Author: Ralph Almon Felton
Publisher:
ISBN:
Category : Christian sociology
Languages : en
Pages : 98
Book Description
Adventures in Bookbinding
Author: Jeannine Stein
Publisher: Quarry Books
ISBN: 1610580214
Category : Crafts & Hobbies
Languages : en
Pages : 145
Book Description
Each project in this book combines bookbinding with a specific craft such as quilting, jewelry making, or polymer clay, and offer levels of expertise: basic, novice, and expert. Illustrated step-by-step instructions and photographs demonstrate how to construct the cover pages, and a unique binding technique, easy enough for a beginner to master. Each project also features two other versions with the same binding geared to those with more or less experience. The novice version is for those who have no knowledge of the craft and want shortcuts, but love the look. For the quilter's book, for example, vintage quilt pieces become the covers so all that's needing in the binding. Or if you're interested in wool felting use an old sweater. This offers great opportunities for upcycling. The expert version is for those who have a great deal of knowledge and proficiency of a certain craft - the master art quilter, for example. For this version, an expert guest artist has created the cover and the author has created the binding. This offers yet another creative opportunity - the collaborative project. Since crafters often get involved with round-robins and other shared endeavors, this will show them yet another way to combine their skills. No other craft book offers the possibilities and challenges that Adventures in Bookbinding does. Readers will return to it again and again to find inspiration and ideas.
Publisher: Quarry Books
ISBN: 1610580214
Category : Crafts & Hobbies
Languages : en
Pages : 145
Book Description
Each project in this book combines bookbinding with a specific craft such as quilting, jewelry making, or polymer clay, and offer levels of expertise: basic, novice, and expert. Illustrated step-by-step instructions and photographs demonstrate how to construct the cover pages, and a unique binding technique, easy enough for a beginner to master. Each project also features two other versions with the same binding geared to those with more or less experience. The novice version is for those who have no knowledge of the craft and want shortcuts, but love the look. For the quilter's book, for example, vintage quilt pieces become the covers so all that's needing in the binding. Or if you're interested in wool felting use an old sweater. This offers great opportunities for upcycling. The expert version is for those who have a great deal of knowledge and proficiency of a certain craft - the master art quilter, for example. For this version, an expert guest artist has created the cover and the author has created the binding. This offers yet another creative opportunity - the collaborative project. Since crafters often get involved with round-robins and other shared endeavors, this will show them yet another way to combine their skills. No other craft book offers the possibilities and challenges that Adventures in Bookbinding does. Readers will return to it again and again to find inspiration and ideas.
Adventures in Service
Author: Ralph Almon Felton
Publisher:
ISBN:
Category : Christian sociology
Languages : en
Pages : 98
Book Description
Publisher:
ISBN:
Category : Christian sociology
Languages : en
Pages : 98
Book Description
Adventures in Python
Author: Craig Richardson
Publisher: John Wiley & Sons
ISBN: 1118951859
Category : Computers
Languages : en
Pages : 288
Book Description
The complete beginner's guide to Python, for young people whowant to start today Adventures in Python is designed for 11-to 15-year oldswho want to teach themselves Python programming, but don't knowwhere to start. Even if you have no programming experience at all,this easy to follow format and clear, simple instruction will getyou up and running quickly. The book walks you through nineprojects that teach you the fundamentals of programming in general,and Python in particular, gradually building your skills until youhave the confidence and ability to tackle your own projects. Videoclips accompany each chapter to provide even more detailedexplanation of important concepts, so you feel supported every stepof the way. Python is one of the top programming languages worldwide, withan install base in the millions. It's a favourite language atGoogle, YouTube, the BBC, and Spotify, and is the primaryprogramming language for the Raspberry Pi. As an open-sourcelanguage, Python is freely downloadable, with extensive librariesreadily available, making it an ideal entry into programming forthe beginner. Adventures in Python helps you get started,giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for moduleprogramming Develop the skills that apply to any programming language Python programming skills are invaluable, and developingproficiency gives you a head start in learning other languages likeC++, Objective-C, and Java. When learning feels like fun, you won'tever want to stop – so get started today with Adventuresin Python.
Publisher: John Wiley & Sons
ISBN: 1118951859
Category : Computers
Languages : en
Pages : 288
Book Description
The complete beginner's guide to Python, for young people whowant to start today Adventures in Python is designed for 11-to 15-year oldswho want to teach themselves Python programming, but don't knowwhere to start. Even if you have no programming experience at all,this easy to follow format and clear, simple instruction will getyou up and running quickly. The book walks you through nineprojects that teach you the fundamentals of programming in general,and Python in particular, gradually building your skills until youhave the confidence and ability to tackle your own projects. Videoclips accompany each chapter to provide even more detailedexplanation of important concepts, so you feel supported every stepof the way. Python is one of the top programming languages worldwide, withan install base in the millions. It's a favourite language atGoogle, YouTube, the BBC, and Spotify, and is the primaryprogramming language for the Raspberry Pi. As an open-sourcelanguage, Python is freely downloadable, with extensive librariesreadily available, making it an ideal entry into programming forthe beginner. Adventures in Python helps you get started,giving you the foundation you need to follow your curiosity. Start learning Python at its most basic level Learn where to acquire Python and how to set it up Understand Python syntax and interpretation for moduleprogramming Develop the skills that apply to any programming language Python programming skills are invaluable, and developingproficiency gives you a head start in learning other languages likeC++, Objective-C, and Java. When learning feels like fun, you won'tever want to stop – so get started today with Adventuresin Python.
Adventures In Raspberry Pi
Author: Carrie Anne Philbin
Publisher: John Wiley & Sons
ISBN: 111875123X
Category : Juvenile Nonfiction
Languages : en
Pages : 264
Book Description
Coding for kids is cool with Raspberry Pi and this elementary guide Even if your kids don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book. Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly successful, low-cost, credit-card-sized Raspberry Pi computer to explain fundamental computing concepts. Young people will enjoy going through the book's nine fun projects while they learn basic programming and system administration skills, starting with the very basics of how to plug in the board and turn it on. Each project includes a lively and informative video to reinforce the lessons. It's perfect for young, eager self-learners—your kids can jump in, set up their Raspberry Pi, and go through the lessons on their own. Written by Carrie Anne Philbin, a high school teacher of computing who advises the U.K. government on the revised ICT Curriculum Teaches 11- to 15-year-olds programming and system administration skills using Raspberry Pi Features 9 fun projects accompanied by lively and helpful videos Raspberry Pi is a $35/£25 credit-card-sized computer created by the non-profit Raspberry Pi Foundation; over a million have been sold Help your children have fun and learn computing skills at the same time with Adventures in Raspberry Pi.
Publisher: John Wiley & Sons
ISBN: 111875123X
Category : Juvenile Nonfiction
Languages : en
Pages : 264
Book Description
Coding for kids is cool with Raspberry Pi and this elementary guide Even if your kids don't have an ounce of computer geek in them, they can learn to code with Raspberry Pi and this wonderful book. Written for 11- to 15-year-olds and assuming no prior computing knowledge, this book uses the wildly successful, low-cost, credit-card-sized Raspberry Pi computer to explain fundamental computing concepts. Young people will enjoy going through the book's nine fun projects while they learn basic programming and system administration skills, starting with the very basics of how to plug in the board and turn it on. Each project includes a lively and informative video to reinforce the lessons. It's perfect for young, eager self-learners—your kids can jump in, set up their Raspberry Pi, and go through the lessons on their own. Written by Carrie Anne Philbin, a high school teacher of computing who advises the U.K. government on the revised ICT Curriculum Teaches 11- to 15-year-olds programming and system administration skills using Raspberry Pi Features 9 fun projects accompanied by lively and helpful videos Raspberry Pi is a $35/£25 credit-card-sized computer created by the non-profit Raspberry Pi Foundation; over a million have been sold Help your children have fun and learn computing skills at the same time with Adventures in Raspberry Pi.
Drama
Author:
Publisher:
ISBN:
Category : Drama
Languages : en
Pages : 528
Book Description
Publisher:
ISBN:
Category : Drama
Languages : en
Pages : 528
Book Description
Adventures in Arduino
Author: Becky Stewart
Publisher: John Wiley & Sons
ISBN: 1118948467
Category : Computers
Languages : en
Pages : 320
Book Description
Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming. Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design. Discover how and where to begin Arduino programming Develop the skills and confidence to tackle other projects Make the most of Arduino with basic programming concepts Work with hardware and software to create interactive electronic devices There's nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.
Publisher: John Wiley & Sons
ISBN: 1118948467
Category : Computers
Languages : en
Pages : 320
Book Description
Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming. Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design. Discover how and where to begin Arduino programming Develop the skills and confidence to tackle other projects Make the most of Arduino with basic programming concepts Work with hardware and software to create interactive electronic devices There's nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.
Adventures in Minecraft
Author: David Whale
Publisher: John Wiley & Sons
ISBN: 1119439558
Category : Computers
Languages : en
Pages : 353
Book Description
Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bitTM Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.
Publisher: John Wiley & Sons
ISBN: 1119439558
Category : Computers
Languages : en
Pages : 353
Book Description
Learn valuable programming skills while building your own Minecraft adventure! If you love playing Minecraft and want to learn how to code and create your own mods, this book was designed just for you. Working within the game itself, you'll learn to set up and run your own local Minecraft server, interact with the game on PC, Mac and Raspberry Pi, and develop Python programming skills that apply way beyond Minecraft. You'll learn how to use coordinates, how to change the player’s position, how to create and delete blocks and how to check when a block has been hit. The adventures aren't limited to the virtual – you'll also learn how to connect Minecraft to a BBC micro:bit so your Minecraft world can sense and control objects in the real world! The companion website gives you access to tutorial videos to make sure you understand the book, starter kits to make setup simple, completed code files, and badges to collect for your accomplishments. Written specifically for young people by professional Minecraft geeks, this fun, easy-to-follow guide helps you expand Minecraft for more exciting adventures, and put your personal stamp on the world you create. Your own Minecraft world will be unlike anyone else's on the planet, and you'll pick up programming skills that will serve you for years to come on other devices and projects. Among other things, you will: Write Minecraft programs in Python® on your Mac®, PC or Raspberry Pi® Build houses, structures, and make a 3D duplicating machine Build intelligent objects and program an alien invasion Build huge 2D and 3D structures like spheres and pyramids Build a custom game controller using a BBC micro:bitTM Plan and write a complete interactive arena game Adventures in Minecraft teaches you how to make your favourite game even better, while you learn to program by customizing your Minecraft journey.
The Swiss Family Robinson; or Adventures in a Desert Island
Author: Johann David Wyss
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 327
Book Description
Johann David Wyss' 'The Swiss Family Robinson; or Adventures in a Desert Island' is a classic novel that follows the survival and adventures of a Swiss family shipwrecked on a deserted island. The book is written in a descriptive and didactic style, detailing the family's ingenious efforts to overcome challenges and create a sustainable life on the island. Set in the context of 19th-century adventure literature, Wyss' work showcases themes of resourcefulness, family unity, and the triumph of human spirit amidst adversity. The story is filled with exciting escapades and moral lessons, making it a timeless tale for readers of all ages. The vivid imagery and detailed exploration of the island environment add depth to the narrative, engaging readers in the family's journey of survival and self-discovery. Johann David Wyss, a Swiss author and educational reformer, drew inspiration from his own beliefs and experiences to create a story that emphasizes the values of resilience, ingenuity, and cooperation. His background in education and storytelling shines through in the narrative, making 'The Swiss Family Robinson' both entertaining and insightful. I highly recommend this book to readers who enjoy adventure stories, nature-themed literature, and tales of human perseverance. Wyss' novel is a captivating blend of adventure, survival, and moral reflection that continues to resonate with audiences worldwide.
Publisher: Good Press
ISBN:
Category : Fiction
Languages : en
Pages : 327
Book Description
Johann David Wyss' 'The Swiss Family Robinson; or Adventures in a Desert Island' is a classic novel that follows the survival and adventures of a Swiss family shipwrecked on a deserted island. The book is written in a descriptive and didactic style, detailing the family's ingenious efforts to overcome challenges and create a sustainable life on the island. Set in the context of 19th-century adventure literature, Wyss' work showcases themes of resourcefulness, family unity, and the triumph of human spirit amidst adversity. The story is filled with exciting escapades and moral lessons, making it a timeless tale for readers of all ages. The vivid imagery and detailed exploration of the island environment add depth to the narrative, engaging readers in the family's journey of survival and self-discovery. Johann David Wyss, a Swiss author and educational reformer, drew inspiration from his own beliefs and experiences to create a story that emphasizes the values of resilience, ingenuity, and cooperation. His background in education and storytelling shines through in the narrative, making 'The Swiss Family Robinson' both entertaining and insightful. I highly recommend this book to readers who enjoy adventure stories, nature-themed literature, and tales of human perseverance. Wyss' novel is a captivating blend of adventure, survival, and moral reflection that continues to resonate with audiences worldwide.
Adventures in the Arctic Regions
Author: Sidney Harry Wright
Publisher:
ISBN:
Category : Adventure and adventurers
Languages : en
Pages : 358
Book Description
Anecdotal accounts of the history of exploration, expeditions, whaling and warfare in the Arctic and Antarctic.
Publisher:
ISBN:
Category : Adventure and adventurers
Languages : en
Pages : 358
Book Description
Anecdotal accounts of the history of exploration, expeditions, whaling and warfare in the Arctic and Antarctic.
Adventures in Coding
Author: Eva Holland
Publisher: John Wiley & Sons
ISBN: 1119232759
Category : Computers
Languages : en
Pages : 320
Book Description
Learn to code the fun way with nine real projects for true beginners Adventures in Coding is written specifically for young people who want to learn how to code, but don't know where to begin. No experience? No problem! This book starts from the very beginning to take you from newbie to app-builder in no time. You'll 'learn by doing' as you build projects designed to help you master fundamental programming skills—and you'll have a great time doing it. These skills form the foundation of any programmer's tool set, and you'll continue to use them as you graduate to other devices and more difficult projects. Each chapter includes a video to help clear up any confusion and make sure you really understand, so you can keep programming your way through every single project without hitting major roadblocks. If you're ready to start designing your own program, this book will help you get started today. More and more kids are learning to code, and many schools offer basic programming classes as part of the regular curriculum. This book is structured like a class, starting with the basics and building skill upon skill, making it both a perfect accompaniment to formal instruction and an ideal guide for self-study. Learn the basic programming skills you'll use everywhere Build nine fun projects from super-basic to pretty challenging Build the skills you need to create bigger and better apps Watch video tutorials for extra help and explanations How many times have you played with an app only to find yourself wishing it had this or that feature? If you learn how to code, you can be the creator of the next big app! But it all starts with that first small project. Adventures in Coding provides all the information you need, so let's get coding!
Publisher: John Wiley & Sons
ISBN: 1119232759
Category : Computers
Languages : en
Pages : 320
Book Description
Learn to code the fun way with nine real projects for true beginners Adventures in Coding is written specifically for young people who want to learn how to code, but don't know where to begin. No experience? No problem! This book starts from the very beginning to take you from newbie to app-builder in no time. You'll 'learn by doing' as you build projects designed to help you master fundamental programming skills—and you'll have a great time doing it. These skills form the foundation of any programmer's tool set, and you'll continue to use them as you graduate to other devices and more difficult projects. Each chapter includes a video to help clear up any confusion and make sure you really understand, so you can keep programming your way through every single project without hitting major roadblocks. If you're ready to start designing your own program, this book will help you get started today. More and more kids are learning to code, and many schools offer basic programming classes as part of the regular curriculum. This book is structured like a class, starting with the basics and building skill upon skill, making it both a perfect accompaniment to formal instruction and an ideal guide for self-study. Learn the basic programming skills you'll use everywhere Build nine fun projects from super-basic to pretty challenging Build the skills you need to create bigger and better apps Watch video tutorials for extra help and explanations How many times have you played with an app only to find yourself wishing it had this or that feature? If you learn how to code, you can be the creator of the next big app! But it all starts with that first small project. Adventures in Coding provides all the information you need, so let's get coding!