Aeroaddict

Aeroaddict PDF Author: Doug Gregory
Publisher: Lulu.com
ISBN: 1291478965
Category : Biography & Autobiography
Languages : en
Pages : 203

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Book Description
The story of one man's lifetime involvement with aircraft and flying, from wartime to the present day.

Aeroaddict

Aeroaddict PDF Author: Doug Gregory
Publisher: Lulu.com
ISBN: 1291478965
Category : Biography & Autobiography
Languages : en
Pages : 203

Get Book Here

Book Description
The story of one man's lifetime involvement with aircraft and flying, from wartime to the present day.

Jane’s Patisserie

Jane’s Patisserie PDF Author: Jane Dunn
Publisher: Random House
ISBN: 1473590841
Category : Cooking
Languages : en
Pages : 335

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Book Description
The fastest selling baking book of all time, from social media sensation Jane's Patisserie 'This will be the most-loved baking book in your stash!' - Zoë Sugg 'The Mary Berry of the Instagram age' - The Times Life is what you bake it - so bake it sweet! Discover how to make life sweet with 100 delicious bakes, cakes and treats from baking blogger, Jane. Jane's recipes are loved for being easy, customisable, and packed with your favourite flavours. Covering everything from gooey cookies and celebration cakes with a dreamy drip finish, to fluffy cupcakes and creamy no-bake cheesecakes, Jane' Patisserie is easy baking for everyone. Whether you're looking for a salted caramel fix, or a spicy biscoff bake, this book has everything you need to create iconic bakes and become a star baker. Includes new and exclusive recipes requested by her followers and the most popular classics from her blog - NYC Cookies, No-Bake Biscoff Cheesecake, Salted Caramel Drip Cake and more!

Lizzie Pye

Lizzie Pye PDF Author: Edward Blishen
Publisher:
ISBN:
Category : Biography & Autobiography
Languages : en
Pages : 264

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Book Description


How to Make Your Muscle Car Handle

How to Make Your Muscle Car Handle PDF Author: Mark Savitske
Publisher: CarTech Inc
ISBN: 1613251750
Category : Transportation
Languages : en
Pages : 146

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Book Description
When automotive manufacturers stuffed large V-8 engines into intermediate-size cars, the American muscle car was born. Built from 1964 on, the vast majority of these amazingly fast machines did not carry cutting-edge chassis and suspension systems, and now these cars are up to 50 years old. Today, owners do not have to settle for poor handling and ride quality. Muscle car and suspension expert Mark Savitske has built his business, Savitske Classic and Custom, on making muscle cars handle and ride at their best. With this updated edition, Savitske shows you what it takes to transform the handling of these high-horsepower machines. He explains the front and rear suspension geometry so you understand how it functions, and in turn, you realize how to get the most from a particular system. He also reveals the important aspects of spring rates, shock dampening, and ride height so you select the best spring and shock package for your car and application. He discusses popular high-performance tubular suspension arms and sway bars, so you can find the right combination of performance and adjustability. The suspension system has to operate as an integrated part of the car, so you’re shown how to select best suspension package for a well-balanced and responsive car. He also discusses how to extract maximum performance from popular GM, Ford, and Mopar muscle cars. You can harness the potential performance potential of your muscle car and put much more power to the ground with critical chassis and suspension updates and products. A muscle car that carries modern suspension technology not only provides far better handling and ride comfort, but it is also much safer. How to Make Your Muscle Car Handle is the essential guide to unlocking the handling and performance potential of your muscle car. If you yearn for better handling, comfort, and performance for your muscle car, this is the book for you.

Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal

Metal by Tutorials (Third Edition): Beginning Game Engine Development With Metal PDF Author: Caroline Begbie
Publisher: Razeware LLC
ISBN: 9781950325641
Category : Computers
Languages : en
Pages : 0

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Book Description
Build your own low-level game engine in Metal!This book introduces you to graphics programming in Metal - Apple's framework for programming on the GPU. You'll build your own game engine in Metal where you can create 3D scenes and build your own 3D games.Who This Book Is ForThis book is for intermediate Swift developers interested in learning 3D graphics or gaining a deeper understanding of how game engines work.Topics Covered in Metal by TutorialsThe Rendering Pipeline: Take a deep dive through the graphics pipeline.3D Models: Import 3D models with Model I/O and discover what makes up a 3D model.Coordinate Spaces: Learn the math behind 3D rendering.Lighting: Make your models look more realistic with simple lighting techniques.Shading: Understand how vertex and fragment shaders work.Textures & Materials: Design textures and surfaces for micro detail.Multipass Rendering: Add shadows with advanced lighting effects.Tile-based Deferred Rendering: Take full advantage of your Apple GPU with this rendering technique.GPU-Driven Rendering: Move the rendering setup to the GPU.Tessellation: Discover how to use tessellation to add a higher level of detail using fewer resources.Environment: Add realistic skies and water to your scenes.Particle Systems: Learn how to make stunning visual effects using GPU compute shaders.Character Animation: Bring your 3D models to life with joints and animation.Raytracing: Learn how to perform raytracing on the GPU.Advanced Lighting & Shadows: Discover signed distance fields and render beautiful shadows.Performance Optimization: Tune up your game with Xcode's new tools.After reading this book, you'll be prepared to take full advantage of graphics rendering with the Metal framework.

The Company of Goblins

The Company of Goblins PDF Author: Celia Leofsy
Publisher:
ISBN: 9780992722012
Category : Children's stories
Languages : en
Pages : 218

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Book Description


A Lifetime in Postcards

A Lifetime in Postcards PDF Author: Gervase A. Gregory
Publisher:
ISBN: 9780956535986
Category : New Forest (England : District)
Languages : en
Pages : 86

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Book Description


Detail Housed

Detail Housed PDF Author: Pieter J. Mathews
Publisher:
ISBN: 9780620333702
Category : Architecture
Languages : en
Pages : 224

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Book Description


2D Apple Games by Tutorials

2D Apple Games by Tutorials PDF Author: Raywenderlich Com Team
Publisher: Razeware LLC
ISBN: 9781942878285
Category :
Languages : en
Pages :

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Book Description
Learn How to Make 2D Games for iOS, tvOS, watchOS and macOS! Learn how to make games for all the major Apple platforms in Swift, using Apple's built-in 2D game framework: Sprite Kit. Through a series of mini-games and challenges, you will go from beginner to advanced and learn everything you need to make your own game! By the time you're finished reading this book, you will have made 6 complete mini-games, from an action game to a puzzle game to a tower defense game! Topics Covered in 2D Apple Games by Tutorials Sprites: Get started quickly and get your images onto your screen. Manual Movement: Move sprites manually with a crash course on 2D math. Actions: Learn how to move sprites the "easy way" using SpriteKit actions. Scenes and Transitions: Make multiple screens in your app and move between them. Camera: Use Sprite Kit's built-in camera to control your view. Labels: Learn how to display text for lives, scores and more in your game. Physics: Add realistic physics behavior into your games. Beyond Sprites: Add video nodes, core image filters, and custom shapes. Particle Systems: Add explosions, star fields, and other special effects. Adding "Juice" Take your game from good to great by polishing it until it shines. Online Gaming: Add multiplayer features to your game with Apple's Game Center. Tile Maps: Make games that use tile maps with obstacles, power-ups, and more. tvOS: Learn how to port your game to the Apple TV and work with the remote. watchOS: Take advantage of the unique features of the Apple Watch. macOS: Learn how to bring 2D gaming to the desktop. And much more, including a bonus chapter on creating your own 2D game art!

Aeroaddict

Aeroaddict PDF Author: Doug Gregory
Publisher:
ISBN: 9780992722005
Category :
Languages : en
Pages : 183

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Book Description