Author: Guido Rosso
Publisher: Apress
ISBN: 1430201649
Category : Computers
Languages : en
Pages : 362
Book Description
* The book will support the new version of Flash, released later on this year. * This is the only up-to-date book on the market that covers Flash Interface Design in this depth. * It includes complete example sites, to show the reader what can be achieved with Flash graphics alone.
AdvancED Flash Interface Design
Author: Guido Rosso
Publisher: Apress
ISBN: 1430201649
Category : Computers
Languages : en
Pages : 362
Book Description
* The book will support the new version of Flash, released later on this year. * This is the only up-to-date book on the market that covers Flash Interface Design in this depth. * It includes complete example sites, to show the reader what can be achieved with Flash graphics alone.
Publisher: Apress
ISBN: 1430201649
Category : Computers
Languages : en
Pages : 362
Book Description
* The book will support the new version of Flash, released later on this year. * This is the only up-to-date book on the market that covers Flash Interface Design in this depth. * It includes complete example sites, to show the reader what can be achieved with Flash graphics alone.
AdvancED Flash on Devices
Author: Scott Janousek
Publisher: Apress
ISBN: 143021905X
Category : Computers
Languages : en
Pages : 717
Book Description
AdvancED Flash on Devices begins with a discussion of the mobile development landscape—the different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as: How to utilize new features of AIR 1.5 and Flash 10 as well as pitfalls to be aware of when building an AIR application for mobile How to include platform and context awareness for better adaptation How to adopt an application on multiple devices using dynamic graphical GUI Creating two full working real life touch screen mobile application The last part of the book covers creating Flex applications running Flash 9 and 10 in mobile device browsers and includes topics such as: How to adopt Flex for multiple mobile device browsers How to create various video players for Flash Lite and Flash 10 and optimize your content. How to take advantage of Flash Media Server Experienced Flash and ActionScript programmers who want to extend their skills to mobile platforms should find this book a great help in developing in this exciting and expanding marketplace.
Publisher: Apress
ISBN: 143021905X
Category : Computers
Languages : en
Pages : 717
Book Description
AdvancED Flash on Devices begins with a discussion of the mobile development landscape—the different players, tools, hardware, platforms, and operating systems. The second part of the book covers Flash Lite and how to take advantage newer features supported in Flash Lite 3.x. Then, the book covers AIR applications for multiple screens and includes topics such as: How to utilize new features of AIR 1.5 and Flash 10 as well as pitfalls to be aware of when building an AIR application for mobile How to include platform and context awareness for better adaptation How to adopt an application on multiple devices using dynamic graphical GUI Creating two full working real life touch screen mobile application The last part of the book covers creating Flex applications running Flash 9 and 10 in mobile device browsers and includes topics such as: How to adopt Flex for multiple mobile device browsers How to create various video players for Flash Lite and Flash 10 and optimize your content. How to take advantage of Flash Media Server Experienced Flash and ActionScript programmers who want to extend their skills to mobile platforms should find this book a great help in developing in this exciting and expanding marketplace.
Flash Application Design Solutions
Author: Nick Cheung
Publisher: Apress
ISBN: 1430201320
Category : Computers
Languages : en
Pages : 330
Book Description
*Over one million Flash developers worldwide. The book supports the new version of Flash, due later on this year *The only up-to-date book that focuses on usable Flash design *Mimics Dan Cederholm’s best-selling Web Standards Solutions—broadening the Solutions series
Publisher: Apress
ISBN: 1430201320
Category : Computers
Languages : en
Pages : 330
Book Description
*Over one million Flash developers worldwide. The book supports the new version of Flash, due later on this year *The only up-to-date book that focuses on usable Flash design *Mimics Dan Cederholm’s best-selling Web Standards Solutions—broadening the Solutions series
Foundation ActionScript 3.0 for Flash and Flex
Author: Darren Richardson
Publisher: Apress
ISBN: 143021919X
Category : Computers
Languages : en
Pages : 600
Book Description
ActionScript 3.0, the latest version of the Flash Platform's scripting language, offers many new and powerful features. ActionScript is now a full-fledged programming language, with complete object-oriented capabilities, improved event handling, sound and video support, drawing capabilities, support for regular expressions, and much more. Whether you are a Flash designer wishing to add to your skill set or an experienced ActionScript developer who wants to get up to speed with the latest version, you'll find all you need to know in Foundation ActionScript 3.0 for Flash and Flex. Starting with the fundamentals, you'll learn how to add interactivity to your Flash movies by using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML. The book concludes with two case studies to consolidate what you've learned and introduce some additional advanced techniques. You'll gain a solid understanding of the new and exciting world of ActionScript 3.0 and see how everything fits together to form complete applications, so you'll be able to build your own professional sites. The sensible layout of the book makes it easy to find information about specific techniques. It focuses on the essential skills that will enable you to get up and running quick. With this book as your guide, you'll be creating killer Flash applications before you know it.
Publisher: Apress
ISBN: 143021919X
Category : Computers
Languages : en
Pages : 600
Book Description
ActionScript 3.0, the latest version of the Flash Platform's scripting language, offers many new and powerful features. ActionScript is now a full-fledged programming language, with complete object-oriented capabilities, improved event handling, sound and video support, drawing capabilities, support for regular expressions, and much more. Whether you are a Flash designer wishing to add to your skill set or an experienced ActionScript developer who wants to get up to speed with the latest version, you'll find all you need to know in Foundation ActionScript 3.0 for Flash and Flex. Starting with the fundamentals, you'll learn how to add interactivity to your Flash movies by using ActionScript objects, manipulating sound and video, and harnessing the power of regular expressions and XML. The book concludes with two case studies to consolidate what you've learned and introduce some additional advanced techniques. You'll gain a solid understanding of the new and exciting world of ActionScript 3.0 and see how everything fits together to form complete applications, so you'll be able to build your own professional sites. The sensible layout of the book makes it easy to find information about specific techniques. It focuses on the essential skills that will enable you to get up and running quick. With this book as your guide, you'll be creating killer Flash applications before you know it.
From After Effects to Flash
Author: Tom Green
Publisher: Apress
ISBN: 143020351X
Category : Computers
Languages : en
Pages : 506
Book Description
This book provides the world's first and best guide to marrying After Effects and Flash technologies together, starting by taking the reader through the creation of a video project from concept to upload, with emphasis on making their workflow as efficient as possible. The rest of the book focuses on specific techniques and special effects that the reader can walk through and build, and then adapt for use on their own projects. The book supports the latest versions of After Effects and Flash.
Publisher: Apress
ISBN: 143020351X
Category : Computers
Languages : en
Pages : 506
Book Description
This book provides the world's first and best guide to marrying After Effects and Flash technologies together, starting by taking the reader through the creation of a video project from concept to upload, with emphasis on making their workflow as efficient as possible. The rest of the book focuses on specific techniques and special effects that the reader can walk through and build, and then adapt for use on their own projects. The book supports the latest versions of After Effects and Flash.
Creating Mashups with Adobe Flex and AIR
Author: Chris Korhonen
Publisher: Apress
ISBN: 1430205385
Category : Computers
Languages : en
Pages : 370
Book Description
Mashups are the integration of data from different sources to create one unified experience. Adobe's AIR (Adobe Integrated Runtime) platform is revolutionary in that it allows web developers to create applications using familiar technologies (such as Flex, Flash and HTML) but now they can deploy them on the desktop rather than having them locked to a web browser. This book covers mashups from a web designer and developer point of view, rather than a programmer. It covers everything from the basics and background of mashups to advanced functionality and integrating mashups with the desktop.
Publisher: Apress
ISBN: 1430205385
Category : Computers
Languages : en
Pages : 370
Book Description
Mashups are the integration of data from different sources to create one unified experience. Adobe's AIR (Adobe Integrated Runtime) platform is revolutionary in that it allows web developers to create applications using familiar technologies (such as Flex, Flash and HTML) but now they can deploy them on the desktop rather than having them locked to a web browser. This book covers mashups from a web designer and developer point of view, rather than a programmer. It covers everything from the basics and background of mashups to advanced functionality and integrating mashups with the desktop.
Foundation Flash 8
Author: Sham Bhangal
Publisher: Apress
ISBN: 1430200863
Category : Computers
Languages : en
Pages : 567
Book Description
* New edition of the best selling and very well respected beginner’s Flash book. Sham Bhangal is very well known in the Flash community as a world class teacher, and beginners have even contacted him about personal tuition, as well as buying his books. * Provides easy-to-follow tutorials ideal for beginner market - it is slimmer and more concise than the competition, and concentrates on the essentials that beginners need to know. * Flash X is going to be a huge market – it is the most widely-anticipated release of Flash since 5, because of exciting new features. It is the release that MX 2004 should have been.
Publisher: Apress
ISBN: 1430200863
Category : Computers
Languages : en
Pages : 567
Book Description
* New edition of the best selling and very well respected beginner’s Flash book. Sham Bhangal is very well known in the Flash community as a world class teacher, and beginners have even contacted him about personal tuition, as well as buying his books. * Provides easy-to-follow tutorials ideal for beginner market - it is slimmer and more concise than the competition, and concentrates on the essentials that beginners need to know. * Flash X is going to be a huge market – it is the most widely-anticipated release of Flash since 5, because of exciting new features. It is the release that MX 2004 should have been.
AdvancED Game Design with Flash
Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430227400
Category : Computers
Languages : en
Pages : 798
Book Description
Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.
Publisher: Apress
ISBN: 1430227400
Category : Computers
Languages : en
Pages : 798
Book Description
Creating games in Flash is a never-ending journey of exploration, learning, and most of all, fun. Once you’ve mastered the basics, a new world is opened up to you, enabling you to take your existing skills to the next level and discover new skills that will in turn open new doors. This book is a direct continuation of Foundation Game Design with Flash, and is a complete point-by-point roundup of the most important skills a Flash game designer needs to know. You’ll increase your ActionScript knowledge and your game design skills while creating some excellent example games. You’ll learn advanced collision detection skills; professional AI and pathfinding; and how to load and save game data, create destructible environments, and build and switch game levels. Each chapter highlights a new advanced technique illustrated by practical examples. Examples of games are given in a variety of genres, all of which take an object-oriented programming approach. Advanced game design topics are covered, including vector-based collision reaction, pathfinding, billiard ball physics, and modeling game data.
Flash MX Designer's ActionScript Reference
Author: Tim Parker
Publisher: Apress
ISBN: 1430251476
Category : Computers
Languages : en
Pages : 1115
Book Description
If you're serious about Flash design, and if you want to push your ideas to the very limits of possibility in Flash MX, then this book and CD are your indispensable companions. This package combines two vital elements: the most comprehensive and in-depth reference resource for Flash MX ActionScript Rich, and practical tutorials on using ActionScript effectively in your Flash movie design. We've packed in 20 chapters of tutorials, hundreds of detailed reference entries, and hundreds of example FLAs and SWFs. The CD reproduces and expands the complete ActionScript dictionary, providing you with a comprehensive and portable reference tool. To gain an idea of the CD's content, view our online demonstration. You can view all the dictionary's entries, but only the first 30 or so are functional. Our aim has been to make this book the best Flash MX ActionScript resource, bar none—the book that you'll keep on your desk and never exhaust.
Publisher: Apress
ISBN: 1430251476
Category : Computers
Languages : en
Pages : 1115
Book Description
If you're serious about Flash design, and if you want to push your ideas to the very limits of possibility in Flash MX, then this book and CD are your indispensable companions. This package combines two vital elements: the most comprehensive and in-depth reference resource for Flash MX ActionScript Rich, and practical tutorials on using ActionScript effectively in your Flash movie design. We've packed in 20 chapters of tutorials, hundreds of detailed reference entries, and hundreds of example FLAs and SWFs. The CD reproduces and expands the complete ActionScript dictionary, providing you with a comprehensive and portable reference tool. To gain an idea of the CD's content, view our online demonstration. You can view all the dictionary's entries, but only the first 30 or so are functional. Our aim has been to make this book the best Flash MX ActionScript resource, bar none—the book that you'll keep on your desk and never exhaust.
Foundation Game Design with Flash
Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430218223
Category : Computers
Languages : en
Pages : 602
Book Description
We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you. Focused and friendly introduction to designing games with Flash and ActionScript Five detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters
Publisher: Apress
ISBN: 1430218223
Category : Computers
Languages : en
Pages : 602
Book Description
We've all sneaked the odd five minutes here or there playing the latest Flash game that someone sent round the office, but creating those games is trickier than it looks. The aim of Foundation Game Design with Flash is to take you, even if you've minimal multimedia or programming experience, through a series of step-by-step examples and detailed case studies to the point where you'll have the skills to independently design any conceivable 2D game using Flash and ActionScript. The book is a non-technical one-stop-shop for all the most important skills and techniques a beginner game designer needs to build games with Flash from scratch. Whether you're creating quick blasts of viral amusement, or more in-depth action or adventure titles, this book is for you. Focused and friendly introduction to designing games with Flash and ActionScript Five detailed case studies of Flash games Essential techniques for building games, with each chapter gently building on the skills of preceding chapters