Author: William Lucas Collins
Publisher:
ISBN:
Category :
Languages : en
Pages : 20
Book Description
The Duty of Endeavouring After Unity. A Sermon, Etc
Visions of Unity After the Visigoths
Author: Ksenia Bonch Reeves
Publisher: Brepols Publishers
ISBN: 9782503565095
Category : Iberian Peninsula
Languages : en
Pages : 0
Book Description
This study focuses on post-Visigothic Latin chronicles as testimonies of an intense search for models of stability and social cohesion on the Iberian Peninsula. As the principal source of Iberian political thought between the eighth and mid-thirteenth centuries, these texts have long been regarded from the perspective of modern-day national boundaries of a political entity called Spain. From the post-national perspective of Mediterranean studies, which considers Iberian centres of power in cultural contact with the broader world, post-Visigothic Iberian chronicle writing is seen as a cultural practice that seeks to reconcile the imperative of unity and stability with the reality of diversity and social change. The book examines, firstly, the Andalusi Christian narrative of Visigothic political demise, which originated in Iberian dhimm? communities between the mid-eighth and mid-ninth centuries. Second, it explores the narrative of sovereignty, developed in Asturias-Leon from the late ninth century onwards. Finally, it examines the historiographical manipulation of both of these traditions in Rodrigo Jimenez de Rada's Historia de rebus Hispanie (1243). The ongoing contact between Iberian Latin textual communities and the broader Mediterranean is interpreted as central to both the development of Iberian historical mythology and its historiographical renovation.
Publisher: Brepols Publishers
ISBN: 9782503565095
Category : Iberian Peninsula
Languages : en
Pages : 0
Book Description
This study focuses on post-Visigothic Latin chronicles as testimonies of an intense search for models of stability and social cohesion on the Iberian Peninsula. As the principal source of Iberian political thought between the eighth and mid-thirteenth centuries, these texts have long been regarded from the perspective of modern-day national boundaries of a political entity called Spain. From the post-national perspective of Mediterranean studies, which considers Iberian centres of power in cultural contact with the broader world, post-Visigothic Iberian chronicle writing is seen as a cultural practice that seeks to reconcile the imperative of unity and stability with the reality of diversity and social change. The book examines, firstly, the Andalusi Christian narrative of Visigothic political demise, which originated in Iberian dhimm? communities between the mid-eighth and mid-ninth centuries. Second, it explores the narrative of sovereignty, developed in Asturias-Leon from the late ninth century onwards. Finally, it examines the historiographical manipulation of both of these traditions in Rodrigo Jimenez de Rada's Historia de rebus Hispanie (1243). The ongoing contact between Iberian Latin textual communities and the broader Mediterranean is interpreted as central to both the development of Iberian historical mythology and its historiographical renovation.
After Hitler
Author: Konrad H. Jarausch
Publisher: Oxford University Press
ISBN: 0199880867
Category : History
Languages : en
Pages : 394
Book Description
In the spring of 1945, as the German army fell in defeat and the world first learned of the unspeakable crimes of the Holocaust, few would have expected that, only half a century later, the Germans would emerge as a prosperous people at the forefront of peaceful European integration. How did the Germans manage to recover from the shattering experience of defeat in World War II and rehabilitate themselves from the shame and horror of the Holocaust? In After Hitler, Konrad H. Jarausch shows how Germany's determination to emphasize civility and civil society, destroyed by the Nazi regime, helped restore the demoralized nation during the post-war period. Unlike other intellectual inquiries into German efforts to deal with the Nazi past, After Hitler primarily focuses on the practical lessons a disoriented people drew from their past misdeeds, and their struggle to create a new society with a sincere and deep commitment to human rights. After Hitler offers a comprehensive view of the breathtaking transformation of the Germans from the defeated Nazi accomplices and Holocaust perpetrators of 1945 to the civilized, democratic people of today's Germany.
Publisher: Oxford University Press
ISBN: 0199880867
Category : History
Languages : en
Pages : 394
Book Description
In the spring of 1945, as the German army fell in defeat and the world first learned of the unspeakable crimes of the Holocaust, few would have expected that, only half a century later, the Germans would emerge as a prosperous people at the forefront of peaceful European integration. How did the Germans manage to recover from the shattering experience of defeat in World War II and rehabilitate themselves from the shame and horror of the Holocaust? In After Hitler, Konrad H. Jarausch shows how Germany's determination to emphasize civility and civil society, destroyed by the Nazi regime, helped restore the demoralized nation during the post-war period. Unlike other intellectual inquiries into German efforts to deal with the Nazi past, After Hitler primarily focuses on the practical lessons a disoriented people drew from their past misdeeds, and their struggle to create a new society with a sincere and deep commitment to human rights. After Hitler offers a comprehensive view of the breathtaking transformation of the Germans from the defeated Nazi accomplices and Holocaust perpetrators of 1945 to the civilized, democratic people of today's Germany.
Unity in Action
Author: Joseph Hocking
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 586
Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
Publisher: Simon and Schuster
ISBN: 1638356211
Category : Computers
Languages : en
Pages : 586
Book Description
Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices
After Modernity
Author: James R. Mensch
Publisher: State University of New York Press
ISBN: 1438412819
Category : Philosophy
Languages : en
Pages : 324
Book Description
This book provides an important new answer to the much-discussed question of the nature and possibility of philosophy following the collapse of the modern foundationalist paradigm. Mensch offers an alternative based in phenomenology. Using Husserl's analysis of temporality to reinvigorate Aristotle's account of time, he shows how the passing of modernity is actually an opening for doing metaphysics in a new nonfoundationalist manner. Positioning Husserl within a wider context, Mensch views him both as a culmination of the modern foundationalist paradigm and as providing a way to overcome it through his descriptive analyses.
Publisher: State University of New York Press
ISBN: 1438412819
Category : Philosophy
Languages : en
Pages : 324
Book Description
This book provides an important new answer to the much-discussed question of the nature and possibility of philosophy following the collapse of the modern foundationalist paradigm. Mensch offers an alternative based in phenomenology. Using Husserl's analysis of temporality to reinvigorate Aristotle's account of time, he shows how the passing of modernity is actually an opening for doing metaphysics in a new nonfoundationalist manner. Positioning Husserl within a wider context, Mensch views him both as a culmination of the modern foundationalist paradigm and as providing a way to overcome it through his descriptive analyses.
Sams Teach Yourself Unity Game Development in 24 Hours
Author: Mike Geig
Publisher: Pearson Education
ISBN: 0672336960
Category : Computers
Languages : en
Pages : 400
Book Description
A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, learn how to get started developing games with Unity with a hands-on and modular approach. Each chapter covers an essential component of the game development process, illustrated with sample projects, and including full source code, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.
Publisher: Pearson Education
ISBN: 0672336960
Category : Computers
Languages : en
Pages : 400
Book Description
A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, learn how to get started developing games with Unity with a hands-on and modular approach. Each chapter covers an essential component of the game development process, illustrated with sample projects, and including full source code, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.
After Prophecy
Author: Tom Cheetham
Publisher: Studies in Archetypal Psycholo
ISBN:
Category : Body, Mind & Spirit
Languages : en
Pages : 210
Book Description
This book explores the status of religion in the Post-Prophetic Age, especially as seen through the eyes of the French Islamic scholar Henry Corbin. In lucid and simple prose, Cheetham explores the creative role of the imagination in the formative ground of the three great Abrahamic religions: Judaism, Christianity, and Islam. For Corbin, engaging the soul of the world through the mediating power of the Imaginal is an act of love, a theme Cheetham expands through his analysis of such concepts as mystical poverty, contemplative knowledge, the luminosity of the earth, the theophanic vision, the Christ Angel, Incarnation, the divine sensorium, alchemical transformation, the spiritual humanism of Ivan Illich, Western iconoclasm, and the centrality of gnosis. This book offers a visionary alternative to the confusions of contemporary life. It speaks to believers and non-believers alike.
Publisher: Studies in Archetypal Psycholo
ISBN:
Category : Body, Mind & Spirit
Languages : en
Pages : 210
Book Description
This book explores the status of religion in the Post-Prophetic Age, especially as seen through the eyes of the French Islamic scholar Henry Corbin. In lucid and simple prose, Cheetham explores the creative role of the imagination in the formative ground of the three great Abrahamic religions: Judaism, Christianity, and Islam. For Corbin, engaging the soul of the world through the mediating power of the Imaginal is an act of love, a theme Cheetham expands through his analysis of such concepts as mystical poverty, contemplative knowledge, the luminosity of the earth, the theophanic vision, the Christ Angel, Incarnation, the divine sensorium, alchemical transformation, the spiritual humanism of Ivan Illich, Western iconoclasm, and the centrality of gnosis. This book offers a visionary alternative to the confusions of contemporary life. It speaks to believers and non-believers alike.
Introduction to Game Design, Prototyping, and Development
Author: Jeremy Gibson
Publisher: Pearson Education
ISBN: 0321933168
Category : Computers
Languages : en
Pages : 944
Book Description
This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.
Publisher: Pearson Education
ISBN: 0321933168
Category : Computers
Languages : en
Pages : 944
Book Description
This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.
Nineteenth Century and After
Author:
Publisher:
ISBN:
Category : Nineteenth century
Languages : en
Pages : 922
Book Description
Publisher:
ISBN:
Category : Nineteenth century
Languages : en
Pages : 922
Book Description
The Nineteenth Century and After
Author:
Publisher:
ISBN:
Category : Nineteenth century
Languages : en
Pages : 1096
Book Description
Publisher:
ISBN:
Category : Nineteenth century
Languages : en
Pages : 1096
Book Description