Author: Tom R. Halfhill
Publisher:
ISBN:
Category : Amiga (Computer)
Languages : en
Pages : 572
Book Description
This comprehensive reference guide to applications programming on the Amiga covers designing graphic applications, generating sound and music, using the Amiga's built-in speech synthesizer, creating a user interface, programming the computer's peripherals, and advanced BASIC commands. For intermediate programmers.
Advanced Amiga BASIC
Author: Tom R. Halfhill
Publisher:
ISBN:
Category : Amiga (Computer)
Languages : en
Pages : 572
Book Description
This comprehensive reference guide to applications programming on the Amiga covers designing graphic applications, generating sound and music, using the Amiga's built-in speech synthesizer, creating a user interface, programming the computer's peripherals, and advanced BASIC commands. For intermediate programmers.
Publisher:
ISBN:
Category : Amiga (Computer)
Languages : en
Pages : 572
Book Description
This comprehensive reference guide to applications programming on the Amiga covers designing graphic applications, generating sound and music, using the Amiga's built-in speech synthesizer, creating a user interface, programming the computer's peripherals, and advanced BASIC commands. For intermediate programmers.
Advanced System Programmer's Guide for the Amiga
Author: Wolf-Gideon Bleek
Publisher: Abacus Software Incorporated
ISBN: 9781557550477
Category : Computers
Languages : en
Pages : 554
Book Description
Publisher: Abacus Software Incorporated
ISBN: 9781557550477
Category : Computers
Languages : en
Pages : 554
Book Description
Compute
Author:
Publisher:
ISBN:
Category : Electronic data processing
Languages : en
Pages : 704
Book Description
Publisher:
ISBN:
Category : Electronic data processing
Languages : en
Pages : 704
Book Description
Amiga Basic
Author:
Publisher:
ISBN:
Category : Amiga (Computer)
Languages : en
Pages :
Book Description
Publisher:
ISBN:
Category : Amiga (Computer)
Languages : en
Pages :
Book Description
Elementary Amiga BASIC
Author: C. Regena
Publisher:
ISBN: 9780874550412
Category : Amiga (Computer)
Languages : en
Pages : 199
Book Description
A tutorial and reference guide to the Amiga's impressive graphics, animation and sound with complete descriptions of Amiga BASIC's commands, syntax, and organization.
Publisher:
ISBN: 9780874550412
Category : Amiga (Computer)
Languages : en
Pages : 199
Book Description
A tutorial and reference guide to the Amiga's impressive graphics, animation and sound with complete descriptions of Amiga BASIC's commands, syntax, and organization.
Amiga Advanced Graphics and Animation
Author: John Ransley
Publisher:
ISBN: 9781850582182
Category : Computer graphics
Languages : en
Pages : 300
Book Description
Publisher:
ISBN: 9781850582182
Category : Computer graphics
Languages : en
Pages : 300
Book Description
Amiga Game Maker's Manual
Author: Stephen Hill
Publisher:
ISBN: 9781850582304
Category : Amiga (Computer)
Languages : en
Pages : 402
Book Description
Publisher:
ISBN: 9781850582304
Category : Amiga (Computer)
Languages : en
Pages : 402
Book Description
Amiga Hardware Reference Manual
Author: Commodore-Amiga, Inc
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Amiga (Computer)
Languages : en
Pages : 404
Book Description
Publisher: Addison Wesley Publishing Company
ISBN:
Category : Amiga (Computer)
Languages : en
Pages : 404
Book Description
The Future Was Here
Author: Jimmy Maher
Publisher: MIT Press
ISBN: 0262535696
Category : Games & Activities
Languages : en
Pages : 342
Book Description
Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
Publisher: MIT Press
ISBN: 0262535696
Category : Games & Activities
Languages : en
Pages : 342
Book Description
Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.
Early Home Computers
Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 1165
Book Description
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 1165
Book Description