Well Played 1.0

Well Played 1.0 PDF Author: Drew Davidson
Publisher: Lulu.com
ISBN: 0557069750
Category : Crafts & Hobbies
Languages : en
Pages : 444

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Book Description
Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis

Well Played 1.0

Well Played 1.0 PDF Author: Drew Davidson
Publisher: Lulu.com
ISBN: 0557069750
Category : Crafts & Hobbies
Languages : en
Pages : 444

Get Book

Book Description
Video games can be "well played" in two senses. On the one hand, well played is to games as well read is to books. On the other hand, well played as in well done. This book is full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. 22 contributors (developers, scholars, reviewers and bloggers) look at video games through both senses of "well played." The goal is to help develop and define a literacy of games as well as a sense of their value as an experience. Video games are a complex medium that merits careful interpretation and insightful analysis

Advance Wars

Advance Wars PDF Author: Stephen Stratton
Publisher: Prima Games
ISBN: 9780761559030
Category : Games & Activities
Languages : en
Pages : 148

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Book Description
-Comprehensive training chapter teaches the fine art of waging Advance Wars -Rating system revealed -Complete unit stats and strategies: don't enter the fray without them -Battlefield maps that cut through the fog, revealing all hidden enemy positions -Winning strategies for all 64 Campaign missions and trials. Smash your foes with ease -Checklists for all 270 History medals Discover what it takes to earn them all.

Nintendo Power Advance

Nintendo Power Advance PDF Author: Nintendo of America, Incorporated
Publisher:
ISBN: 9781930206212
Category : Games & Activities
Languages : en
Pages : 132

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Book Description


Worlds in Play

Worlds in Play PDF Author: Suzanne De Castell
Publisher: Peter Lang
ISBN: 9780820486437
Category : Art
Languages : en
Pages : 364

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Book Description
Worlds in Play, a map of the «state of play» in digital games research today, illustrates the great variety and extreme contrasts in the landscape cleft by contemporary digital games research. The chapters in this volume are the work of an international review board of seventy game-study specialists from fields spanning social sciences, arts, and humanities to the physical and applied sciences and technologies. A wellspring of inspiring concepts, models, protocols, data, methods, tools, critical perspectives, and directions for future work, Worlds in Play will support and assist in reading not only within, but across fields of play - disciplinary, temporal, and geographical - and encourage all of us to widen our focus to encompass the omni-dimensional phenomenon of «worlds in play.»

New & Old Wars

New & Old Wars PDF Author: Mary Kaldor
Publisher: Polity
ISBN: 0745638643
Category : Political Science
Languages : en
Pages : 246

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Book Description
Deals with the implications of 'the new wars' in the post 9-11 world. This work shows how old war thinking in Iraq has greatly exacerbated what is the archetypal new war - with insurgency, chaos and the occupying forces' lack of direction prescient of a different kind of conflict emerging in the 21st Century.

Atari to Zelda

Atari to Zelda PDF Author: Mia Consalvo
Publisher: MIT Press
ISBN: 0262545764
Category : Games & Activities
Languages : en
Pages : 269

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Book Description
The cross-cultural interactions of Japanese videogames and the West—from DIY localization by fans to corporate strategies of “Japaneseness.” In the early days of arcades and Nintendo, many players didn’t recognize Japanese games as coming from Japan; they were simply new and interesting games to play. But since then, fans, media, and the games industry have thought further about the “Japaneseness” of particular games. Game developers try to decide whether a game's Japaneseness is a selling point or stumbling block; critics try to determine what elements in a game express its Japaneseness—cultural motifs or technical markers. Games were “localized,” subjected to sociocultural and technical tinkering. In this book, Mia Consalvo looks at what happens when Japanese games travel outside Japan, and how they are played, thought about, and transformed by individuals, companies, and groups in the West. Consalvo begins with players, first exploring North American players’ interest in Japanese games (and Japanese culture in general) and then investigating players’ DIY localization of games, in the form of ROM hacking and fan translating. She analyzes several Japanese games released in North America and looks in detail at the Japanese game company Square Enix. She examines indie and corporate localization work, and the rise of the professional culture broker. Finally, she compares different approaches to Japaneseness in games sold in the West and considers how Japanese games have influenced Western games developers. Her account reveals surprising cross-cultural interactions between Japanese games and Western game developers and players, between Japaneseness and the market.

GameAxis Unwired

GameAxis Unwired PDF Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 60

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Book Description
GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Secret Codes 2006

Secret Codes 2006 PDF Author: BradyGames (Firm)
Publisher: BradyGames
ISBN: 9780744006148
Category : Games & Activities
Languages : en
Pages : 422

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Book Description
BradyGames’ Secret Codes 2006includes the following: The latest in the collection of the most sought after codes and cheats for the hottest games released for the next-gen systems. Some of the titles covered in this exhaustive pocket guide are: The Incredible Hulk: Ultimate Destruction, X-Men Legends II: Rise of Apocalypse, Destroy All Humans, Grand Theft Auto: San Andreas, Madden NFL 06, Hot Shots Golf: Open Tee, Advance Wars: Dual Strike, Grand Theft Auto Advanceand more. Tips for activating and finding invulnerability, invisibility, unlimited ammo, debug modes and more. Plus, how to unlock characters, levels, game modes, vehicles, endings, and videos. Secret codes give gamers the edge needed to get the most out their gaming experience, as well as increase replay value. Platform: P1, P2, PSP, XB, GC, DS, GBA Genre: Various This product is available for sale worldwide.

Game Design Theory

Game Design Theory PDF Author: Keith Burgun
Publisher: CRC Press
ISBN: 1466554215
Category : Computers
Languages : en
Pages : 187

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Book Description
Despite the proliferation of video games in the twenty-first century, the theory of game design is largely underdeveloped, leaving designers on their own to understand what games really are. Helping you produce better games, Game Design Theory: A New Philosophy for Understanding Games presents a bold new path for analyzing and designing games.

Long Wars and the Constitution

Long Wars and the Constitution PDF Author: Stephen M. Griffin
Publisher: Harvard University Press
ISBN: 0674074459
Category : Political Science
Languages : en
Pages : 375

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Book Description
Extension of presidential leadership in foreign affairs to war powers has destabilized our constitutional order and deranged our foreign policy. Stephen M. Griffin shows unexpected connections between the imperial presidency and constitutional crises, and argues for accountability by restoring Congress to a meaningful role in decisions for war.