Adventures in Middle Earth Mirkwood Camp

Adventures in Middle Earth Mirkwood Camp PDF Author: Cubicle 7
Publisher: Cubicle 7 Entertainment
ISBN: 9780857443212
Category : Games & Activities
Languages : en
Pages : 142

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Book Description
The Mirkwood Campaign is a complete campaign framework for Adventures in Middle-earth, set in and around Mirkwood, played out over the course of three decades. It allows you to tell your own epic saga, following your heroes in their quest as the tale of years unfolds before them. This guide includes enough adventure material to keep you playing for months or even years, and includes new rules that give your heroes a real stake in what happens to the world around them. Rules for Holdings allow them to carve out their own corner of Middle-earth, whilst new options for the Fellowship Phase and new Undertakings allow them to chart their own path through the years. Additional optional rules allow your Player-heroes to weave their backgrounds into Journey Events.

Adventures in Middle Earth Mirkwood Camp

Adventures in Middle Earth Mirkwood Camp PDF Author: Cubicle 7
Publisher: Cubicle 7 Entertainment
ISBN: 9780857443212
Category : Games & Activities
Languages : en
Pages : 142

Get Book Here

Book Description
The Mirkwood Campaign is a complete campaign framework for Adventures in Middle-earth, set in and around Mirkwood, played out over the course of three decades. It allows you to tell your own epic saga, following your heroes in their quest as the tale of years unfolds before them. This guide includes enough adventure material to keep you playing for months or even years, and includes new rules that give your heroes a real stake in what happens to the world around them. Rules for Holdings allow them to carve out their own corner of Middle-earth, whilst new options for the Fellowship Phase and new Undertakings allow them to chart their own path through the years. Additional optional rules allow your Player-heroes to weave their backgrounds into Journey Events.

Into the Clouds: The Race to Climb the World’s Most Dangerous Mountain (Scholastic Focus)

Into the Clouds: The Race to Climb the World’s Most Dangerous Mountain (Scholastic Focus) PDF Author: Tod Olson
Publisher: Scholastic Inc.
ISBN: 1338207377
Category : Juvenile Nonfiction
Languages : en
Pages : 226

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Book Description
A nail-biting tale of survival and brotherhood atop one of the world's most dangerous mountains. This fast-paced, three-part narrative takes readers on three expeditions over 15 years to K2, one of the deadliest mountains on Earth. Roped together, these teams of men face perilously high altitudes and battering storms in hopes of reaching the summit. As each expedition sets out, they carve new paths along icy slopes and unforgiving rock, creating camps on ledges so narrow they fear turning over in their sleep. But disaster strikes -- in 1939, four men never make it down the mountain. Fourteen years later, a man develops blood clots in his legs at 25,000 feet, leaving his team with no safe path off the mountain. Filled with displays of incredible strength and heart-stopping danger, Into the Clouds tells the incredible stories of the men whose quest to conquer a mountain became a battle to survive the descent.

Adventures in Middle-Earth

Adventures in Middle-Earth PDF Author: Cubicle 7.
Publisher: Cubicle 7 Entertainment
ISBN: 9780857443038
Category : Games & Activities
Languages : en
Pages : 223

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Book Description
Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow...

Switzerland in Tolkien's Middle-Earth

Switzerland in Tolkien's Middle-Earth PDF Author: Martin S. Monsch
Publisher: Martin S. Monsch
ISBN: 390732305X
Category : Literary Criticism
Languages : en
Pages : 298

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Book Description
A journey in search of Middle-earth In 1911, at the age of nineteen, J. R. R. Tolkien embarked on an adventurous journey through the Swiss Alps; with a heavy pack, he hiked over many high passes. More than fifty years later, he mentioned in a letter to his son Michael that this trip had deeply affected him. Bilbo's journey in The Hobbit from Rivendell to the other side of the Misty Mountains, he said, was based on his own adventures in 1911. Tolkien himself named a few specific sources of inspiration, most explicitly the Silberhorn (Silverhorn). So I wondered: Was this perhaps only the tip of the iceberg? Following in Tolkien's footsteps, I myself set out into the spectacular mountain world with its stories, myths, and legends, in search of his sources of inspiration; and little by little, a vivid and mysterious world revealed itself to me: a world that helped shape Middle-earth. More than 100 color images accompany the author's research and discovery journey, along with 11 hiking and 3 road trip suggestions that allow readers to recreate Tolkien's experience with all its impressions themselves in the Swiss mountains. "This book is above all else an invitation to step into Tolkien's hiking shoes, shoulder his pack, and step back a century into a world which is as far from today as Middle-earth is from our world; a guidebook of impressions, a walking tour of the nature of imagination and the imagination of nature." - John Howe

The One Ring Roleplaying Game

The One Ring Roleplaying Game PDF Author: Francesco Nepitello
Publisher:
ISBN: 9780857442444
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
"The One Ring(TM) Roleplaying Game is the newest fantasy roleplaying game set in the world of The Hobbit(TM) and The Lord of the Rings (TM), allowing you and your friends to set out on your own adventures in Middle Earth."--Page 4 of cover.

The Book of Random Tables 3

The Book of Random Tables 3 PDF Author: Matt Davids
Publisher:
ISBN: 9781732840126
Category :
Languages : en
Pages : 40

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Book Description
Do you play Dungeons and Dragons or Pathfinder? Are you spending hours on GM prep? Well, no longer. Cut down game master prep time with 25 1D100 fantasy random tables. Find items for a cell, a wine cellar, a dead orc, and more. Also, exciting random encounters for different terrains. Plus food and drink. Some of the tables in the book: Inn Names Names of Knightly Orders Desert Encounters Forest Locations Road Encounters Items in a Cell Items in a Chest Items on a Dead Orc Jewelry Items in a Wagon Items in a Wine Cellar Beers Thieves Guild Quests Dungeon Health Side Effects Get The Book of Random Tables and The Book of Random Tables 2

DUNGEONS & DRAGONS

DUNGEONS & DRAGONS PDF Author:
Publisher:
ISBN: 9780786967063
Category :
Languages : en
Pages :

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Book Description


Darkening of Mirkwood

Darkening of Mirkwood PDF Author: Cubicle 7 Entertainment Ltd
Publisher:
ISBN: 9780857441348
Category :
Languages : en
Pages : 160

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Book Description


Anything You Can Imagine: Peter Jackson and the Making of Middle-earth

Anything You Can Imagine: Peter Jackson and the Making of Middle-earth PDF Author: Ian Nathan
Publisher: HarperCollins
ISBN: 0008192480
Category : Biography & Autobiography
Languages : en
Pages : 602

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Book Description
The definitive history of Peter Jackson’s Middle-earth saga, Anything You Can Imagine takes us on a cinematic journey across all six films, featuring brand-new interviews with Peter, his cast & crew. From the early days of daring to dream it could be done, through the highs and lows of making the films, to fan adoration and, finally, Oscar glory.

World War Cthulhu

World War Cthulhu PDF Author:
Publisher:
ISBN: 9780857441799
Category : Games & Activities
Languages : en
Pages : 213

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Book Description
The forces of fascism have overwhelmed Europe. Britain fights on desperately, and every man and woman must do what is necessary to avoid defeat. In forgotten corners, darkness stirs. The cycles of the ancient god-things are measured in millennia, but those who serve them plot to take advantage of the chaos of conflict to advance their own schemes. For an unlucky few, the war collides with evils out of time, and they see and learn things that humanity is ill-prepared to encounter. The truly unlucky survive, and come to the attention of a certain spymaster, code letter N, who has plans for them. Pressed into service with British intelligence, they are thrown into a desperate two-front war against the Axis forces and the insidious menace of the Cthulhu Mythos. World War Cthulhu: The Darkest Hour is a World War 2 setting book for Call of Cthulhu from the multi-award-winning team of Dominic McDowall, Gareth Ryder-Hanrahan, Jason Durall, Stuart Boon, Martin Dougherty & Ken Spencer (writers) and Jon Hodgson, Paul Bourne, Scott Neil, Scott Purdy & Steffon Worthington (artists). You'll need a copy of the Call of Cthulhu rules to make full use of this setting.