Author: cybellim
Publisher: Cybellium Ltd
ISBN: 183679486X
Category : Study Aids
Languages : en
Pages : 257
Book Description
Designed for professionals, students, and enthusiasts alike, our comprehensive books empower you to stay ahead in a rapidly evolving digital world. * Expert Insights: Our books provide deep, actionable insights that bridge the gap between theory and practical application. * Up-to-Date Content: Stay current with the latest advancements, trends, and best practices in IT, Al, Cybersecurity, Business, Economics and Science. Each guide is regularly updated to reflect the newest developments and challenges. * Comprehensive Coverage: Whether you're a beginner or an advanced learner, Cybellium books cover a wide range of topics, from foundational principles to specialized knowledge, tailored to your level of expertise. Become part of a global network of learners and professionals who trust Cybellium to guide their educational journey. www.cybellium.com
Advanced Java Programming Exam Guide
Author: cybellim
Publisher: Cybellium Ltd
ISBN: 183679486X
Category : Study Aids
Languages : en
Pages : 257
Book Description
Designed for professionals, students, and enthusiasts alike, our comprehensive books empower you to stay ahead in a rapidly evolving digital world. * Expert Insights: Our books provide deep, actionable insights that bridge the gap between theory and practical application. * Up-to-Date Content: Stay current with the latest advancements, trends, and best practices in IT, Al, Cybersecurity, Business, Economics and Science. Each guide is regularly updated to reflect the newest developments and challenges. * Comprehensive Coverage: Whether you're a beginner or an advanced learner, Cybellium books cover a wide range of topics, from foundational principles to specialized knowledge, tailored to your level of expertise. Become part of a global network of learners and professionals who trust Cybellium to guide their educational journey. www.cybellium.com
Publisher: Cybellium Ltd
ISBN: 183679486X
Category : Study Aids
Languages : en
Pages : 257
Book Description
Designed for professionals, students, and enthusiasts alike, our comprehensive books empower you to stay ahead in a rapidly evolving digital world. * Expert Insights: Our books provide deep, actionable insights that bridge the gap between theory and practical application. * Up-to-Date Content: Stay current with the latest advancements, trends, and best practices in IT, Al, Cybersecurity, Business, Economics and Science. Each guide is regularly updated to reflect the newest developments and challenges. * Comprehensive Coverage: Whether you're a beginner or an advanced learner, Cybellium books cover a wide range of topics, from foundational principles to specialized knowledge, tailored to your level of expertise. Become part of a global network of learners and professionals who trust Cybellium to guide their educational journey. www.cybellium.com
Practical Java
Author: Peter Haggar
Publisher: Addison-Wesley Professional
ISBN: 9780201616460
Category : Computers
Languages : en
Pages : 324
Book Description
Índice abreviado: General techniques -- Objects and equality -- Exception handling -- Performance -- Multithreading -- Classes and interfaces -- Appendix: learning Java.
Publisher: Addison-Wesley Professional
ISBN: 9780201616460
Category : Computers
Languages : en
Pages : 324
Book Description
Índice abreviado: General techniques -- Objects and equality -- Exception handling -- Performance -- Multithreading -- Classes and interfaces -- Appendix: learning Java.
Advanced Programming for the Java 2 Platform
Author: Calvin Austin
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 404
Book Description
Choice Outstanding Academic Title, 2008. The uniqueness of shape as a perceptual property lies in the fact that it is both complex and structured. Shapes are perceived veridically—perceived as they really are in the physical world, regardless of the orientation from which they are viewed. The constancy of the shape percept is the sine qua nonof shape perception; you are not actually studying shape if constancy cannot be achieved with the stimulus you are using. Shape is the only perceptual attribute of an object that allows unambiguous identification. In this first book devoted exclusively to the perception of shape by humans and machines, Zygmunt Pizlo describes how we perceive shapes and how to design machines that can see shapes as we do. He reviews the long history of the subject, allowing the reader to understand why it has taken so long to understand shape perception, and offers a new theory of shape. Until recently, shape was treated in combination with such other perceptual properties as depth, motion, speed, and color. This resulted in apparently contradictory findings, which made a coherent theoretical treatment of shape impossible. Pizlo argues that once shape is understood to be unique among visual attributes and the perceptual mechanisms underlying shape are seen to be different from other perceptual mechanisms, the research on shape becomes coherent and experimental findings no longer seem to contradict each other. A single theory of shape perception is thus possible, and Pizlo offers a theoretical treatment that explains how a three-dimensional shape percept is produced from a two-dimensional retinal image, assuming only that the image has been organized into two-dimensional shapes. Pizlo focuses on discussion of the main concepts, telling the story of shape without interruption. Appendixes provide the basic mathematical and computational information necessary for a technical understanding of the argument. References point the way to more in-depth reading in geometry and computational vision.
Publisher: Addison Wesley Longman
ISBN:
Category : Computers
Languages : en
Pages : 404
Book Description
Choice Outstanding Academic Title, 2008. The uniqueness of shape as a perceptual property lies in the fact that it is both complex and structured. Shapes are perceived veridically—perceived as they really are in the physical world, regardless of the orientation from which they are viewed. The constancy of the shape percept is the sine qua nonof shape perception; you are not actually studying shape if constancy cannot be achieved with the stimulus you are using. Shape is the only perceptual attribute of an object that allows unambiguous identification. In this first book devoted exclusively to the perception of shape by humans and machines, Zygmunt Pizlo describes how we perceive shapes and how to design machines that can see shapes as we do. He reviews the long history of the subject, allowing the reader to understand why it has taken so long to understand shape perception, and offers a new theory of shape. Until recently, shape was treated in combination with such other perceptual properties as depth, motion, speed, and color. This resulted in apparently contradictory findings, which made a coherent theoretical treatment of shape impossible. Pizlo argues that once shape is understood to be unique among visual attributes and the perceptual mechanisms underlying shape are seen to be different from other perceptual mechanisms, the research on shape becomes coherent and experimental findings no longer seem to contradict each other. A single theory of shape perception is thus possible, and Pizlo offers a theoretical treatment that explains how a three-dimensional shape percept is produced from a two-dimensional retinal image, assuming only that the image has been organized into two-dimensional shapes. Pizlo focuses on discussion of the main concepts, telling the story of shape without interruption. Appendixes provide the basic mathematical and computational information necessary for a technical understanding of the argument. References point the way to more in-depth reading in geometry and computational vision.
Advanced Java 2 Platform
Author: Harvey M. Deitel
Publisher:
ISBN: 9780130895608
Category : Computers
Languages : en
Pages : 1811
Book Description
This book looks at the exciting world of advanced programming concepts with the three major Java platforms - Java 2 Enterprise Edition (J2EE), Java 2 Standard Edition (J2SE) and Java 2 Micro Edition (J2ME).
Publisher:
ISBN: 9780130895608
Category : Computers
Languages : en
Pages : 1811
Book Description
This book looks at the exciting world of advanced programming concepts with the three major Java platforms - Java 2 Enterprise Edition (J2EE), Java 2 Standard Edition (J2SE) and Java 2 Micro Edition (J2ME).
An Introduction to Java Programming
Author: Y. Daniel Liang
Publisher: Prentice Hall
ISBN: 9781575765488
Category : Computers
Languages : en
Pages : 630
Book Description
Software -- Programming Languages.
Publisher: Prentice Hall
ISBN: 9781575765488
Category : Computers
Languages : en
Pages : 630
Book Description
Software -- Programming Languages.
How to Design Programs, second edition
Author: Matthias Felleisen
Publisher: MIT Press
ISBN: 0262344122
Category : Computers
Languages : en
Pages : 793
Book Description
A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.
Publisher: MIT Press
ISBN: 0262344122
Category : Computers
Languages : en
Pages : 793
Book Description
A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.
Java Concepts
Author: Frances P. Trees
Publisher: Wiley
ISBN: 9780470181614
Category : Computers
Languages : en
Pages : 0
Book Description
A study guide for AP computer science studies in Java Compatible with Java 5 and 6, the Java Concepts: Advanced Placement Computer Science Study Guide is a companion piece to the main text, Java Concepts for AP Computer Science 5e. It moves students forward in their studies of Java, while presenting and reinforcing skills and knowledge that is tested on the AP Computer Science A and AB examinations. The study manual supports the primary textbook by sharing examples and explanations of Java. Practice questions and tips are also provided to help users prepare for the computer science exam.
Publisher: Wiley
ISBN: 9780470181614
Category : Computers
Languages : en
Pages : 0
Book Description
A study guide for AP computer science studies in Java Compatible with Java 5 and 6, the Java Concepts: Advanced Placement Computer Science Study Guide is a companion piece to the main text, Java Concepts for AP Computer Science 5e. It moves students forward in their studies of Java, while presenting and reinforcing skills and knowledge that is tested on the AP Computer Science A and AB examinations. The study manual supports the primary textbook by sharing examples and explanations of Java. Practice questions and tips are also provided to help users prepare for the computer science exam.
Programming Fundamentals Using JAVA
Author: William McAllister
Publisher: Mercury Learning and Information
ISBN: 1683926676
Category : Computers
Languages : en
Pages : 1115
Book Description
Designed as a Java-based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from Swing based to FX based programs. The game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming or advanced Java programming course, and permits instructors who are not familiar with game programming and computer graphic concepts to realize the pedagogical advantages of using game programming. The book assumes the reader has no prior programming experience. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected]. FEATURES: Features content in compliance with the latest ACM/IEEE computer science curriculum guidelines Introduces the basic programming concepts such as strings, loops, arrays, graphics, functions, classes, etc Includes updating the GUI interface chapters (Chapters 11 and 12) from Swing based to FX based Contains material on programming of mobile applications and several simulations that graphically depict unseen runtime processes 4 color throughout with game demos on the companion files Instructor’s resources available upon adoption
Publisher: Mercury Learning and Information
ISBN: 1683926676
Category : Computers
Languages : en
Pages : 1115
Book Description
Designed as a Java-based textbook for beginning programmers, this book uses game programming as a central pedagogical tool to improve student engagement, learning outcomes, and retention. The new edition includes updating the GUI interface chapters from Swing based to FX based programs. The game programming is incorporated into the text in a way that does not compromise the amount of material traditionally covered in a basic programming or advanced Java programming course, and permits instructors who are not familiar with game programming and computer graphic concepts to realize the pedagogical advantages of using game programming. The book assumes the reader has no prior programming experience. The companion files and instructor resources are available online by emailing the publisher with proof of purchase at [email protected]. FEATURES: Features content in compliance with the latest ACM/IEEE computer science curriculum guidelines Introduces the basic programming concepts such as strings, loops, arrays, graphics, functions, classes, etc Includes updating the GUI interface chapters (Chapters 11 and 12) from Swing based to FX based Contains material on programming of mobile applications and several simulations that graphically depict unseen runtime processes 4 color throughout with game demos on the companion files Instructor’s resources available upon adoption
Java: A Beginner's Guide, Eighth Edition
Author: Herbert Schildt
Publisher: McGraw Hill Professional
ISBN: 1260440222
Category : Computers
Languages : en
Pages : 721
Book Description
A practical introduction to Java programming—fully revised for long-term support release Java SE 11Thoroughly updated for Java Platform Standard Edition 11, this hands-on resource shows, step by step, how to get started programming in Java from the very first chapter. Written by Java guru Herbert Schildt, the book starts with the basics, such as how to create, compile, and run a Java program. From there, you will learn essential Java keywords, syntax, and commands. Java: A Beginner's Guide, Eighth Edition covers the basics and touches on advanced features, including multithreaded programming, generics, Lambda expressions, and Swing. Enumeration, modules, and interface methods are also clearly explained. This Oracle Press guide delivers the appropriate mix of theory and practical coding necessary to get you up and running developing Java applications in no time.•Clearly explains all of the new Java SE 11 features•Features self-tests, exercises, and downloadable code samples•Written by bestselling author and leading Java authority Herbert Schildt
Publisher: McGraw Hill Professional
ISBN: 1260440222
Category : Computers
Languages : en
Pages : 721
Book Description
A practical introduction to Java programming—fully revised for long-term support release Java SE 11Thoroughly updated for Java Platform Standard Edition 11, this hands-on resource shows, step by step, how to get started programming in Java from the very first chapter. Written by Java guru Herbert Schildt, the book starts with the basics, such as how to create, compile, and run a Java program. From there, you will learn essential Java keywords, syntax, and commands. Java: A Beginner's Guide, Eighth Edition covers the basics and touches on advanced features, including multithreaded programming, generics, Lambda expressions, and Swing. Enumeration, modules, and interface methods are also clearly explained. This Oracle Press guide delivers the appropriate mix of theory and practical coding necessary to get you up and running developing Java applications in no time.•Clearly explains all of the new Java SE 11 features•Features self-tests, exercises, and downloadable code samples•Written by bestselling author and leading Java authority Herbert Schildt
Enterprise Java Programming with IBM WebSphere
Author: Kyle Brown
Publisher: Addison-Wesley Professional
ISBN: 9780321185792
Category : Computers
Languages : en
Pages : 1160
Book Description
& • Everything Java developers need to start building J2EE applications using WebSphere Tools for the WebSphere Application Server & & • Hands-on techniques and case studies: servlets, JSP, EJB, IBM VisualAge for Java, and more & & • Written by IBM insiders for IBM Press
Publisher: Addison-Wesley Professional
ISBN: 9780321185792
Category : Computers
Languages : en
Pages : 1160
Book Description
& • Everything Java developers need to start building J2EE applications using WebSphere Tools for the WebSphere Application Server & & • Hands-on techniques and case studies: servlets, JSP, EJB, IBM VisualAge for Java, and more & & • Written by IBM insiders for IBM Press