ACKS Core First Printing

ACKS Core First Printing PDF Author: Macris
Publisher: Autarch LLC
ISBN: 9780984983209
Category :
Languages : en
Pages : 274

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Book Description
Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors - and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men? The Adventurer Conqueror King System (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System you can: Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword. Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer! Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy. Construct strongholds, establish kingdoms, and carve out a realm for your character. Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks. Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters. Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns. Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics."

ACKS Core First Printing

ACKS Core First Printing PDF Author: Macris
Publisher: Autarch LLC
ISBN: 9780984983209
Category :
Languages : en
Pages : 274

Get Book Here

Book Description
Your Journey from Adventurer to King Begins Now! Enter a world where empires totter on the brink of war, and terrible monsters tear at the fragile borderlands of men; where decaying cities teem with chaos and corruption, nubile maidens are sacrificed to chthonic cults and nobles live in decadent pleasure on the toil of slaves; where heroes, wizards, and rogues risk everything in pursuit of glory, fortune, and power. This is a world where adventurers can become conquerors - and conquerors can become kings. Will you survive the perils of war and dark magic to claim a throne? Or will you meet your fate in a forgotten ruin beyond the ken of men? The Adventurer Conqueror King System (ACKS) is a new fantasy role-playing game that provides the framework for epic fantasy campaigns with a sweeping scope. With the Adventurer Conqueror King System you can: Play 12 different classes, including the fighter, mage, thief, cleric, assassin, bard, bladedancer, explorer, dwarven craftpriest, dwarven vaultguard, elven nightblade, and elven spellsword. Easily customize your character using a unique, optional proficiency system. Make your fighter a berserker or your mage a necromancer! Buy, sell, and trade common merchandise, precious silks and spices, and even monster parts and magic items in a balanced and integrated game economy. Construct strongholds, establish kingdoms, and carve out a realm for your character. Run a thieves' guild and send your minions to carouse, smuggle, steal, and commit other hijinks. Establish a wizard's sanctum and explore the forbidden arts. Crossbreed horrific monsters in an underground laboratory, enact powerful magical rituals, build golems, craft magic items, or even transform yourself and your followers into undead monsters. Build and run a living world for adventure on a grand scale. With game mechanics built to support emergent play, ACKS is the ultimate RPG for sandbox campaigns. Whether you want to crawl through dungeons, trade with merchant caravans, run a merchant emporium, conquer an empire, or even raise an undead legion, ACKS supports your playstyle with simple, fast-playing game mechanics."

Adventurer Conqueror King System

Adventurer Conqueror King System PDF Author: Alexander Macris
Publisher:
ISBN: 9780984983216
Category :
Languages : en
Pages : 158

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Book Description


Book of Lairs

Book of Lairs PDF Author: Simon Forster
Publisher: Lulu.com
ISBN: 1326396323
Category : Games & Activities
Languages : en
Pages : 72

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Book Description
This Book of Lairs is a collection of 26 lairs for fantasy tabletop role-playing games, including maps, lair details, and several new monsters. It is written with the Adventurer, Conqueror, King System (ACKS) in mind, but is easily converted to another gaming system.

Domains at War

Domains at War PDF Author: Alexander Macris
Publisher:
ISBN: 9780984983261
Category :
Languages : en
Pages : 104

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Book Description
Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favor of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war. Domains at War: Campaigns (D@W) is a supplement for Autarch's best-selling Adventure Conqueror King System (ACKS). Using the rules herein, your fantasy RPG characters can raise armies, campaign against enemy forces, and conquer domains. It includes a comprehensive campaign toolkit for use in ongoing games, fully compatible with ACKS's rules for mercenaries, strongholds, magic, and rulership. D@W: Campaigns also includes a streamlined system for resolving the outcome of pitched battles between army-sized forces, ideal for resolving battles between NPC commanders, where the adventurers are bystanders or front-line participants. Domains at War: Campaigns is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armor class. If your players are ready to rule, then your campaign is ready for the Domains at War: Campaigns rules.

BLUEHOLME™ Prentice Rules

BLUEHOLME™ Prentice Rules PDF Author: Michael Thomas
Publisher: Lulu.com
ISBN: 138744994X
Category : Games & Activities
Languages : en
Pages : 62

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Book Description
Perfect bound edition. BLUEHOLME(TM) Prentice Rules is a table top fantasy roleplaying game that emulates the game play of the original basic rule book, popularly known as the Holmes Edition or simply the Blue Book. The rules in this book allow for characters of 1st to 3rd levels, and include everything the referee could possibly need to create and run a campaign in the Underworld: monsters, magic, treasure, and ... well, what more do you need?

Iron Falcon Rules for Classic Fantasy Role-Playing

Iron Falcon Rules for Classic Fantasy Role-Playing PDF Author: Chris Gonnerman
Publisher:
ISBN: 9781511538008
Category :
Languages : en
Pages : 144

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Book Description
The earliest fantasy campaigns grew directly out of wargames. There was a point in the development of the first commercial role-playing game when the rules shed most of their wargame roots and assumed a form familiar to generations of players to come. Iron Falcon aims to be that game, reproducing its mechanics and style in all its raw and innovative glory, as it was before the advent of more "advanced" rules.

Domains at War

Domains at War PDF Author:
Publisher:
ISBN: 9780984983278
Category :
Languages : en
Pages : 132

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Book Description
Tomorrow you will bring the battle to the foe. Tonight you walk among the troops you'll lead. The mercenaries are veterans and sleep while they can, but the peasants levied from your lands seek courage in tales of your previous victories. In the cover of darkness, you can listen rather than lead. Remember when you were like them? Back when you first entered the dungeon, you wielded a sword to fight for gold, glory, and the favor of the gods. Winning these earned you a throne. Now you wield an army, and fight for the right to rule the domains at war. Domains at War: Battles (D@W) is a supplement for Autarch's best-selling Adventure Conqueror King System (ACKS). Using the rules herein, you can run massive battles between opposing armies using playing pieces on the tabletop. Designed specifically for battles where RPG characters are in command, D@W: Battles makes the deeds and decisions of those characters the focus of its gameplay, and works hard to integrate their actions into the flow of battle. Built from the same mathematics that power ACKS, it generates outcomes like what you'd get if you fought it out on the one-on-one roleplaying scale. Domains at War: Battles is compatible with any fantasy RPG system that uses twenty-sided dice and shares concepts like hit points and armor class. With Domains at War: Battles, we invite RPG gamers to bring the epic scope of pitched battle to their tabletops!

Ultraviolet Grasslands: 2E

Ultraviolet Grasslands: 2E PDF Author: Luka Rejec
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
Welcome to Ultraviolet Grasslands: 2E the roleplaying game of heroes on a strange trip through mythic steppes in search of lost time, broken space, and deep riffs.Ultraviolet Grasslands is a tabletop role-playing game book, half setting, half adventure, and half epic trip; inspired by psychedelic heavy metal, the Dying Earth genre, and classic Oregon Trail games. It leads a group of 'heroes' into the depths of a vast and mythic steppe filled with the detritus of time and space and fuzzy riffs.

Jackals: The Fall of the Children of Bronze

Jackals: The Fall of the Children of Bronze PDF Author: John-Matthew DeFoggi
Publisher: Bloomsbury Publishing
ISBN: 147283769X
Category : Games & Activities
Languages : en
Pages : 241

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Book Description
You ask what the Jackals do in the Zaharets. I ask you, what happens if they do nothing? – Nawsi Namar of Orsem Honess, speaking to the Sar of Ameena Noani The Fall of the Children of Bronze is a grand campaign for Jackals, and includes 14 adventures spanning 9 years. Players will explore the ancient myths and legends of the War Road, from the bustling streets of Ameena Noani in the north and Sentem in the south, to abandoned temples in the wastes and mansions deep within the earth. They will encounter beings and powers from the past – ancient but far from dormant – and come face to face with the hidden hand that would the Law of Men torn down and chaos brought to the Zaharets.

Dwimmermount Map Book

Dwimmermount Map Book PDF Author:
Publisher:
ISBN: 9780984983230
Category :
Languages : en
Pages : 44

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Book Description
Few adventurers who ever enter the legendary halls of Dwimmermount ever return. Its dangers are too great - its mysteries unplumbed. If only a map were at hand - or better, a dozen maps, one for every level of the dungeon.... The Dwimmermount Map Book presents each of Dwimmermount's wilderness, dungeon, and fortress maps as a two-page spread for reference and annotation in play. It's an indispensable reference when running a dungeon that's large enough to encompass an entire campaign! The Dwimmermount Map Book also includes a special two-page visual timeline of the construction of Dwimmermount, showing its origins in the early First Era to its final completion millennia later. This is not a standalone product. A copy of Dwimmermount is required to run the dungeon. Dwimmermount is a 13-level megadungeon for Adventurer Conqueror King System, Labyrinth Lord and other d20-based fantasy role-playing games, available for purchase separately from Autarch LLC."