapter “Emergence and Ephemerality of Humour During Live Coverage of Large-Scale eSports Events” is available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.
Modelling Puzzles in First Order Logic
Author: Adrian Groza
Publisher: Springer Nature
ISBN: 3030625478
Category : Mathematics
Languages : en
Pages : 344
Book Description
Keeping students involved and actively learning is challenging. Instructors in computer science are aware of the cognitive value of modelling puzzles and often use logical puzzles as an efficient pedagogical instrument to engage students and develop problem-solving skills. This unique book is a comprehensive resource that offers teachers and students fun activities to teach and learn logic. It provides new, complete, and running formalisation in Propositional and First Order Logic for over 130 logical puzzles, including Sudoku-like puzzles, zebra-like puzzles, island of truth, lady and tigers, grid puzzles, strange numbers, or self-reference puzzles. Solving puzzles with theorem provers can be an effective cognitive incentive to motivate students to learn logic. They will find a ready-to-use format which illustrates how to model each puzzle, provides running implementations, and explains each solution. This concise and easy-to-follow textbook is a much-needed support tool for students willing to explore beyond the introductory level of learning logic and lecturers looking for examples to heighten student engagement in their computer science courses.
Publisher: Springer Nature
ISBN: 3030625478
Category : Mathematics
Languages : en
Pages : 344
Book Description
Keeping students involved and actively learning is challenging. Instructors in computer science are aware of the cognitive value of modelling puzzles and often use logical puzzles as an efficient pedagogical instrument to engage students and develop problem-solving skills. This unique book is a comprehensive resource that offers teachers and students fun activities to teach and learn logic. It provides new, complete, and running formalisation in Propositional and First Order Logic for over 130 logical puzzles, including Sudoku-like puzzles, zebra-like puzzles, island of truth, lady and tigers, grid puzzles, strange numbers, or self-reference puzzles. Solving puzzles with theorem provers can be an effective cognitive incentive to motivate students to learn logic. They will find a ready-to-use format which illustrates how to model each puzzle, provides running implementations, and explains each solution. This concise and easy-to-follow textbook is a much-needed support tool for students willing to explore beyond the introductory level of learning logic and lecturers looking for examples to heighten student engagement in their computer science courses.
Pi (π) in Nature, Art, and Culture
Author: Marcel Danesi
Publisher: BRILL
ISBN: 9004433392
Category : Mathematics
Languages : en
Pages : 144
Book Description
In Pi (π) in Nature, Art, and Culture Marcel Danesi revisits the importance of π as a pattern in the structure of reality, fitting in with the Pythagorean view of Order. Pi has cropped up in formulas that describe natural and physical structures which, on the surface, seem to have nothing to do with a circle, but might harbor the archetype of circularity as a principle. Through π, this book thus revisits the implicit ancient Greek view that geometry was a 'hermeneutic science,' a discipline aiming to investigate the connectivity among numbers, shapes, and natural phenomena. It also examines its manifestations in aesthetic, symbolic and cultural structures, which point to an abiding fascination with the circle as an unconscious archetype. Hermeneutic geometry is ultimately about the exploration of the meanings of geometric-mathematical notions to science and human life.
Publisher: BRILL
ISBN: 9004433392
Category : Mathematics
Languages : en
Pages : 144
Book Description
In Pi (π) in Nature, Art, and Culture Marcel Danesi revisits the importance of π as a pattern in the structure of reality, fitting in with the Pythagorean view of Order. Pi has cropped up in formulas that describe natural and physical structures which, on the surface, seem to have nothing to do with a circle, but might harbor the archetype of circularity as a principle. Through π, this book thus revisits the implicit ancient Greek view that geometry was a 'hermeneutic science,' a discipline aiming to investigate the connectivity among numbers, shapes, and natural phenomena. It also examines its manifestations in aesthetic, symbolic and cultural structures, which point to an abiding fascination with the circle as an unconscious archetype. Hermeneutic geometry is ultimately about the exploration of the meanings of geometric-mathematical notions to science and human life.
The Curious History of the Riddle
Author: Marcel Danesi
Publisher: Wellfleet Press
ISBN: 0760367329
Category : Games & Activities
Languages : en
Pages : 155
Book Description
Part history book, part puzzle book, The Curious History of the Riddle is fully illustrated with over 250 riddles interspersed throughout the text for solving, so get ready to put on your thinking cap! The Curious History of the Riddle investigates the fascinating origin and history of the riddle, from the very first riddle (the Riddle of the Sphinx) to the twenty-first century, with riddles found in pop culture, including movies, books, and video games. Riddles are ageless, timeless, and so common that we hardly ever reflect upon what they are and how they originated. Riddles come in all languages and from all eras of human history, making them a truly “curious” history. In The Curious History of the Riddle, puzzle expert Marcel Danesi delves deep into the riddle's origin and offers a concise snapshot of riddles throughout time—from the Riddle of the Sphinx, to the riddles in Benjamin Franklin’s Poor Richard’s Almanack and Lewis Carroll’s Alice books, to those found in the Harry Potter and Lord of the Rings book series, and much more—covering these fascinating topics: Ancient riddles Medieval riddles Riddles in the Renaissance Riddles as part of leisure culture Riddles in literature Riddles in popular culture Rebuses as visual riddles The Puzzlecraft series from Wellfleet Press tackles some of the greatest conundrums of our time. Learn how to navigate the world’s trickiest mazes, solve the most complex crosswords, and finally get the answer to “Why is a raven like a writing desk?” Follow literature’s most famous detective, Sherlock Holmes, as he guides you through hundreds of challenging cross-fitness brain exercises inspired by his most popular cases and adventures. You can also train your memory to perform better and learn the meanings behind your own personality traits or the traits of others. These handy and portable paperbacks are sized perfectly to travel, whether on vacation or just for your daily commute. The intricately designed covers and bold colors will capture your attention as much as the engaging content inside. Other titles in the series include: The Curious History of Mazes; The Curious History of the Crossword; Escape from Sherlock Holmes; Sherlock Holmes Puzzles: Code Breakers; Sherlock Holmes Puzzles: Math & Logic Games; Sherlock Holmes Puzzles: Visual Puzzles; Sherlock Holmes Puzzles: Lateral Brain Teasers; Solving Sherlock Homes; Solving Sherlock Holmes Volume II; Maximize Your Memory; and The Book of Personality Tests.
Publisher: Wellfleet Press
ISBN: 0760367329
Category : Games & Activities
Languages : en
Pages : 155
Book Description
Part history book, part puzzle book, The Curious History of the Riddle is fully illustrated with over 250 riddles interspersed throughout the text for solving, so get ready to put on your thinking cap! The Curious History of the Riddle investigates the fascinating origin and history of the riddle, from the very first riddle (the Riddle of the Sphinx) to the twenty-first century, with riddles found in pop culture, including movies, books, and video games. Riddles are ageless, timeless, and so common that we hardly ever reflect upon what they are and how they originated. Riddles come in all languages and from all eras of human history, making them a truly “curious” history. In The Curious History of the Riddle, puzzle expert Marcel Danesi delves deep into the riddle's origin and offers a concise snapshot of riddles throughout time—from the Riddle of the Sphinx, to the riddles in Benjamin Franklin’s Poor Richard’s Almanack and Lewis Carroll’s Alice books, to those found in the Harry Potter and Lord of the Rings book series, and much more—covering these fascinating topics: Ancient riddles Medieval riddles Riddles in the Renaissance Riddles as part of leisure culture Riddles in literature Riddles in popular culture Rebuses as visual riddles The Puzzlecraft series from Wellfleet Press tackles some of the greatest conundrums of our time. Learn how to navigate the world’s trickiest mazes, solve the most complex crosswords, and finally get the answer to “Why is a raven like a writing desk?” Follow literature’s most famous detective, Sherlock Holmes, as he guides you through hundreds of challenging cross-fitness brain exercises inspired by his most popular cases and adventures. You can also train your memory to perform better and learn the meanings behind your own personality traits or the traits of others. These handy and portable paperbacks are sized perfectly to travel, whether on vacation or just for your daily commute. The intricately designed covers and bold colors will capture your attention as much as the engaging content inside. Other titles in the series include: The Curious History of Mazes; The Curious History of the Crossword; Escape from Sherlock Holmes; Sherlock Holmes Puzzles: Code Breakers; Sherlock Holmes Puzzles: Math & Logic Games; Sherlock Holmes Puzzles: Visual Puzzles; Sherlock Holmes Puzzles: Lateral Brain Teasers; Solving Sherlock Homes; Solving Sherlock Holmes Volume II; Maximize Your Memory; and The Book of Personality Tests.
Handbook of Digital Resources in Mathematics Education
Author: Birgit Pepin
Publisher: Springer Nature
ISBN: 303145667X
Category :
Languages : en
Pages : 1405
Book Description
Publisher: Springer Nature
ISBN: 303145667X
Category :
Languages : en
Pages : 1405
Book Description