Advanced Song of Blades and Heroes

Advanced Song of Blades and Heroes PDF Author: Andrea Sfiligoi
Publisher: Createspace Independent Publishing Platform
ISBN: 9781530798599
Category :
Languages : en
Pages : 88

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Book Description
Advanced Song of Blades and Heroes is the updated incarnation of the award-winning Song of Blades miniatures system. Play fantasy skirmishes in any scale, with any models you already own. With an expanded magic system, an exciting turn sequence, an optional setting, weapon rules, an open-source point system, and combat mechanics that keep players involved at all times, there is no limit to the epic stories you can create. 88 full-color pages.

Advanced Song of Blades and Heroes

Advanced Song of Blades and Heroes PDF Author: Andrea Sfiligoi
Publisher: Createspace Independent Publishing Platform
ISBN: 9781530798599
Category :
Languages : en
Pages : 88

Get Book Here

Book Description
Advanced Song of Blades and Heroes is the updated incarnation of the award-winning Song of Blades miniatures system. Play fantasy skirmishes in any scale, with any models you already own. With an expanded magic system, an exciting turn sequence, an optional setting, weapon rules, an open-source point system, and combat mechanics that keep players involved at all times, there is no limit to the epic stories you can create. 88 full-color pages.

Song of Blades and Heroes - Revised Edition

Song of Blades and Heroes - Revised Edition PDF Author: Andrea Sfiligoi
Publisher:
ISBN: 9781479349777
Category : Fantasy games
Languages : en
Pages : 66

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Book Description
The Nominee for the 2008 Origins Award for "Best Miniature Rules" returns in an expanded Revised Edition. Song of Blades and Heroes is a set of fast play fantasy skirmish rules that can be played with your existing miniatures. EASY: learn the rules in one game; use 3 measuring sticks to measure all distances, no inches or centimeters; FAST: a game is 30-45 minutes. Play a campaign in an evening; INEXPENSIVE:5-10 models per player on a 3'x 3' play area; MULTI-SCALE: any miniature, any scale; NO WEIRD DICE: standard dice only; READY TO PLAY: 180+ profiles included, and you can create your own. NO BOOK-KEEPING; HIGH SOLO PLAYABILITY; CAMPAIGN RULES; Six scenarios included; Designer notes; Optional rules to customize the game. Lots of examples and clarifications. The game has been scrutinized by a vibrant, creative community of thousands of players over a period of four years. Try it and see how it has brought back the fun in fantasy miniature wargaming.

Burrows & Badgers

Burrows & Badgers PDF Author: Michael Lovejoy
Publisher: Bloomsbury Publishing
ISBN: 1472826671
Category : Games & Activities
Languages : en
Pages : 130

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Book Description
The Kingdom of Northymbra is a land in turmoil. King Redwulf is missing, and his son rules as regent in his stead, facing threats from within and without: growing dissention among the knights and nobles of the realm, whispers of revolution from the Freebeasts, Wildbeasts encroaching on the borders, and bandits of all stripes making the most of the chaos. Burrows & Badgers is a tabletop skirmish game set in the ancient realm of Northymbra, a kingdom where mice, badgers, toads and other animals wear armour, wield swords, and cast magic spells. Your tabletop becomes part of the Kingdom of Northymbra, whose ruined villages, haunted forests, and misty marshes play host to brutal ambushes and desperate skirmishes. Lead your warband from battle to battle, and uphold the name of your faction, whether you stand with Reinert's Royalists, the Freebeasts of the Fox Families, or simply for your own glory or survival. Each model in Burrows & Badgers represents an individual character, and can be selected from a wide range of species – from the humble mouse to the mighty badger – and armed and equipped as desired. Scenarios link into ongoing campaigns, where heroes and villains may make their names and the assistance of infamous mercenaries might mean the difference between victory and defeat.

Axe and Brimstone

Axe and Brimstone PDF Author: Stacy Forsythe
Publisher: Createspace Independent Publishing Platform
ISBN: 9781541013346
Category :
Languages : en
Pages : 54

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Book Description
Axe and Brimstone is a campaign supplement for Advanced Song of Blades and Heroes. In its pages, you will find: Background information and profiles for the Possessed, demon-worshipping Dwarves who aim to unleash their dark masters upon Norindaal. The valiant, peaceful Halflings who oppose them. A complete campaign in five scenarios. Plenty of new Traits: hellfire weapons, possession, exorcism, and much more. 14 new spells, from Demonic Harpoon to Wall of Holy Light. Rules for food magic and wisewomen's remedies. Advanced Song of Blades and Heroes profiles for all characters, including Possessed Dwarves, Demons, Halflings. Fungus Men, Dwarves, and Dolmen Warriors.

The Origin of Consciousness in the Breakdown of the Bicameral Mind

The Origin of Consciousness in the Breakdown of the Bicameral Mind PDF Author: Julian Jaynes
Publisher: Houghton Mifflin Harcourt
ISBN: 0547527543
Category : Psychology
Languages : en
Pages : 580

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Book Description
National Book Award Finalist: “This man’s ideas may be the most influential, not to say controversial, of the second half of the twentieth century.”—Columbus Dispatch At the heart of this classic, seminal book is Julian Jaynes's still-controversial thesis that human consciousness did not begin far back in animal evolution but instead is a learned process that came about only three thousand years ago and is still developing. The implications of this revolutionary scientific paradigm extend into virtually every aspect of our psychology, our history and culture, our religion—and indeed our future. “Don’t be put off by the academic title of Julian Jaynes’s The Origin of Consciousness in the Breakdown of the Bicameral Mind. Its prose is always lucid and often lyrical…he unfolds his case with the utmost intellectual rigor.”—The New York Times “When Julian Jaynes . . . speculates that until late in the twentieth millennium BC men had no consciousness but were automatically obeying the voices of the gods, we are astounded but compelled to follow this remarkable thesis.”—John Updike, The New Yorker “He is as startling as Freud was in The Interpretation of Dreams, and Jaynes is equally as adept at forcing a new view of known human behavior.”—American Journal of Psychiatry

Four Against Darkness

Four Against Darkness PDF Author: Andrea Sfiligoi
Publisher: Createspace Independent Publishing Platform
ISBN: 9781976371455
Category :
Languages : en
Pages : 90

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Book Description
Four Against Darkness is a solitaire dungeon-delving game that may also be played cooperatively. No miniatures are needed. All you need is this book, a pencil, two dice, and grid paper. Choose four characters from a list of classic types (warrior, wizard, rogue, halfling, dwarf, barbarian, cleric, elf), equip them, and venture into dungeons created by dice rolls and your own choices. You will fight monsters, manage resources, grab treasure, dodge traps, find clues, and even accept quests from the monsters themselves. Your characters will level up, becoming more powerful with each game... IF THEY SURVIVE.

Song of Drums and Tomahawks

Song of Drums and Tomahawks PDF Author: Mike Stelzer
Publisher: Createspace Independent Publishing Platform
ISBN: 9781503155510
Category :
Languages : en
Pages : 0

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Book Description
The boom of a flintlock musket, a cloud of acrid black powder, and the drumming of feet as they rush towards the fallen foe. A knife is unsheathed, and with a few quick movements, the enemy's bloody scalp is ripped free. Warfare in the Eastern Woodlands of America was one of raids, ambushes and sudden violent encounters. This book includes: -All rules needed to play. -Historical background detailing Native American tribes and their Europeans foes. -A map showing the locations of the major tribes. -Timeline covering major and minor wars from European arrival until the 2nd Seminole War. -Army lists for Native Americans, French & British. -Complete list of Traits to individualize troops. - Suggestions on how to set up games. -Detailed description of the period. Based on the Origins-award-winning Song of Drums and Shakos rules.

A Fistful of Kung Fu

A Fistful of Kung Fu PDF Author: Andrea Sfiligoi
Publisher: Bloomsbury Publishing
ISBN: 1782006397
Category : Games & Activities
Languages : en
Pages : 66

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Book Description
A Fistful of Kung Fu brings the hyper-kinetic, bullet-spraying, demon-slaying, kung-fu-fighting action of Hong Kong movies and Asian cinema to the wargames tabletop. In a modern world walking a precarious line between the advances of next-generation technology and the tradition and mysticism of ancient cultures, Kung Fu schools face off in no-holds-barred tournaments, corporations hire agents and spies to steal each other's secrets, overworked SWAT teams respond to gunfights between feuding Triad and Yakuza clans, and ancient artefacts are sought by hopping vampires, demon sorcerers and cyborgs alike. Combining the gunfights of John Woo's Hard Boiled, the hand-to-hand combat of Enter the Dragon, the sheer mystical weirdness of Big Trouble in Little China, the wuxia action of Crouching Tiger Hidden Dragon, and everything in-between, A Fistful of Kung Fu is a skirmish wargame unlike any other.

Galleys and Galleons

Galleys and Galleons PDF Author: Nic Wright
Publisher: Createspace Independent Publishing Platform
ISBN: 9781530791552
Category :
Languages : en
Pages : 80

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Book Description
Galleys and Galleons is a standalone set of naval wargaming rules based on the Song of Blades engine. G&G allows players to fight out fast-paced naval battles without cluttering the table with charts or unnecessary record keeping. Easy to learn, fast to play Games concluded in around one hour Flexible: each player commands up to 6-7 ships; fleet games are possible with multiple players per side. Additional rules cater for mythical beasts, submersibles and more. Expansive - includes rosters for 36 historic vessels plus numerous shore forts, monsters and more.

Why Homer Matters

Why Homer Matters PDF Author: Adam Nicolson
Publisher: Henry Holt and Company
ISBN: 1627791809
Category : History
Languages : en
Pages : 318

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Book Description
"Adam Nicolson writes popular books as popular books used to be, a breeze rather than a scholarly sweat, but humanely erudite, elegantly written, passionately felt...and his excitement is contagious."—James Wood, The New Yorker Adam Nicolson sees the Iliad and the Odyssey as the foundation myths of Greek—and our—consciousness, collapsing the passage of 4,000 years and making the distant past of the Mediterranean world as immediate to us as the events of our own time. Why Homer Matters is a magical journey of discovery across wide stretches of the past, sewn together by the poems themselves and their metaphors of life and trouble. Homer's poems occupy, as Adam Nicolson writes "a third space" in the way we relate to the past: not as memory, which lasts no more than three generations, nor as the objective accounts of history, but as epic, invented after memory but before history, poetry which aims "to bind the wounds that time inflicts." The Homeric poems are among the oldest stories we have, drawing on deep roots in the Eurasian steppes beyond the Black Sea, but emerging at a time around 2000 B.C. when the people who would become the Greeks came south and both clashed and fused with the more sophisticated inhabitants of the Eastern Mediterranean. The poems, which ask the eternal questions about the individual and the community, honor and service, love and war, tell us how we became who we are.